Two Worlds - Impressions, Spoilers, Etc

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polypusher's picture
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Well its out today in the US. Mine will be in the mail via gamefly when I get off work. Anyone else have it? I know I'll have a tough time balancing my time between Bioshock and this one but I'll give it a chance, it looks fun. And finally, there's an RPG that lets me play alongside friends online.

Spoilers in spoiler tags please.

(PS - Don't cough me for Lobster's "Two Worlds is an MMO" thread, thats just goofy )

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ranalin's picture
Location: Knoxville, TN

I need to see/read more about it before i jump on it. Besides with Madden/Bioshock i'm not hurting for yet another new game.

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I am curious to hear more about this game once its released, but honestly the Two Worlds intro video they released to gametrailers this week was horrible.

There still seems to be a lot of confusion on the release date for this title. Did it actually release today? I'm surprised there are no reviews of the 360 version yet.

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After reading a few pc reviews it went from a buy to a rental for me. Still would love to hear some 360 hands on though. How is the multiplayer?

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Vrikk's picture
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My interest went from "intrigued" to "could not care less" quickly.

Yet even then we ran like the wind,
whilst our laughter echoed under cerulean skies...

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Yeah my very first impressions of the game are all pretty negative. Terrible voice acting and a really unrefined presentation overall. I dont have a manual and there isnt much in game guidance so Im pretty much just dying over and over. Im not sure if it was made in Polish and translated to English or if it was made for English first. There's no obvious translation issues in the game but there's the bad voice acting and odd pacing of conversation that makes it seem translated.

I've only had a few minutes to play. I'll try to give it a longer chance tomorrow.

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PC version is actually pretty entertaining. It definitely has some uniquie interface quirks, but I have played a couple of hours and it is enjoyable.

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Slumberland's picture
Location: New York, NY

I meant to rent it from Gamefly, but apparently they mistakenly sent me the 360 port of the PSP port of Oblivion that was produced by a European hermit and programmed by the cats that fill his home. And yet it still says Two Worlds on the disc. Funny, that.

On a completely different note:

I really like it on the 360. I think it wore on me, cause first I was upset and mocking it for not being what I thought it was going to be. Then, I settled into it, and around the time when I started travelling around, I got into the combat system, and by level 8 I was actually playing an RPG and having fun collecting stuff and killing things that had stuff. There is a bit that is "cliche RPG" but some of it is kinda fresh to the genre in terms of quests, and there are some social dynamics that have a great effect on it.

I also have yet to even go look for the people who "took my sister" or whatever.

It did not meet my expectations, but it is in no way Japanese. The voice acting " 'tis orrid" but amusing.

Have yet to play online, so can't say much about it. I know my friend said he had to plug directly into 360, and disable router for some reason.

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I feel compelled to apologize to my 360 for putting this in the tray.

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Location: Ottawa, Ontario

I didn't buy this game, but I saw it played. It was awful. With so many great games out lately, why waste your time?

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Danjo Olivaw wrote:
I feel compelled to apologize to my 360 for putting this in the tray.

That's not a good thing, right?

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Wii: 4859 2... oh f*ck it.

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I've sent it back. This just doesn't do it for me as a modern game. Maybe there's something in it that's worth giving it a very thorough shot, but I believe a game should make me want to play it, and this one did its best to make me want to take it to the dog park and play frisbee.

Early melee combat consists of hacking and running, repeat
Early magic combat consists of spamming your 1 good spell, consuming a mana potion, run, repeat
Early quests consist of listening to very badly acted and very corny lines of dialog, followed by extremely standard RPG quest stuff, repeat
Early story elements are weak at best
The interface is horrid and there's very little guidance. Since I don't have a manual, I basically have no idea what my character might some day be capable of, so why should I work towards it?

The developer, South Peak Interactive, is from Poland. Polish jokes aren't exactly popular with my age group, but South Peak is doing its best to correct that. The game is ultimately forgettable and anyone considering buying it should give it a rental first.

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AcidCat's picture

polypusher wrote:

Early
Early
Early
Early
The interface is horrid and there's very little guidance. Since I don't have a manual

Most of your complaints center on the beginning of the game and they are very understandable - Two Worlds does not give a good first impression. And the menus for your map, spells, skills, etc. is definitely not user friendly - there is still a lot to figure out even after you've read the manual, if you don't have the manual that would make it a lot worse.

It's one of those games that takes some time to get used to, but once you get a few hours in things really do start to feel a lot better. There is a lot of spells, armor and weapons to find, and the game does get a lot more enjoyable once you start getting more powerful. Combat is fairly simplistic, though I enjoy the fast paced button mashing - most of the variety comes from weapon selection and upgrading, and the large variety of spells you can use.

The voice acting is a mixed bag and while some of it is incredibly cheesy (which is enjoyable in its own way) some of it is pretty decent. There's a ton of voice in the game. The story does get more interesting, especially when you start understanding the political situation in the land and how all the different factions relate to each other.

While Two Worlds certainly doesn't have the visual polish of Oblivion, I actually prefer its gameplay. It's just one of those games you have to be willing to give a chance and slog through a somewhat harsh beginning and spend some time learning the game and menu systems. A lot of folks play for an hour and walk away in disgust, but if you are patient and like action RPGs there is a really fun game to be found after some initial time and effort.

XBox Live GamerTag: Boot Stackhead

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I can see how it would get better as the game goes on, but I believe games need to work harder at making a good first impression and showing some polish and quality.

The ones that don't, make it feel like work to get to that point and thats not really why I play games. Oblivion has more than visual polish going for it, when compared to Two Worlds. Oblivion is a well crafted game that engages you immediately in the story with a few short cutscenes followed by an interactive sequence involving Patrick F'ing Stewart. The controls are well-tuned and you're guided for the first half hour through a dungeon designed to give you a feel for the interface, the world and your own character with his or her plethora of skills before you're turned loose.

Gothic 3 can be compared directly to Two Worlds too. That game (once you fix its bugs, because it's up to you, thanks JoWood) gives you a nice cutscene to watch. It's a little long but its skippable and it's fairly interesting. After that you're dumped in the middle of a pretty serious brawl involving 10 humans vs 10 orcs. That gets you right into the action and introduces you to the central struggle involved in the game. It serves to pull you in and asks you to choose a side, which further involves the player in the story and the world.

Two Worlds gave me a long gameplay movie which introduces us to the main characters and not much else. I'm then put in a tiny dungeon to face a few orcs and presumably to learn how to play, only all I learn is how to open a gate, how to kill 3 creatures and how to loot them. Very little is done to put me into the story, and there is basically no guidance on anything to try other than hack those orcs to bits with the provided sword. A short sequence to pick a few skills would have been nice, to get a taste for them. Pile that on top of choppy framerates, lifeless characters, rough interface, and proof these guys don't play other games (where's my option to keep the camera from auto-leveling with the terrain? Every other game has it and basically all of them turn it off by default)

Anyways, that rant is aimed at future/current game designers out there. I'm glad you're enjoying the game AcidCat

So the moral of the rant: Make your game gripping and educational (about the game, dont try to teach me math) for its first half hour, and I'll be happy about my money spent and recommend the game to others. Fail that and rants ensue!

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AcidCat's picture

Yeah, I agree totally, and it's a shame that they did make a deep, fun game without working harder on that initial newbie experience. For better or worse we fire up a game and expect to be immediately drawn in - first impressions are important and the game just falls on its face here. No doubt Two Worlds loses a lot of players before they even get two hours into the game. Just wanted folks who might be on the fence about this game to know there is a hump to get over, and it does get a lot better.

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Well let me put my two cents in here. This is all WRT the PC version. The game is rough, but well worth the initial hour or three of learning. Graphics are pretty good on the PC end - especially at around 128081024, but those who have beefier machines can probably go much higher. Sound I thought is pretty good and varied - I kind of dig the neo-classical musical score. Gameplay - it is rough at the beginning and fights can be challenging until you get the hang of the combat system - weapon size and distance actually count - face multiple enemies with spear or halberd and if you are a bowman - yeah you bet you will shoot one or two and run like hell against a pack of bandits, Sword and shield for one or two opponents and finally wade in to battle and then use the jump back key to withdraw from your opponents attack range or kind of circle strafe around to keep from being surrounded - there is actually some strategery . Also - undead (boney ones) need a blunt weapon and mushy ones (zombies) get a good slashing weapon. Use your stones that add bonuses - that really helps and is way cool - they stack well beyong 100% BTW. Also combine your weapons - even at low levels you can combine weapons to make the slightly better - neat idea - works the same for rings and armor - so you can really have some nice gear early on. Also the horse acts as additional storage - either hit your inventory key on the horse or right next to it when you have the horseshoe icon. There are some really neat suits of armor and weapons and even by mid game you look and feel like a bad a**. The Black Knight Armor may be some of the coolest armor I have ever seen in a game. Yes - the interface does take some getting used to, but I have zero patience for games with issues, but this one sucked me in and I on whole enjoyed more then Oblivion - the weapons, armor, and "loot" give me that oooh whats next to find Diablo feel and learning the different spells and quests have a draw all there own. Oh by the way - the spell effects may be some of the best I have ever seen. Summon an Adamantium or Steel Golem and tell me that isnt one of the coolest things you have ever seen. Go to all the towns and villages and you will find trainers for the other spell areas you dont get right away - the necromancer spells are pretty darn cool and each domain gives you reason to create a new character to play and emphasize on those spells or you can find a skill resetter and simply reallocate your points and go from a fighter to wizard with the push of your mouse and lots of gold. I have taken a character to level 30 and have yet to move to the third phase of the main quest, but have really enjoyed the game all around despite its foibles.

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I really wanted to try and become a necromancer. The first and last time I saw that class done well in a game was Diablo 2 so I wanted to see if Two Worlds managed it. Most games seem to think summoning one skeleton makes you a necromancer. I want a skeleton army and some seriously dark arts to practice!

Whats it like in Two Worlds?

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It is the sterotypical "dark" art. You have to go to a special trainer to get the skills, but the spells are fairly easy to acquire. I dont think you can summon more then one minion at a time, but I never tried different ones. There are some nifty drain spells and corpse to health ones and there are a couple of root spells. I really enjoyed the Earth line myself, but all of the spell lines have various damage, root, protection and summon spells.

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Wow, Spynavy stamp of approval!

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Koshnika bought this and while he complained about it at first, he's telling me that it gets better the longer he plays.

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It really does get better the longer you play - a lot of it is loot driven, but the storyline and quests also add to it as well. It isnt Shakespeare, but it certainly isnt horrid. The challenge is there and it doesnt "level" the mosters a la Oblivion. So when you come across those pesky wolves at lvl 20 they are not nearly the challenge they were at 5 and so on. Also the spell effects are much better compared to Oblivion and the skill leveling is based on points you spend vice Oblivion's use them a million times to get an increase which really helps you build the type of character you want. The alchemy system is a pain at first but it begins to make sense especially when you find higher end stuff - also once you combine items you are wearing beyond your level - you can still keep using them as long as you dont take them off - very useful for rings and armor. Also when you are making potions that are permanent effect like Str +1 etc... or Dex etc... Try combining them with another permanent effect item so that you combine a +1 Wis component with a +1 Dex and get the benefit of both rather then combining 2 like components - and only getting the single stat raise - if you combine 2 items that are +1 Wis - you only get the +1, but if you combine a +1 Wis component with a +1 Dex item you will get a +1 Dex and +1 Wis potion. The minimum amount of components is 2 and up to five differing items. You can also make bombs and traps through alchemy - try combining a wolf heart or skeleton item with one of the minerals you will find - some create traps and some create bombs - basically organic components with minerals make a bomb or trap and different crystal mineral combinations usually make a stone that increases damage - cold, fire, poison etc... Save before you experiment though so you dont waste a good component on a crappy potion - also most potions tend to be poisonous unless you make a pure healing potion, but you can alleviate this with the items that say cure all poison or something like that. Ghouls, zombies and wyverns all poison you when they strike and are also the source for the counterpoison ingredients.

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Has anyone gotten into the multiplayer on this game yet? A few of my friends and I like to get together now and then for some hack n slash action rpging a la Champions of Norrath or the like. I'm wondering if this game will fill that need. I'm planning on renting this sooner or later anyway, but as I respect my fellow goodjer's opinions, I'd like to hear your input.

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I cant speak to the Xbox 360 version, but the PC game is definitely more akin to Oblivion then Diablo or Champions of Norrath. The combat is much slower paced - there arent mobs every three steps to fight - it is slower paced so not sure how multiplay would play out. The loot system is similar to Diablo, but thats about it - the combat pacing is not nearly as frenetic.

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