Europa Universalis: Rome Released!

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Paradox is at it again. Looks like 2QCY07.

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Awesome. I hope they keep the bugs out as well as they did with EU3.

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Robear wrote:
Paradox is [url="http://www.wargamer.com/news/news.asp?nid=4647"]at it again[/url]. Looks like 2QCY07.

You mean 08? Second calendar quarter of 07 is not in the future.

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I just discovered Europa Universalis III a couple months ago and absolutely love the game. Will be keeping an eye on this!

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wanderingtaoist's picture
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You beat me to posting the news
Having just come back from Italy, all the way back I was wishing to have a game that would allow me to simulate the days of the Roman Empire, to get the feel of managing the sprawling beast that it was, with all the tribes and fighting... Finding the press release in the e-mail was like a dream coming true. I hope it will stay bug-free. And now back to Napoleon's Ambition

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2QCY08, yeah, sorry.

And WT, you know Phillippe says AGEOD is going to take a swat at this genre sometime, right? It's not on the schedule yet, but he wants to do it.

For anyone who hasn't experienced EUIII and it's expansion, it's a great game to learn. Lots of fun!

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This is the best kind of game for a Laptop. Whenever you are on the go and you have a laptop that might not be able to handle huge FPS or RTS requirements there is always either Civ or EU. Never disappoints.

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Robear wrote:
And WT, you know Phillippe says AGEOD is going to take a swat at this genre sometime, right? It's not on the schedule yet, but he wants to do it.

Didn't know, but now I do, great! I really like what he did in Birth of America and American Civil War. To add to the topic of EU: Rome, here's a short Q&A with Johan Andersson, the producer (and head programmer, as he used to be, I suppose).

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I still want to see Victoria 2. Love the first game, although learning it was...interesting.

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A nice summary of what is to be expected from EU: Rome and possible problems it could bring. Knowing Paradox, there will be a number of far-reaching patches anyway.

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Fresh screenies.

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A new trailer is available on Gametrailers.com.

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The demo is now out, at 300 Megs it's quite nice sized.

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This is amusing.

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Paradox titles rock ... well most of them. I've been a fan of Paradox's grand strategy games for a long while have followed the games since the first Europa Universalis and through EUII, Crusader Kings, Hearts of Iron I &II, Victoria etc. I was involved in the Beta of Rome early on and if you like the EU games then you'll be happy with this.

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Tanstaafl, that was indeed hilarious. I looked at the demo last night and I'm a bit intimidated - it looks like the game includes a family engine kind of like the one in Deus Vult or something. In addition to all the EU3 stuff. Fun!

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Yea the best thing about Crusader Kings is the dynasty management. Rome isn't quite as detailed but still a nice addition.

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Why do people like these games?

I have just spent 5 hours playing the Rome demo trying to enjoy it.

Spent 20 hours playing EUIII and Crusader Kings (which had the quirkiest bits). The best part of these was the funny AAR (After Action Reports) people would write about their games and post screenshots.

Heres a few things about this game:
You have to keep clicking to get units or ships (the hit box is not obvious), you have to drag click to select all separate armies even though they are represented by the same icon.

The city view is ugly as hell and not clear or useful at all. The icons tell you what is in a city anyway.

AI is dumb, will keep sending small armies at a big army to be crushed and pushed off one by one instead of combining under a general.

The cool things in these games are that you get dudes who are hunchbacked and have other cool quirks. But like the campaign of Medieval Total War the traits have such a limited affect its worthless.

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much2much wrote:
Why do people like these games?

I have just spent 5 hours playing the Rome demo trying to enjoy it.

Spent 20 hours playing EUIII and Crusader Kings (which had the quirkiest bits). The best part of these was the funny AAR (After Action Reports) people would write about their games and post screenshots.

Heres a few things about this game:
You have to keep clicking to get units or ships (the hit box is not obvious), you have to drag click to select all separate armies even though they are represented by the same icon.

The city view is ugly as hell and not clear or useful at all. The icons tell you what is in a city anyway.

AI is dumb, will keep sending small armies at a big army to be crushed and pushed off one by one instead of combining under a general.

The cool things in these games are that you get dudes who are hunchbacked and have other cool quirks. But like the campaign of Medieval Total War the traits have such a limited affect its worthless.


Try Victoria.

please forgive all lingual ridiculity - i'm definitely not an English native speaker

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Quote:

Why do people like these games?

I dunno. They're... What's the word? Oh yeah.

Fun.

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jowner's picture
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I can see where your coming from much2much.

There are some very highly frustrating things in EU3... The fact auto send merchants is a expansion feature for example... The learning curve of the game and the amount of micro work you have to needlessly do is also frustrating. Otherwise a game where I can build an empire and take over Europe is right up my alley.

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much2much wrote:
Why do people like these games?

Once you learn to play them, they are fun. I understand your frustration, it took me days to learn EUII (my first Paradox game). But once you're over it and you are interested in history and fascinated by all the "What if..." possibilities (What if Granada took over Iberia? What if Italy was united already in 16th century under, say, Tuscany? What if Sweden/Portugal/China colonized America?), you have a game to play for the rest of your life. In short, like Robear said, fun.

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Thanks for the replies.

Yeah I do think there is a rich tapestry of real world history to play with but these games never create the suspension of disbelief. By this I mean I always see a country as just a collection of statistics especially as all the decisions you make pop up with the numerical chances of what will or could happen. If I decide to aid corruption then give me an idea of what might happen but please stick to the diplomatic style of saying likely or unlikely for example.

On another note one thing I do like, and please believe me I am trying to like these games, is that in Rome I played as Carthage and hang on next sentence here. I had fights with Vaccea or whatever they are called and had nailed them hard but I got monthly tribute out of them which was more worthwhile than leaving a big army in their province waiting for a chance to annex them. Then with the powerful little state between Italy and Spain (M........) I got 5 gold a month from. That was well worth letting them live from my perspective, as they were unconnected from my other lands and for the bragging rights. This is an element that I find lacking in other strategy games. It is never worth leaving an enemy alive but this game seems to have it down (the Cassus Belli, etc. are all cool ideas). Anyway I want more of the decision making and event based stuff and to have these driven by the actions I have chosen.

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I think you mean Massilia above? Kind of like Southern France.

I think a lot of enjoyment can be had from the *willing* suspension of disbelief. If you think in terms of the game as a spreadsheet, then you are missing the fun. Especially with the Paradox games. Let yourself get caught up in the personalities, the choices, rather than squeezing every last percent out of each decision. This can even end up as "I don't care if it's 5%, I'm Caesar and I'm damn well doing it!"

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And if you pre-ordered, today is D-Day - Download Day at Gamersgate! Ave Paradox!

(The Plebians will find their copies being shipped to stores today.)

Edit - GG has a new interface, and there's a 1.1 patch waiting after the game is installed.

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Quote:
Tanstaafl, that was indeed hilarious. I looked at the demo last night and I'm a bit intimidated - it looks like the game includes a family engine kind of like the one in Deus Vult or something. In addition to all the EU3 stuff. Fun!
I finally got a chance to look at it and I'm intimidated as well, despite being an EU 3 vet. Do you have any quick tips that will help me get acclimated?

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Nice thing is that the pre-orderers got EU: Rome download as a gift from GamersGate, so check your e-mail if you haven't already. Downloading mine right now.

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Actually, you can just fire up Gamers Gate if you pre-ordered, it should be in "My Games" already.

No tips yet, Minase, barely fired it up so far. It's the middle of the week for crying out loud!

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Minase, if you don't frequent Paradox forums, then know that there is an official strategy guide to download.

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necroyeti's picture
Location: Toronto

Sigh....I leaving for a trip to Europe tomorrow, so I guess this will have to wait until I get back.

At least I'll have a vivid mental image of the lands I will be subjugating once I start playing!

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Also, if you DL from Gamersgate, the new client has three display modes in the upper right hand corner. Pick the left-most button; that will show more than the game and patch downloads, and the manual (99 pages) and strat guide (69 pages) are both there.

It's good to see an actual in-depth strat guide included in a game. Lord knows this one needs it.

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