The Darkness

"Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it." - Terry Prachett

The Darkness seems like really poor idea for a game. You step into the skin of Jackie, a young Italian mobster who, on his 21st birthday, is overtaken by a demonic force that wants to control his body and soul in exchange for tentacle powers that would make an anime school girl blush. Trying to shoehorn a supernatural story into a Sopranos-style mob family should clash, but coming off the surprising Chronicles of Riddick: Escape From Butcher Bay, game developer Starbreeze Studios deftly draws you into the world established by Top Cow's original The Darkness comic series.

Along with the usual FPS standards like pistols akimbo, shotguns and machine guns, The Darkness slowly ramps up the supernatural powers so it's not all just spitting bullets at countless enemies. Right from the start you can detach one of the tentacles from your body and go slithering along the ground, ripping off enemy faces and devouring their hearts. Running up along the walls and leaping out at the bad guys in this mode is very simple, but all the more satisfying for it. Their screams are delicious.

Eating hearts in all their slick, bloody, high-definition glory is how you become more powerful. It's not unusual to have watched over 140 hearts pass by your screen as your tentacle monsters messily devour them. If that's not enough, the M For Mature rating is earned with the constant swearing, cop killing, torture and brutal executions on display. Most definitely a game for adults, the ruler-wielding nuns at the ESRB will be organizing man hunts to track down anyone selling it to minors.

The other powers like the black hole, the tentacle skewer and the guns that run on shadow energy are fun and easy to pull off. Unfortunately, the goblin-like Darklings hold back what would otherwise be an excellent roster of exciting new ways to kill enemies. These little scamps are meant to add even more variety to the combat experience, providing you with allies who act on your behalf by brawling, shooting or blowing up enemies and innocents alike. This is where the game stumbles, because the path finding and A.I. are horrendous for these creatures. In a straight hallway or open room, they do fine with the basic 'move here' command. As soon as you go up a flight of stairs or around a couple of corners, you'll often find them standing still and ignoring the mobsters shooting at you. To combat this, Starbreeze made sure there was no cost to summoning them, you just have to be near a pre-determined spawn area to call them up. Even with this allowance, they are only useful as the occasional humorous meat-shield.

Sadly, the multiplayer is also a complete bust, a bullet point to go on the box rather than any real effort to bring a fresh experience to online battles. The handful of maps available are horribly laid out and boring to look at. You won't find any of the city areas or the subway from the single player game to hold you interest here. Even the Survival mode of gameplay, where one player is a Darkling while the rest are humans fails to provide much fun thanks to the fact that killing fellow humans will still net you points as if it were simple deathmatch. What should be a tense conflict between one Darkling player hunting a band of humans fighting to stave off becoming Darklings themselves ends up being a routine 'shoot everything that moves' yawner.

The game is flawed. But as I finished it, I found I didn't care. I had spent hours watching a story unfold. A story that involved me enough that I was shouting invectives at characters performing despicable acts in the name of pride and power. Long over now, I find it still comes to mind in the quite spaces of a day, in the way few other games have. The Darkness is very good despite some flaws that stand in stark contrast to the excellent overall presentation and gameplay found in the gun battles and Darkness powers. If they ever do a sequel, they won't have to make many changes to have a true classic on their hands.

--

I'd like to take a moment to welcome those of you who skipped to the end to read the concluding paragraph. I bet you don't wash you hands before you leave the bathroom and you cut in line.

- Shawn Andrich

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SaintFaucet's picture
Location: Valencia, CA

I totally agree about the Darklings. Nothing like summoning a Lightkiller and then watching him go sit next to a hallway lamp till he exploded. Still that said, there was a sick sense of amusement watching a Berserker appear in the construction outfit I found and proceed to take a sledgehammer to one unsuspecting mobster's face.

If I did have one other problem, I'd say it was the final encounter at the Lighthouse. I'm not going to explain beyond that so as to avoid spoilers, but honestly I wished for a different ending (or at least one that actually gave you a choice).

Still overall it was a fun ride and an enjoyable story.

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Stylez's picture
Location: Ottawa Ontario, Canada

two things.

1. Fantastic opening quote. I think you and I have a lot in common.

2. You caught me skipping to the last paragraph when I was halfway through. I can't help it. I'm tired.

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DevilStick's picture
Location: Middle Tyriazeroth

Haha. Got me on the skipping to the end.

Your Quote Here!

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Hemidal's picture
Location: Houston, TX

Riddick and The Darkness were the last FPS titles that I wanted to keep playing and finish. I tend to put down the controller or mouse and move on to another game before I finish most shooters (see my pile o' shame). Starbreeze has some sort of magic FPS crack they sprinkle on their titles before shipping. I think the length of the game is just about right for me. You feel like you can make decent progress in an hour or two per session. Both titles have a hard-boiled feel to them. There's no shying away from profanity or violence, but it doesn't feel juvenile or forced, either. I agree with Certis, if they can address some of the flaws that seem to creep into their games, they'd be quickly become known as an instant classic makers and every title they make will become a must buy for me.

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Fedaykin98's picture
Location: Houston, TX

Loved the ending, though you didn't get me...although I was reading on my Blackjack, where it's harder to skip around.

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Would be a good idea. I plan to have Logan sit in for me when I am on my honeymoon.

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Weirdz's picture
Location: Wilson, NC

Well, I wasn't expecting perfection either, ya know?

Well, all in all though, can't wait to play that game!

-Zedified-

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bradschl's picture

The thing that elevates this game beyond just a fun shooter with magical powers is that they actually take the time to make you care about the character. There's a very early scene where you go and visit your girlfriend which does an excellent job of endearing the main character to the player.

I also felt that the monologues he does in place of loading screnes achieves the same effect, especially the non-plot related ones where he's just talking about his childhood and his experiences in the city.

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Johnvanjim's picture
Location: Floating on the sea of electrons..

Great writeup! I felt the Darkness was an excellent "rental" that evoked a great sense of presence right out of the starting blocks. (That car chase had me at "hello") And kept me interested all the way through. It does feel as if it was left in the oven for another 6 months or so it could have been a must-buy, but as it stands, it's an excellent 10 hour romp through the life (and death) of a tortured mafia hitman.

Oh yeah, and you get to suck people into black holes and rip their hearts out.. Good stuff..

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"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents." - Howard Philips Lovecraft

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Quintin_Stone's picture
Location: Cary, NC

Oops, I skipped the last paragraph. I had to go back and read it when I saw people mentioning it in their posts.

Fedaykin98 wrote:

Good lord, I wouldn't have expected brilliance like that from that nemeslut Quintin Stone!

wordsmythe wrote:
I know I'm not terribly cool

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Edwin's picture
Location: Miami, FL

Demo is now on the marketplace.

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NomadHeretic's picture
Location: Chicago, IL

I picked this up last night and was really enjoying the opening sequence. My biggest gripe so far, and it is a very,very minor annoyance is that it seems like Jackie hardly moves his mouth when talking during the game. In between levels it looks fine but during the cutscenes that play out there were a few times I thought that his mouth wasn't moving at all.

I really hate the loading screens. I'd rather watch the black bar millimeter its way across the screen then hear Jackie tell some lame story about his crazy cabdriver friend, Abdul.

don't you wonder sometimes...

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Swat's picture
Location: Vancouver

Don't worry Certis I read it all the way through, but that's because I think the game is the cat's meow. I'm almost at 300 hearts, and it never gets boring watch the little guys fight over the tendrils! I call the left one bitey and the right one piggie - I mean, come on, let bitey have some hearts every now and then!

The art style is top notch. I felt a few shivers seeing how some of the Four Horsemen were represented.. and the voice throughout the game could have been insanely cheesy, but somehow pulls off a genuinely evil presence. Top notch Starbreeze!

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mateo's picture
Location: Ticket to the edge. Nowhere To Hide. Lets go For the Joyride.

I'm torn about this one...on the one hand, every review that I read basically said that it is fairly standard stuff, but the writing and care taken in portraying the story elevate the game to something that probably deserves a purchase. I really want to support developers that try to do something than...well, some multiplayer maps and a skeletal single player campaign that is basically training levels.

But is a good story reason enough to drop $60 on a title? I don't think it is. For me, gameplay is part of the story...so making allowances for a flaws in the game because the story is executed well makes me think that I am better off waiting until the price drops, especially when there seems to be no reason to play the game multiplayer.

Too bad, everything that I have read makes it seem like they almost had it right.

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NomadHeretic's picture
Location: Chicago, IL

Swat wrote:
The art style is top notch. I felt a few shivers seeing how some of the Four Horsemen were represented.. and the voice throughout the game could have been insanely cheesy, but somehow pulls off a genuinely evil presence. Top notch Starbreeze!

I definitely have to agree with that, the art direction really got it right, and Mike Patton nails the voice of The Darkness in my opinion.

One thing that seemed a bit off though, and maybe I just missed it, but initially Jackie has absolutely no reaction to The Darkness, it's just there and that's all there is to it.

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Swat's picture
Location: Vancouver

Yeah Nomad, he doesn't seem too phased even the slightest about the heavily demonic presence in the beginning. Maybe he's just that tough.

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Kurrelgyre's picture
Location: The disputed territories of Cary, NC

And yet there's a Romantic achievement to be had. Say it with me, now: awwwwwww.

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*Legion*'s picture
Location: The best side of Erin Andrews

So how are the difficulty settings? Is Hard difficulty "a good challenge for an experienced gamer" difficulty, or is it "rape your brains out and laugh at you" difficulty?

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Danjo Olivaw's picture
Location: Krauser Lab

*Legion* wrote:
So how are the difficulty settings? Is Hard difficulty "a good challenge for an experienced gamer" difficulty, or is it "rape your brains out and laugh at you" difficulty?

The beginning is more of the rape variety because you don't have the powers.

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Flux's picture
Location: Dirty South

Kurrelgyre wrote:
And yet there's a Romantic achievement to be had. Say it with me, now: awwwwwww.

I got it without trying. I am such a digital ladies man!

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Trashie's picture
Location: Wisco

The lack of reaction to the Darkness powers is very odd. It keeps pulling me out of the game. Sure, you want to confess that you're a mafia hitman to your lady. How about confessing that you're also the host of a demonic presence?

Color scheme and an overuse of light bloom keep throwing me off too. The hoods of cars seem to glow like they're blessed by the Lord. I keep tweaking the video settings and haven't had much luck yet finding something I like.

On the good side, the story is well thought, the voice acting is pretty top notch, and the levels are well laid out. The game moves swiftly from one spot to another with some excellent pacing (one of the things that made Riddick so great).

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Sinatar's picture
Location: Edmonton

*Legion* wrote:
So how are the difficulty settings? Is Hard difficulty "a good challenge for an experienced gamer" difficulty, or is it "rape your brains out and laugh at you" difficulty?

The first 20 minutes are insanely hard, but once you get the Darkness powers it becomes pretty easy.

My days of not taking you seriously have certainly come to a middle.
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Johnvanjim's picture
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Quote:
But is a good story reason enough to drop $60 on a title? I don't think it is. For me, gameplay is part of the story...so making allowances for a flaws in the game because the story is executed well makes me think that I am better off waiting until the price drops, especially when there seems to be no reason to play the game multiplayer.
I don't think this particular game is worth the $60, but it's a steal at $5-$7 for a week's rental.

"War, it's gods way of teaching Americans Geography.." -Jon Stewart
"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents." - Howard Philips Lovecraft

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Trashie's picture
Location: Wisco

Final comments on The Darkness (spoilers?): toward the end, the constant use of the subways to traverse around becomes annoying. While I appreciate the continuity that this sort of travel lends to the game world, it became tedious to move back and forth through the same two stations over and over.

Also, in this age of game's that focus on black and white moral choices, it was refreshing to play a game that so eagerly embraced a dark and violent character. In the climatic battles/cut-scenes in the last level were especially satisfying.

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TheGameguru's picture
Location: Cinemaction!

I finally got around to playing this game.. I guess I'm about halfway and I'll say this.. its not nearly as good as Riddick.. I have to admit though the Hell Levels are visually impressive.. very well done in atmosphere and design..

Aint nothing new about the world order..it's been playing since the day they put George Washington on a quarter

85's face the truth you're too dumb.

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