I love video games. I'm terrible at them. Is there any hope for me?

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zyblorg's picture
Location: Toronto

At first, I told myself it was because I didn't grow up with games -- I'd try to play Super Mario Brothers when I was over at my friends' homes in high school, but would always give up quickly out of embarassment. (Level 1-1 shouldn't be a back-breaker.) But a couple of years ago I bought myself a GameCube. In the privacy of my own home, I could die a thousand deaths, and no one would mock me. And die I did. Super Mario Sunshine humiliated me. I could finish RPGs -- no quick reflexes required there -- but Metroid Prime proved to be an inordinate challenge (some bosses took me more than ten attempts to defeat), and racing games just underscored why I don't drive in real life.

Here's the thing: I want to keep playing, and I want to play challenging, interesting games -- but should I bother? Is this destined to be an unrequited love affair, or will I be able to hone my skills so that I can walk those thin beams in God of War, and manage to fire a gun effectively in a first-person shooter (dual analogs are my ultimate downfall)? Have any of you seasoned gamers had humble, inept origins like me? And how did you manage to get better?

If the answer is that I should give it up, perhaps that new PS3 was an ill-advised purchase.

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Mystic Violet's picture
Location: IM IN UR FORUMZ, SPAMMIN UR THREADZ

I think the key might be the fact that I have been playing games since the dawn of gaming. But even with years of button mashing, I'm not perfect. Sometimes the method for playing a particular game doesn't click. I suffer for a while but I get it eventually.

It takes practice. And if a game is unplayable it may not be your fault. Some games just have horrible controls.

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polypusher's picture
Location: L.A.

One thing that comes to my mind is Guitar Hero 1 or 2. That game has a great range of skill requirements so players can start easy and go up as their skills grow, or they can stay at the level they find the most enjoyment playing. For me I started at Medium and mostly found that the only fun level to play at. Soon that feeling shifted to hard, and now, even though I can't finish some songs on Expert, its really the only level I can have fun playing.

I think the game can really help train and improve your reflexes. You'll find songs that are easy, moderate, and serious challenges even within a difficulty setting so there's always something to work on if you have a mind to actually improve your reflexes. I can't promise any personal skills transferring to other games, but I dont see how it can hurt.

I believe the game trains reflexes better than it forces the user to attempt to memorize anything. Your brain becomes comfortable with the speed at which the notes come at you. Your hands coordinate to strum and fret notes and though your fingers will become more comfortable with certain note combinations or movements, most people never really 'memorize' a song (like they might memorize the way a Mario level plays out) . Most everyone plays by sight and sound instead.

Edit: Well, all that, plus its loads of fun.

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1Dgaf's picture

I've been playing for 23 years. There are still games that defeat me.

As long as you have more enjoyment than frustration, keep playing.

Rhymes with 'yidcaff'. I don't use smilies. Imagine a wink and a wry grin at the end of most of my sentences. I don't like using exclamation marks either. I'm more friendly than you imagine.

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kharvelan's picture

One thing that I wonder.

Why do you care how good you are? You say the bosses in metroid prime took 10 tries sometimes. The point is, you beat them. That's the way you get better, by dying over and over. Every time a new game system comes out, I have to learn new controls, I never played xbox until just a few months ago when I got my 360 and I still hate FPSes on it.

I've been gaming since I had an NEC 8080 computer (or with my atari 2600 can't remember which came first) and I still get slaughtered by people in online games, but I enjoy games for the fun of them. I don't care if I die over and over in a game (unless its just due to horrible controls, E.T. for example).

So, in my opinion feel free to die away, and come back stronger to finally beat that boss.

Being a gamer isn't about 'm@D Sk1llz' it's about finding games enjoyable and playing them.

I now welcome you to the brotherhood. The brotherhood of those that die a lot.

*shifty eyes*
I can't give you the secret handshake yet, but you can drink from the punch bowl, it's over there next to the dirty skimmers. . .
*points*

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Hot and covered in ketchup.

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Take it from a fellow old guy. Play on Easy. It's more fun.

Xbox Live: psu13, PSN: psu_13

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kung fu grip's picture
Location: vancouver

Getting horribly gibbed is it's own reward. Make a game of it! The one who dies the best gets all the clan-love anyways.

-a triumph of lowbrow consistency

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firesloth's picture
Location: South Bend, IN

kharvelan wrote:
Every time a new game system comes out, I have to learn new controls, I never played xbox until just a few months ago when I got my 360 and I still hate FPSes on it.

I now welcome you to the brotherhood. The brotherhood of those that die a lot.

I die a lot. That is all.

XBox Live/X-fire: firesloth

El Pollo Diablo
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Location: Standing over a stained copy of an old Ronald McDonald ad, masturbating furiously screaming MY WAY!

No, there's no hope for you.

We're all born with whatever talents we have, all fully developed, from birth. Who in their right mind would think that a human would get better at something if he kept practicing it? You must be crazy.

Please go away, crazy person.

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Prozac's picture
Location: Sunshine Coast, Australia

Back in my FPS days at uni I made a name for myself, for while I was bad, and definitely not the best around I was always the guy that pulled the pin on a grenade a second before I died. Increasing your kill count postmortem can be quite satisfying and being able to instill fear in your "better" opponent is fun. So hey If you're going to be bad might as well find a way to be good at it, my choice was obviously psychological warfare.

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Vrikk's picture
Location: Away from light and sound, down stairways leading underground.

I've been gaming since I touched Dig Dug on my grandfather's Atari 2600. Do you think I'm good at everything I touch? Hell no. I can barely keep my car on the dirt track in Dirt, and give me Forza 2 with tar roads it might as well become Destruction Derby.

Just find your niche genre that you "click" with. It was RPGs for me at a young age that I eventually grew out of just this year by branching out to the types of games I swore I would never buy. Maybe you are part of the rare breed that are wizards at the incredibly complex Guilty Gear games. Who knows?

The great thing about gaming is that it's fun to practice, and not a burden. Any reason to play more is good.

Go out there, grab a console for yourself, a game or two in a couple genres, and clean your Saturday schedule. Have fun.

Yet even then we ran like the wind,
whilst our laughter echoed under cerulean skies...

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zyblorg's picture
Location: Toronto

polypusher wrote:
One thing that comes to my mind is Guitar Hero 1 or 2. ...
I believe the game trains reflexes better than it forces the user to attempt to memorize anything. Your brain becomes comfortable with the speed at which the notes come at you. Your hands coordinate to strum and fret notes and though your fingers will become more comfortable with certain note combinations or movements, most people never really 'memorize' a song (like they might memorize the way a Mario level plays out) . Most everyone plays by sight and sound instead.

That's exactly what I was looking for -- perhaps I should have mentioned that the problem I've had this far is that so-called "practise" in other games has just involved memorizing the experience until I knew everything I needed to do by heart. I'm hoping to find some games that'll actually help me hone my skills so that I can actually react to what's onscreen, rather than repeating the thing over and over again until I finally make it to the next level.

So Guitar Hero for me... does the Guitar Hero for the PS2 work on the PS3?

Mex wrote:
Who in their right mind would think that a human would get better at something if he kept practicing it? You must be crazy.

Har. Sometimes, when I'm running the same race in Need For Speed for the umpteenth time, trying to overcome the rubber-band AI, it really does feel like I'm hard-wired to suck. But, well played. Touche.

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rabbit's picture
Location: The Basement

We have an actual diagnosis for this condition here at GWJ now, since I started posting about a year or so ago. It's called:

"Being Rabbit"

Welcome to my world bro. I love games. I evangalize games. I write about games. I spend way too much money on games. And man, do I SUCK. Ask anyone here.

But at some point I just stopped caring. Sure, that means there are "hard" games I just give up on, but then again, rentals and gametap cure a world of pain. Just play the stuff thats still fun.

And, by the way, GH for the win. Until Rock Band.

Gamertag: GWJ Rabbit | Last.fm | Twitter

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mateo's picture
Location: Ticket to the edge. Nowhere To Hide. Lets go For the Joyride.

kung fu grip wrote:
Getting horribly gibbed is it's own reward. Make a game of it! The one who dies the best gets all the clan-love anyways.

I usually switch my gamer tag to [First To Die]. It's sort of a running gag....in fact, I try to find the most gib-tastic ways to die in every game I play. Fun stuff!

Yes, I suck, despite years of gaming, but at least I own and embrace the suckage.

Bacon, Lettuce and DEATH!
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KillerTomato's picture
Location: Florida, USA

psu_13 wrote:
Take it from a fellow old guy. Play on Easy. It's more fun.

Seconded. It's taken me years to realize that I'm just no good at most games that require fast reflexes, and allow myself to tone down the difficulty so that they're actually enjoyable rather than just exercises in frustration. There's a difference between having fun practicing through failure, and ending up in forehead-throbbing frustration because a boss specializing in cheap, instant kills has ganked you again, requiring yet another five-minute walk from the save point to try again.

The next time you're ready to throw the controller across the room, try toning down the difficulty (or just flat-out cheating) and see if you aren't having a much better time five minutes later.

Everything can be debated, but that doesn't necessarily mean it's debatable.
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Ferret's picture
Location: Under a couch in Austin, TX

Practice can definitely make you better. I usually play RPGs games, but when I do occassionally find an FPS or RTS I enjoy, I'm usually able to practice my way to relative competence within a month or two.

The key is to take it slow, build up. If it's Shadowrun for example, play some matches against Training bots. Once you're plastering them all over the place, notch it up a level. Repeat until you feel comfortable with your skill (not necessary after going through all of the difficulty levels ), then hit the multis. You'll probably get slaughtered, but you'll get better there too.

If you're always trying something just outside your level of competence, you should continually improve. Good luck!

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Deadron's picture

I've been playing since the dawn of time -- I still remember that day when I went into a computer store excited about the idea of graphic games, and was told that computers aren't powerful enough for games to be graphical. It crushed me, as I figured that meant they never would be.

I've always tended to use walk-throughs and to let other people do the thinking for me. Recently I realized that one of the more positive benefits of games (especially the kind I like to play) is that they encourage thinking, learning, and improving mental accuity. Except for 20 years I've done everything I could to avoid that part of playing games.

So now I'm playing without walk-thrus, and am even just now trying to get back into non-MMOG multiplayer to see if I can get my brain clicking enough that I don't *always* lose.

I think part of this is preparation...for multiplayer games, playing skirmish against the AI to learn maps and concepts before going in to get crushed all the time. And actually bothering to learn all those nooks and crannies of the game that I never usually bothered with, as long as I could limp by in the single-player campaign.

It looks like I'm intent on spending a lot of time with games, so as long as I am, I figure I meant as well get some of the benefits...

If it's dead, it's probably me.

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1Dgaf's picture

DOn't buy Guitar Hero. Learn to play a real guitar. The hours and hours you put into practising the real thing will do you more service than those noodling on the plastic version.

Rhymes with 'yidcaff'. I don't use smilies. Imagine a wink and a wry grin at the end of most of my sentences. I don't like using exclamation marks either. I'm more friendly than you imagine.

Coffee Grinder

Ye Gods, not the "play a real instrument LOL" argument. I've played the piano daily since I was six years old. I've been in rock bands, soul bands, funk bands, and jazz combos. I can play any lick you throw at me in any key, instantly.

...and I still love Guitar Hero almost as much as I love playing music in real life, although for very different reasons. People who roll their eyes at the idea of flailing around on a plastic guitar don't understand that the appeal of the game doesn't lie solely in pretending to play an instrument. The wonderful thing about the game is that it forces you to start listening to songs the way a musician would. When I hear guitar solos on the radio now, I start to break them down and analyze them, something I would previously only do to keyboard parts. I can't wait until Rock Band starts forcing me to really listen to the drums.

In conclusion, um, buy Guitar Hero. What was this thread about again?

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1Dgaf wrote:
DOn't buy Guitar Hero. Learn to play a real guitar. The hours and hours you put into practising the real thing will do you more service than those noodling on the plastic version.

I can't tell if this is you being an english funnyman or just a man with no soul.

The man wears a bucket of KFC on his head. I wouldn't expect anything less. - Pred

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Mr Crinkle's picture

Are you sure that your skills have plateaued already, if you didn't grow up with games? If you're genuinely terrible right now, my hunch is that will pass in time.

If you feel like you're no longer noticing improvement as you play, then I wouldn't hold out hope for future miracles. I'm inclined to believe that your gaming ability in any given genre is something that you can't really do a whole lot about without investing a ton of hours (once you hit that stable point). I have "coached" a number of friends who wanted to be better at Quake or Halo, and while I could teach them to run a map properly, learn 'em to reload at the right times, and generally improve their grasp of the cerebral aspects of the game, they just couldn't aim very well. Didn't matter that they were putting far more hours into practice than I was, they just weren't wired for it, deep in the lizard part of the brain. Their training made them noticeably better, but they'd still get housed by someone who hardly touched the game, but had the knack of FPS play. Same goes for teaching Starcraft to friends who could never handle selecting an individual templar to psi-storm just the right area in the heat of battle.

Having said that, who cares about being great? No matter how good or bad you are, you'll always find folks who are better, and others who are worse. If you enjoy playing games, why quit? And if you've only been playing on your own system for a year or two, I doubt that you've hit the skill plateau yet.

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shihonage's picture
Location: Location, location, location.

I find most games' action too demanding and puzzles too frustrating. Most developers can't create a balanced, fun difficulty shift if their lives depended on it. It's always "awesome action, awesome, great, oh, a f*cking physics puzzle", or "three imps in view and 2 hell barons around the corner".

The reason I loved Quake 2 is because it had one of the most mature, balanced difficulty curves I've experienced in a game. It got the "fun" right. Doom/Doom II difficulty was all over the place, but Quake 2 was id software being all grown up. Of course, then id software proceeded to get fabulously gay (Quake 3), and, later, clinically depressed (Doom 3). Pity.

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Quintin_Stone's picture
Location: Cary, NC

zyblorg, maybe you just weren't meant for twitch games. How about turn-based games? Consoles may not focus on them, but you can find quite a few on the PC. TBS games like Civilization, shooters like Jagged Alliance 2 and Silent Storm.

Fedaykin98 wrote:

Good lord, I wouldn't have expected brilliance like that from that nemeslut Quintin Stone!

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duckilama's picture
Location: Fighting for Bovine Freedom!

Unless you want to get into competitive gaming, who cares if you are good or not?
If you have fun playing, then play. If not, then don't.
I play games I suck at just for fun. And it really is fun. For example, Battlefield 2/Battlefield 2142. I suck, particularly at Close Quarters Combat. Suck with a capital 'uck'.
But I don't care. I have fun doing it, even if I do spend about as much time waiting to spawn as I do running to the action to get shot. A lot of people wouldn't like that. If I didn't like it, I'd quit immediately.

As long as you have fun, keep on keepin' on.

"And my son, too, thinks everything is a launchpad, every bug a meal, and every sunny day a reason to take all your clothes off and roll around in the grass." - rabbit

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kung fu grip's picture
Location: vancouver

Quote:
I usually switch my gamer tag to [First To Die]. It's sort of a running gag....in fact, I try to find the most gib-tastic ways to die in every game I play. Fun stuff!

[Incoming Dumpster]

-a triumph of lowbrow consistency

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momgamer's picture
Location: Uhhh..... Long story....

At our house, it's [GrenadeMagnet].

I suck. I suck so badly I unbalance the air conditioning. But I still love to play.

Another thing that might help your experience is if you started playing multi-player with some people who are in it to have fun. They really take the focus off of how badly you suck and turn into "lets find a new way to have fun with this". And you avoid the usual online denizens who seem to be there just to plumb the depths of asshattery.

I never knew how much fun it could be to play online until I found this forum. I recommend Gears and Beers, Halo Zombie Skate, and several other events we run out of here.

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wordsmythe's picture
Location: I turn once more to those who/ sneer at this my city, and I give them back the sneer...

I like gamer tags like "your dear mother" and "an innocent child." That way when they kill me, they're told that they just headshot somethign kind and sympathetic. It's a meta-game strategy.

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wanderingtaoist's picture
Location: Deep in Central Europe

I suffer from "Being Rabbit" as well. I'm a game collector, evangelist, I read books on games, I play all the obscure, retro and import games. I love them. Yet my brother beats me in every game, every time and he probably finished more of them than me. And he has much less time and is not even a big gamer, just likes to play from time to time. I couldn't pass the first world of Super Mario Bros, he was able to finish it on request, anytime.
On the other hand, there are some games in which I simply persevere if they seem funny enough. Psychonauts was not really that difficult and I finished Deus Ex at Realistic level, because it was the most fun. So I conclude that having fun is important, not having reflexes

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DSGamer's picture
Location: Pacific Northwest

Games are supposed to be fun. So it really shouldn't matter how good you are, it shouldn't skew your enjoyment. The only thing that skews this is online play. And even then if you don't mind losing often you can still have fun. I frankly don't care that I never made it past "easy" on Guitar Hero. Easy was fun and medium wasn't. So I stayed on easy. Big deal.

DSGamer GWJ Live


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Thats ok, we don't have woods here.



boogle wrote:
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Vrikk's picture
Location: Away from light and sound, down stairways leading underground.

Start playing Gears of War with us online and you'll soon see how your skills can change daily for no reason besides God wants you to suck that particular night.

What I'm saying is that skill isn't always the only factor. It may be luck, it may be the game just doesn't like you.

Yet even then we ran like the wind,
whilst our laughter echoed under cerulean skies...

I am the Milkman
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Crouton's picture
Location: In the basement of the Alamo

"If you can't learn to do something well, learn to enjoy doing it poorly." - Demotivator Poster

Seriously, the best thing you can do is not care about being good. You're sure to be satisfied.

If you find that you can't change your attitude, then take baby steps. Oblivion might be the best game for that method and it's already in a genre you seem comfortable with. While some games allow you to select your difficulty at the beginning of a chapter or only at the beginning of the game, Oblivion has a difficulty slider that you can adjust every other second if you are so inclined.

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