WoW: Tired of the same old dungeons (from a MT's perspective)

Handheld Ho
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Swat's picture
Location: Vancouver

Disclaimer: (as any WoW topic always generates heat on the scale of a flaming ball of explosiveness)

I have been our Guild's MT for going on 9 months. I've dug all the PvE content up until a few weeks ago. Heroics were a great accomplishment, and running Kara and Gruul were a bunch of fun. I love new experiences.

I've done too many heroics to count, and have spent many, many nights in Kara. Because we have to keep running under geared guildies through Kara, it feels like I'll never leave that place for good, because there's always someone new, or someone who wants to go.

We have not made it to the Prince yet, but I don't care. Yes, I'd like to see the end of it and finally close the doors on this place for good, but we're a casual guild so we don't have the luxury of stomping in there with experienced, over geared support classes.

I have a question - at what point do you stop caring, and actually dread the thought of stepping in the same dungeon, with the same pulls, and the same fights. 20 times? 40 times? Until you've gotten all the drops you want?

After 9 months of being a tin can, I specced Arms (to the dismay of my Guild) so I could have fun with my character in PvP. Words cannot express how much fun I am having, and the excitement non-scripted player versus player action provides. The interest in my Warrior went from zero to eleven the instant I respecced and slapped on that Deep Thunder.

It's not the game's fault. There's a handful of dungeons in the end game that you must do in succession, until you have the gear for the next dungeon. But from a smaller guild's perspective, spinning your wheels in the mud of a single dungeon (And even worse, from a tank's perspective, seeing 1 tank drop for every 10 caster drops) is demoralizing.

How many times did you guys run Kara before moving to Gruul, and how many times did you farm Gruul before moving on from there? I know it's much more fun being in the back as DPS, so maybe the tanking woes are harder to understand, but is there a breaking limit before you actually don't enjoy the same dungeons over and over? What do you do at that point?

Not raging or ranting, just generally curious how the more PvE focused guys deal with the monotony.

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TheGameguru's picture
Location: Cinemaction!

I'm pretty sick of Karazhan.. I ran it WAY to many times to count.. essentially every week since.. er March? I'll probably never set foot in that place again.. its pretty poorly designed as well.. 10 man.. raid ID's week lockout.. WAY to much trash.. LONG runs.. generally unfun. Karazhan was a nightmare of a "first" raid instance for former 50+ member raiding guilds to get adjusted to..

We banged our head on Gruul's for probably a good solid month before finally killing him.. IT took a long time for old raiding habits to break.. which is what TBC seems to be all about..

But we only really killed Gruul 3 times before getting into SSC/TK. Really the first few bosses there are roughly equal to Gruul in terms of difficulty and gear check.

We killed VR last week.. and Lurker last night after just a couple weeks.. the Trash mobs to VR are actually way harder than VR himself at first.

Once you can get Gruul down in say 12 or so growths your more than ready for SSC/TK first bosses.

I basically raid 3-4 times a week.. and the rest of the time I really have stopped playing.. I log in a couple times a week to my daily quests to get gold.. and I respec to Arms on Sunday afternoon to do my 5v5 Arena (which is a ton of fun). I'm not much of an alt person.. so I dont really log in just to play alts.

But yeah.. the gearing up running Heroics, Karazhan phase was pretty brutal.. its gets way more fun once your into the 25 man raids.. and learning new encounters.

Aint nothing new about the world order..it's been playing since the day they put George Washington on a quarter

85's face the truth you're too dumb.

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Swat's picture
Location: Vancouver

Well that's good news Guru. I was having a ton of fun until it hit me like a brick wall all of a sudden. I was getting zero enjoyment out of Kara, period. And every time I logged on, I'd hear the cries from the Guild about how badly they all want to go.

Even though Gruul was tougher, it was hella fun. Not a lot of trash, and even though the first night we probably spent about 3 or more hours in there, it didn't seem to drag that bad.

See, I liked Kara initially. Cool place, cool fights. But it takes so goddamned long for a casual guild to clear it from start to finish (especially if you're not running with your best geared guildies), and that damn lockout means we run the exact sequence of bosses and trash every single time.

Is there a way you can skip Attumen, Moroes, Maiden, Opera, and just farm Curator and beyond?

I'm all about winged dungeons. Hell, have 12 bosses but make 4 different paths you can choose from. I think that's where they are going with Zulu'man, at least I hope. It just seems that Kara is one big week long endurance marathon race that punts you back to the starting line if you don't make it. I'd appreciate it more in short bursts I think.

Also, half way to exalted and all I have to show from Kara is the bracers. Gave the KD to my tank friend. For a while there it was a running joke that Kara simply hated our tanks.

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Zablocki19's picture
Location: Calgary, Alberta, Canada

On Blackhand, we started Kara in May (I think), so that puts us at almost 6 months, and we've downed Curator once, Chess once, haven't even attempted the other bosses beyond Curator yet. It's part of the territory that comes with a casual guild.

Patience is key, and having enough people to run 3 times a week for 3 hours at a time is crucial too. We're now at the point where only a couple of people need a bit better gear for us to push past Curator, meanwhile, some of us have been ready to move onto Gruul's for about a month or two. It seems somewhat of a Catch 22. You get a solid group of 5 people to the point of successfully running heroics. You then use those 5 to run others through to get 10 to take on Kara. But then there's a huge gear difference between the first 5 and the second 5, so gear checks such as Curator stomp you flat. Eventually you then get past Curator, past Prince, and past Nightbane...now you need to do the same trial for 15 more people to head to Gruul's and the other 25mans - and this I'm dreading.

To compensate, I rolled an alt. I play my warlock whenever I want to play, but can't bare to run the 5mans I did to death, unless they were heroic (since we still haven't grinded through all heroics yet). It's now 1 bub from 47, and I figure it'll be 70 by the time we have 25 people pushing through Kara. Gear it up and let another tank take the reins, adding my own suggestions of how we did it "back in my day" (lol - probably only a few months prior).

PvP'ing as a Prot Pally is awesome fun too
I don't bother slapping on healing gear or ret gear - I pvp in prot. Granted, we don't have a winning record, but man is it fun seeing hordies curse you out because all 3 or 5 have been beating on you relentlessly for a solid 3 minutes, and you still aren't dead. I swear I've given a rogue or two a complex when they died on my shield

So yeah, find a hobby to pass the time until the others catch up. You need a good 3 tanks for 25mans it seems, a good 5 healers or so, and a shwack of DPS. So having one of each might make people get there quicker.

Copingsaw wrote:

Honestly, I think if we could get Krindle to tank Al Qaeda, this world would be a much safer place.

Super K - The "Anti-Wipe"

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Swat's picture
Location: Vancouver

You nailed it completely - we have a great "A" team we ran and owned most heroics in. Then, when in Kara, that "A" team combines with a "C" team, and our results are.. painful. And there's more "C" players every day it seems, and it's our duty to bring that "C" up to "B" and eventually "A". We had to lock down our Guild to absolutely no invites unless you are a healer or tank, because every DPS class under the sun wants a free Kara ticket.

I guarantee if it was just our top performers, we'd have already cleared Kara and been on our merry little way ages ago. The problem comes from the other guildies who we feel compelled to get geared, and it's the easily the biggest obstacle we have (trying to be fair, helping others out). I do love helping out, but I love my sanity even more. Having to run this stuff not only for yourself but for every other member is kinda rough.

I guess anytime you have to compensate for others, the result is going to be dreary. You'll eventually get there, it just takes much longer, and is much more expensive (repair wise).

On a side note, I do have a 70 Lock I use exclusively for PvP (god it's fun) and a 70 Hunter to mess around with. But of course, no one ever wants me to play with those toons (and god forbid have fun!) because I'm the Kara meat shield.

I seriously doubt we'll ever have a guild only Gruul's run, and quite honestly, I don't have the patience or time to care. My only hope is more Heroic 5-Mans and Bite-Sized 10-Man runs for the time being.

I'm starting to think my issue is more with running a Guild instead of being just a tag-along there for the ride

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ranalin's picture
Location: Knoxville, TN

This is the problem with the WoW end game. You have to make a choice on whether to stay casual but it means that you end up burning yourself out. Especially the ones that are the ones who make it through first. So while the guys just now reaching the lvl cap and hearing all the tales and seeing the loot from the guys are happy you've got the guys who paved the way just getting bored to death.

Or you decide to step up and become more hardcore and start putting gear restrictions and schedules that help you maximize your output and plow through more content. While the guys paving the way are happy the ones left behind are upset because they end up feeling left behind with no chance of catching up.

Until you do hit the very end and everything stacks up and you end up playing other games or not playing that much until the next expansion. Rinse/Repeat

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This was the biggest change IMO in the BC.. in the past with 40 man raids up until the really end end game (AQ40 second part and Naxx) you could basically do all the raids with half the people paying attention and contributing in a meaningfully way...Especially if your healers and tanks were the good players you could eventually kill everything in MC and BWL just by sheer endurance.

DPS players prior to BC had it super easy.. they barely had to function for the most part.. now in the BC DPS classes are usually the make or break of all raid encounters.. with enrage timers you no longer have the luxury of taking as long as you want to kill something.. your DPS players have to pay attention.. keep themselves alive.. and continue to dps at a high level.

Aint nothing new about the world order..it's been playing since the day they put George Washington on a quarter

85's face the truth you're too dumb.

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Zablocki19 wrote:
On Blackhand, we started Kara in May

Nope, we started at the end of July. We've done better than you realized.

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Location: Vancouver

Our biggest problem is with 50-60 active members, there's only 3 tanks and 3 healers. Being burned out on content wouldn't be a problem if there was a more compelling way to get people to freaking tank or heal in this game, because there would be more than enough "cliques" within a guild to get geared. As it stands now, only a small handful of people hold the key to progression, because people don't want to tank or heal. Something's wrong with that.

And it's near impossible to sap and steal a tank or healer "from the wild". Chances are, if they are good, they are completely owned by a guild. And who the hell stays guildless if they are fully specced prot/holy?

Some of our guildies took the hint and rolled druids and pallies to help offset this a bit, but it's just sad when the majority of people all say the same thing day in and day out "LF Tank and Healer, G2G"

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Zablocki19's picture
Location: Calgary, Alberta, Canada

Swat wrote:

And it's near impossible to sap and steal a tank or healer "from the wild". Chances are, if they are good, they are completely owned by a guild. And who the hell stays guildless if they are fully specced prot/holy?

I was lvl 62 or 63 before I became a member of GWJ Alliance
Before that I was completely solo, pugged the Hellfire/Coilfang dungeons, but never did any of the instances before that that I couldn't solo (and yes, I did solo some of them when quests were still yellow/green). Even after I joined I got some bitterness from the amount of groups I PUG'd hehe.

I do however keep hearing that I was a unique player for that. I just always believed on getting to a certain point on your own before relying on a guild.

Farscry wrote:
Zablocki19 wrote:
On Blackhand, we started Kara in May

Nope, we started at the end of July. We've done better than you realized.

We first stepped foot in Kara at the end of May with 4 people (Krindle, Juturna, Crazyivan & Trollslayer) and were able to take out a bunch of the trash on the way to Attumen. While it wasn't a true attempt, I still consider us starting at that point, since that's when the four of us were Kara-ready, and only making small tweaks to gear for improvements. Everything since then has been to help others get to the same point.

EDIT: Vilius and Tador were also Kara ready at that point, but were not on at the time...just giving credit where it is due.

EDIT2: June 4th was when we started helping everyone else get to the point we were at: Original Recruitment Post

EDIT3: I guess if you count from the first Kara run we did with 10, then July 17th would be the date to go by. Found this HERE

So, I guess 2 full months of Kara has gotten us to Curator. Maybe by Xmas we could be looking at downing Nightbane

Copingsaw wrote:

Honestly, I think if we could get Krindle to tank Al Qaeda, this world would be a much safer place.

Super K - The "Anti-Wipe"

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Swat wrote:
Our biggest problem is with 50-60 active members, there's only 3 tanks and 3 healers. Being burned out on content wouldn't be a problem if there was a more compelling way to get people to freaking tank or heal in this game, because there would be more than enough "cliques" within a guild to get geared. As it stands now, only a small handful of people hold the key to progression, because people don't want to tank or heal. Something's wrong with that.

And it's near impossible to sap and steal a tank or healer "from the wild". Chances are, if they are good, they are completely owned by a guild. And who the hell stays guildless if they are fully specced prot/holy?

Some of our guildies took the hint and rolled druids and pallies to help offset this a bit, but it's just sad when the majority of people all say the same thing day in and day out "LF Tank and Healer, G2G"

A guest pass system could help if Blizzard ever implemented one.

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Location: In the Fatherland, petting the nipple.

Zablocki19 wrote:
We first stepped foot in Kara at the end of May with 4 people (Krindle, Juturna, Crazyivan & Trollslayer) and were able to take out a bunch of the trash on the way to Attumen.

What were you smoking? We popped in and got out asses handed to us by asses (the undead horses). Sure, we got pretty close to Attumen after recovering our dignity...

Zablocki19 wrote:
EDIT2: June 4th was when we started helping everyone else get to the point we were at: Original Recruitment Post

We were simply the vanguard of the guild...not hard-core, but rather, semi-serious casual raiders. And we did not start "helping everyone else get to the point we were at"...we continued to improve our own toons, while assisting other guildies to get Kara-ready.

As decked out as you were then, Krindle (and you're still the best equipped of us for moving onto the next raid Boss), even you improved following our initial foray into Kara.

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ShadeRaven's picture

From a different perspective, as a player who enjoys the Tank role, there's the reverse to the "A" team/"C" team perspective. I was really enjoying playing Sunseeker, learning and leading through the 5-man in my quest to upgrade gear and get Kara ready. After a week where I ran 26 instances (which is a huge amount for me, to say the least.. more than my first 69 levels combined), I hit a bit of a burn out phase. As I was ready to get back at it, it suddenly occurred to me that *I* was the "C" team... and worse yet, I was the "C" tank.. a role that isn't one that being "C" is helpful at all. Yeah, I know.. there's some OTing, etc.. but.. prot paly isn't a good DPSer and healing is also a bit weak. If I am a "C" tank.. imagine what I am as a DPS or Healer.

Now let's say that Krindle actually skipped a run.. that prospect isn't much better (maybe even worse). Why on earth would I want to try to lead/tank in his footsteps with those used to his abilitiy, knowledge, and equipment/gear? No thanks. That place sounds hard enough as it is.

That's one of the reason I am playing Aes so much.

I enjoy the healing role, too - almost as much as tanking. As a healer, though, you are part of a healing team (in the 10-mans). Not the sole focus. Being a "C" with two "A"s healing isn't as bad as being the sole "C" tank.

In truth, a part of me thinks that it would be for the best if us "C"s (as it was put) just learned the ropes on our own, filling in with the "A" team only as needed and as desired for them. I'm having (and have had) a blast playing with the likes of Leap, Ry, Fidd (of late).. and people like Fed, Joe, Trip earlier on (all of whom are well on their way to being "A" listers by now, probably ).

I can't speak for others not on the A-List, but I do know that the last thing I would want is for the hardcore GWJers to feel obligated to help me gear up. I have fun when we get even a partial GWJ run going (with pug fill-ins)... but that's the point. I have fun. I would rather endure the worst pug than drag a friend into a group who wasn't going to enjoy themselves along the way. I'd rather never group with someone than be responsible for their loss of enjoyment in the game.

Anyway... it's not easy being lower tier, either. There's not just pressure for the "A" list to help the "C", but also pressure for the "C" to live up to "A" levels.

All that said, I have no complaints about Blackhand GWJ Alliance. There's a lot of good people and we have good fun when we get to group. I just wanted to point out that being less than the cream isn't so easy, either. And, unlike most roles, the pure Tank is harder to be enthusiastic about when the guild has already designated someone else as the one.

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Bear's picture
Location: Syracuse, NY

It's interesting to see others writing what I've been feeling for the last couple of weeks. We've got a couple of groups running Kara but we're all pretty much late nighters. Our runs typically don't start till 10:30pm EST and end at 1:30am or 2:00am. It's been this way for a few months now and it's really starting to suck the life out of me. At first I thought it was the late nights but I soon realized that Kara is just a GIANT grindfest. The folks I'm running with are great people and we have a lot of laughs but Kara feels like a freaking job. We've basically tried to split it into 2 nights clearing all the way through Shade the first night and cleaning up the rest on Thursday (although we haven't killed Nightbane yet). I can't imagine the pain of tanking that place night after night.

What really dissappoints me though is the differential between Kara loot and blue BC loot. When I first started running MC I seem to remember that every single piece of loot I got was pretty much a HUGE upgrade over what I had. Going from the Ice Barbed Spear to the OEB was massive! With the exception of the Prince's loot and the Rytssin's Pendant most of my stuff has been sidegrades. I guess all the effort I put into the Frozen Shadowweave and Spellstrike was worth it! Spending 6-8 grinding an instance just doesn't make the game fun.

I agree with GG, I think it was a huge blunder on Blizzards part to make Kara the first test for TBC. It's good to hear that the other instances aren't as horrifying.

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Bear wrote:
What really dissappoints me though is the differential between Kara loot and blue BC loot. When I first started running MC I seem to remember that every single piece of loot I got was pretty much a HUGE upgrade over what I had. Going from the Ice Barbed Spear to the OEB was massive! With the exception of the Prince's loot and the Rytssin's Pendant most of my stuff has been sidegrades. I guess all the effort I put into the Frozen Shadowweave and Spellstrike was worth it! Spending 6-8 grinding an instance just doesn't make the game fun.

My priest is almost exalted with Violet Eye, and I've got zero loot from Karazhan so far, but thanks to PMC/Whitemend with a bunch of 70 blues I'm able to handle the whole place anyway. In the old days, you didn't have a chance against Domo/Rag if you were still in dungeon blues. I recently gquit* and don't miss Karazhan a bit, it is like they forgot to design in the carrot and included two sticks instead.

*Pro tip: When your main priest hasn't had any healing loot drops ever, don't give the first Gloves of Saintly Blessings in six months to your IRL druid friend there on his second run. Then the next week, especially don't then announce the runs will be skipping Attumen from then on, then refuse to give your priest the first usable Tier 4 glove token he's ever seen because "the Gloves of Saintly Blessings are better for priests." I'm just sayin'.

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Zablocki19 wrote:

EDIT3: I guess if you count from the first Kara run we did with 10, then July 17th would be the date to go by. Found this HERE

So, I guess 2 full months of Kara has gotten us to Curator. Maybe by Xmas we could be looking at downing Nightbane

Yup, that's what I was counting from.

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Zablocki19's picture
Location: Calgary, Alberta, Canada

Troll wrote:

As decked out as you were then, Krindle (and you're still the best equipped of us for moving onto the next raid Boss), even you improved following our initial foray into Kara.

That's part of my continuous improvement way of thinking. However, before we did our "4man" run, I was at all the required numbers for a main tank - 102.4% (uncrushable), 490 defense (uncrittable) and over 11.5k unbuffed hp. I had to go BEYOND Kara to get another upgrade in the meantime - I bought plans for Boots that you can only get in SSC & The Eye, but that was the only upgrade I got while I was waiting. I got sidegrade swords for different encounters (high def, high spell damage & high stam), resistance gear for gimmick bosses (pretty much 300 for every element), and healing gear far in preparation where a Pally tank is not designed to be. But there were no upgrades to my gear left - none!

As it stands now, the only way for Krindle to improve is to run PvP to get a better threat generating weapon, yet as we've seen so far, it is hardly needed for the rest of our time in Kara. The stats I have right now are enough to take on Gruul or Mag (13.2k hp unbuffed, 40%+ avoidance, 15k armor, 230spell damage). - two raids above Kara. And, once I get decked out in the other 4 drops Kara can provided, he's ready to tank SSC & The Eye. So yes, it was "helping people get up to our point", it still is, and we finally feel done with Kara, we'll have to get 15 more people to that point to go to Gruul's Lair (or Zul'Aman if it's out by then).

And Sun, I understand being a "C" tank, and Prot Pallies are a very difficult C-tank to play, since you literally need a drop from every dungeon, and they are all rare drops (<10%). To me, it's tanking on Hard Mode, since you need to know alot more about the class then other tanks (no offense to warriors and druids, but their itemization and talents for tanking are both easier to obtain, it's just the way the classes are designed).

I was actually having a conversation about this earlier on how great it is that I'm not the only tank to take that material, and full GWJ groups are getting set up that don't need one of the people who got exalted there four months ago. It's probably giving you much better skills then having an overgeared player tagging along. I think you guys are doing a great job

Copingsaw wrote:

Honestly, I think if we could get Krindle to tank Al Qaeda, this world would be a much safer place.

Super K - The "Anti-Wipe"

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Geck's picture
Location: Lost. Drifting.

Having been guild MT in various guilds over the past 2 years now, I definitely understand where you're coming from. In fact I just went through a 2 week hiatus recently. I just couldn't bring myself to log on, and when I did I was the first to volunteeer to sit out when we had too many tanks. The guild I'm in just finished clearing Hyjal and is halfway through Black Temple. So gear and progression isn't necessarily the key reason here.

The real fun of being the MT is (for me at least) the control it gives me over encounters, and the key role you play in figuring out your guild's strategy figuring out the new encounters, and your own role in that. But once you've got that down, it's just a matter of repeating the performance, and maybe tweaking your style now and then to squeeze out more TPS or avoid a bit of damage hhere and there. The longer it takes to get to new encounters, the more likely you are you will eventually get bored.

If and when that happens, the best solution is to take a break. Let someone else be MT for a bit. Go DPS, and PvP a little, as you are doing. Or just take a break from WoW. Talk it through with your guild and fellow warriors/druids/palas, and try and get them to see your point of view. Take turns as MT.

As for when to move on to new content: If you have downed Gruul, you are ready to move to SSC. The Lurker Below is probably the best to start with. Possibly also Void reaver in TK. Keep doing Kara while you progress in SSC, but don't focus too much on gearing everybody up before you even start. A lot of gear will be replaced fast anyway once you have a few bosses on farm.

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Location: In the Fatherland, petting the nipple.

Zablocki19 wrote:
So yes, it was "helping people get up to my point", it still is...

Original statement corrected.

Maybe Jut and Crazy (the others of the original 4) feel they've reached that point, but I'm still trudging along with the rest.

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I do remember getting our first green Kara drop that night with the 4 of us, that was pretty cool.

From a main healer's perspective, I'm glad to see Sun playing Aes a lot. At some point it was said that our guild was healer heavy, but I have never believed it. We are now and have always been strapped for healing help. Seriously, I spent so many weeks running SH to get rep for people that needed it for upgrades, I accidentally got exalted!

BUT, I don't think of it as A,B, and C teams though, as if that in some way is a value judgment, it's not that way at all. It's more like generations of toons. There are those of us who are battle worn veterans and there are those of us that are moving up in the ranks. That's all it is. And it's a good thing, we veterans sure as hell need some assistance the same way the upcomers may need our experience or added muscle from time to time.

What I'd like to see is a second full group, complete with it's own main tank team, because it does take a variety of tanking skills to go through Kara, DPS team, healing team, CC team, to be ready to run heroics and Kara. Ideally, I'd like to see some switching up from time to time to let the two groups mix and mingle, and then eventually, we all combine for the 20+ instances.

I see no reason why we can't do this and continue to be our loving, helpful and casual selves. Indeed, I believe this would cause the least amount of stress on our veterans as well as our newly leveled 70's.

Also, I love playing my alts, and that gives me a better chance at meeting and grouping with other guildies at levels where our toons can mean something to each other.

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Well, I know that I'm having fun right now again. I think I'm somewhere down in the below D list though. I enjoy tanking, but I think I'm doing something wrong if I ever lose aggro. It's a bit of an unrealistic expectation when running with DPS classes that are 5-6 levels higher. Only 5 levels to go now until I can think about getting on the C list. Woohoo!

I burned out on raiding with my DPS class before BC came out and just killed the game for me. I stopped for 6-8 months and am really enjoying things again. The people you're with help a lot, but it's not all of it. You have to have something you're looking forward to. I started dreading everytime I logged in, but didn't realize how bad it was until I stopped playing. Find something fun that you don't have to force, it makes the rest tolerable if not even fun again. When you start dreading things, you fixate on the dread and it just snowballs.

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ShadeRaven's picture

Yeah, I will say there isn't a feel of being lesser or a burden with Blackhand GWJ-A. That said, I know that it's hard for some to be enthusiastic about running the lower instances when they've already done the grind and there's nothing for them to gain. Which is why I truly appreciate the efforts and offers by people like Vilius, Joe, and Terase (and now Epe) to help out quite often, just to name a few.

Heck, I miss the days when Azor and others, needed Sun's help when they were on the rise. It was a lot of fun.. unfortunately, he (and others) outgrown me, the whipper-snapper

I certainly hope that Aes continues to be fun and eventually gets to the stage where Kara (and even beyond) is a real possibility. Still, I enjoy playing Sun the most and am looking forward to when Val can play regularly and she & I can continue the gear upgrade grind in preperation for the guild runs.

4E D&D Campaign: Valley of Shrouds
Steam Community: ShadeRaven

Coffee Grinder

Can't disagree with anything said here. I've been MTing for our guild since the day WoW released, and after tanking everything from Wailing Caverns to Tier 5 content, Karazhan is by far the most monotonous thing I've seen.

Blizzard made a horrible decision to design TBC so that you have to gear up for 25 man content in a 10 man dungeon with a lockout timer.

Karazhan is basically the Strat/Scholo/UBRS of TBC. Imagine how horrid gearing up for Molten Core wold have been back in the day if Strat + Scholo + UBRS was all 1 huge instance that you could only do once per week, and you couldn't get your Robe/BP off of General Drakkisath at the end of UBRS until you spent the 5-6 hours clearing Strat Scholo and UBRS up to that point.

Our guild is to the point that 90% of our raiders that regularly participate in 25 man content only need 1 or 2 more items from Kara...but theres no other way to get them so we have to keep spending hours a week in the place just hoping that the random number generator is favorable to us this week.

Kara should have been either half as long, or split up into 2 instances (front door and back door being on separate instances) with no lockout. If people need the Prince for his Tier 4 helmets, they can just run the 2 hour second instance from Curator to Prince every night until they get it.

Very poor design planning, but once you get past Kara it does get a lot more interesting, assuming you can get 20-25 competant people together at the same time.

Kyena - Warrior - Blades of Vengeance Guildmaster - WoW Blackhand server

Here to save you all
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TheGameguru's picture
Location: Cinemaction!

Holy crap! Ky posts here... now I cant talk crap about him anymore

Aint nothing new about the world order..it's been playing since the day they put George Washington on a quarter

85's face the truth you're too dumb.

http://www.myspace.com/armyofthepharaohs

Feed Me!
Bear's picture
Location: Syracuse, NY

TheGameguru wrote:
Holy crap! Ky posts here... now I cant talk crap about him anymore

Holy crap, I feel like my mom just caught me looking at porn.

How did he get in here??

I have another analogy that I took from Ky's post. Kara is BRD and you have to run the WHOLE thing!!

Aggrologist
Zablocki19's picture
Location: Calgary, Alberta, Canada

SillyRabbit wrote:

From a main healer's perspective, I'm glad to see Sun playing Aes a lot. At some point it was said that our guild was healer heavy, but I have never believed it. We are now and have always been strapped for healing help. Seriously, I spent so many weeks running SH to get rep for people that needed it for upgrades, I accidentally got exalted!

Totally agree with you on this one Jut. We have 3 consistant healers, and only 1 that's been making pretty much every run. Right now, we've only got one signed up for our next run, but 10 dps classes. The other area is tanking, where it's been either me, or me & vilius. I'm looking forward to the day when someone can take over the Tuesday run and get through the Attumen, Moroes, Opera & Maiden encounters, but until then, every week I get a little closer to exalted

Copingsaw wrote:

Honestly, I think if we could get Krindle to tank Al Qaeda, this world would be a much safer place.

Super K - The "Anti-Wipe"

Aggrologist
Zablocki19's picture
Location: Calgary, Alberta, Canada

Kyena wrote:

Karazhan is basically the Strat/Scholo/UBRS of TBC. Imagine how horrid gearing up for Molten Core wold have been back in the day if Strat + Scholo + UBRS was all 1 huge instance that you could only do once per week, and you couldn't get your Robe/BP off of General Drakkisath at the end of UBRS until you spent the 5-6 hours clearing Strat Scholo and UBRS up to that point.

Kara should have been either half as long, or split up into 2 instances (front door and back door being on separate instances) with no lockout. If people need the Prince for his Tier 4 helmets, they can just run the 2 hour second instance from Curator to Prince every night until they get it.

Very poor design planning, but once you get past Kara it does get a lot more interesting, assuming you can get 20-25 competant people together at the same time.

Again, the truth be spoken! I spent a Sunday soloing in BRD from 8am to about 6pm solid, looking to do the smelting Dark Iron Ore. In hindsight it was a complete waste of time, but that's how long it took me to clear out everything in the run. That's a solid 10 hours. Kara, I figure on a good day, 3 hours to do everything up to and including Opera, and 5 hours to do everything up to Prince. Figure in another hour or so to have Nightbane, and any issues that come up - puts you at 9 hours. 3x the time of normal dungeons on heroic. I gotta wonder what they were thinking. And now they're adding Zul'Aman as another 10man to mirror Kara...does intellect factor into this design?

Copingsaw wrote:

Honestly, I think if we could get Krindle to tank Al Qaeda, this world would be a much safer place.

Super K - The "Anti-Wipe"

Here to save you all
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TheGameguru's picture
Location: Cinemaction!

Quote:
And now they're adding Zul'Aman as another 10man to mirror Kara...does intellect factor into this design?

Thankfully it appears that ZA is going to be on a 3 day lockout and only take 2-3 hours to fully clear.

Aint nothing new about the world order..it's been playing since the day they put George Washington on a quarter

85's face the truth you're too dumb.

http://www.myspace.com/armyofthepharaohs

Aggrologist
Zablocki19's picture
Location: Calgary, Alberta, Canada

TheGameguru wrote:
Quote:
And now they're adding Zul'Aman as another 10man to mirror Kara...does intellect factor into this design?

Thankfully it appears that ZA is going to be on a 3 day lockout and only take 2-3 hours to fully clear.

Thank...GOD!
The part that's probably going to bother me about this is that it's supposed to be AFTER you become Kara geared. Doesn't really help the grind, but I'm hoping its more of a reward for going through that horrid...horrid place.

Copingsaw wrote:

Honestly, I think if we could get Krindle to tank Al Qaeda, this world would be a much safer place.

Super K - The "Anti-Wipe"

Nine Lives of Doom
PurEvil's picture
Location: Columbia, MD

Quote:
Totally agree with you on this one Jut. We have 3 consistant healers, and only 1 that's been making pretty much every run. Right now, we've only got one signed up for our next run, but 10 dps classes.

I'm leveling my shaman as fast as I can! Seriously though, we are pretty DPS heavy, and since I was getting a bit tired of sitting in the back nuking anyway, I'm looking forward to being a healbot some of the time. Just... got... to... get... to... Outland... I'm just thankful I finally got past the late-40's hump, but then again, now I'm about to hit the mid-50's hump. At least I can just healbot my way to 70, since just about every Outland instance is run often.

And with Kara... I think they would have been way better off making it like SM. Split it up into a few different instances, and make them independent of each other. While this would certainly make it faster to gear up, and make it harder for them to keep the players from progressing past the content, it would keep a lot of guilds from burning out. I've just always felt they should stop worrying about the top 1% or 2% of guilds getting through everything and finding nothing left to do, because they'll never be able to stay ahead of them, and trying only puts stress on the rest of your players.

I think the BRD example is a good one, except that you'd have to tie large groups of mobs to bosses, set them on very short respawn timers so you have to push through it (or else start all over), and take out all the little shortcuts like being able to use the shadowforge key, lava hop, or hop out of windows onto ledges. I always enjoyed BRD, it's one of my favorite instances, but I'd hate it if they made it like Kara. It's not very stressful, you can take your time, you have a large number of bosses and events you can choose to do, and it gives good XP and decent loot for that level.

IronClad Online: PurEvil

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Zablocki19's picture
Location: Calgary, Alberta, Canada

PurEvil wrote:

I'm leveling my shaman as fast as I can! Seriously though, we are pretty DPS heavy, and since I was getting a bit tired of sitting in the back nuking anyway, I'm looking forward to being a healbot some of the time. Just... got... to... get... to... Outland... I'm just thankful I finally got past the late-40's hump, but then again, now I'm about to hit the mid-50's hump. At least I can just healbot my way to 70, since just about every Outland instance is run often.

I was also trying to see what we could do in this situation. While I'm having a pretty easy time with my 'lock (24/37/0, currently 49, averaging 5 levels a week), it doesn't help our healing issue. Likewise, even if I rolled a healer, we would be unable to run without the tanks to do it, and since i'm filling that role already, it's kinda counter-productive. Hopefully my lock can help get another healer and tank into the fold, so that I have the option to go with the lock if our tanking/healing bases are covered.

Copingsaw wrote:

Honestly, I think if we could get Krindle to tank Al Qaeda, this world would be a much safer place.

Super K - The "Anti-Wipe"