Storylines vs. semi-open-ended play
After briefly perusing the pile o' shame threads and looking over the games still on my to-finish pile, I noticed something that they almost all had in common; they were all fairly open-ended games versus having a strictly defined beginning, middle, and end. For example, about a month ago I started diving into the original X-COM, the patched Medieval II, and a heavily-modded Silent Hunter IV. Out of the three, I haven't destroyed the Cydonia base, conquered the world, or gotten promoted to a desk job with the Pacific Fleet. My interest in them just quickly diminished to nothing after the action got more and more repetitive. Since then, I've sailed through replays of System Shock 2, Deus Ex, and am well on my way to finishing Vampire: Bloodlines again.
What is it about story-driven games that keeps us more motivated? Is there something about being in a more strictly-defined narrative that makes us want to see it through to the end? Is it because a lot of "open-ended" games lose their charm after slaying a rat for the 1000th time? How come we're more willing to immediately go back and see what we missed in the latest shooter but are willing to let Civ IV sit on the shelf for a couple months after conquering the world once or twice?
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I personally prefer open-ended, but with storylines in there, too.
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I like story-driven games because you know you're moving towards a goal. I like being fed the next cutscene or story exposition. Story-driven also tends to be a lot shorter than open-ended and with my limited time, I have a hope of finishing a game. Open-ended can also be "endless," in that you can go off to your own little corner of the world and do what you will, never finishing the main storyline. I'm not that motivated in the real world, what makes me think I would be in a virtual one?
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I like both, but especially the ones that blend storyline and open gamelay well. For instance: FFXII, Okami, Legend of Mana, Steambot Chronicles, Chibi-Robo, etc.
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See, I have a problem with the opposite. I'm still struggling to hold my attention with HL2, but i've been playing Europa Universalis III like i've got a problem.
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I find that some open-ended games just bore me to tears. For me, a solid storyline helps with the immersion. I need a reason to care about the main characters and their plight. And once in a while feed me a cutscene and a plot twist or I'll lose interest.
Creating my own character and spending three hours questing just doesn't do it for me.
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I've played EU3 so much, I think I may have to join some kind of 12 step program to stop.
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I prefer story driven rather than open ended. Neverwinter Nights model over Oblivion model. I don't want a sandbox, I want an experience.
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I prefer semi-open-ended with multiple story lines. Pure story "go here do this" types of games can often lead to getting stuck in one spot which causes many to just abandon the game entirely whereas multiple story lines or open-ended play will often lead players to experience the other aspects of a game and sometimes they eventually come back and get over the hump they experienced.
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open ended games tend to remain open ended for me and after playing them a bit it sort of feels like well open ended feels like I am not moving anywhere or that I am not progressing.
I need the story to at least drive what I do in some sense.
It depends upon my mood. Like Dhelor, I tend to play games the most that balance a solidly motivating linear-ish story with a lot of optional content. FFXII, Baldur's Gate 1 & 2 (not Dark Alliance), and Rogue Galaxy are some perfect examples that I can point to: all of them have a linear plot that serves to push the player forward when they want to know what happens next, but both also have a lot of optional content that comes available the further you get into the game. Oblivion would be another good example, though the main plot hasn't really been a compelling force for me yet (though the Fighter's Guild plot has been; go figure!).
Some games eschew depth of plot, instead using it merely as a tool to help shove you along. Diablo 2 being a prime candidate for me for years; the plot is mostly just there to get you started, but it's the gameplay itself that makes me want to keep playing.
For open-ended titles, it just depends on how fun they are, or how much depth they have. I've played Master of Orion 2 off and on for nearly a decade now. The SimCity games have entertained me for well over a decade. Civ 4 is rock-solid and will be in my rotation for a long time to come. I'm still just barely understanding Europa Universalis 3, but I can see the depth in the game and thus how fun it could be.
But then again, there are some pretty firmly linear games that I can enjoy replaying just for the pleasure of it. The classic Final Fantasy titles from the SNES just never get old for me for some reason, nor does Chrono Trigger. I've replayed A Link to the Past too many times to recall (though that one's more in the camp of the mixture of linear & nonlinear gameplay). Guitar Hero is as linear as a game gets (just a series of "stages" that you replay as much as you want) and I can't even guess how much time I've put into both GH titles.
I dunno; I think it's less a matter of whether the story drives me or not, and more a matter of whether the story and/or gameplay are compelling enough to hold my attention. One can overcome deficiencies on the part of the other, but if both are solid (hello Dragon Quest 8!) then that puts a game right up into the highest echelon of my favorites.
I tend to like more story driven games as well... I like the open ended-ness as well, but there has to be some driving plot, or it just feels like I'm on a treadmill. Oddly enough, GTA: San andreas fits (to a point). There's a driving story, but you can just go do your own thing when you want to.
A better example would be FFXII, but I'm still severely bothered by it's total lack of character development. I tried playing FFXII again, to see if it was just missing what I was expecting... I ended up playing through FF6 and Chrono Trigger again
. And when I went back to the PS2, I started FFX. Whoops.
Though Dark Cloud 2 is another good example, if anyone else knows the game. It's got a decent story, with good development of the lead, and you can just go do your own thing whenever you want.
Edit: Crap, beaten to the post button.
However, too little freedom really gives you the "On the rail" feeling I dislike. A lot of story driven shooters are like that. (My _only_ complaint with the original Deus Ex was that you couldn't go back and explore areas again. Makes sense, but still.)
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Commence your hatred, gentlemen.I like story-driven games, because despite all the buzz words, "emergent gameplay" just isn't there yet. Look at Crackdown. You can go anywhere, do anything, etc. etc., but because of that the "plot" is limited entirely to set pieces. There aren't any interesting missions that use some new mechanic or twist, there's just one kind of thing to do, seek and destroy. We saw that kind of thing before in Mercenaries, but that game was much, much more fun, despite being more limited than Crackdown in some ways. Mercenaries had actual missions and a storyline.
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I like storyline-driven games best because they draw me in and pull me through the game. I also like having a definite conclusion - and the feeling that I've gotten all the good stuff out of the game at the end.
But these games can also drive me crazy if there are too few options so that I get stuck and don't know what to do next (time to pull up FAQ), or have too many options and don't know if I'm missing something really important or cool.
I like open-ended games when they make it possible for me to explore and discover new and beautifully designed areas, but in general I enjoy them less. Guess that's why I'm not much of an FPS player