Auto Assault is Done
Thursday, July 5th, 2007 - 10:58am
MMORPG Article
That article talks a bit about the end of Auto Assault. I know one person who played and I tried the beta myself. I have seen a few articles about why it failed but I was curious as to what those who played it regularly had to say? I remember the end of Earth and Beyond and although I had stopped playing (moved on to other games) I felt that was too bad because the game had good potential especially as a non-fantasy MMO.
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Earth and Beyond... I still have the disk sitting on my computer desk.
On a more or less apropriate note, I thought this thread was originally about how auto assault in MMORPGs was being phased from gaming...
Well, Cooking Mama didn't help me become a better cook, and Trauma Center certainly didn't help me become a better surgeon. I have the proof of both sitting in my freezer. -- imbiginjapan
Use caution with this. I get this screen for all mmorpg.com URL's.
IronClad Online: PurEvil
I still have an unopened copy somewhere around the house (I got it free with Guild Wars), I doubt I'll get much for it on eBay now.
Semper Delectatio
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Since I started hearing about it, I thought it was a pretty cool sounding game. Unfortunately, I've been full up on MMORPG the whole time it was running. WoW tends to expand to fill its container/time. If a MMORPG would come out that definitely intended to just be a game people played as well as WoW, it might have a better chance. This deal about all of them costing as much as I pay monthly for WoW kinda forces a choice, and that choice is usually obvious.
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Funny thing is, I just saw several copies of this at Big Lots the other day for $6... or was it $4? Meh, either way, kinda funny.
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Sad but expected.
We shall grapple with the ineffable, and see if we may not eff it after all.
I predicted this after the first beta. The game just wasn't worth a subscription fee.
NOTE: This is not a doodle bug.
Spore
Dark days, dark days.
Aside from my belief that no MMORPG should ever be put to death, the loss of Auto Assault hurts a lot. In hindsight maybe it was obvious it wouldn't have mass appeal, but I loved the game, and I intend to play the hell out of it that last month.
RIP ChronicNecrosis
I enjoyed my time in beta, and I enjoyed my time in the retail game until I got to the point where poor class balance started making quests impossible to finish.
I've fought off the urge to resubscribe a few times; WoW is already a big enough timesink. I'm sad to see it go, and I'll remember it fondly like I do with Earth & Beyond.
I do think there's a market for a vehicular MMO. Maybe an Interstate '76, Car Wars, or Carmageddon franchise would have fared better.
I'd be interested in the race/class combos you had. My mutie Archon got to 62 pretty handily despite the late-30s level gap; my human Bounty Hunter, though, was repeatedly bent over the hood of his little buggy and savaged.
Yes, I see you mentioned Car Wars. About the only thing GameGuru and I agree on is that a true online version of something like Origin's 1986 game Autoduel would be Way Cool.
RIP ChronicNecrosis
I finished Autoduel back in '86 or '87 on my Atari 800. It was great back then, but it would have to be such a different game now. Interstate 76 was the closest semi-modern game I can remember that offered similar customization options. I think it had online multiplayer, but I barely had the computer to play it, let alone online.
It's too bad about Auto Assault, but it tripped right of the gates. Too bad they probably cant take the assets and transform it into some form of single player game. (as mentinoed in that other MMORPG thread).
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Single player Auto Assault would be pretty sweet. Interstate 76 was freaking sweet though. I only wish that there had been a half decent wheel out for it back then... but hey, what about a 360 revival of the game? I'd hit it.
wordsmythe wrote:
Podunk on Jessica Alba wrote:
An online version of Autoduel would get my money.
XBL: nearly there
I played it right after launch...I think it was a Fileplanet Trial...and I really had fun with it for about 2 hours. After that, it just got real repetitive. I don't mind that so much, since I play WoW, but come on, you have to vary the game a bit and keep it interesting.
I guess I am still looking for that Car Wars experience online.
I think someone could make a fantastic Car Wars game with the Titan Quest engine.
Extremism in the defense of liberty *is* a vice. It has been since the first Crown Loyalist was tarred, feathered and set afire, and it's no better now. It corrupts first the individual, then ultimately the institution it defends.
Anyone see that right after NCSoft said Auto Assault was done, gPotato, the brains behind Rappelz, opened Upshift for beta testing?
http://strikeracer.gpotato.com/
Ver' interesting. Well, making it "free" (looking for alternate revenue sources) is a good idea given AA's failure. This sounds like a WebTangent game married to a 3D chat avatar environment. Who knows. Everything is worth a look-see.
RIP ChronicNecrosis
I had a Human Engineer that I got to the mid-30s. The level gap is was killed it for me. The missions that were available to me suddenly had a huge jump in difficulty. A lot of my DPS came from drones, which would die in one hit. I considered trying a commando, but didn't feel like repeating all those quests again, and I didn't enjoy the feel of Mutant or Biomek.
I played Autoduel on my Apple II and loved it. There was a bug where you could drive through the fences in some places. I broke the little screwdriver that came with the game, because, well, I actually tried using it as a screwdriver.
This is weird. I broke my crappy game screwdriver doing the same thing.
my vote cancels out yours
Is this a euphemism for something?
Well, Cooking Mama didn't help me become a better cook, and Trauma Center certainly didn't help me become a better surgeon. I have the proof of both sitting in my freezer. -- imbiginjapan
NetDevil (AA's creators/developers) tried brokering a deal for the content, but couldn't reach a reasonable arrangement; as usual, NCsoft demanded exclusive IP rights as part of the publishing deal. (I'm rapidly going off these guys.) So it appears that NCsoft apparently has a vested interest in keeping ahold of the Auto Assault licence for now--and keeping it dead.
Even though I never got around to playing the game (which I guess is the whole problem), this seem like such a waste to me.
On a more positive note, NetDevil still owns all of Auto Assault's game code ("the skeleton and organs," if you will), and expressed an interest in getting their own massive car combat game running. I expect they'll be flat out working on LEGO Universe for a good while before that happens, though.
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LEGO Autoduel!!
Seriously, the game of "IP keepaway" is one of the most annoying ever. The Babylon 5 Space Combat Simulator could've been finished and released if not for Vivendi being dicks.
RIP ChronicNecrosis