Games are too long!

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Location: Edmonton, Canada

When I was younger I would slog through long games with joy. I used to think that long games were the best games. I mean, if I can play for 50 hours on one game, how can that not be better than only playing for 10?

Then I got older. I got a job and I had to go to university.

I don't play nearly the same amount of time on games now that I used to, and yet I find my self spending more money on them!

I will play a game until I figure out its mechanics or it stops being fresh.

I love short games. I love being able to dive in and have a few intense hours and get through to see all the cool bits.

I think its because my time is more precious and I would buy a short game and see everything than buy a long one and not finish.

I just don't have the time to drop huge amounts of time on the same game. Is this me belly aching or do I have gaming ADD or something?

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Stylez's picture
Location: Ottawa Ontario, Canada

Quote:
I just don't have the time to drop huge amounts of time on the same game. Is this me belly aching or do I have gaming ADD or something?

There's a few things worth talking about here. Games with a solid multiplayer (TF2, ET:QW, etc) will often get much more play out of me than a strictly single player affair. Games that are artificially lengthened by making you traverse the same area or grind incessantly are definitely ones I end up losing interest in or flat out skipping these days. My gaming time is often best spent elsewhere!

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Consultant
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Location: Edmonton, Canada

Excellent, Excellent point.

I was talking about a single player experience, I don't have nearly as much of a problem with multi player games. Though even then I bounce around more than I should.

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Aries's picture
Location: Probably North of you.

I am also feeling your pain, but it just kind of happened after I found this site! All of a sudden I was buying far more awesome games, and just not having the time to play "one" long game.
pssst... watch out for the enabler squad... they appear out of thin air. ninja

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DSGamer's picture
Location: Portland, Oregon

It's not just you. Here is my current gaming playlist.

All Pro Football 2k8
Viva Pinata
Portal (ignoring the rest of the Orange Box for now)
Just Cause
Beautiful Katamari
Halo 3 MP

All of those games can be played in sessions under 45 minutes (an online game of APF2k8 being the longest solid block of time) if I so choose.

And looking at that list that feels like a mega-ton of games that I just don't have time for. Especially when I toss in Catan, Carcassonne, Backgammon, etc.

But yeah, I'd rather pop into Portal for an hour, or Katamari or goof around in Just Cause or Viva Pinata than play something long and drawn out that I can't jump back into after a week off.

That is why I'm distinctly not looking forward to Mass Effect and have never touched Oblivion. I have no use any longer for games that require large chunks of my time. I even gave up on Jeanne D'Arc and along with it any hope of playing any other Strat/RPGs on the PSP. I just don't have the time for them. Between reading, hanging out with my wife, work, exercise, etc. I have roughly 3 or 4 hours of free time per night. And since not all 4 hours are going to be spent gaming, that doesn't leave much gaming time. Which means that many games are completely out. Straight off.

Assuming I want to have a happy wife.

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Aries's picture
Location: Probably North of you.

Happy wife, happy life!
(Mine is hooked on Peggle, and Blue Dragon right now!)

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par's picture

Not me, if the story is engaging I like long games. I loved Oblivion and the original HL2 and Bioshock. I dont usually do the "average" game time. If a critic or someone on here says it takes 20 hours, I usually add at least 30% because I just love to play the game and I spend time exploring every knook and cranny within the game.

I am really not liking the HL2 episodic releases. Although I love the game and I think the story is very engaging... I honestly would have liked Ep1 and Ep2 to have been released together instead of separate. I am actually going back to play Ep1 again because I heard Ep2 was so short.

But thats just my play style. I have a life, full time (55 hour/week job), house, dog, girlfriend(s), 3 ice hockey leagues etc etc and I still enjoy the full storied games along with open-ended games.

PAR

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For all who live in such times, it is not for them to decide. All we get to decide is what to do with the time given to us

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DSGamer's picture
Location: Portland, Oregon

You must have some kind of magical time warp around you. Between working sufficiently long hours, studying for work (I'm a software engineer and have to do some keeping up with the industry) and spending time with my wife, commuting, etc. I have very little time. Toss in reading the paper, The Economist, listening to podcasts and other various activities and gaming time goes down precipitously.

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MaxShrek's picture
Location: Fragville Junction, NY

hmmm... long games..
How about Ron Jeremy in Cuddly Cooterville? Or Ron Jeremy Meets the Bearded Clam! Cool games, with the possibility of being.. *ahem*.. long...

Shutting up now.

MaxShrek .. Do it first, do it yourself, and keep on doing it.
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par's picture

DSGamer wrote:
You must have some kind of magical time warp around you. Between working sufficiently long hours, studying for work (I'm a software engineer and have to do some keeping up with the industry) and spending time with my wife, commuting, etc. I have very little time. Toss in reading the paper, The Economist, listening to podcasts and other various activities and gaming time goes down precipitously.

Naw, I'm a software engineer too (and just moved back into engineering from being in R&D for 2 1/2 years... talk about homework!) but I also don't play a huge amount of multiplayer games such as GoW, TF, QW etc etc. I dont really engage in those... I like the games and own them, but something with resolution makes the game for me.

Plus I dont have a wife or a kid so that helps.

PAR

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For all who live in such times, it is not for them to decide. All we get to decide is what to do with the time given to us

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kuddles's picture
Location: Ottawa, Ontario, Canada

Sweet mother of god do I agree with this. When I see the back of the box say "40+ hours of gameplay!" I break into a cold sweat.

The annoying this is how practically every game is accused of being too short by so many other people, no matter what the genre, no matter what the subject matter. It's almost as if there's some weird standard that games are always supposed to be long and padded with filler. It's infuriating when I'm playing a game that literally takes me forever to complete, pissed off at all the backtracking, grinding and/or fetch quests, only to go online and have everyone complaining about how it's not long enough to justify the price.

And of course I find I have to focus on only one game at a time, because sometimes I don't have enough time for weeks on end, and then I come back to the middle of a game, I don't remember what was going on and how the gameplay works and find it too intimidated.

Never mind that a large portion of people I know who complain about how short games are also tend to be the type who never actually get around to completing most of them.

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Danjo Olivaw's picture
Location: Krauser Lab

Kier wrote:
Is this me belly aching or do I have gaming ADD or something?

A little bit. If a twenty hour game is only fun for five hours to you, stop playing at five hours. Like magic it is now a short game.

It's not my fault you have a life that precludes long play sessions. Why should I suffer? Long games can adequately entertain gamers of both styles, but short games can only serve your kind.

Games are too short!

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momgamer's picture
Location: Uhhh..... Long story....

I don't know. I play a lot of the long games like jRPG's, but when the schedule is ugly I just play them in 45 minute hunks. And it usually is ugly between jobs and kids and etc. You just have to not be under the impression it's going to get done soon.

Duoae wrote:

Crouton wrote:
The upside is that these problems are potentially soluble.
Like the wicked witch of the west?

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ChrisLTD's picture
Location: NC

First game that really seemed to piss people off for being short was Star Trek: Elite Force. That game was one sweet 10 hour ride of gameplay. It never slowed down.

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Quintin_Stone's picture
Location: Cary, NC

As long as I have the ability to save whenever I want, I don't give a rat's ass how long the whole game is if I'm always having fun playing it.

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Good lord, I wouldn't have expected brilliance like that from that nemeslut Quintin Stone!

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Thin_J's picture
Location: Riding my invisible bike.

I actually agree. Ten hours is generally where I start to lose interest in single player games. There are exceptions to the rule like racing and fighting games, but otherwise it's got to be at least relatively short or some kind of amazingly awesome example of it's given genre for me to finish it.

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Location: Exodus

I for one would like a 50-hour rollercoaster thrill ride of a game. Unfortunately most games just settle into a few basic mechanics that keep repeating over and over, blow their wad at the intro sequence and then force you to crawl through a lot of ducts until you reach the ending that was clearly a result of a laughing gas leak next door to the developer studio.

Seriously.. it's rare to see a game that consistently entertains without falling into a rut. In that sense, considering the developers' limited resources and/or imagination, I guess it would make sense to make a game shorter. I'd rather have a 10-hour edge-of-my-seat experience than a 50-hour cybernetic cockroach slugfest.

Ideally, of course, I want a 50-hour of consistent, imaginative entertainment with an ability to save and load at any point and an easy reminder of what my objectives are whenever I choose to resume playing.

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ChrisLTD's picture
Location: NC

Quintin_Stone wrote:
As long as I have the ability to save whenever I want, I don't give a rat's ass how long the whole game is if I'm always having fun playing it.

Yeah... but I have the tendency to stop playing a game for a month and then try to go back to it. Then you just feel lost, and you're more likely to abandon the game. And then you never get to experience the joy of "beating" the game. And then depression sets in.

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LobsterMobster's picture
Location: On a picnic, going "La la la!"

I'm not sure that the problem is necessarily in game length but density. It's kind of like a Tolkien novel. Obviously there's a good story in there, but he takes way too long to tell it. Games should be handled similarly; if there's a story to be told, tell it, but don't drag it out or compress it for the sake of hitting some magical number of hours.

In general, when we're talking a game with significant replay value (like a multiplayer game), I like to get at least 1 hour for every dollar I spend. I know it seems like 60 hours from an X360 game is asking for a lot, but that's why I don't buy a lot of games for retail price. I set this standard with a certain assumption of density, though: I expect the game to lead me through at what I consider a casual pace. That being defined as things lasting just long enough that I don't get so bored of them that I stop playing. Some games, like Bioshock, fell significantly short of the dollar/hour ratio (which would be 45 hours in Bioshock's case since I got it from Liongames.com, the pride of the gaming jungle), but that game was so dense and well crafted, I feel it was worth it.

So if a game is well crafted, rich and dense, I have no problem with it going on for hours and hours and hours, even if I never actually finish it. I feel satisfied with my play experience. Long games that are significantly more spread out (like many, many BioWare games) aren't quite as filling so I need some more time to get that same satisfaction.

NOTE: This is not a doodle bug.

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Farscry's picture
Location: Commanding at the Helm

momgamer wrote:
I don't know. I play a lot of the long games like jRPG's, but when the schedule is ugly I just play them in 45 minute hunks. And it usually is ugly between jobs and kids and etc. You just have to not be under the impression it's going to get done soon.

If a game is good enough, I want it to be long and I'll play it long-term, much like Momgamer notes here.

Dragon Quest 8 was everything I wanted it to be, and then some. I actually had more time than usual to play it back then, and it still took me just over three months to put in the 100 hours it took for me to be finished with it.

Anymore, the only games I'm patient enough with to sink 40+ hours into are games that are absolutely fun gameplay to me. In the old days (i.e. before I entered the working world), if a jrpg wasn't at least 30 hours long, I found it woefully inadequate. I thrived on 40+ hour epics or longer.

Now, I'm forced to be far more selective with long games. I can only get through so many of them per year after all. If a game is longer due to unnecessary padding (a wholly subjective thing, I admit), then I sell/trade/return it and am done with it. For example: God of War, by the mid-point, was painfully repetitive and no longer engrossing enough to be worth my time, so I returned it to my friend and was happy to have had the ~6 hours of fun it provided me before growing stale.

Oblivion, an infamous time-sink, I've been enjoying off-and-on since it released and I still love it. I only play a few sessions every month or so, but I'm greatly enjoying it for what it is for me: a brief vacation in Cyrodiil.

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Irongut's picture

I surprise myself, because I can see how long games give the most bang for the buck, but honestly I dont usually have the time or attention span to get through them. Too many new releases, and I am always finding my prime 'play' time to be at night, as the family is tucked in bed asleep... a time when unfortunately I am usually getting tired also.

I can say for sure that a major game turn-off for me is a long game with multiple endings. I think its why I stopped playing JRPGs for example, where its more common to see a game where you can invest a good 80 - 100 hours of gameplay in it, only to have missed things. The completist in me, just cant deal with that level of investment. Sure you can start over to re-experience it, but I never have the attention span for it. Oblivion was the rare RPG that I finished, but I think it was because if you focus on quests, sidequests, guild quests etc, instead of random content, it still probably only clocks in at anywhere from 30 - 50 hours max. Once you really go exploring the world, it can be endless I suppose.

MMORPGs strangely dont cause this reaction, even though they are generally pretty open ended. At the sametime, I'm done with them for quite a while I think...(well until WoW expansion 2)

I like a shorter game, where I can go back and play through it again, maybe at a harder difficulty, maybe just to experience content or challenges I missed along the way. 360 achievements have probably been a reason I know prefer these shorter games too, because they reward along the way and also encourage me to go back.

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What's a Tag?

Yeah I agree with the short games thang and yet I started playing WoW.

Now I have no time for short games.

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ranalin's picture
Location: Knoxville, TN

DSGamer wrote:
commuting

That right there is my biggest time killer. Still to be honest i like a good story. If the story is engaging then i'm hooked till the end whether it's 30min or 30hrs. I'll keep going back to visit and savour the ending.

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LobsterMobster's picture
Location: On a picnic, going "La la la!"

ranalin wrote:
DSGamer wrote:
commuting

That right there is my biggest time killer. Still to be honest i like a good story. If the story is engaging then i'm hooked till the end whether it's 30min or 30hrs. I'll keep going back to visit and savour the ending.

Commute is the time-killer.

NOTE: This is not a doodle bug.

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DSGamer's picture
Location: Portland, Oregon

LobsterMobster wrote:
ranalin wrote:
DSGamer wrote:
commuting

That right there is my biggest time killer. Still to be honest i like a good story. If the story is engaging then i'm hooked till the end whether it's 30min or 30hrs. I'll keep going back to visit and savour the ending.

Commute is the time-killer.

Indeed. Except on my commute I get to listen to podcasts, ride my bike and read. So it's fun.

kuddles wrote:
Sweet mother of god do I agree with this. When I see the back of the box say "40+ hours of gameplay!" I break into a cold sweat.

The annoying this is how practically every game is accused of being too short by so many other people, no matter what the genre, no matter what the subject matter. It's almost as if there's some weird standard that games are always supposed to be long and padded with filler. It's infuriating when I'm playing a game that literally takes me forever to complete, pissed

Same here. I see a game being described as long and that's not a virtue to me. I literally paid $60 for Orange Box almost solely to play Portal, knowing full well I may never play HL2. So I don't go for the idea of "getting my money's worth". If the game is fun and semi-replayable and I can afford it, then it's worth the money. Extra gameplay hours are just a chore at a certain point.

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Serenj's picture

This seems to be an issue based solely around people's time constraints. Most people without them love long games and most with them like their games shorter. I've found that I always prefers them longer. There is nothing that makes me happier than digging into a good long game like Baldurs Gate 2 or Oblivion. That doesn't mean I don't like short games like Portal I do I just always find myself wishing I could spend more time in the game's universe.

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Slumberland's picture
Location: New York, NY

I count on those rare occurrences, say, the fiancee visiting her family for a weekend, to knock off huge chunks of game. I think that's how I got through KOTOR and KOTOR 2. Otherwise, save points are pretty forgiving these days. I had to play Bioshock in small pieces... I think I finished a good month after most people.

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ChrisLTD's picture
Location: NC

The industry is likely driven by kids who don't have the money to throw at tons of games to fill their free time. They feel like they have to get the most out of every single purchase, especially at $50-$60.

But what I think this thread shows more than anything else is the viability of shorter games at a lower price point.

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momgamer's picture
Location: Uhhh..... Long story....

Serenj, I don't think it's just time constraints. I'm a single mom with four kids and two jobs. But I still play the longer games.

I think it has a lot to do with expectations. Like Slumberland, I have no illusions I'm ever going to finish a game first. It took me something like two months to play through Final Fantasy XII. Since I don't have that self-percieved deadline hanging over my head, that 10 hour limit doesn't bug me.

Also, game style is important. A twitch game is a lot harder to pick up and put down for me, because of the physical skill ramp up to get through it. If it's been a bit and you don't remember by reflex which button it is to turn the flashlight on, in the last level you don't get those extra seconds to find it before you get your face gnawed off by a grue. The longer games tend to have mechanics that aren't quite so physically based, like turn-based RPG's. In that case, all I have to do is remember Jodo the Flatulent told me that the furmflanger I was trying to find for that innkeeper gal in Coddlewade is up in a cave on Mt. Ennui. Make a note when I shut it off so I can look at it before I turn it back on next time and I'm all good.

Duoae wrote:

Crouton wrote:
The upside is that these problems are potentially soluble.
Like the wicked witch of the west?

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Location: Edmonton, Canada

There are lots of good points here I wanted to talk about but I am at work. I'll try to reply tonight when I get home.

I do have time to mention one thing though thats important that someone brought up. Density I hate knowing exactly where I am going, and having to just hold a button until I get there. Its almost as bad as having to fight my way through random encounters to get to the same place.

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LobsterMobster's picture
Location: On a picnic, going "La la la!"

ChrisLTD wrote:
The industry is likely driven by parents who want their kids distracted as long as possible for every single purchase, especially at $50-$60.

But what I think this thread shows more than anything else is the viability of shorter games at a lower price point.

Fixed.

NOTE: This is not a doodle bug.

Spore