Bioshock "Franchise"
Upon the unmitigated success of BioShock (1.5 million copies shipped), Taketwo has dubbed it an important "IP" and a "Franchise" they plan to continue.
And that sends chills up my spine. I haven't played yet-- I'm waiting for the bargin bin--but from what I've read on the forums, Take two has entirely missed what made bioshock a success. It's not the "IP" persay, but how it was delivered --in a non-derivative way. It was something new, innovative even. And I fear they will milk it for all its worth.
Or maybe it is just TakeTwos way of taking heat off for the GTA delay--"look we have another great franchise" sorta thing. Thoughts?
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To be fair, without Take-Two BioShock might have never turned out to be what it was, maybe it never would have been finished at all. It's understandable that they're talking about building a franchise - even successful titles may have a hard time reaching the break-even since the upfront costs for the very first game are high. Selling a sequel is way easier since you already got an established name and a community.
That said, yeah, it would be nice to have a publisher or a film studio that have the balls to not produce a sequel to a popular game/movie, but I can also see why it's tempting to go the other route, especially if this could be a second major franchise. Let's not forget that Take-Two has been unprofitable for a quite a while, and all their attempts at establishing a new IP (All Pro, Manhunt, Bully) weren't exactly successful. (GTA already did exist before DMS got picked up by T2.)
But... the thing is i can only see this franchise progressing if they go the way of Farcry 2... i.e. Having nothing to do with the original.
Also, if it's not made by Ken Levine then there will be little to no political, social or commentary of any kind... which would make it just another run and gun game.... probably more dumbed down from System Shock 2's customisation design.
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Yes, I sense a shark is about to be jumped.
What are they going to do? Make another Rapture somewhere else? Have a game set in a different part of Rapture with different splicers nobody's seen before? I guess the plasmids are the things that would transfer, and you could conceivably put Adam, eve and splicers in 1960's New York or somewhere, but I frankly don't see the point. It would be empty compared to Bioshock.
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I agree on the shark jumping, but I don't necessarily think that it wouldn't transfer. All T2 has to say is that the 'bad ending' is canon, and everything else just kind of falls into place from there. But all in all, it would still be a hollow shell of a game, and you'd have all sorts of people pissed about the 'bad end' being canon, and not the 'good ending'.
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You'll have all sorts of people being pissed no matter what. It is in the nature of people to find reasons to be pissed.
I don't see the problem. Wasn't System Shock Two better than the original? So long as Levine & Co. are behind it, and I don't see any reason why Bioshock Two couldn't do the same thing. I'm sure that they would be able to identify the same concerns behind making a sequel as everyone else, and handle them accordingly.
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Some companies should do sequels, some companies should never do sequels. The problem being you don't know which company is which until they come out with a sequel. Then their talent or complete lack thereof becomes clear. Assuming of course that the first product is a good product.
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You never know. Deus Ex was the perfect game to do a sequel, and they botched it up so bad they took Deus Ex off of Project: Snowblind, and we'll probably never see another Deus Ex game.
Here, maybe you find other Rapture's in other parts of the Earth. Maybe Antarctica or Africa. You have a new enviromental theme to work off of, and plenty of Bioshock's "technology". If the gameplay is strong, it won't matter.
I see no reason to worry about them making the game. Just play it if it is good, and play something else if they botch it. But never expect a business not so something that would net them profit.
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I think the best route would actually be a prequel... the downfall of Rapture from the eyes of maybe just a common police guy... you could interact with all of the recorded people from the original game.... make morale choices on whose orders to follow etc.... it would be awesome to see Rapture when it wasn't being reclaimed by the ocean and then see the gradual erosion of the society.
And also can we please stop using "jumping the shark" ever again in any conversation on the site... its been abused and overused by interweb denizens for far too long.
That sounds awesome indeed. If they make a sequel it should definitely be placed in space, with great floating water effects.
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'nuff said.
Well not 'nuff. I agree they can't really "continue the story" in the way any number of other games do. But they can certainly take the gameplay componants to another setting. But expecting any extension of the IP it to be as rich and lovingly crafted as a narrative and still ship in the next two years is misguided. This was truly Levine's career defining title. What he does next will be interesting to see what he does next - of course rumors abound.
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BioShock is a game about a story, and this one game told that story well. Anything else will just be milking it.
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Well I guess you could say that Bioshock itself is a sequel and a continuation of System Shock franchise, so let's just see what they got up the sleeve. The worst thing that can happen is that I won't buy the sequel, so what?
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Exactly... they already took the entire gameplay from space and moved it to an entirely different setting.
Bioshock 2 could really just be something similar, without being a direct continuation of the story. If they go the story route, it would be bad, but I think Levine and Co. are too good and concerned with their craft to just toss out a lazy sequel. Besides, 2k said they're shooting for a 3 year time frame: that's enough time to really make something worthy. If they said "expect bioshock 2 in 18 months"... then we'd have to worry.
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Half-Life had a high quality sequel, so it doesn't seem like a big deal to me. Yes, diehard superfans of the story of Rapture will be pissed. People who liked the art direction, mood, gameplay, sound and didn't regard the story element as phenomenal won't mind getting another crack at a well-made Bioshock II.
Bioshock 2 will be to Bioschock what Moonraker was to the Spy Who Loved Me. Replace underwater utopia with one in space. Also, make the space version absolutely terrible but make up for it with a great line at the end.
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Is anyone else amused by the "No Mutants Allowed"-ish assumption that any sequel is going to be absolute crap, before they've even broken ground on its development and far in advance of knowing even the slightest details? Good luck pleasing that crowd, 2K.
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What really set the game apart for me was the fact that it was a time capsule, of sorts. I think it's an integral part of the game, and any sequel or prequel would have to do that art deco, 50's feel just as well, if not better.
I smell an Xbox 720 launch title...
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QFT. Ken Levine and Co. haven't let us down yet. Bioshock's success means more resources at their disposal to make another kick ass game. I don't see how that can be a bad thing in any way.
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Maybe they could put it in a space station, and maybe you could play this hacker that was contracted to remove the ethical constraints of the station AI.
Yeah, that would be a good idea.
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OK, so underwater and space setting is out. So how about an underground shelter? Perhaps after a nuclear attack, to have the desperate setting? The place could be called, say, Vault...
It's not Wandering Toast. Except in TF2, where it usually is.
Actually, any one of the aforementioned settings would be fine with me, as long as they tell a good story. If they actually attempted to implement some of the bullet points from Shiho's post in the Bioshock thread in the next iteration, then that would be total gravy.
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I haven't played Bioshock yet and won't for some time thanks to some entirely unforseen costs, but to me, there's quite some promise in a 'Final Fantasy'-ish kind of approach. Keep the "-shock" part of the name, create a new setting and story touching similiar concepts as the last game. Shellshock (grim war-themed game), Steamshock (grim industrialization-themed game), Timeshock (grim sci-fi-themed game)... I'd buy them. If I had money.
And if I haven't seen further, it's because those bloody giants blocked my sight.
System Shock 2 was awesome.. so why not Bioshock 2?
I'd love to see another go around.. this time with fleshed out factions.. not just a few NPC's with some "crazies"
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Hehe, i have an idea for Bioshock 2:
*Camera cuts from black to an old lady, withered and frail, lying in a hospital bed. The white sheets and environment cloud her in a haze of light. A voiceover starts:*
VO: We found her as she was dying, alone in the wilderness. But what we discovered when we tried to help her....
*Camera switches to a lab with mutated animals performing special abilities, they fight and jostle with one another. Researchers look on with dispationate interest*
VO: We took what she had given us and studied the effects that the substrate had on animals. Once we were men, tinkering with nature...
*The fight ends and one animal rises victorious*
VO: Now we are GODS!
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While one of the things that made Bioshock so refreshing and entertaining was the unique environment and storyline, I'd play a sequel. The publishers took a risk with some original IP; it paid off and they should be rewarded thusly. Give them their franchise.
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I think you should fight sharks in the sequel. Maybe also jump over them.
The prequel idea is a good one. There are plenty of good books he could base another game on, though. The Moon is a Harsh Mistress comes to mind. Someone should really make a Snow Crash game, too.
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Levine and his fellow comrads surely already outlined the potential for sequels long ago. In fact, I have a hard time believing that they would have been able to pitch the project successfully to Take-Two without detailing how sequels, prequels or episodes could be made. For publishers it's all about IP, and when they ask you the "And what's going to happen afterwards?" question - and they always will do that - they certainly do not want to get an answer along the lines of: "Well, I guess that it. The potential of that universe is being maxed out with this game. No further stories to be told."
I agree whole-heartedly. Who says a spiritual successor can't have a spiritual successor? A new shock title would be obvious enough for the denser gamers to recognize the connection and subtle enough to not feel like such a cash grab to us elitist bastids. Plus they get the freedom to tackle a whole new set of socio-philosophical extremes in a completely fresh setting.
The Rapture that we know and love is not the product of Levine's imagination given infinite resources, but rather an environment grown to order to fit the restrictions of both the technology and their abilities. As technology progresses and their abilities as developers grow I'd prefer to see them unfettered by the old limitations of Rapture.
As for multiplayer, we have plenty of developers working on versus-type multiplayer gametypes. I'd hate to see their singleplayer talents wasted in that way, but a dedicated cooperative experience, that could be something. Give two players different abilities, different goals at varying levels of conflicting with each other, and completely different perspectives on a crazy new setting. Let us be Atlas and Ryan.
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Some good ideas for settings mentioned so far. Judging by the claustrophobic feel of SS1 & 2 and now Bioshock, the Levine team will probably stay away from a completely open environment for the next one. A postnuclear bio-dome would work well for this, but I would love to see another go round with a space station. Shodan was just so memorable.
Or maybe a gritty pseudo-medieval steamwork city, inhabited by a darkly sarcastic pickpocket. They could call it "Rogue."
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