Clive Barker's Jericho Demo
Wednesday, September 26th, 2007 - 4:23pm
The Demo came out today; has anyone played it yet?
I wasa big fan of Undying, I'm interested in how this tunred out. Clive seems to be involved with some good games, and I have high hopes for this one, both for quality (less worried), and success (more worried).
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I'm looking forward to checking out the demo, but it may be a while before I get to it with Halo 3, TF2 and Bioshock all vying for my attention.
The videos I've seen look pretty 'meh' but I'm a big fan of Clive and I liked Undying a lot, so who knows. It'll be on Gametap at release so if nothing else I'll definitely check out the full game that way.
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Yeah, I've been similarly incredulous of the screens and video that has been released. But as I've said Im still hopeful -- snippets do not betray proper "presense," which is the keystone of any horror game.
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I just finished playing through the demo on the PC and i liked it quite a bit. Very nice graphics and you can switch between 3 different teammates with varying powers and weapons which is quite well done and adds replay value to the demo. It is on the rather short side though with around 15 minutes or so of gameplay. On the downside the game is very consolized with some God of War like button pressing sequences that are rather annoying and it also has auto aim and other such console type features some of which can be turned off. I'll probably be picking this up but i am a sucker for horror games.
Glad to hear good things about it. The consolization of the controls make sense considering that the game is alos going to be released on the 360 and PS3. Hopefully they'll put a more sensible control scheme on the comp, where I'm more likely to pick it up beacuse of price concerns.
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Is this demo going to come to XBL, does anyone know?
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Comes out today on XBOX live.
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It's already up on XBL. I played for a few minutes and it's got an interesting mix of shooting and mystical powers. Like Podunk, I have some other stuff to play before I can get to this.
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I played through the PS3 demo and the game was pretty cool right up until the point you have to do one of the most annoying quick time events i've ever seen. I'll wait for some reviews to see how often these occur before buying this game. I will say this, I am much more interested in Jericho now than I was before the demo.
PSN ID: Stric9
I played the PC demo last night. When you get the "Press Enter or Start button" to continue on the title screen you know you're about to play a half-assed console port. I can't quite put my finger on it, but it just didn't "feel" right playing. I think partly it was the mouse control since for mouse speed there was no slider, it just had 3 settings; Low, Medium, High. I tried all 3 and none seemed right. I'd probably get used to it after a while, though. What really got me was a part I ran into (and I think it's what Stric9 is talking about above) where you have to press the movement keys in a specific order displayed on the screen. It reminded me of those aracde games I used to play as a kid like Dragon's Lair, Space Ace, Cliff Hanger (man, I loved that game), etc. where you have to memorize joystick directions for each scene to continue. Anyway, I hadn't read much about Jericho so had no idea that was coming and kind of threw me when it appeared in what I thought was a horror FPS game. I probably wouldn't have been so annoyed by it if it was maybe a little more forgiving. After about 15 attempts I quit the game and uninstalled it. I may have been a little hasty and will probably reinstall it this weekend to give it another shot.
I love pretty much anything Clive Barker and Undying was just awesomeness on a little disc, but I might be giving Jericho a pass. I guess it will depend on the reviews and how often those "quick time events" occur.
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Fedaykin98 wrote:
wordsmythe wrote:
The Stranglehold demo I was just playing springs to mind.
I'd like to think that no-one is that dumb, but there's clearly a significant enough risk that someone may do so.
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Yeah that's the part although on PS3 it was circle, square, triangle, x. The way they did it wasn't so bad as at least the layout was logical and consistent as in circle was right ,squre left, triangle up, x down. But yeah it was really unforgiving like zeus in god of war 2 unforgiving. The fact that this was the first QTE present in a demo doesn't give me much hope going forward. That said if they tune those down a bit the rest of the game seemed pretty awesome. I especially liked the guys with shields that would block your bullets. One other problem I noticed was the melee combat was very unresponsive.
PSN ID: Stric9
Turn off a PC in the middle of a save? Come on, name one other PC game with that warning. PC users are rigorously trained to only shut down from the Start menu, which you can't even see while the game's playing. It's clearly an artifact of the console version. I'm not saying it's bad or that it's a bad port, just that it makes me laugh every time I see it.
Fedaykin98 wrote:
wordsmythe wrote:
Who turns off consoles in the middle of saving, either?
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This brings back repressed memories of parents shutting off my NES at crucial moments in games. I don't think a warning would have stopped them though.
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It was actually a little better than I thought it would be. Nothing ground breaking, but it seems evil in that creepy sort of way. Pretty nice graphics, and some nice class abilities.
I'm not going to be waiting in line to get it, but I'd probably pick it up on a sale during a slow spell. Unless there's some over the top compelling reason to purchase it, it seems like a pretty standard shooter/squad hybrid.
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This is one of those games that has enough good that I want to praise it but the fundamental gameplay isn't very good.
Like someone else mentioned the mouse controls really turned me off. I like crisp and rigid mouse control. I don't like it being swishy and slidey like i'm moving through water. The graphics were good but at the same time, not good because the great looking monsters aren't really seen in the fast paced gameplay.
Silent Hill 2 and 3 did a great job of making the monsters scary because they moved toward you slowly, the action was a mild pace. You got a good look at them as they herk and jerked their way to you. Jericho i could be shooting at blocks and I wouldnt notice really cause the graphics are dark and all the palette and the action speed is fast.
What did I like? The story is great, i wish this was a movie or tv series, complete with Jericho team and personalities. The squad based play is good, although I don't know about for a FPS, I'd rather have something more tactical. The character design is awesome, I love the look of the team. The ambient effects are cool, definitely creepy.
I feel like they just missed the boat on this one
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My complaints parallel some of the others, particularly with respect to controls on the PC. My mouse did not move right, it threw me off.
As for the game play, I though it had too much shaky-cam and too much boring. Oh well.
I stopped playing not even 5 minutes into the demo. I wasn't that into it.
How are the entrails? Nobody's commented on the entrails yet.
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Played this last night and it feels flimsy and cheap. The gun play seems really lame and lightweight--each weapon seems to tick and click when fired, instead of emitting a decent bang per round. The enemies shown all seem to be from the Run Straight at the Player Until I Am Dead school of AI stupidity. The only challenge was not walking too quickly and becoming overwhelmed--and by "overwhelmed" I mean having to fight more than two at a time.
Switching between characters added seemingly nothing to the gameplay, and each characters "special" ability seemed clumsy and have practically no tactical merit. Except for the guided sniper shot, which was merely "meh".
I think something's been lost in translation thematically, too: buckets of blood and lots of raw skin and exposed bone do not automatically a horror make. Nothing in the demo frightened me in the slightest (except for what I described earlier). It just made me illicit a series of disgusted groans at how clichéd and pedestrian the whole thing was.
And I nearly threw my controller at the screen when that utterly pointless Quick Time Event showed up. I tried it twice, failed both times, then quit the demo and deleted it in disgust at the apparent cynicism permeating the whole experience.
So, for those still not clear on where I'm coming from, I'm piling my money firmly against the "one of the year's biggest disappointments" side of the fence.
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I played it and enjoyed it (rather brief though). I found the quicktime event painless and passed it after my third attempt. It helped that once you get so far in the event it saves it as a checkpoint of sorts so you don't have to start back at the beginning of it if you fail.
I will keep my eye on on reviews for this one. I think the demo may have been too short to really give a good indication of the game.
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I just got around to downloading the PC demo over steam. It wasn't too bad until I got to the Quick Time Event, button pressing sequence, or whatever you'd like to call it. Your character falls down a hole in the ground, a well or something, and you have to press buttons corresponding to arrows showing on the screen. The problem is that they only show each arrow for about half a second or so and when I do press it on time it doesn't seem to register at all. The result of this is that I get to watch an infinite loop of my character jumping down a well with a bloody faceplant at the bottom.
That probably takes the price for dumbest sh*t ever in a demo.
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