FASA Studios Closes

Claw Shrimp
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I can accept that a game based on an old IP might be different than people expect. Even disappointing to the hardest of core. But what MS did was buy FASA, slap its IP titles on a couple of COMPLETELY UNRELATED games, then shut them down.

These kinds of cold, cynical moves have no place in art.

NOTE: This is not a doodle bug.

Spore

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LobsterMobster wrote:
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I can accept that a game based on an old IP might be different than people expect. Even disappointing to the hardest of core. But what MS did was buy FASA, slap its IP titles on a couple of COMPLETELY UNRELATED games, then shut them down.
These kinds of cold, cynical moves have no place in art.

They tried to mash something different with something similar.. I applaud them attempting to extend the online FPS genre with some unique touches.. its a shame it didnt all work out.. probably because of mismanagement on several levels.

Time will be kinder to Shadowrun.. but I'm glad they at least gave it a go.. perhaps the next time the key people will realize what went wrong and go down a different path.

Aint nothing new about the world order..it's been playing since the day they put George Washington on a quarter

85's face the truth you're too dumb.

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Figures and I just bought Shadowrun during that Amazon Dotd....

This is my fault isnt it... ISNT IT?!?!

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Irongut wrote:
Figures and I just bought Shadowrun during that Amazon Dotd....

This is my fault isnt it... ISNT IT?!?!

Yes.

wordsmythe wrote:

Man, he's so awesome. I still love Dick.

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Gumbie wrote:
Irongut wrote:
Figures and I just bought Shadowrun during that Amazon Dotd....

This is my fault isnt it... ISNT IT?!?!

Yes.

Yep. If he'd bought it at full price this wouldn't've happened.

NOTE: This is not a doodle bug.

Spore

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Shadowrun is still a fantastic game. Every shooter I've played could learn something from it.

Examples:

Dead players can speak to living players

As you watch someone you can spin the camera around their position, watching their back

Call for back up, assistance and give locations of enemies by tapping dpad

Your location is shown onscreen, so you know where at all times

Each map also has several landmarks, so you always know where you are

If your team is losing, the game makes it easier for you to stage a comeback. You can be resurrected more times than normal, spells cost less mana to cast and destroying a body (thus stopping it being resurrected) takes the enemy longer/more bullets.

Everything is completely balanced. Everything. Through mixing and matching the teams, you can counter anything thrown at you.

On these points, Shadowrun is the shooter by which all shooters should be judged and deserves to become a 'best in class' example for other developers.

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I'd cough it, but I posted it last night in the Shadowrun strategy thread. So, I'll cut ya some slack.

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Alas, poor Shadowrun, I did not know you.

I'm pouring one out tonight out of respect for Crimson Skies. My beloved, abused historical fiction franchise that never lived up to the promise of the first game. Radio plays in a game? Never again I fear.

I won't even get started on Mechwarrior...

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Oh sh*t, that's right, now we'll never see Crimson Skies II! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!

1Dgaf, I'm not sure if you're being sarcastic or not. Usually it's considered a bad thing for dead players to be able to tell live players where the enemy is.

NOTE: This is not a doodle bug.

Spore

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Not being sarcastic.

It's very useful and doesn't spoil the game. Everyone can do it, so there's no imbalance. And because you can only rotate the camera around the person you're following - not fly around the level - you can warn him/her about imminent danger without being able to know the location of all the enemies / their tactics.

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That was one part i was never to keen on. More often than not you'd end up with 'tards bitching about the way you played. Never mind if you actually win the round.

Edit: so whats the likelyhood of FASA starting back up or selling off the Crimson Skies IP?

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Hmmm. I'm not really a big fan of what you describe 1Dgaf... sounds like adaptive nerfing of good players/teams...

[edit] I'm ambivalent with regards to the studio shutting down... once absorbed they were just an adjunct to MS gaming division... FASA hasn't existed since that time....

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1Dgaf wrote:
Not being sarcastic.

It's very useful and doesn't spoil the game. Everyone can do it, so there's no imbalance. And because you can only rotate the camera around the person you're following - not fly around the level - you can warn him/her about imminent danger without being able to know the location of all the enemies / their tactics.

I'm not a fan of it either.

However, I do like the D-pad comms system. Every game should have that, pronto.

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Duoae wrote:
Hmmm. I'm not really a big fan of what you describe 1Dgaf... sounds like adaptive nerfing of good players/teams...

it was but it tried to keep thing balanced. more often than not though it wasn't enough to turn the tide. while comebacks did happen it was usually due to a better player jumping in at the later rounds.

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Trashie wrote:
1Dgaf wrote:
Not being sarcastic.

It's very useful and doesn't spoil the game. Everyone can do it, so there's no imbalance. And because you can only rotate the camera around the person you're following - not fly around the level - you can warn him/her about imminent danger without being able to know the location of all the enemies / their tactics.

I'm not a fan of it either.

However, I do like the D-pad comms system. Every game should have that, pronto.

I like the AvP2 system. You have one button that makes your character say something. You have no way of knowing what that is until you press it. It could be "help!" or "open fire!" or "is it time for waffles?"

NOTE: This is not a doodle bug.

Spore

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LobsterMobster wrote:
Oh sh*t, that's right, now we'll never see Crimson Skies II! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!

OMGWTFBBQ THE SKY IS FALLING.

Closing FASA doesn't mean the end of their IPs, just the end of the studio that developed them. Thankfully, Microsoft owns plenty of talented studios and probably will continue to employ key members of the former FASA. Frankly, I doubt that this closure will have any effect whatsoever on the likelihood of a Crimson Skies sequel being produced.

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You can't do anything about c*nts. Everygame has them. If you're the last man alive, you'll just get a respite from them until you die.

With a good team, the idea is fantastic and doesn't nerf anyone. Most of the time its use manifests as:

"There's an elf behind you!"

or

"Troll up to the top left, no, no! TOP LEFT! sh*t."

It doesn't change the game a huge amount, but just enough so that I wish it were available in every other game.

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That's because you're a filthy cheater.

NOTE: This is not a doodle bug.

Spore

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Nerfing is referencing the changing of values of weapon damage or spell costs etc...

Having dead players speaking to living ones isn't as bad, but makes the game unbalanced because a good player could not sneak up on another player if they have a "guardian angel". It takes skill out of the game.

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Well when it's all said and done and this goes the way of the Dodo i want another FPS that's as fun as this and with swords!

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I wonder how much MS would sell the IP for now.

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wordsmythe wrote:
I wonder how much MS would sell the IP for now.

Paging Bethesda...

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1Dgaf wrote:
Shadowrun is still a fantastic game. Every shooter I've played could learn something from it.

Examples:

Never played it, but those sound like bad ideas to me... Except for the "Everything is balanced" thing.

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I'm not a fan of the dead folks talking either, but I'm pretty sure it's because "dead" means "not yet resurrected."

I do like the karma system - it's not as overbearing as you'd expect. It's tough to notice until it's a 4-0 game (at which point resurrection becomes cheap and dead bodies transfigure to steel.) It can be shut off in private matches, but I honestly wouldn't want to. Having a little help when you're getting your ass kicked in a match (especially a public one) is a good thing. The other team nearly always wins, but winning a couple rounds lessens the sting.

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Most of the time the 'dead man talking' mechanic doesn't come into play until there's only one person left on a team and at that point, having his dead teammates watching his back isn't that big of an advantage unless there's only one person left on the other team also.

It's always possible but isn't as prevalent as it might sound.

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I didn't play enough Shadowrun to get anywhere near a really competitive level, but it had the foundation to be a very good competitive game.

The people wondering about it "punishing the winners" - it may be a valid concern but in Shadowrun's case it just wasn't true.

Every competitive game struggles with what to do once the tipping point has been reached. Once a match has been effectively decided, everyone involved starts to lose interest. It think this is most obvious in RTS games - once one player has a big enough edge in resources (and enough defense to protect them), the match is effectively decided unless you make a major mistake. For design purposes, you want to put off that tipping point for as long as possible (while still holding the players' interest).

Tweaking the amount of resources needed to clear a corpse/cast a spell is a balancing mechanism. You hope to get the balance right but having it as an option is beneficial, not detrimental.

These games keep getting more and more complex and I thought FASA did a good job with balance. Those tweaks never changed the fundamental goals of a match, much in the same way that a game with auto-respawn is balanced by respawn timers (which can be altered), bases that cannot be captured by the other team, and bases close to home territiory that are easier to defend than ones near the midline of the battle.

Unfortunately my 360 bricked shortly after picking up Shadowrun and many people seem to have moved on. Hopefully the talented people behind it find new jobs quickly. I'm sure the Shadowrun IP will remain strong despite the commercial failure of this game.

One hitch: If a Shadowrun RPG is developed for this console generation, what will they name it? And if they did, I wouldn't mind seeing the shooter/magic mechanics from this Shadowrun being used. They were highly polished.

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1Dgaf wrote:

Dead players can speak to living players
This is a feature I like, but it is, in fact, unbalancing. This should be a server/host selected option in every game. Let teams speak, or all players, or only living, or only dead. Gears lets all dead players communicate, which still exposes a high percentage of on-line a-holing, but it prevents dead players from giving away the enemy.
1Dgaf wrote:

As you watch someone you can spin the camera around their position, watching their back
I love this feature, but it does actually imbalance some things in conjunction with the first point.
1Dgaf wrote:

Call for back up, assistance and give locations of enemies by tapping dpad
This is pretty much pure awesome in a can. Every game with a hint of tactical gameplay should have this from now on.
1Dgaf wrote:

Your location is shown onscreen, so you know where at all times
Ditto.
1Dgaf wrote:

Each map also has several landmarks, so you always know where you are
Again, Ditto. I love playing Gears, but I still don't know the maps and weapon locations, so when people say "Sniper Side" I have to just follow people and wait for my head to explode.
1Dgaf wrote:

If your team is losing, the game makes it easier for you to stage a comeback. You can be resurrected more times than normal, spells cost less mana to cast and destroying a body (thus stopping it being resurrected) takes the enemy longer/more bullets.
This is just brilliant. It makes such a big difference when matching teams, having an adaptive difficulty to help keep things fair, and thus, more fun. It seems to do a really good job of it, too. I have no idea why all games don't do this.

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I know that before FASA got into videogames, they were primarily a miniatures / tabletop gaming group. Does anyone know what happened to those IPs? I saw Heroclix Mechwarrior at PAX but I'm not sure if the older tabletop games continue to be supported / developed. Did FASA become digital only?

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I hear dead people....

Maybe they could've implemented a voice mask... make it wound like an EVP.... mwahahahaha

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Irongut wrote:
I hear dead people....

Maybe they could've implemented a voice mask... make it wound like an EVP.... mwahahahaha

Now THAT would be cool.

NOTE: This is not a doodle bug.

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georob wrote:
I know that before FASA got into videogames, they were primarily a miniatures / tabletop gaming group. Does anyone know what happened to those IPs? I saw Heroclix Mechwarrior at PAX but I'm not sure if the older tabletop games continue to be supported / developed. Did FASA become digital only?

It's my understanding that Wizards of the Coast has the minatures rights, but FASA/MS has the digital rights. I don't know who has the tabletop rights; so much of the original Battletech system was tied up in the first couple PC games it might be with FASA.

Duoae wrote:

Crouton wrote:
The upside is that these problems are potentially soluble.
Like the wicked witch of the west?