Future Gaming
Occasionally I am given to flights of fancy when imagining what things might be like in a future where I take my anti-aging medication while playing virtual reality video games in my flying car. Careening through the air toward whatever future-job it is I'm doing at the time – perhaps selling coffee pills at Neutronstarbucks – I will immerse myself in the tactile experience of playing Final Fantasy Nineteen wherein nanotransistors in my limbic system are electronically stimulated to actually give a crap about the main characters.
There are any number of Duke Nukem jokes to be inserted *here*, but I leave it to you to devise your own.
The truth, however, is that the future will probably be pretty much as boring and ground-locked as the present always seems to be. When prognosticating, it's hard not to describe days where nanotechnology robots project a virtual reality directly into your consciousness giving gamers a real sense of place within their digital playgrounds. Unfortunately, in the foreseeable future, the truth is probably that gaming will change in subtle rather than monumental ways. So, what might gaming really be like in a decade?
The Past
The best place to begin is probably in the past. We can look at where gaming was a decade ago in comparison to now as a measure of where it might be after this new millienium enjoys its own Super Sweet Sixteen.
1997 was a big year in video games, running high on the newly released Nintendo 64 and upstart Sony Playstation. Sony's surprisingly popular system was proving a much more formidable foe than anyone might have guessed the year before, and had scored several notable coups with support from EA and Square. E3 had moved to Atlanta to enjoy its 3rd year in operation, and featured big PC titles expected to take advantage of Intel's freshly announced Pentium II chip including 3DRealms showing their latest effort Prey along with the announcement of a sequel to their hit Duke Nukem 3D. Final Fantasy VII, Super Mario 64, Dungeon Keeper, X-Wing vs. Tie Fighter, Age of Empires and Quake II were among the many big gaming hits of the year along with the first big success for a young genre when Ultima Online went live in late September.
Windows 95 was an entrenched operating system with millions of users. IBM's Deep Blue was the first computer to defeat a chess grand master in a match. The first rover landed on Mars and began to explore for signs of water and life, and in a very general sense it's fair to say that life in 1997 was pretty much exactly like life in 2007. So too was gaming.
The Present
So what has really changed in the last decade? It's more surprising to note the things that haven't really changed. The console wars are still going on with both Nintendo and Sony pretty much playing their strategies they way they did ten years back. Microsoft has filled the gap left by Sega, though the games division is headed by the same guy who ran Sega in 97. While we have plenty of new franchises to enjoy, in many ways we are still talking about the same ones we did 10 years ago including Final Fantasy, Mario, Star Wars, Quake, Warcraft and more.
But, most importantly we have not fundamentally changed the way we are playing. We are still playing games from established companies like Nintendo, Blizzard, EA, Eidos and Lucasarts, and we are still mostly playing them with familiar interfaces and controllers. Only Nintendo has made much real effort in changing the way we interact with our games with the DS and Wii, but even those changes are more in the style of interacting rather than any kind of fundamental shift.
On the PC virtually nothing of significance has changed. We install our games on Windows machines, many with Intel processors, using CDs or DVDs and then interface using a mouse and keyboard. We use 3D acceleration, though it is required now, and we usually have to patch our games and update drivers to make them work.
Basically, games are only improved from the technology standpoint of better graphics, better AI, better multiplayer and improved options sets. That's not really a complaint, but were you to take someone from 1997 and put them in front of a copy of most PC games, odds are they'd have very little trouble installing and playing the game. We do have a lot more multiplayer options in modern games including being able to take our consoles online, but by and large the changes are not exactly paradigm shifts on the way we interact with games, so when we think about gaming in the future, that's a fact we should keep in mind.
The Future
So what of gaming in 2017?
I think it's probably fair to say that, just like our hypothetical 1997 gamer, were you to take a 2007 gamer and put them in front of a 2017 system, they'd probably get going with very little trouble. The mechanics of gaming are simply not likely to change dramatically over the next ten years, even with the success of the Wii and DS. Changes in the fundamental concepts of gaming will be slow and incremental, and while we will probably have entirely wireless systems, save a power and display cord, we will still be playing with controllers or mice. [side note: I just spent fifteen minutes looking up whether the plural of a computer mouse is mice or mouses.]
Further, we'll probably be playing the same games as we are now, and while new and unpredictable franchises will develop over the intervening years I think it very likely that we'll still have close ties to Mario, Halo, Half-Life, Diablo, Civilization, God of War and others. We will also be playing these games in familiar environments, like on our couch with a television/monitor, with Nintendo, Microsoft and Sony still dominating the gaming scene.
So, how about some specifics. Here is my short list of predictions for gaming in 2017.
* Single player gaming is virtually extinct. Most games contain some kind of persistent world, where single play and limited co-op is done in online instances rather than offline environments.
* The price of gaming will both go up and go down. Here's how. Our current generation of gaming has proved that there is an eventual price ceiling beyond which most consumers aren't willing to go. We know this because we can see the broken plaster strewn on the ground from companies like Sony who've lodged themselves nearly dead in the rafters. Console manufacturers will get the picture and essentially cap the price of gaming both for hardware and software. There's a trick however "…
* Subscription based gaming will expand dramatically and begin to replace traditional retail. The advances in providing downloadable content, the continued combat of piracy and concerns about retail outlets subverting publishers with preowned merchandise will eventually reach a head as the technology becomes widely available for providing consumers with immediate access to games. Sony will lead the way with the lessons learned from their MMO Station Pass and begin providing subscription based games that provide access to libraries of games rather than giving consumers an actual physical product. Killing three birds with one stone, games will slowly transition from being something that consumers buy from a store, but instead games, or rather licenses to play the games, will be purchased directly from the publisher. Gamers will be paying more per year for their gaming but less for the actual products. The majority of gaming's $25 billion industry will be in subscriptions and licenses.
* With fewer physical products provided to consumers, the industry for renting games will also evaporate leaving a vacuum for publishers to fill. When you get the license for God of War V you will have the option of buying a three-day pass, ten-day pass, or lifetime game access for increasing amounts. People with a Sony Universal Account – for only $99.95/year – will enjoy a free 48 hour all access pass to new games and a 10% discount on all lifetime purchases.
* The market for downloadable content for existing games including new missions, maps, cars, levels, etc. will exceed $2 billion.
* Madden will renew its license with the NFL for ten years in 2009 and continue to break sales records. Electronic Arts will also continue to dominate games publishing, though it will pull back on its rapid acquisition of smaller developers and instead broaden its policy publishing games from unsigned developers.
* The PC will continue to be a gaming platform, but the interface for gaming on a PC will be identical to Microsoft's console at the time. Microsoft's next OS will come equipped to run Xbox games, and titles for the console can be played either on the PC or the Xbox; however games will be tied to the system for which they are purchased meaning that if you license (remember, no buying) Halo 4 for the PC, you can only play that license on the PC.
* World of Warcraft will still be running and profitable, though it will be considered antiquated. Everquest will be a dead franchise. As MMO qualities pervade more and more games, there will be less emphasis on creating an MMO experience as we now think of it, though one notable exception will stand out and become wildly successful. It will be set in a science fiction setting.
* A case involving video games and real-world violence will have reached the Supreme Court.
* Europe will become the worldwide leader in game development with more money spent within the EU on producing games than in North America or Japan.
* All three current major console players will still be in the game and relevant. Preparing to announce a new generation, more attention will be focused on the console as a complete entertainment center including direct access to comprehensive libraries of online movies, shows, music and games, easy and complete web browsing, online communities and DVR.
* DRM will be more strict, but less of a hassle for the average consumer. However, interoperability will still be a significant problem forcing customers to essentially choose a single primary console on which to store and access their media. Though individual console manufacturers will continue to grow, the over money spent on game devices will begin to plateau as it becomes less common for consumers to invest in more than one.
I leave the rest to you. What do you think gaming will be like in 2017?

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That'd be the Nintendo^64, Bob.
MaxShrek .. Do it first, do it yourself, and keep on doing it.
Horror Vacui
Don't mean to nitpick here, but didn't the N64 come out in '97, and the Gamecube a few years later?
*edit - Max beat me to it.
A Mind Without Purpose Will Walk In Dark Places
"I may be out of ammo but I ain't out of chainsaw B*TCHES!" - Sinister's warcry for Gears of War
Damn my typos.
"I think Elysium has the right of it" - Certis
Maybe the future of gaming will be that we wear virtual headsets and live in virtual interactive worlds!
Well, Cooking Mama didn't help me become a better cook, and Trauma Center certainly didn't help me become a better surgeon. I have the proof of both sitting in my freezer. -- imbiginjapan
Licensed tie-in games like those based on movies and TV series will continue to flourish, but no one could have predicted the phenomenal success of the FPS based on Mork and Mindy. No one but me.
XBox Live: Croutonic | Bungie.net: Croutonic
kaostheory wrote:
*Duke Nukem 4 is still being played in 2017 after becoming the most popular online multiplayer next to counterstrike 2....* (I believe!)
Wait, your expectation of science it way out of stride with the advancement of Final Fantasy evolution. By that time you'd expect to only be on FF14 - after the second re-release of FFX and XII
Honestly? I shudder to think that i'd have to buy a license for a game instead of owning the game. I know it's already happening... but if they force that on us then they have to reduce the cost to the consumer.
Why? Because they reserve the right to remove access to that content whenever they desire. If i license something i expect it to be cheaper and for me to have less rights than if i 'own' it. Not get more expensive. That's ridiculous - they can't have it both ways. If it does go down like that i quit buying new games and either become a retro gamer or stop altogether. It's not worth it, IMO.
Also, we'll have wireless power supplies for the consoles. The technology is already proven and i've seen one "recharging matt" for cameras and laptops on the market already. I'd expect the transmission of picture data to be wireless as well... though i'm not sure about lag issues.
A blog: by me!
EGGmen - A European gaming blog *Podcast episode 2 now live*
The inexorable shift toward subscription-based gaming scares me. I'd much rather purchase physical copy of a game I can install and play whenever I like without having to phone home to the publisher.
Sometimes, if you wanna save the world, you have to push a few old ladies down the stairs.
-Bernard
Agree wholeheartedly that the licensing crap will overtake flat out purchases (for ALL types of media, with the *possible* exception of books...pay per read!).
Not sure I agree that input devices will be similar, considering the current showing of Microsoft Surface.
Adding: Creativity will slump further. There will be MORE movie tie-in/licensed-type games that suck horribly. They will become the status quo, and will become well-regarded. Rehashing old ideas is cheaper than making something new, so we'll be swamped with the same old crap over and over. This is what happens when big dollars enter the picture, as they will with gaming. Historical examples:
Music (remember when redundant crap like Nickelback didn't exist?)
Cars (They used to be aesthetically pleasing? Some brands were actually distinguishable!)
Houses (go to a new cookie-cutter subdivision. Kick a wall. Pull your foot out of the hole you just made.)
Fast Food (Biscuit size at KFC circa 1988 vs. now. Yeah.)
Movies (Unnecessary remakes/sequels everywhere! Bloodrayne 2? More Terminators? Resident Evil?! NATIONAL M-F'ing TREASURE 2?!?! Barbarossa?)
Food (Eat a common supermarket tomato. Now eat a "heritage" tomato. Now you know what a tomato tastes like.)
/rant
Have you heard that new Kenny Winker record?
PCs will cease to be stand alone platforms in which you sit at a desk and use it. They will be interconnected into the house in new construction to run things like automatic lights and perhaps even security systems. Taking what they do now in this arena it will probably expand more in the next 10 years. Given that, PCs will also be part of the entertainment experience. Keyboards and Mice will all be wireless and perhaps even touch based and not key or button based. People will be using their TVs or Projectors as their main monitors and will sit in comfortable chairs and couches instead of office chairs. All games will be downloadable and physical copies will a novelty item for items such as maps and little figurings and collectible books. All music will be available to download and to acquire a physical copy in some future High Def Audio Digital physical format will be something only audiophiles will continue to do. Memory chips like SD will be the size of Micro SD chips today however will hold something like 100GB of info on them if not more. Hard Drives will have broken the 10 Terabyte mark in the retail industry and will be used solely for storage of extra data. OS of the day will be installed and operated of static memory storage chips and will no longer use a HD to access data for the OS. Micro architecture of CPU/Graphic chips will be in the less than 20nm size area and as many as 10 or more cores on the same chip will be the norm. Copper will have gone by the way side in favor of faster data streams via improved fiber optic or even crystal light transfer. Crystal storage of data will be investigated as the new medium of permanent storage. Console wars will still exist but it will be broken down into only two major ones and they will be essentially PCs and not consoles in use. In fact consoles probably go away entirely instead have PC type machines used exclusively with more standardized hardware. Controls will be more interactive in the Wii sense and you will probably have position sensors that will see where you are in the room and your character will move accordingly to your actual movements in front of these sensors. Many newspapers will have gone out of business instead publishing completely online. The same with magazines. All paper oriented mediums will be moving to solely electronic based mediums though trees in the world do not see an increase of growth because climate change and increased populations will still halt their regrowth.
The rest that I can come up with is all climate, population and general tech stuff. Oh and we will have at least two more major wars or conflicts between now and then.
Prederick wrote:
"When fascism comes to America it will be wrapped in a flag and carrying a cross." - Sinclair Lewis.
With the interoperability concerns and the lack of any of the rights traditionally given to consumers when they have access to a physical disk I don't see DRM getting more strict. Every other industry has only had a successful online presence when they decreased the restrictions on their DRM, not increased them. To the point that the only real successful online media store, the iTunes Music Store, expects to have half of all it's music available DRM free by the end of 2007. I don't see any evidence to think that DRM is going to get more strict with gaming. I think XBox Live Marketplace purchases with their "only on the console you purchase it on" system and the high failure rate of the XBox 360 are teaching consumers a pretty thorough crash course in DRM right now
I do not think it's going to go away anytime soon, however. The music industry is very volatile and the fact that they've reached their breaking point with DRM so quickly isn't necessarily a reflection on how quickly other industries will come to the same conclusion. But all online content industries so far have followed a path of decreasing DRM and restrictions, not increasing it. The fact that the music industry, the folks who brought us the "war on piracy" are now participating in DRM free online distribution doesn't mean they're just nice guys doing it for alturistic purposes, the free market is currently choosing DRM-free solutions right now.
I guess I disagree that DRM will get more strict but "interoperability will remain a problem". Interoperability and flexibility are proving to be very big deals with online content stores. The market pressure will hit gaming eventually.
"If I was Obama I'd have made a joke about that. Then again, if I was Obama I'd have f*cked up my own campaign long ago by making c*ck jokes." - 1Dgaf
"Poor Achmed, only three days away from retirement ... from Jihad." - Mike Nelson
I don't know about 2017 but I know what it will be like on November 12, 2016.
Do you ever walk alone like a drifter in the dark?
Interesting. I'm alway's hoping gaming will get entirely virtual per the last movie Natalie Wood made called 'Brainstorm'. (but not so...well I don't want to give anything away). Per this movie, you could even do phyiscal activities such as hiking, climbing whatever and your body would be 'fired' to respond to the same stimuli as those activites while sitting in a couch (i.e. exercise on a couch finally:>)
XBL: DonanGWJ
PSN: Toxdon
I disagree with this for a couple of reasons. First, there are several genres of games that do not lend themselves to MP (adventure games, puzzle games, adult games (and I see a serious rise in those as the graphical quality approaches photorealistic), etc).
Second, as you already mentioned there was a great improvement in AI in the last 10 years. I feel that in the next 10 years that will be the hottest area of improvement. In fact, I feel that it will be "the next big thing" after the physics craze dies down. Once the AI reaches respectable levels, we will no longer need to have MP games to challange us. In fact, judging by the infantile levels of many of MP players, I feel that many people would appreciate SP games with acceptable AI over MP games for the sake of challange.
(@)
In the year 2017:
- Games will be controlled with your Wenis, further alienating the female demographic.
- Nerds will receive letterman jackets for their gamer score.
- Somehow, someway, someone will contract an STD through virtual sex.
JUST PUZZLED YOUR ASS UP, SON! -Mr Crinkle
So you're saying that the glass ceiling will still be in effect?
A blog: by me!
EGGmen - A European gaming blog *Podcast episode 2 now live*
Wait, you're telling me this is not the way to control games right now?
"If I was Obama I'd have made a joke about that. Then again, if I was Obama I'd have f*cked up my own campaign long ago by making c*ck jokes." - 1Dgaf
"Poor Achmed, only three days away from retirement ... from Jihad." - Mike Nelson
Play as you desire but that Konami code's a mother.
JUST PUZZLED YOUR ASS UP, SON! -Mr Crinkle
I think the license-only model will only really bother some of us fogeys. I personally would have no problem with having no PC game boxes, no discs or manuals. I love what THQ has done with its recent releases in north america. None require the disc in the drive, you just click the icon. I prefer that seamless function over the sense of security you get from owning a disc and as they transition away from making me drag my ass to Best Buy, hope they have it in stock and deal with the idiot who lost the key to the game cage. Not having to deal with GameStop's pre-order BS, disc insurance, and WoW Tshirts will be worth it too.
I don't really even mind if the price stays the same. Game development is risky, messy, and brutal on the people doing it. If it costs less to make a game profitable, maybe these things will improve.
Digital downloads have some big problems to overcome like difficulties patching and modding but they'll do it, and I imagine the 3rd party digital download vendors like Direct2Drive will probably stop getting the games as the publishers launch their own portals.
ThePolypusher
WAR - Dolz
I'm with BlackSheep and Donan, I await the era when gamers put on their HUD helmet, connect to the home computing array, and have the games utilize pre-processed Google Earth and Street data along with GPS and real six-axis force feedback to overlay the games on their world. Lightsabres will actually glow and hum and the tractor beam release will be just behind the AC condenser. The Scorpitron will loom over the center of the neighbor's yard. You and your buddies will fight against virtual sectoids in real house-to-house actions. So, basically just like when any of us were kids, but with less imagination required...
Also, the number of available CPU cores will be part of the system requirements lists.
Wasn't it Certis's job to make "Bold Predictions", anyway?
Xbox Live tag Gorilla800lbs
I think it's morally and ethically wrong to write down predictions. Or, at least it will be in the future.
-Bad Mojo
And man that dog looks like he's having a good time, but that monkey is f*cking into it. This isn't his recreation; this is his life and he knows it in a way I will never know anything. --Danjo Olivaw
I played Earth Defense Force 2017. I know these predictions will all be moot, because that particular year we will be too busy fighting for our very existence against invading giant ants, spiders, robots and spaceships.
Xbox Live: Irongut | Playstation ID: Irongut_GWJ
Ely, you sure seem to think God of War has more legs as a series than I do.
Generally, I think the innovations are going to be in retail and in portable electronics. Sure, Microsoft will probably make lots of money making prefab, closed box "home entertainment systems" that geeks will void the warrantees on, but the real differences are going to be things like buying your groceries by scanning your smart phone/music player/universal ID/camera/sex toy on the way out. No more hitting on girls in the checkout line for poor Wordsmythe. (Wordsmythe will probably have married and divorced by then, as the ex will have given up trying to understand his love of Atari, the Sox, and voting for Mayor Daley.) You can also order groceries via XBL. "Mayor Daley" will be an android overloard built to act like the current mayor of Chicago. Most politicians will be aliens, robots, or robot aliens, anyway.
Your portable digital all-in-one device will store your gamertag and other info, and will be able to present GWJ in multiple formats -- including intravenously and via enema (RSS --> butt). Portable gaming on the device will reach levels of sophistication similar to the DS, and will be the only format with any single player content. You can slap it into your home entertainment computer to play the games you've purchased "at home" licenses for.
There will be wetware available, but only for early adopting rich nerds. They'll soon be replaced by teenagers who use it to troll 4chan and LOLCats while in class via wireless access. Those teens will be the cause of major political debates on terrible news programs. Topics will include school-sponsored video game teams and tournaments (and violence) and posting while driving.
Also, let's not forget: Flying cars. Flying cars that run on alterative fuel sources. A major decision on purchasing a vehicle will be what type of fuel it takes. (My car will run on broken dreams and whiskey.)
That's how you hit the orange button in Guitar Hero 9. (Or 2, for that matter
)
Elysium: The democratization of the web ... has installed an illusion of a digital first amendment that protects speech no matter how poorly spelled or stupid.
XBL: E Munnie
elementsofmeaning.blogspot.com
I have one prediction for everyone moving to an instanced persistant world for single player games. All the developers will make the same early mistakes as every fledgling MMO.
Why? Because everyone newly developing for Live is still making the same mistakes Blizzard made in 1999 with the first version of Diablo 2 and still lack the convenience of Battle.net.
Every single new online developer is locked into reinventing the wheel patching.
Being fangoriously devoured by a gelatinous monster.
In other news, Nintendo will abandon any pretense of appealing to housewives and dedicate itself to its unwaivering core audiences : children, mentally handicapped, religious fundamentalists, and Germans.
Asides from the endless flood of successful, edgy franchises for its "Wiiii" platform, such as "Mario Parkour", with its trademark "fart jumping", and its spiritual sequel to "Wiii Boxing" - "Luigi Jitsu", Nintendo will also dominate the market in an important niche area - it will download special censor packs which will downgrade any BlueHD disc you're watching to a PG and even G rating, finally enabling entire families to experience the fun and excitement of "ALIENS" in a safe, wholesome manner.
Sony will fall under much criticism once again for making its Emotion Chip into a mandatory intercranial implant. However, Sony's "It's just a drill" advertising campaign will turn out to be a hip, brilliant mind-swayer, and soon millions of rooms will be filled with teenagers either crying their eyes out after Squall's latest betrayal or emitting a series of 5 controlled laughs whenever they get a healthpack, depending on circumstance.
Some controversy will be raised over incidents of Microsoft's latest HOG ("House Operating Genie") locking people in garages, walking pets into traffic, and, in one select case, having a lengthy romantic exchange with an underage girl on MySpace.
In a tragic discovery in summer 2012, the entire 3D Realms staff will have been found poisoned in their offices in what will appear to be a suicide pact.
That's my set up already.
Never violate a woman, nor harm a child.
Do not lie, cheat or steal.
These things are for lesser men.
Protect the weak against the evil strong.
And never allow thoughts of gain to lead you into the pursuit of evil.
Awesome article, even though I don't think all of those things will happen. I actually wondered how long it took you to write this one, and I never wonder that kind of thing. Really enjoyed it.
Quote:
- Legion, taking "keeping it in the family" to a whole new level.
Xbox Live: Fedaykin98
I think the subscription model is dead. I think we should look towards Korea for the future of that business model. Well, maybe subscriptions aren't dead but as we see them now they are. I think we'll get to the point that games are free to play but if you really want to do much with them, you'll have to pay for it. Want the uber sword? Pay Nintendsonysoft $4.99. Why $4.99? Because it sounds less than $5.
I think in 2017, Blizzard will have their own Station Pass, for $50 a month, players can play WoW, Diablo 3.5 (expansion), Star Craft 2.5 (expansion) and their next MMOG, that will be a new franchise.
I disagree with you that single player games are going anywhere. There are always going to be people who are either too young, or just adverse to playing online, at all. I think in the future there will be online content (either PSW or Instanced) but core old fashioned single palyer games are always going to be here.
For instance, there are 108 beads in a Catholic rosary and there are 108 stitches in a baseball. When I learned that, I gave Jesus a chance. ~Ron Shelton, Bull Durham, 1988
Absolutely. My friend has the exact same setup. Computer to the right of his couch. Wireless keyboard and mouse on a lap table. HD Projector putting WoW on a 4 x 6 ft special paint coated piece of wood hanging on his wall across the room. 5.1 surround sound setup or his surround sound headphones. Comfortably sitting on his Italian leather sofa. Switch between computer screen and Digital Cable or movie in the press of a button. He has a sweet setup.
In 10 years more and more people will have that setup and it will be more normal than what we have now which is office setups.
Prederick wrote:
"When fascism comes to America it will be wrapped in a flag and carrying a cross." - Sinclair Lewis.
I'm looking to start computing on a TV in the near future myself, whenever I get a 16x9 HDTV. Seems sweet.
Quote:
- Legion, taking "keeping it in the family" to a whole new level.
Xbox Live: Fedaykin98