WoW: Priest & Threat

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ShadeRaven's picture

Okay, of late, for some reason, Aesildur is having trouble keeping agro off him. I've tried a number of tricks, and they work to varying degrees, but I'd rather not have to rely on them as a rule. So here's what I have been facing of late:

First, it seems to be most common with warrior tanks. They start battle on a multi-mob pull, I wait as long as I can, I start with smaller heals, I draw agro. I've tried various techniques to try to help. One is to throw the PW:Shield bubble on to start (though someone in GWJ advised against this) and let them work into battle for a while. This works with modest success, but if this is hurting warrior rage generation, I'd rather avoid this as a rule. When I don't PW:S to start, it's either (a) I wait for them to take 1k+ damage with more on the way and start doing regular heals or (b) let them get deeper into injury then start with smaller heals and hope I can catch up/keep pace. With (b), agro is better but I run into two problems - sometimes this is playing with fire.. they take a big hit and now we are playing with a wipe.. or something else happens, like others draw agro, adds, area effects, and I have a lot of healing to do and I have already let myself fall behind on the MT.

So lately, it's usually .. let them get going.. heal small when it's time.. Fade.. and hope when fade, uh, fades, they'll be in control of threat. Sadly, in today's PUG, that wasn't the case (as my 12 deaths can attest to). Ironically, when I had a lot of red gear and my +heal drop from 900 to 400, it was easier to avoid threat (but not easier to heal, of course ). Note, though, this was not a particularly good PUG (to say the least), and that's not at all typical. However, even with good warrior tanks who pull agro back right away, it's still occuring more often of late.

Question is, then, why is this suddenly a problem? I don't feel like I can heal less. I don't know Warrior at all, so don't know if there's skills/talents they could use to make my job easier. I do know that having battles where being the MT Priest is getting old Granted, I did tank the last 30% of the 3rd boss today.. but I'd rather not do that so often.

Or am I just running into a string of bad luck with pugs and warriors who don't control multiple mobs well?

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I'm a level 70 protection warrior with a bunch of thoughts:

The hardest person in any group for me to keep aggro off is my wife, who is a fire mage who pumps out the damage and doesn't care about aggro. The second hardest person is the healer.

A big part of the reason is because my wife and I duo most of the time and when it is just the two of us I am concerned with counteracting the threat she's generating on the single-target we're burning down first. When we get in a group, especially when we first start and instance, I just plain don't think of healing aggro. The first couple of pulls if I'm not on my feet are bad bad bad.

Multi-mob tanking is not the way tanks play when soloing. I think there's a good chance that the tank in that bad pug and maybe some other groups you've been in haven't been aware of or just haven't been thinking about healing aggro, and therefore aren't multi-mob tanking. It's very easy as a tank to focus on keeping the skull off the dps and forgetting about the other mobs.

Some things to watch out for are: Purple rings around the mobs' feet to indicate thunderclap. This is the bread and butter skill for MTs to use to deal with heal aggro since at the very least everyone is getting touched by the tank. The other is to check out the number of sunders on the mobs. It stacks up to 5, and the icon is like a silver sausage with a blast in the middle. Your tanks should be sundering all mobs around them, and if they aren't then they are not tanking multiple mobs.

PW:Shield does not affect rage generation, and if done before the tank is in combat does not generate aggro for you. Renew also does not cause you aggro if you apply it before a fight and it will help temper the spikiness.

A lot of people get nervous when their health bar drops. I am lucky enough to not deal with many PUG healers and I trust my guildmates, but one thing I've noticed is that I'm often below 50% before getting heals during trash fights and that suits me fine. Your big heals are going to be the most mana efficient, and while they spike aggro pretty dramatically, by the time a tank is down that far the first mob should be dead and the second well on their way. Hopefully any more than 2 are CC'd but if not the tank should have had enough time to spread it around.

Consider is getting a threat meter, like KTM or Omen. It's really only useful if the tank has it too so you can get a really good idea of how much threat you're generating compared to the tank, but it might help on occasion.

You probably already know, but where you are positioned in the fight affects your aggro generation. Being in melee generates more rage than being far away.

I think most of us who do forget about heal aggro end up remembering when the priest gets aggro, but some just probably don't understand the mechanic. TBC has been out for a long time now, and persistence goes a long way in this game. There isn't a lot of practice in the lowbie instances any more because there just aren't as many people to run Gnomer with and I'll bet there are lots of tanks out there whose first real grouping experience is in an Outland instance. At this point, it probably isn't even Ramparts, it's probably like Mana Tombs or some other mid-60s instance where understanding your primary group role is actually important.

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Double posting for suggestions!

Coldstream wrote:

Sands, S. & Murdoch, J.; New England Journal of Medicine. Why Guys Dig Chicks Who Kill Violently Kill Stuff Nov, 2008; pp 65-68.

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ccrainium wrote:
PW:Shield does not affect rage generation, and if done before the tank is in combat does not generate aggro for you. Renew also does not cause you aggro if you apply it before a fight and it will help temper the spikiness.

This is so wrong it's not funny. PW:S does affect rage generation; If you're not taking damage, you're not generating rage. There are other methods, but one of the major complainsts I've heard from overgeared warriors is that if they don't get hit, there's not enough rage to tank with. Starting the fight with shield up is going to starve most warriors for rage generated through getting hit, which as I understand it, is a major source for tanks.

All in all, you've got the right idea, Aes. I'd suggest downranking some more, espescially if you're finding that you overheal a lot. I'd suggest a damage meter to help you track that. Also, Renews aren't bad, especially if you can put up decent numbers off of it. All in all, I think you just need to find a method you're comfortable with.

Coldstream wrote:

Sands, S. & Murdoch, J.; New England Journal of Medicine. Why Guys Dig Chicks Who Kill Violently Kill Stuff Nov, 2008; pp 65-68.

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Copingsaw's picture
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Do you have the talent from the discipline tree that gives you a 20% aggro reduction (I think it's 20%)? I assume so but this talent is a must.

Whenever I heal, I use renew and prayer of mending a lot. The goal is to keep your target afloat by applying as many small heals as possible over time (not include flash, which is not mana friendly). Keeping renew up and POM active will help. They can also help you by allowing you to take heal breaks and generated mana outside the five second rule. Of course you will usually have to throw out some big heals but I believe you should wait as long as possible to do so as that is the quickest way to build aggro.

I dunno, I often have the same problems but I am shadow and don't have the healing spell aggro reduction most healers have. I generally only heal instances if a pally is along to give me salvation.

Candlelight Bard
ShadeRaven's picture

I have KTM. Lately, no one else in the pugs has it, though. For a while, it seemed most did, even in pugs, but not since I moved over to Zang and Tero.

I don't have Prayer of Mending yet. I do use Renew often, though. Flash tends to be my, got-to-save-the-rogue spell.. when he or she ends up tanking.

I have been hesitant to wait long in PUGs, not so much because the tank panics (except for Paladins.. I can't tell you how many times I let a paladin go below 50% health and start a big heal only to see them lay hands or start self healing -chuckle-)... I hesitate to let them go low because I am not sure how strong a tank they are. In big pull situations, where agro is the biggest problem, they are often dropping so fast, I have to anticipate the heals rather than wait and react.

I know I am not over healing.. the only place I know I possibly overheal on is the big Lobster in SP. But that DoT that only goes away at max health is one pain in the backside.

If I am in Melee, it's because I am tanking

Still, a lot of good suggestions and confirmations there. A few things I will do in the future is watching out for those indicators from the tank (thunderclap and sunders) and I will try to rely on Greater Healing on lower health and Renew (and later mending) more than I am now.

Thanks! I love the class/role and would like to understand it as well as I do my Prot Paladin, especially as it relates to group dynamics and functionality.

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AnimeJ wrote:
ccrainium wrote:
PW:Shield does not affect rage generation

This is so wrong it's not funny. PW:S does affect rage generation; If you're not taking damage, you're not generating rage.

Ack, I'm sorry! Some bad editing and late-at-night-posting combined for that one.

Thank you for correcting it.

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CC for the most part is spot on.

One thing that stuck out to me is the fact that you mentioned warriors specifically. Chances are good if you're having problems with them, it's because they're not prot., or as CC said, they've never tanked before.

Multi-mob tanking is a bitch for warriors, if you don't know that you need to "tag" every target in play, you'd just assume they'd keep attacking you. And the reason so many warriors don't have prot is because it is a pain in the ass to level. You do very little damage and you kill very slowly. Compare this to pally tanks who can solo 20 mobs at once. Prior to 70, most warriors don't have the luxury of being able to respec back and forth.

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Copingsaw wrote:
Do you have the talent from the discipline tree that gives you a 20% aggro reduction (I think it's 20%)? I assume so but this talent is a must.

This can't be stressed enough. If you dont have this maxed out then you're a serious liability.

Instead of shielding a warrior/druid at the start drop a renew (yes it generates agro but in small amounts) on them instead.

Don't forget to fade from time to time if you think you're pulling too much agro.

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Zablocki19's picture
Location: Calgary, Alberta, Canada

Reaper81 wrote:

Multi-mob tanking is a bitch for warriors, if you don't know that you need to "tag" every target in play, you'd just assume they'd keep attacking you. And the reason so many warriors don't have prot is because it is a pain in the ass to level. You do very little damage and you kill very slowly. Compare this to pally tanks who can solo 20 mobs at once. Prior to 70, most warriors don't have the luxury of being able to respec back and forth.

Yeah, a few things to add in my two sense in about.
1. AoE tanking is not a warrior's friend. They only have a few abilities and need to get them off right away if they are going to be keeping aggro. The good ones can do it, but unfortunately alot of them don't spec prot until 70, which I think is pretty pathetic. If you want to tank, you gotta learn the skills in tanking, not just "get to 70 and then I'll learn all the abilities I should have been using". Of course, no offense to our guildies out there, who keep up posts and ask about tanking, and atleast make an attempt to understand how to do it, without guns-a-blazing.

2. If a warrior is tanking in the 5mans, they should be prot, since that's where all their threat is built up in defensive stance, which should also be used. If they are tanking with a 2 hander, or two weapons, leave the group immediately. That doesn't fly in TBC. If a warrior plans on tanking more than 1 mob at a time, make sure they know what they are doing. If it's a pally or druid tanking, this should be much less of an issue. Both those classes have better AoE threat generation.

3. That 5pt threat reduction skill I don't think you really need. Juturna had it, and now she doesn't and her threat is in no way an issue, never was. Even mobs that are just getting hit by lvl 1 consecrate (~40 tps), don't go for her unless I'm dead. Although, that's not a warrior tanking.

Copingsaw wrote:

Honestly, I think if we could get Krindle to tank Al Qaeda, this world would be a much safer place.

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Zablocki19 wrote:

3. That 5pt threat reduction skill I don't think you really need. Juturna had it, and now she doesn't and her threat is in no way an issue, never was. Even mobs that are just getting hit by lvl 1 consecrate (~40 tps), don't go for her unless I'm dead. Although, that's not a warrior tanking.

Don't listen to Krindle

When you are playing with well geared and experienced tanks and DPS at lvl 70, the healer should never build up enough aggro to pull threat. Juterna is in that situations and could probably afford to drop that talent. If she pulls aggro, the battle is already lost.

You are not yet in that situation and can benefit greatly from that talent.

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ShadeRaven's picture

Reaper81 wrote:
And the reason so many warriors don't have prot is because it is a pain in the ass to level. You do very little damage and you kill very slowly. Compare this to pally tanks who can solo 20 mobs at once. Prior to 70, most warriors don't have the luxury of being able to respec back and forth.

Ah, my friend, you clearly have had too much Krindle and too little reality in your life. You may be right about leveling warrior, but you are wrong about how easy it is for Prot Paladins. Believe me, pulling 20 mobs is still not in Sun's repertoire, and he's a decently equipped pre-Kara 70. In fact, I believe the best I can do is pull about 10 with Valleja around to nuke them down as I hold them off. If I had to do it alone, it would not be so pretty.

I agree on the tanking skills and speccing side of things, though. It's probably what makes it feel like I am traveling with people who bought their accounts of eBay somedays.

Unfortunatley, Blyvie is gone over the next few days so I am probably stuck with PUG tanks for a while.

Again, thanks for the input... I will certainly keep it all in mind.

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Zablocki19's picture
Location: Calgary, Alberta, Canada

Copingsaw wrote:

Don't listen to Krindle

ShadeRaven wrote:

Ah, my friend, you clearly have had too much Krindle and too little reality in your life.

Where's the love?
Cope's right about that talent though. A) Pallies have the best threat generation. B) Krindle is about 100 tps ahead of where a pally tank needs to be. So 5pt talent, probably good for leveling, then when you start to trust the tanks you run with, and their threat, you can probably start to let that one go.

Krindle NOW pulls 20 mobs soloing/farming cash. While I was leveling him though, my average was 3 - 6 mobs at a time (yellow mobs). Or up to 1 level higher of an elite. But there is no reason why a warrior can't do that either. They do alot more damage, and would need to focus killing 1 mob at a time, using reactive and AoE damage as rage allows. A good shield spike and a Chitin Guard from Sporregar Rep is all you really need to do this. And a high dps weapon probably helps out a bunch too.

Copingsaw wrote:

Honestly, I think if we could get Krindle to tank Al Qaeda, this world would be a much safer place.

Super K - The "Anti-Wipe"

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I was actually thinking the same thing, Krin. I have seen warriors in action. While they don't have some of the tricks we do as paladins, they push out a lot more single target DPS than we do (from what I saw) so killing them off one-at-a-time in batches should be easier. They do run more risk than we do, though, because they don't quite have quite as many tools to pull their fat out of the fire if things get out of hand.

I would expect, too, that even pre-Kara, Krin was better than average.

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ShadeRaven wrote:
They do run more risk than we do, though, because they don't quite have quite as many tools to pull their fat out of the fire if things get out of hand.

I would expect, too, that even pre-Kara, Krin was better than average.

Actually, Warriors have more. We have LoH on a 1 hour cooldown, and Bubble, that can only be used when soloing. In a group, it's suicide. Warriors have Shield Wall, Last Stand, AoE fear, Thunderclap...on and on. A lot of tools they can use to extend battle or run away, or fear and bandage.

Copingsaw wrote:

Honestly, I think if we could get Krindle to tank Al Qaeda, this world would be a much safer place.

Super K - The "Anti-Wipe"

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I'm currently leveling a protection warrior and it is the most painful solo experience of my WoW career. I do decent single target dps when I'm specced as arms/fury, but prot kills my dps.

When I'm tanking for you Shade, I roll through each target and get a revenge or sunder on them. One complication, is when the dps isn't focusing on one target. I have to go through every mob and hit them with something to keep the heal aggro in check, but then dps hits 3 different mobs and they all pull off of the tank. When there are only two mobs, it's not bad, but with three, it takes a few seconds to get aggro on all of them. So, when you start fighting that as well, it just throws everything into confusion. It's why I finally just let Leaping OT the first mob because I can't keep aggro off of him and gather up all the mobs. I've got a lot figured out in the last five levels, and I can see how this experience will be very helpful when getting into the higher stuff.

One other thing, if you ever AoE fear in an instance, everyone will be yelling at you, or at least they should. Watch the mobs go aggro the rest of the instance and have fun running back to the instance door. I understand when soloing, warriors can use this, but when soloing, pallys can use your bubble as well. You just mentioned in a group it was suicide, so I couldn't figure out what the point was exactly, grouping or solo. Thunderclap is an initial contact aggro device, but if you don't hit them all with a sunder or revenge as well, you're going to lose them.

EDIT: And by the way Shade, you're probably going to be 67 or 68 by the time I get back in 3 days, so I probably won't be able to keep the aggro off of you then either.

I don't know if the neighbors will be able to put up with my girl-like screams in the middle of the night.- LiquidMantis
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Rybowl wrote:
One other thing, if you ever AoE fear in an instance, everyone will be yelling at you, or at least they should. Watch the mobs go aggro the rest of the instance and have fun running back to the instance door. I understand when soloing, warriors can use this, but when soloing, pallys can use your bubble as well. You just mentioned in a group it was suicide, so I couldn't figure out what the point was exactly, grouping or solo. Thunderclap is an initial contact aggro device, but if you don't hit them all with a sunder or revenge as well, you're going to lose them.

Warlocks do it all the time. I took mine into ZF yesterday for the first time, and it only grabbed an additional group once. I used it on the mummy-summoning guy too, which was great, because after the rest of the group went down (and only me and mummies were left), it let me finish them all off. A warrior can do the same thing. Just like Thunderclap you have to be aware of your surroundings. To use the battlecry, you just have to give yourself enough room, where it would take them a while to actually reach the next mobs. To use bubble, you're shifting aggro onto the rest of the party, hence why it's suicide. AoE fear is a very good tool to use, and part of many boss encounter and mob pulling strategies. It's also why every warlock is wanted to run heroics. So yes, the AoE fear is a oh crap ability warriors CAN use (soloing and grouping), bubble is only when soloing.

If you know how to do this right and the rest of the group is yelling at you, leave the group, they obviously don't have a clue.

Copingsaw wrote:

Honestly, I think if we could get Krindle to tank Al Qaeda, this world would be a much safer place.

Super K - The "Anti-Wipe"

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I know the bubble basically kills the aggro you have. I think I understand the frame of reference you were using in your comment now.

I've never heard a good thing about AoE fear in an instance, but that is mostly from a PUG standpoint. I guess it also comes down to knowing when you can use it. I've been in too many groups where someone draws aggro and instead of making a calm decision, they panic and AoE fear, or keep running away from the tank that is chasing after them to get the mob back, but they won't stop running away. As in everything with this game, the tricky part is knowing when you can do things and when you should do them. There are definitely people that know and who do things with good reason. My immediate reaction if I know someone and have respect for how they play is much different from being in a PUG or partial PUG and having them do some of those things.

I haven't done any heroics or the even the 65+ instances yet, so haven't really had AoE fear as a "supposed to be used" skill. I do like talking about the different ways to do things and understanding about other classes. These discussions generally turn up something that cause me to think about things in a different manner and that's always good.

I don't know if the neighbors will be able to put up with my girl-like screams in the middle of the night.- LiquidMantis
Blyvie - 70 Protection Warrior Klios - 70 Fire Mage
Xavina - 70 Resto Druid Miristaa - 70 Enh Sham

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ShadeRaven's picture

Well, I am not so worried about Blyvie. I know you know what you are doing. Besides, if there's any threat issues, that's something we can get into a rhythm with and work out the kinks. This isn't the case in most PUGs.

As for Paladin's have more tricks, I was thinking of solo and multi-mob pulls, not in group settings. Of course, I don't know Warrior at all... so.. I may very well be wrong

Don't worry about any level disparity, either, Ry.. If I can heal for more (at +912 now, and climbing), it just means I can wait longer for you to work up threat Hurry back, though! Aes could use a good tank!

Also:
Binding Heal - The description says it has "low threat", and it allowed me to heal tank and myself with a fairly fast cast (but at a very high mana cost)... but... I tried it out a number of times and didn't find this spell effective at all. About the best that could be said of it was that if I was injured and the tank as well, and I needed fast healing for both, it was good. I really didn't notice any improvement in threat generation in it. Maybe low threat isn't good enough when it's already an issue.

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Zablocki19's picture
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Rybowl wrote:

I haven't done any heroics or the even the 65+ instances yet, so haven't really had AoE fear as a "supposed to be used" skill. I do like talking about the different ways to do things and understanding about other classes. These discussions generally turn up something that cause me to think about things in a different manner and that's always good.

I completely agree with you. Fears should be planned, and the primary reason Warlocks are great for heroics is that they are able to CC atleast 1 mob (any really with chain fear), banish an elemental or demon as a secondary CC and still DPS during all that with DoTs.

Basically when you get down to the toughest instances, you start to look at every option you have available, and determine yes/no if it could be used. Bubble, even while tanking has shown a use in Moroes to wipe the 5min Garrote off. But you have to know to use it when he disappears, and to cancel it as soon as you pop it (so aggro comes back immediately after). Leaving bubble on, he could hit a healer, then stay on them, so you definitely want to make sure you use it right.

Copingsaw wrote:

Honestly, I think if we could get Krindle to tank Al Qaeda, this world would be a much safer place.

Super K - The "Anti-Wipe"

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IMO binding heal is a busted spell. Not worth casting due to the mana cost and the amount of healing it does. More effiecient to do renews or flash heals.

Zablocki19 wrote:

Basically when you get down to the toughest instances, you start to look at every option you have available, and determine yes/no if it could be used. Bubble, even while tanking has shown a use in Moroes to wipe the 5min Garrote off. But you have to know to use it when he disappears, and to cancel it as soon as you pop it (so aggro comes back immediately after). Leaving bubble on, he could hit a healer, then stay on them, so you definitely want to make sure you use it right.

With 900+ healing it's still more efficient to cast Renew on someone with Garrote.

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ShadeRaven wrote:

Don't worry about any level disparity, either, Ry.. If I can heal for more (at +912 now, and climbing), it just means I can wait longer for you to work up threat Hurry back, though! Aes could use a good tank!

But you're going to have to come back down to the instances you've already beat to death since you're running them like a madman.

I don't know if the neighbors will be able to put up with my girl-like screams in the middle of the night.- LiquidMantis
Blyvie - 70 Protection Warrior Klios - 70 Fire Mage
Xavina - 70 Resto Druid Miristaa - 70 Enh Sham

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ShadeRaven's picture

Rybowl wrote:
But you're going to have to come back down to the instances you've already beat to death since you're running them like a madman.

I wouldn't worry about that for a few of reasons:
1) It will be with at least a partial GWJ group most the time... with Leap, Fidd, April, and others in the 60s, plus the kind inclusions of some of the 70s here and there. That alone makes running one of the instances I have completed worth while; especially if it promotes the improvement of Blyvie (and/or others). I know the effort involved in improving a tank.

2) I actually only did UB once, and that was nearly disasterous except for having GWJers come along near or at the end. In fact, I think I still get some Rep on the Bog Lords and bosses. And SP isn't so bad. Reinforcing my knowledge of zones is something I am always up for.

3) Running with guildies is fun!

4) What are friends for, anyway?

Besides, at 64, you should be ready for at least Mana Tombs and I have never done that one, so hopefully we can get involved in a group for that. I've never done the Crypts, either, and I think you are in range for that as well. So plenty to look forward to!

Here's hoping you enjoy your weekend, regardless.

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ShadeRaven wrote:

Besides, at 64, you should be ready for at least Mana Tombs and I have never done that one, so hopefully we can get involved in a group for that. I've never done the Crypts, either, and I think you are in range for that as well. So plenty to look forward to!

Here's hoping you enjoy your weekend, regardless.

Uh, 65. I'm having enough trouble keeping up without you taking away levels. And of course it's fun with the GWJers. I've had a great time on every run with guildies and look forward to the next one. Of course, I've only been in UB once and haven't touched the Slave Pens. Many good times to be had in the future.

I don't know if the neighbors will be able to put up with my girl-like screams in the middle of the night.- LiquidMantis
Blyvie - 70 Protection Warrior Klios - 70 Fire Mage
Xavina - 70 Resto Druid Miristaa - 70 Enh Sham

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65?!? Actually, I probably was there on that ding, come to think of it.. or at least around. You make it sound like Aes was blowing by He's only half way through 65.. I'm guessing you'll be maybe 1 level, 2 at worst, behind, which is nothing at these levels.

Now.. Leap, on the other hand, needs to stop slacking.. just because Salire can do damage like a level 70 already is no reason for him to ignore the whole level rating.

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I know this is going to sound counterintuitive, but it's worked for my priest, and a friend of mine from Staghelm who was one of the best priests I ever partied with.

In 5-mans, you should primarily use big heals for your tank.

What I usually do -- and I discuss this with the group before we step into the instance -- is open with a renew, then wait 'til a greater heal is necessary, do that, fade if needed (usually not needed with a good tank), then greater heal and fade, lather, rinse, repeat. Toss a renew on other players if they're taking damage. I will NOT waste mana healing a DPSer, and I am ruthless about that point. If the tank is competent and a DPSer is taking aggro from the tank, they'll learn quickly enough.

It's counterintuitive because it seems that smaller heals would be better because of less aggro. Bigger heals work better with a competent group because a) the tank has more time to build up aggro on multiple targets, and b) if you *do* get aggro, Fade is a 100% aggro wipe, and the tank once again has lots of time to build up aggro on multiple targets.

Of course there are exceptions, bad pulls, warrior has trouble getting rage and can't pull a mob off a DPSer, whatever. Just keep your eyes open for cases like that. If the group has their roles down, this approach tends to work well. If they don't... well, I usually don't waste time with groups like that. The most important thing is to communicate. Discuss it before you enter the dungeon, repeat it if necessary. Make sure everyone knows how you heal.

It sounds from your initial message like you're having difficulty with tanks who can't keep groups glued to them, and that's an experience thing. As someone else mentioned, tanking is very different from the normal kind of fighting you do while leveling, so the VAST majority of warriors don't have a clue how to do it. Also I'll repeat the warning signs: if your tank isn't using a 1H weapon and shield, if you don't see any sunders ever, and if your tank never switches targets, it's time to either get another tank, or leave the group. If you don't, you'll just be miserable, and life is too short to waste time with bad PUGs!

Sturgeon's Law: 90% of everything is crud.

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Quote:
Fade is a 100% aggro wipe

Uh, no it isn't, not to mention the threat comes back when it wears off.

Unfortunately, if I slash my wrist with my lightsaber it cauterizes instantly. - PurEvil on emo Star Wars plots.

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Dr.Ghastly wrote:
Quote:
Fade is a 100% aggro wipe

Uh, no it isn't, not to mention the threat comes back when it wears off.

Forgive me for trying to help. Clearly because I misspoke about one detail, my entire approach is wrong and should be avoided at all costs.

Sturgeon's Law: 90% of everything is crud.

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Hey BK. Thanks for the input. Yeah, I think I am going to go with the Greater Heal route more often now.. and I will just let the tank know that they shouldn't panic if I let them get injured.

Fade is my best friend and I learned one important thing in it's use: if it's a really bad tank and they aren't tagging multiple mobs at all, it doesn't help. Same with Renew. Even those little heals are too much if the tank isn't putting threat on all mobs.

As odd as this sounds, I enjoy the challenge of PUGs, because I figure if I can heal and keep groups alive in those, getting into a well coordinated guild group should feel like heaven.. plus.. I learn the class in greater detail. Up until very recently, I was having no problems (other than the usual tricks) and am on a lot of friends lists so getting groups has been quite easy. Even in pugs where DPSers were pulling a lot of threat, there was few problems.

However, I make a lousy tank so advise on how to interact with warriors (and other tanks) to avoid pulling threat has been very welcome, and I appreciate all the input

I will keep an eye out for the bad warrior tell-tale signs and use the input you all shared with me to make interacting with the tanks easier. I know the last one in the dreadful death PUG (Tempster was his name, iirc), honestly wanted to do his job better and if I could have given him tips, I would have. I don't mind dying in a group with people who are earnestly trying their best.

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ShadeRaven wrote:
Now.. Leap, on the other hand, needs to stop slacking.. just because Salire can do damage like a level 70 already is no reason for him to ignore the whole level rating.

I was waiting for you guys to catch-up to my abilities. And I hit 64 tonight!

Most healing aggro problems are caused by 1. Overhealing or 2. Bad tank/group. If you're not overhealing, then it's not your fault.

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ShadeRaven wrote:
I don't mind dying in a group with people who are earnestly trying their best.

I totally agree with this, and it's great when people are open to suggestions.

You probably don't have time to do this, but really, the best way to learn how to hold aggro as a warrior is to level a warrior up to level 20 or so, and run a bunch of low level dungeons with other low level characters. The mechanisms really don't change all that much once you have the basic tanking abilities, and you have 'em all by level 20.

Helping warriors looking for advice obviously depends on what they're doing wrong, but the most frequent things I see novice tanks do are:

* Not understanding that DPS does not equal threat for a tank
* Not knowing how to switch stances, or even what Defensive stance can do for them
* Failing to switch targets
* Not noticing when extra targets start chewing on the squishies

I've seen tanks have these problems even in zones as late as Auchindoun. Heck, I've seen tanks in Hellfire who didn't know how Defensive Stance works.

So, if you notice them having those problems, even without walking in a warrior's shoes for 20 levels, you can tell them:

* DPS does not equal threat for a tank.
A tank should always be using a 1-handed weapon and a shield. Primarily for damage mitigation, but also because it gives them more options in generating threat. One of the best is shield block + revenge. Shield block blocks the next attack (+75% block chance) which lets them use Revenge attack, which is the most rage-efficient threat generator (costs 5 rage, generates massive threat). For the group, the warrior's most useful threat ability is sunder armor, because in addition to generating threat, it's an instant attack, it's visible as a debuff, and it helps other physical attacks do more damage. Finally, Heroic Strike also generates high threat, but it is not an instant attack, and it is relatively expensive (15 rage). Other warrior abilities also generate significant threat, but the tank's bread and butter should be sunder (at least one per target, preferably 2, and at least 3 on the DPS target) and after the sunders are out there, shield block + revenge on the DPS target.

* Defensive Stance
Defensive stance increases all threat by 30% and reduces damage taken and dealt by 10%. A good tank will stay in defensive stance all the time. A great tank will know when to jump in and out to use abilities only available in other stances (like switching to Berserker to Intercept a mob getting ready to eat a healer). You would be amazed at how many warriors never leave Battle stance (But... I do less damage, and in Berserker, I die too quickly!). Defensive stance is required to use Shield Block + Revenge.

* Failing to switch targets
Sounds like this is the one that's been biting you the most. Tanks must know how to use tab to switch between targets and must sunder each one once (or twice, but sometimes there's not time with 3 or 4 targets...). It's not too tricky, but tab targeting can be a pain in crowded areas because it selects stuff off in the distance. Usually the warrior should just go tab-sunder tab-sunder tab-sunder, maybe sunder a couple times on the DPS target. Another thing they should do is open with Demoralizing Shout to get everything's attention, and periodically Thunder Clap when they have the extra rage (it's kinda expensive, but it does generate a little threat, and it's quicker than sundering everything again).

* Not noticing when targets switch to squishies
This is usually the fault of the group, so I'll talk more about that. DPS should always ALWAYS focus on one target. It's a lot more fun for things to get crazy and chaotic, but then it's also a lot more likely to cause problems. If the group agrees to pay my repair bills when we wipe, then I really don't care. Otherwise, I insist on a main assist, even in 5 man groups. Nearly every pug I've been in whines about this ("come on, man, this isn't Kara"). At which point I usually leave. Like I said, life's too short . Anyway, if the DPS *is* sticking to one target, and the tank doesn't notice when maybe an overheal happens or maybe a hunter "accidentally" does a multishot, chaos can ensue. The tank has to be aware of all the targets. The group can help though! Sometimes you're in a crowded corridor, or some weird geometry and it's hard to see, so the group can help the tank by NOT RUNNING AWAY. Make sure your DPSers know to run to the tank when they're getting hit. That's something else that becomes a nightmare for a healer AND a tank, the tank can't pick up the target, and the healer is likely to lose line of sight. Often a problem with stud warlocks or hunters who think they can solo anything (meanwhile the rest of the group is getting their legs chewed off because of reduced DPS).

OK that ended up way longer than I meant for it to, but well, there it is

Oh, and obviously none of this applies to Protection Paladins. Everything just magically sticks to them.

Sturgeon's Law: 90% of everything is crud.