Itagaki lets fly at Tekken and Heavenly Sword
Monday, August 6th, 2007 - 5:44pm
Quote:
"I've never played a good game where the developers put a big icon of the button you're supposed to press onscreen," Itagaki told Electronic Gaming Monthly. "I look at Heavenly Sword and it seems really half-assed, because it's asking you to do all these button-timing sequences but you are not getting much pay-off from it."
Quote:
The dust-up comes just days after too-cool-for-school Itagaki laid into fighting series Tekken. When asked by Jostiq how excited he was about the new instalment, the Dead or Alive creator responded: "Tekken sucks. I don't know what you're talking about."
Itagaki speaking up? An announcement is in the air... I remember he came back into the limelight in his own douchy sort of way, right before the announcements of Ninja Gaiden and DoA4. With the DS NG already announced, and Ninja Gaiden 2 all but confirmed... I wonder what the third project is. I hope it's not another DoA...
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I have to agree with him about the quick time events. Just got through with Tomb Raider Anniversary, which was terrific except for all the, "Dammit, I thought I was watching a freaking cutscene! Now I can't watch it because I'm too busy looking for button ques."
RE4 did them the best, but I still think the game would be better with most or all of them removed.
Danjo Olivaw Lives
I am so freaking sick of QTE's. It's basically the developer saying "We don't know how to make this cool sequence playable and are too lazy to figure it out. Hit some buttons while we cutscene it."
Ugh.
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I guess Itagaki prefers games that are either more based on T&A value than good gameplay are which are so ridiculously difficult that they alienate all but the most masochistic player base.
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I agree.
But I still think Itagaki's a jerk.
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Itagaki has always been quite open about how much he dislikes Tekken.
QTEs have their moments. I think that RE4 did them right and God of War walked the fine line of almost becoming a pain. Spider-man 3 showed just how bad they can be.
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Itagaki-san does not think highly of QTEs. Um... and?
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Cut scenes with QTE > Cut scenes. It should keep you on the edge but not be too punishing. If the demo is any indication, HS did that pretty well.
Instead of a big freakin button icon, I'd prefer it if they'd simply give you a subtle audio or visual cue for the timing and make the buttons you have to press logical though. Move left, duck, jump...
Actually, games like Dragon's Lair and Cliff Hanger got that down 25 years ago.
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Just look at the interviews done by gamespot and gametrailers with him. The man holds himself in high esteem. You can feel the ego oozing off him as he slowly explains the brilliance of DS's touch interface. The stuff he says are all very interesting; he isn't the head of Team Ninja for nothing. But what happened to an open mind and respect towards other game developers?
"Three blokes go into a pub. One of them is kind of stupid, and the whole scene unfolds with a tedious inevitability." - Bill Bailey
You got your symbol backwards. When I press a button during a cutscene, I expect it to skip the cutscene.
I'd at least like the option to turn them off.
Danjo Olivaw Lives
Can anyone tell me the difference between Tekken and DoA? Both seem about the same to me.
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That's already been announced.
DOA = More oogaba
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Pretty much the only difference though I do have to say in some ways I prefer Tekken to DOA but they are pretty much equal
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I feel the same way as Itagaki: QTE suck. In fact, I couldn't think of many more ways to ruin my gaming time than to be pushing a button like a monkey, because a machine tells me to. I don'e even care for a challenge all the time. If I encounter them in a game, it becomes hard to play. I lost interest in Overlord when I HAD to use a simple strategy to be a repetitive enemy. I get challenges at work. I just want toys, like Rabbit said. Toys don't tell you how to play with them.
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I am decidedly not a fan of the Resident Evil 4 QTEs.
Fedaykin98 wrote:
wordsmythe wrote:
They do play very differently. DOA is a twitch based attack and reversal fighting game while Tekken relied heavily on combos and super moves. I always found Tekken to be the Mortal Combat or Killer Instinct of its generation. It was visually rewarding but not very deep.
That being said, neither of them come close to the Soul Caliber for Virtua Fighter series.
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Anyone else find this amusingly ironic, considering we're talking about videogames?
MechaSlinky wrote:
-on L4DI don't really see how QTEs "empower" players when they fail if they don't do it right.
Also, Tekken is better than DoA. It just is.
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Spore
Meh. Tekken is crap. DOA may be silly but at least it's approachable and actually moves in fluid manner.
Virtua Fighter blows them both away anyway.
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Having considering brightcrazystar's, Rabbit's, and Will Wright's arguments; no.
Danjo Olivaw Lives
Approachable? Yeah, nothing more approachable than counter moves...
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Spore
DOA was a gateway game for many of the girls I used to work with. They never really got into any games until they saw us playing Tag Team matches on DOA2 on the PS2. Now they all own their owns sytems. They even got pretty good at countering. It only takes a few days to really get the hang of a character. Yes, they laughed at the silly boob physics, but it never really seemed to bother anyone.
The same things can't be said for the other two games. So yes, it's more approachable to me and just about everyone else I've ever introduced it to.
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I don't imagine master craftsmen leaping away from completed projects and shouting "Done, motherf*ckers! - 1Dgaf
I would agree with Thin_J on DOA being better than Tekken... however, I don't think I've played any Tekken games since Tekken 2. Did anything change over the year?
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I don't know. I gave up after Tekken Tag Tournament on the PS2. I bought it.. tried and tried to find something about it I liked. Then when all my other friends (including said girls that enjoyed DOA) played it about once each and said it was awful I just gave up on the series.
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I don't imagine master craftsmen leaping away from completed projects and shouting "Done, motherf*ckers! - 1Dgaf
every industry needs a loud mouth.
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But we already had a few. David Jaffe, that Shadowrun guy, he-who-must-not-be-named...
"Three blokes go into a pub. One of them is kind of stupid, and the whole scene unfolds with a tedious inevitability." - Bill Bailey
well I don't count he-who-must-not-be-named as being part of the industry. he's more like the drunk guy at a tennis match who strips off his clothes and streaks across the court.
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Yes.
That said, on the one hand, QTE's give you a modicum of control over something you had to simply passively watch in the past -- Some would argue that some control is better than no control. Yes, it would be cool if actual game mechanics could accomplish all the whiz-bang things you can do in a QTE, but they can't... not yet, anyway.
One reason why people (e.g. Me) complain is that they're caught off-guard because we've spend 10 years viewing cut-scenes as being useless and are just something you keep trying to skip through. It's an ingenius/cheap way to force us to pay attention.
I really don't mind them... but then again, I used to play Dragon's Lair & enjoyed SHENMUE.
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When a cutscene is well written and well executed, they don't need to resort to that to hold my attention. I fail to see the ingenuity; only the cheap.
Danjo Olivaw Lives
From the one QTE in Heavenly sword it's really unfavorable to compare it to something like RE4. Where RE4 was a full cutscene with seemingly random button presses mixed in Heavenly swords one QTE was more of a little mini sequence that had button presses that were mapped logically to what the character was trying to do. Further it lasted for all of about 5-10 seconds. Granted it could be a lot different in the full game, but from what i've seen Heavenly Sword does the QTE the best i've seen yet.
PSN ID: Stric9
I like QTE's, I'd rather have some interactivity in a cutscene then just watch it, and have no control. Isn't that what video games are for? Interactivity. I agree with Stric9, RE4 had some good ones, sheesh they were hard, God of War had some okay ones too, they were very hard as well, especially the last fight. But I think the one they had in Heavenly Sword was pretty well integrated, and I want to play the whole game now. I do think that it should have some harsh consequences if you hit the buttons wrong or too slow, just like in RE4, and also the buttons should only show for a split second but give you a second or two to hit it after it disappears(more challenging). You want to watch a non interactive cutscene? Why not just go watch an anime or movie, sheesh, video games are supposed to be interactive.
By the way Tekken f*cken rocks, that is if you know how to play. Virtua Fighter is too jilted and the combos have to be timed 100% perfectly, so it's not easy for beginners(not me, others). DOA plays off having half naked girls with jiggly tits. Soul Caliber rocks your face off just like Tekken.
Also Tomb Raider Anniversary rocks too.