The disconnect between real violence & games
Violence and video games has become such an incredibly overblown and sensationalized topic that I tend to tune out any discussion that goes down that avenue. However, something I read and watched today put it hot in my mind.
The Monterey County Weekly, the local "alternative newsweekly" paper, did a great cover story on Brad Will, the indymedia.org journalist who was shot dead back in October while filming the violence going on in the Mexican state of Oaxaca. The article described vividly Will's final moments, which he captured on video tape.
I sought out the video on YouTube and watched it. The Monterey County Weekly describes it as such:
He was crouched against a lime green wall when his bullet came for him. You can hear the shot on the sound track and listen to Will's cries of dismay as it tears through his Indymedia T-shirt and smashes into his heart.
I quote them because I don't care to describe it myself. I watched and heard what they describe, and despite being someone not prone to strong reaction, it nearly made me physically sick.
It was a little while later that it hit me...
15 years of constant, graphic first person shooter gaming has done absolutely, positively nothing to desensitize me to the real thing.
Likewise, neither has 20+ years of violent, R-rated movies. Even though the act of watching the violent movie is the same as the act of watching the YouTube video, there is a complete, 100% disconnect between the two.
I've joined in the "I'm not desensitized" choruses before, but sometimes wondered if that was really 100% true. I don't live in a warzone, or even a gang zone, and the sanitized news reports of tragedy on TV don't really evoke much of a response out of me.
But just *hearing* the intimate sounds of the man's death, the sound of the bullet tearing through him as his ears heard it, and the last gasp he uttered, is such a completely different beast, and it's still just a video of something in the past that happened in a place far from here.
It just illustrated to me how incredibly strong the grip between fantasy and reality is for a sane person.
Not only do I love shooters, but my choice by far are the tactical shooters - and of that subset, my choice are the ones where you actually "die" when shot and don't respawn. I've shot so many realish-looking people with real world modeled guns, and despite the level of realistic visuals and sound that has been achieved along the way, it is so disconnected from where my brain keeps and processes "reality" that, frankly, I'm shocked.
None of this represents a change in stance or opinion from how I've thought of these things before, it's just upped those opinions by many orders of magnitude. I don't know how to write this in a way that won't be greeted with a "well, duh!" response, and reading it myself, I would have responded the same way before. It just surprised me to the extreme degree that the brain seems able to compartmentalize fantasy from reality. Even if the two look and sound exactly the same, it seems like as long as the brain knows one is fake, it doesn't matter how hyper-realistic it may look or sound.
Now this crap sounds like obvious drivel wrapped in a self-important personal epiphany. Don't read it as such.
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It doesn't sound like drivel to me. I've had more or less the same experience. The video was passed around the office a few years back, and it showed a policeman in Iraq approach a suspicious suitcase, attempt to open it only to get blown up. The explosion, his body bouncing around and the reactions of the crowd made me feel the same as you: phsyically nauseous. Most of my colleagues (all non-gamers) were full of how silly he was to even go near the suitcase, but that for me was missing the point. Someone just died and dozens of people got injured. There is nothing entertaining in that.
So, Legion, I wholeheartedly support your conclusion. Video game violence is nothing like, and does not desensitize to, the real thing. Thanks for a well-written post.
If you can't be a good example, at least be a horrible warning.
I had a similar experience a few years ago when a video of terrorists killing a man (Nick Berg?) was all over the internet. It was posted on every conceivable site I visited. I tried to avoid it but I'll admit I was curious. It seemed like everyone was at the time. I read dozens of comments expressing how screwed up it was, how people couldn't watch the whole thing, how others made it to the end of the footage and how angry and sad people were. It didn't help that my mother was also curious and asked me to show it to her too. Thanks, mom.
That was the first and only time I've ever seen a real murder. And I didn't even see all of it. I couldn't. The poor man screamed as the machete went through his neck and a second later all you heard was a gurgling sound. I shut down the media player right after that. I remember my mother walking away from the monitor and saying "Oh Jesus..." and so on. I was left speechless for a long while that day. It made me physically ill just thinking about it and watching that video is still something I regret.
Yet, I having absolutely no problem sawing my friends in half in Gears of War. No amount of fantasy violence could ever prepare a sane human being for the real thing. Desensitization to real violence via entertainment is complete bullsh*t.
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I'd like to point to this BBFC study - one of the conclusions: there probably is a stronger disconnect between violence shown in games compared to violence shown in TV/games, partially even because of their interactive nature. Players tend to perceive it as something more abstract that way.
After hearing all the hoop-la about beheadings the curiosity built up and for some sick, and unknown reason I hunted down a video online just to see what exactly was happening to the Al-Qaeda hostages. I could barely make it through the video and those images stuck with me for a long, long time. It's one thing to murder someone from a distance but to actually use repeated blows to hack someone's head off is the most barbaric things I've ever had the unfortunate experience of viewing.
No matter how many violent games I play or how intense the virtual violence is, I'll never reach a point of desensitization for violence against humanity (or animals for that matter).
Lag used to be a lot worse back in the day. Hell, it took Jesus 3 days to respawn.
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I don't think you can describe that feeling accurately to someone who's never had that experience before. I know how you feel too, and I think I'm a bit more sensitive than most people when it comes to that.
I can go into a game and hack someone apart viciously. I can shoot someone in the head and not care. I can bathe in their blood, while taunting more enemies to follow them to the grave... It doesn't bother me in the slightest.
I can't watch gory movies, because they bother me to the point where I won't be able to sleep. I can get through Saw, but I didn't make it through Saw II. I didn't get far into that new Texas Chainsaw Massacre movie, because I thought I was going to throw up.
The difference (in my opinion), is our perception of the scene. For me, I like a movie that can allow me to ignore the fact that it's not real, no matter how unreal the fantasy world is. So a particularly violent scene will affect me nearly as much as it would if it actually happened (I'm assuming I'd be affected in the same manner, just far worse, if it were real).
With video games... I just can't ignore the fact that it's a computer simulation. The interactivity is the key. You're brain isn't thinking about how real it is, how much pain something would cause, or "what if that was me?"... it's trying to determine what the computer will do. Not "what will that guy do?", because the guy is just another part of the program you're trying to defeat. Your brain, while it may differentiate between types of characters (this guy is a melee, this guy shoots, this guy's a boss), still views all of them as a part of the game you're trying to get through.
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If you play a chick in a game it makes you gay. Unless you're a chick.
Also, if you play a craftsman it'll encourage you to purchase an awl and work leather.
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Growing up next to Cleveland i was exposed to real violence then after moving down here to the south and be exposed to farm life where there's another type of violence but still very real. None of those things have been remotely close to being emulated in a game.
The closest a game comes to real life is in tatics. I've played competitive paintball in my younger days and over 1/2 our team was ex military so we were taught how to move more like a military unit. In some games it works to apply the same ideas but beyond that after you click on your mouse or pull the controller trigger is nothing more than shooting electronic paint. Not a real bullet.
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Yeah, maybe there's some kind of "uncanny valley" thing going on in games, such that you're processing everything as being human-like, but not human. In that way, an even partially-pixellated hobo sticks it in the unreality compartment.
Since we're chatting about Nick Berg's beheading, it seemed to me that some of the gang was yelling, "Allah'u akbar!" (sp?) repeatedly to try to psych themselves up, but something in their tone suggested they were thinking at the same time, "Holy crap, I never thought it'd be like this."
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Haven't seen a real murder before and I never want to. I have a very definite line between fantasy and reality. Closest I've seen was a video of a gun suicide they showed us in my EMT class to get across the point of safety and taking everything into account. And it was cops who failed to take proper safety precautions in that case. The scariest thing was how casual the guy was about it, and that he could've just as easily killed one or more of the cops instead of himself.
Highly disturbing, and yes, it made me feel ill.
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Legion, even reading that small quote about the reporter's death made me incredibly sad, whereas the blood thrown about in Gears makes me giggle. I really don't have any interests in guns outside of video games and think we could do a lot better if there were stronger gun laws and enforcement of those laws. But, I still love me a shooter.
I completely agree with you on this, with the emphasis on the *sane* gamer making that distinction...but should that also include mature? I honestly don't know if some teenagers would have the same reactions we do. I'm not trying to suggest they are less able to make the distinction but am treating it as an open question.
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Fair enough, but this sounds to me like a problem with your violent temper, not with games.
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You're right, it really should be on the front page.
Nice work!
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If you can't be a good example, at least be a horrible warning.
I think the claw shrimp may be on to something chiggie, but who the hell am I to determine the possible effects of Video Games upon anyone other than myself?
The problem I have always held with the politicians declarations about video game violence is that it seems to be just an arbitrary medium they have chosen to deem as "bad." The justification for which I can only assume is thier fear of something they don't understand but that the "youth" (and I use that term loosely at this point being a 25 year gamer) does. Its just another example of those with the power trying to retain control of those they represent by regulating an entertainment medium they think of as dangerous because it has the potential to dispense dangerous ideas.
Edit: Wow, I almost sound like an anti-establishment nutcase. I hope the message is clear though.
Cleveland!! That's what has been missing in this thread all along!
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I've got good news and I've got bad news. First, the bad news. This:
is wrong. The evidence out there shows a real, correlatable desensitizing effect between media violence and real world violence. People on our side of the fence ignore this time and time again, much to our detriment.
The good news? That effect is very small and very short lived. The Leland Yees and Jack Thompsons of the world ignore that bit, much to their detriment. Still, if we were to do things like measure your heart rate and blood pressure while you were watching that video after you had played a game of Gears and did it again after you had a nice meal with a friend we would see a difference.
I've mentioned this before but if you're interested in the subject then you really should listen to the interview with Professor Patrick Markey in the first part of this Game Theory podcast.
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We're desensitized by the media in general. As time has moved on it keeps getting more and more pervasive.
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I've got nothing interesting or important to add, but I just had to say that I'm right there with you. Even watching part of those two videos that were posted recently in the video thread showing real world people hurting themselves made me sick to my stomach, and I quickly stopped watching both shortly after I realized what the gist of the video was. While I certainly may be a bit desensitized to fantasy violence and pain, seeing or even reading about the real thing still has the visceral effect on me that it should.
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It's taken me a while for me to think how i'll respond to this post.
While i think that i am completely desensitised to certain types of violence (mainly slapstick and removed violence - i.e. behind a screen), violence and violent actions in the real world are completely different. The situations and adrenaline levels are different, the emotions and reasons are different. There is no comparison beyond some sort of hypothetical model.
Let me put it this way: I felt more shock, fear and despair watching a cat almost get run over two nights ago than i ever have at any violence in a game. There is no emotional attachment to the moment.
I can casually head-shot enemy after enemy without raising my pulse - just as i can play through a semi-difficult song without worrying and raising my pulse or pass a test on a certain subject.... i'm used to it. But if i see a woman about to be hit by some guy or i feel there might be an edge of uncertainty between playfulness and harm between people i feel my chest tighten and adrenaline pump through my veins.
On the opposite side of the fence i have felt positive emotions when engaging in the characters/plot of games - just like i do when i experience pride for a friend who receives a reward for coming top in maths in the region... or when he got married last weekend.
I have felt regret and sadness for characters within a game when they failed to keep someone they cared about alive etc....
But i reiterate, i've never been driven to anger from frustration or the knowledge of unfairness of a character's plight in a game to date. I've only experienced those two emotions from the angle of "the gameplay".
I've had books that i've had to put down, movies i've had to stop watching.... but never a game and i think that the pure emotional level of violence can never be recreated as perfectly as it is in acting and in the mind's eye when it's in game form. Maybe i'll be proven wrong but it'd take one heck of a game...
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I'm not sure I buy that. We get fed that line all the time but really are the Buster Crabbe era Buck Rogers any less violent than the Lone Ranger, CHiPs or Stargate SG-1? I think that media itself is more pervasive, seeing as we can now get access to it just about any time we want. I don't think that, other than better special effects, media violence has changed at all.
Of course, now that I re-read your post I think that might have been your point as well.
I don't like slasher films or "torture porn". Even the descriptions of the real murders/deaths posted in this thread make me a bit queasy. So yeah, the cries of "desensitization" ring pretty hollow to me too.
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wordsmythe wrote:
I went and watched it.
Who else wants a drink?
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I think it depends on the context as well. Watching an innocent, for lack of a better term, get murdered would I think invoke disgust in most anyone. However, I remember watching some french language CBC about three or four years ago... quebecois journalists are insane by the way, the 'imbedded' themselves with the insurgency... of an Iraqi fighter popping his head out to shoot an rpg at a tank. He gets just utterly smoked by a machine gun and the first thing that comes to my mind is "so much for his jihad" and I smile a little. Not much, but enough to make me think that in some contexts I really don't appreciate human life the way I used to. Was he asking for it? Yes, he was I guess, but he still had a family, he loved to be alive, we all do and that was taken from him. Really shook me a few minutes later when I realized that the first reaction this human beings murder invoked in me was laughter.
I don't want to be that way and I have no idea what got me there.
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Death through mutual combat is a far cry from murder.
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Not to run off into p&c territory, but I believe that war is murder. I'm not going to move from that, ever. I don't feel it does humanity any service to get euphemistic with the willful and violent ending of a person's life in malice. It's why it struck me so hard, that I actually laughed at it, not maniacally or whatever but more 'haha... holy f*ck, that had to hurt'. I wonder and worry about what got me to that point.
so much fail -a triumph of lowbrow consistency
But there is a difference between being desensitized and being calmer and having your heart rate and blood pressure lower.
A lower heart rate and blood pressure can indicate that someone is calmer but not necessarily so. Being calmer can be evidence of being desensitized but not necessarily so. Physiological changes aren't always the best evidence of psychological change. It may be all we have save for someone admitting they feel desensitized, but that doesn't mean that physiological evidence is the holy grail.
edit: wow I didn't know Suzy Kolber was so deep!
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