How Hard do you like it?
The coming of BioShock has me in a tizzy, because I have to decide what difficulty level to play through on the first time.
In olden days I'd play everything on Normal or Easy, depending, just so I could get through the game without too much frustration. Then I realized that often I don't really experience and learn the game unless I play on Hard, so I started playing all FPS style games on Hard, then backing off as necessary (System Shock 2).
Somewhere in the last couple of years games ground me down and I realized I was back to playing on Normal, with the excuse that "This is the experience the developer intended."
For BioShock I want to really experience every aspect of the game...and I don't want to end up on the floor weeping in frustration instead of enjoying the experience. So I'm not sure what to do.
What's your take on this critical issue?
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I don't have time to be hardcore anymore (not that I every really was hardcore when I had the time) and I tend to have a harder time with the learning curve for "twitch" skills, so I never play on hard. I still like to feel a bit challenged, so I will generally play a game I care about at the middle difficulty level, but many I will readily play a game on easy if I don't care much, if it is a rental I am trying to get through quickly, or if the game is abnormally hard.
As for Bioshock, I'll be playing on normal.
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this thread dissapoints...
If there's a choice, I go for normal. I'll play on that unless it's just way to mind numbingly easy, then I'll bump it up.
But most games these days give you no choice, so let me add this question to the topic: Which games without a difficulty setting did you find too hard or too easy?
For me, the last Zelda was way too easy. I didn't die once, I wasn't challenged, and it genuinely detracted from the game experience for me. I understand why it was easy--Nintendo wanted beginners to be able to play, and Nintendo generally doesn't like difficulty settings.
However, one of my favorite games, System Shock 2, was too hard for my taste. I could handle (although I did not prefer) the limited ammo and weapons breaking. Those factors combined with the constant respawn of enemies was too much for me. It seemed highly unfair that there was infinite enemies and finite ammo. I finally hacked the config file to stop endless respawns to finish the game.
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I used to play PC shooters at the highest possible skill level as aiming with the mouse is so freakin easy, but these days I pretty much exclusively play console games at the default skill level. I went trough Ninja Gaiden Black on easy though, and they made sure you didn't forget how lame you were.
I often think that there's a lot of room between easy and normal. Some games can be very frustrating on the normal skill level and when you turn that down to easy, it becomes way too easy.
I thought that too. Wind Waker was like 10 times harder. I beat all the bosses on the first try. And it wasn't just the combat, the puzzles were dumbed down as well.
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I tend to play games on normal or easy. From my experience, the harder difficulties are only hard because they use cheap tactics to make the game harder... Rubberband AI, psychic AI, crippled characters, aspects which don't really appeal to me and wouldn't make the game very fun. But, there are games out there that do a hard difficulty level well.
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It depends on the game. I normally pick Normal or Easy the first time through regardless. After beating the Bioshock demo 6 times I realized that normal is just right (never died) but I have a feeling Hard might be too much.
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Depends on the play style. If it's a sequel and I cruised through the previous games, I'll play on a harder level. If its gameplay is more novel or something I'm out of practice at, I'll probably play normal difficulty.
Fedaykin98 wrote:
wordsmythe wrote:
I liked the seriously scarce resources availiable on Bioshock's hard mode, but not the extra health the enemies had. It just looks right to down a Splicer in two or three pistol shots rather than six, and it feels right to be pausing in between each pull of the trigger to ensure that every precious bullet delivers all of its potential. I wish you could mix those to aspects of Normal and Hard together.
That pretty much describes my situation, except that I'll usually bump up the difficulty on the console on the second play through. I'm starting to think they can't design a FPS mouse control scheme that would be fun; it's just too easy.
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I tend to start on hard (assuming an easy, medium, hard, hardest), and adjust from there. The Bioshock demo leads me to believe I'll start pre-adjusted at medium.
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I think there's a difference between difficult and challenging. The end boss in a Capcom fighting game is difficult. Ninja Gaiden (the new one) is challenging.
The difference being that something that is difficult is made artifically hard by giving your enemy unfair advantages (these are the elements that make you say, "that was so goddamn cheap."), in such a way that the game no longer seems internally consistent. A game that is challenging is fair, even if it is very hard. In general, if I'm faced with something challenging I don't mind having to make a go at it a few times before I get it because it's not cheap, and therefore isn't so frustrating (OK, some of the boss fights in Ninja Gaiden are indeed "difficult").
I can do without any frustration. I do not like being frustrated, even if it means I'll feel more satisfaction when I finally succeed. As far as a challenge goes, bring it on. I also like it when a game recognizes that you're having trouble and helps you a little so you can move on. No one enjoys never finishing a game because they're stuck at one part.
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As hard as i can take it.
I usually play games on normal if i think it's going to be challenging... FPSes i usually play on Hard whereas RTSes and other genres i play on normal.
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3rd-ed. I used to play Q2 competitively and developed a quick, accurate mouse aim, but I'm nowhere near as good with a controller. Not for lack of practice either. Console FPS just irritate me at the higher difficulty settings.
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I think finishing RainbowSix: Vegas on Realistic difficulty pretty much killed any desire to play any game on hard or harder difficulty.
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I think what we're all trying to say is: "This thread does not deliver."
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I think I'll be playing Bioshock on easy. I played the demo on normal, started to run out of ammo and was just trying to kill things as fast as possible. Then I replayed on easy and took my time to shock/hack turrets, setup the elaborate incinerate/wait for them to jump in the water/zap the water (got three at once that way). The frantic "oh crap, oh crap, oh crap" was replaced with "Holy sh*t, this is f*cking awesome. What's the next neat thing I can do?" The game was more engaging and creative for me that way. Others might like the pressure of the higher difficulties, but I'm digging the varied possibilities. I feel I get more of those at the lower difficulty level. There's less of a penalty for getting creative if the idea doesn't work.
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The original Ghost Recon comes to mind as being just about perfect.
I'd be OK with playing at harder difficulties and being more methodical if I could see more of what was going on before I was in the thick of it. It really ruins it for me to have to run out, die, and reload in order to understand what my option are.
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I remember Farcry on Realistic was a pretty poor choice on my part. Getting one-shotted while climbing the ladder to the aircraft carrier deck sucked. Mucho.
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Normal or Easy for me. I like to feel powerful in a game and actually have fun blasting things to smithereens instead of conserving ammo and backtracking as I'm being chased by 12 cacodemons. The latter is just way too resemblant of my real life job.
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I usually start on the medium setting and work my way up or down, depending on how much frustration I'm experiencing.
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LiquidMantis wrote:
Oh baby...
I always play games on Normal mode by default. I don't want to breeze through the game but I also don't want to die every three minutes.
What I especially hate is when you can only get special items/endings on Hard mode. I don't normally want to play through a game more than once so I'm stuck playing the hardest difficulty if I care enough about that super special sh*t.
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True that. Part of what makes me play on "hard" is worrying that if I play on an easier level I might miss the full story.
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I almost always go for the default setting, but it depends on how much time I plan to invest in the game. If it's a short title, and I know I'll like it, I'll go with a harder difficulty. If I just want to burn through it, I'll go with easy. I think I'll play Bioshock on hard.
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The selection of difficulty for me tends to have a lot to do with the quality (or perceived quality) of the game. It seems most games are designed with the "normal" difficulty in mind, so that's what I choose most of the time. Higher quality games (Bioshock will likely be included in this) will have special tweaks specifically for the higher difficulties to make the changes to the gameplay not affect the experience (ie., it's not just psychic enemies or unrealistic hit points).
A lot of it is personal preference, of course. I don't mind reloading a section over and over to get it right (excepting most RPGs), so that's not really a factor for me. Normal difficulties are usually challenging, but I like to be forced to think outside the boundaries of the game and use everything at my disposal.
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My concern is not only missing parts of the game, but missing aspects of the gameplay. If Normal is easy enough that I'm not forced to root around and discover an aspect of gameplay I never noticed before, then I'm missing out. And being a lazy person, if I'm not forced to find those other aspects, I probably won't...
This may be my excuse to play the BioShock demo when it comes out for PC -- I'm not ruining my eventual experience, I'm testing the difficulty levels!
If it's dead, it's probably me.
First play through on normal, if the game is really good, I'll play it again on hard.
I guess Bioshock will be Hard for me as I like the extra challenge. But I usually play on Normal or even Easy, it depends on the game really. I played Thief on Expert (a totally different game to Normal mode, when you can't kill anyone) and Deus Ex on realistic, as it made me that much more vulnerable and therefore made me think more. I guess Bioshock will be right up the same alley as these two.
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I play on Normal until the game pisses me off. Then I turn it down to get it over with.
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