This Just In - War Is Hard
Civilization IV and its various expansions have, since their release, captured my time like an Aztec Jaguar with +10% City Attack invading a town guarded only by a wounded Spearman. The game has vaulted into that relatively rare class of game to which I return again and again, never growing tired of its refined gameplay or its epic scope. It is a grand accomplishment of recreation, a game of extraordinary noteworthiness among a landscape of more-of-the-same and overblown pyrotechnics.
That's not to say there's anything particularly wrong with ordinary, pedestrian or action overloaded games. They probably define the concept of game far better in most instances. It would hardly be fair to compare games like Gears of War, Mario or Madden to something like Civilization IV, not because Civ is inherently superior but simply because the mandate of the games are so ridiculously different that they are comparable only in that they require an electronic medium to play. (Civ boardgame notwithstanding) But, what strikes me as really quite remarkable about Civilization IV is that it is an even rarer class of games which has given me so degree of insight into the world in which I live.
Playing yet another round of Beyond the Sword, I was lusting after my own brand of manifest destiny as Peter the Great kept uncomfortable pace with my own advanced technology putting great air-fleets of fighters and bombers along our shared border and making me think twice about making a push for his eastern shores. Earlier in the game I had walled in the hapless Zulus between a cadre of Knights and the deep blue sea, and through equal parts attrition and aggression pushed his increasingly antiquated forces into the water until, grudgingly, he ceded his remaining island based lands into a vassal state. Fighting wars, it occurred to me, was significantly more straightforward in the sixteenth century than the late-twentieth.
This isn't precisely news to me, but there's a difference between knowing a thing and understanding it. In a fictional way Civ IV had tapped my brain into a semi-accurate simulation of the geo-political complications of waging war in the modern era. Even with only seven partners sharing a fictional, if densely packed, globe, the instabilities of the alliances I'd cobbled together posed no less problem than the sheer uncertainty of mounting a conflict with an equally matched enemy. Even against a comparable competitor in the sixteenth century, they could not bomb my cities from a distance, could not paradrop units behind my main assault force and could not cause nearly the same level of havoc on my infrastructure in nearly so many ways.
Following a discussion on last week's GWJ Conference Call, I sat down and tried to think of games that gave me a deeper understanding of the world around me. I could come up with a few that gave me some sort of insight into myself, most commonly games that posed a moral choice, proving once and for all that I'm a goody-goody even in virtual spaces and incapable of more than mischievous harm. There were even games like Defcon which evoked unexpected emotions, but the number of games that have given me insight into the mechanics of our society and civilization is reduced to one aptly named title.
I'm not sure it's the job of games as a form of entertainment to instill some global or even local revelation, and I don't someday hope that a new version of Lumines will give me insight into the Israeli-Palestinian conflict, but I do know that Civilization has become an even richer experience to me because of what I learn from it. Painted in broad strokes, it succeeds where even other strategy games fail because it is a game fundamentally based around concepts instead of events. It is, in that novelty of describing broad concepts, a remarkable game both in its design and its execution.
Civilization IV, and to some extent its earlier predecessors, are the proof in the pudding that gaming can describe the world around us while providing a fun environment. Considering how rare such a thing comes around, more notice should be taken of Firaxis' accomplishment, and I look forward – as I have for at least a decade now – to other developers taking up the challenge of creating a fun game that provides this kind of sophistication. Though, I'm really not holding my breath.

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The original Civ game offered me what CivIV has given you as well, though on a simpler level. I remember sitting in World History as a sophomore and being 'reviewed' by our teacher over the things already learned in that game. It was awfully easy for me to remember architectural achievements, city names and the like.
I've held out on Civ IV, but I guess now I'll have to go buy it --
Well, Cooking Mama didn't help me become a better cook, and Trauma Center certainly didn't help me become a better surgeon. I have the proof of both sitting in my freezer. -- imbiginjapan
I hear ya, but I never trusted games to give any insight into the world. Civ is a game first and a 'sim' second.
I was a rabid fan of Civ II back in middle school & high school. I've literally wasted months(if not more) of my life playing that game. I've often joked that I learned more history playing Civ II, then I did in school.
Fear the flames...
You really hit the nail on the head. There so much to learn while playing Civ, both about history and conflict and power. I can either discover/explore a new world and choose to try and conquer it or exist as a member and forge alliances and rivalries with other civilizations, who then drag me into their own conflicts and bitter pasts with other civilizations.
Or I can sit down with the Civlopedia and just read about the different leaders, why they are famous, and what the older Civilizations accomplished. Firaxis has done a remarkable job making a (very) fun game where it's not only educational but I enjyo going out and learning more about the subject.
That really hit home when I read Guns, Germs and Steel by Jared Diamond last year. I kept thinking of Civ as I read it, and how important it was to develop agriculture and domesticate animals to help with food production.
If you haven't yet, I definitely recommend checking out the Rhye's and Fall of Civilization mod included in the BtS expansion. Sometimes you want to start your own civ from scratch in a brand new world to explore, but when you want something to emulate history, with events like the visigoth invasion, ancient feuds between Carthage and Rome, or playing as Ghengis Khan invading China, Rhye's is perfect for scratching that itch.
MrDeVil909: I feel it necessary to point out that there are drug resistant strains of most STDs. Especially in developing nations.
Funkenpants: Great. Yet another area in which we're losing our lead to foreigners.
If you've only played the original Civ, you're in for one hell of a treat. Some of the fundamental game mechanics have been entirely changed in this version, as opposed to how 2 and 3 built on the original's foundation. It's a little disorienting at first, and you have to unlearn things that you once took for granted in these games, but it's ultimately rewarding.
Elysium, what level do you play at?
Kind of like Oregon Trail but with less Cholera and Dysentery?
Psychotic Foreign Teenage Chicks are so hot. - Legion
I find it ironic anytime a healthy vaccinated person bitches about science...on the internet. - MaverickDago
Aztec Jaguar with +10% City Attack is redundant. NEWB.
"All that time you waste dating and having sex could be better spent scouring the web for new game developer press releases." - Quintin_Stone
I ordered Civ IV and the expansions. I'm ready to play now.
Well, Cooking Mama didn't help me become a better cook, and Trauma Center certainly didn't help me become a better surgeon. I have the proof of both sitting in my freezer. -- imbiginjapan
New poster here.
1. Love your podcasts.
2. If you haven't already read it, Guns Germs and Steel is Civ. I have to second Scaphism comment.
3. I have to get Civ4 now. Damn you.
gamertag - SpatialAdamko
It taught me that a single spearman could fight off a tank brigade.
Fedaykin98 wrote:
wordsmythe wrote:
Great article, Ely.
For me, cIV really captures the joy of discovery and the element of chance over the scope of our (human) history. That's part of the joy that comes in playing it. Over and over and over and over... Well, you get the picture.
If you liked Guns, Germs, and Steel, read his Collapse. Excellent take on how fragile civilizations can be, as those of us who have been attacked by the Greeks while overstretched attacking the Aztecs surely know.
Quintin_Stone wrote:
Thanks Haakon. It's on my list for "sometime in the indefinite future." Guns, Germs and Steel literally took me over a month of reading mostly on the metroI'm not quite up for something so voluminous at the moment.
MrDeVil909: I feel it necessary to point out that there are drug resistant strains of most STDs. Especially in developing nations.
Funkenpants: Great. Yet another area in which we're losing our lead to foreigners.
I thought war is the H-word.
JUST PUZZLED YOUR ASS UP, SON! -Mr Crinkle
Ok there's an exception to every rule. I did learn that too.
Playing this game online with a friend as an ally rocks. Easy way to blow a whole weekend.
Soon, to someone's suggestion, I'll be firing this bad boy up and trying it out...
Well, Cooking Mama didn't help me become a better cook, and Trauma Center certainly didn't help me become a better surgeon. I have the proof of both sitting in my freezer. -- imbiginjapan