Warhammer Age of Reckoning - Mythic Ent.

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C3clown's picture

Anybody else looking forward to this game?

I really enjoyed DAoC for about three or four years, it was a well designed game and I liked their balance between Realm vs Realm and PVE. Unfortunately the Trials of Atlantis expansion seemed to ruin it for a lot of people with endless grinding for scrolls and rare drop artifact and weapon encounters.

It makes me wonder what Warhammer will bring to the table, seeing as how it's made by the same people as DAoC and is unofficially being tossed around as what DAoC 2 might have been.

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Mmm burritos's picture
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I've been waiting for WH:O since I heard of it. I've been on the beta/newsletter list since the day they opened the site..

It looks amazing, and given my fondness for DAoC and Mythic's staff in general (Who doesn't love Sanya and Lud?) I know that I'll be dropping everything I'm doing the second I manage to get myself into a beta and play the hell out it.

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I am also a big fan - I have been on the beta list as well. I enjoyed DAOC for about a year and I really like the direction I have seen this project go. So yes I am very interested and look forward to the beta.
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AnimeJ's picture
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I've played Warhammer Fantasy on the tabletop, and I've played it in the Pen and Paper incarnation. I found both highly enjoyable, and while I'm excited to see how this comes out, I'm very much afraid of it being a DAoC clone. I wasn't terribly fond of DAoC, just something about it never appealed to me. I can't really put it into words, it just wasn't my cup of tea.

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TheGameguru's picture
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Visually it looks appealing... from what I read about the design it also seems appealing.. now its just a matter of slapping everything together and making it play well..

I certainly will give this a good try..

Aint nothing new about the world order..it's been playing since the day they put George Washington on a quarter

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karmajay's picture
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The problem is, I think this is set to be out in 2 or more years. By then, again, won't we be tired of the same old MMO? This one will have to be different to be successful.

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BadMojo's picture
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I have not read up on this game, so I will ask here out of ignorance. What's the "catch" or "gimmick" with this? I am somewhat aware of the setting for Warhammer since I am pretty into the pnp RPG scene. I also played DAoC for about a year or so.

A link to a good preview or something would suffice.

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BadMojo wrote:
I have not read up on this game, so I will ask here out of ignorance. What's the "catch" or "gimmick" with this? I am somewhat aware of the setting for Warhammer since I am pretty into the pnp RPG scene. I also played DAoC for about a year or so.

A link to a good preview or something would suffice.

"War is everywhere!" Different "tiers" of battle leading up to sacking t'other guys' city.

Should be released before Christmas.

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TheGameguru's picture
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karmajay wrote:
The problem is, I think this is set to be out in 2 or more years. By then, again, won't we be tired of the same old MMO? This one will have to be different to be successful.

uh yeah..another 2 years in dev would be bad.. I was kinda hoping this was still an 07 title.

Aint nothing new about the world order..it's been playing since the day they put George Washington on a quarter

85's face the truth you're too dumb.

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karmajay's picture
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Quote:
karmajay wrote:
The problem is, I think this is set to be out in 2 or more years. By then, again, won't we be tired of the same old MMO? This one will have to be different to be successful.

uh yeah..another 2 years in dev would be bad.. I was kinda hoping this was still an 07 title.

Hmm.. I may be thinking of Warhammer 40k MMO then.

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TheWalt's picture
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If we're talking about the same Warhammer Online... here's Paul Barnett explaining how this game it going to be.

And I'm sold.

Enjoy

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BadMojo's picture
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Ok. Can't really sit here and watch YouTube at work for this. Maybe tonight.

-Bad Mojo

And man that dog looks like he's having a good time, but that monkey is f*cking into it. This isn't his recreation; this is his life and he knows it in a way I will never know anything. --Danjo Olivaw

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jowner's picture
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I'm still on the fence on this one. I've been following the newsletter for a good while now and the hype and intensity is definitely there but the actual gameplay hasn't panned out yet. All the videos explaining the RvR is encouraging but the actual gameplay video was a flop. Building a purpose around PvP is exciting but when you see a video of their version of a instanced battleground and its just the same crap blizzard offers with wsg/ab is deflating. Playing capture the flag or any other variation isn't the "epic battles" I'm looking for.

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The game looks great, but more than that, I just want to be Paul Barnett's friend. That guy's a riot.

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Yoreel's picture
Location: MN

I'm looking forward to this. I just want to play a priest that gets to wear armor.

jowner wrote:
I'm still on the fence on this one. I've been following the newsletter for a good while now and the hype and intensity is definitely there but the actual gameplay hasn't panned out yet. All the videos explaining the RvR is encouraging but the actual gameplay video was a flop. Building a purpose around PvP is exciting but when you see a video of their version of a instanced battleground and its just the same crap blizzard offers with wsg/ab is deflating. Playing capture the flag or any other variation isn't the "epic battles" I'm looking for.

From what I have read it seems to me they are buidling the world more around the RvR aspect of things where Blizzard just tacked battlegrounds on after the fact.

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TheGameguru's picture
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yeah WH Online capture the flag would be a huge slap in the face.. they better not flake out on us.

Aint nothing new about the world order..it's been playing since the day they put George Washington on a quarter

85's face the truth you're too dumb.

http://www.myspace.com/armyofthepharaohs

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AnimeJ's picture
Location: The skies of Norkia

TheGameguru wrote:
yeah WH Online capture the flag would be a huge slap in the face.. they better not flake out on us.

There's nothing to flake out on if you're looking for more than Capture the flag, WHF style. DAoC RvR is more like WSG or AB than FFA PvP, and that's the concept they're building this on.

Coldstream wrote:

Sands, S. & Murdoch, J.; New England Journal of Medicine. Why Guys Dig Chicks Who Kill Violently Kill Stuff Nov, 2008; pp 65-68.

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mven's picture

I think this game will be one of those "If you liked DAoC RvR..." or "If you liked WoW PvP on a PvE server..." then this will be for you. If you are looking for an FFA PvP game this will be yet another title that doesn't deliver. I think their ideas expand upon what seems to be a cross between DAoC RvR and WoW's AV to integrate PvP a little further into the game than what WoW or DAoC have. You will be able to Level up from PvP like you could in DAoC. It seems like they are basically tiering their "frontier" areas so that you have varying level ranges of PvP areas and what happens in the lower tiers effects the efforts in the higher tiers to some degree. If you like PvP solely for the fun of fighting against other people this would probably be a good deal of fun.

Hopefully they will do better on the PvE front than DAoC did originally. DAoC had some of the most boring PvE content ever at release though from what I understand it got a bit better by ToA. Overall I would say it looks like it will be something fairly decent to pass the time with until a good game or another mediocre game with a more entertaining gimmick hits the shelves. *shrug*

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C3clown's picture

TheWalt wrote:
If we're talking about the same Warhammer Online... here's Paul Barnett explaining how this game it going to be.

And I'm sold.

Enjoy

I admit, I'm looking forward to this game, but six minutes of this guy going on about it really doesn't make it seem any different or ground breaking.

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fangblackbone's picture
Location: bay area

I dont think anybody looking forward to this thought it would be free for all PvP.

I think what people are trying to say is that they are hoping for DAoC RvR 2.0, with new features and revolutionary improvements, and if all we get is 20 different varieties of WoW BG then they will be dissappointed.

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Location: Inside the I-820

I'm a bit disappointed that developers of this game not just think in terms of (tank, buffer, support, main heal, dps) but that they actually use those terms when describing the characters. Bleech and bleech. I know they're seriously trying to break the mold in their own little way and some of the concepts are pretty entertaining and novel, which is a bit nice but ... the devs using those generic, coarse, mainstream terms is like a grad student writing his thesis using the language of Dr. Seuss.

Egad.

Anyway, I'm still excited.

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AnimeJ's picture
Location: The skies of Norkia

fangblackbone wrote:
I dont think anybody looking forward to this thought it would be free for all PvP.

I think what people are trying to say is that they are hoping for DAoC RvR 2.0, with new features and revolutionary improvements, and if all we get is 20 different varieties of WoW BG then they will be dissappointed.

My recollection of DAoC RvR is that it was nothing but what Blizzard evolved into BGs. Giant zone, handful of objectives, finish objectives while killing bad guys and win the zone.

Now, if that's not what RvR was in DAoC, and knowing that RvR is going to be a major component of WAR, would anyone care to set me straight?

Coldstream wrote:

Sands, S. & Murdoch, J.; New England Journal of Medicine. Why Guys Dig Chicks Who Kill Violently Kill Stuff Nov, 2008; pp 65-68.

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jowner's picture
Location: Capital of the Igloo People.

fangblackbone wrote:
I dont think anybody looking forward to this thought it would be free for all PvP.

I think what people are trying to say is that they are hoping for DAoC RvR 2.0, with new features and revolutionary improvements, and if all we get is 20 different varieties of WoW BG then they will be dissappointed.

pretty much... I'll dig up the video of one of the BG's they were playing in warhammer and it was pretty much the same old no thought crap. The objective was to hold a "relic" (flag) which could be carried by a player to gain points. At one point during the trailer one strategy was to hide with the relic. Having an elaborate RvR system is a step in the right direction to give their PvP some purpose but if we are playing hide n go seek online to meet those objectives its going to be a major let down. The only thing I can hope is that content is just easy casual stuff for people to jump in to do for a quick fix and there's some deeper real PvP content.

Quote:

On January 25th, we invited 40 members of the gaming press from around the world to experience WARis Realm vs. Realm® Scenario combat first-hand. What you are about to witness are the final minutes of a game of "murder ball" in the Marsh Temple scenario located in the Marshes of Madness. This is what RvR is all about!

http://www.warhammeronline.com/english/media/video/files/VotM_Press-RvR.html

"This is what RvR is all about!" better not be what RvR is all about or I'll never buy this game. ;/

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mven's picture

RvR was probably my least favorite PvP implementation in any game that pretended to be a game with at least some PvP focus. The only things I think DAoC did right on the PvP front were allowing you to EXP through PvP and adding in small scale sieges. If you don't want to fight mobs then kill people. If you are bored and wanna take one of your enemies keeps build up a big ass catapault and lob some giant rocks at them (not that they were really necessary but it was cool that they had them imo).

This game will not really offer too much new from what I have read. But if you like the Warhammer universe and/or had a thing for DAoC's RvR then you would probably like this.

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Location: Charlottesville, VA

I'm definitely looking forward to this enough to give Mythic another shot.

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Mmm burritos's picture
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Double post, sorry!

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"Hey that apple doesn't have a shadow, what the hell is up with..... OH S%*T THIS GAME IS GIGANTIC AND AWESOME!"
- Yay Kathode!

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Mmm burritos's picture
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mven wrote:
RvR was probably my least favorite PvP implementation in any game that pretended to be a game with at least some PvP focus. The only things I think DAoC did right on the PvP front were allowing you to EXP through PvP and adding in small scale sieges. If you don't want to fight mobs then kill people. If you are bored and wanna take one of your enemies keeps build up a big ass catapault and lob some giant rocks at them (not that they were really necessary but it was cool that they had them imo).

This game will not really offer too much new from what I have read. But if you like the Warhammer universe and/or had a thing for DAoC's RvR then you would probably like this.

I'm not sure when you played, mven, but when siege weaponry was first introduced to DAoC, it very much improved the speed of taking down the keep gates. We went from having a couple dozen melee heroes pounding on doors while the nukers nuke and dotted defenders, to have a handful of melee heroes hitting the doors along with 2 or 3 rams pounding the doors, while everyone else waited for the charge on the keeps' courtyard.

As I recall, siege weapons were hugely helpful. At least that's how I remember their initial implementation.

Quote:

"Hey that apple doesn't have a shadow, what the hell is up with..... OH S%*T THIS GAME IS GIGANTIC AND AWESOME!"
- Yay Kathode!

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AnimeJ's picture
Location: The skies of Norkia

Mmm burritos wrote:
mven wrote:
RvR was probably my least favorite PvP implementation in any game that pretended to be a game with at least some PvP focus. The only things I think DAoC did right on the PvP front were allowing you to EXP through PvP and adding in small scale sieges. If you don't want to fight mobs then kill people. If you are bored and wanna take one of your enemies keeps build up a big ass catapault and lob some giant rocks at them (not that they were really necessary but it was cool that they had them imo).

This game will not really offer too much new from what I have read. But if you like the Warhammer universe and/or had a thing for DAoC's RvR then you would probably like this.

I'm not sure when you played, mven, but when siege weaponry was first introduced to DAoC, it very much improved the speed of taking down the keep gates. We went from having a couple dozen melee heroes pounding on doors while the nukers nuke and dotted defenders, to have a handful of melee heroes hitting the doors along with 2 or 3 rams pounding the doors, while everyone else waited for the charge on the keeps' courtyard.

As I recall, siege weapons were hugely helpful. At least that's how I remember their initial implementation.

Well, the fact that you didn't need them makes them not necessary. The fact that they sped up the process makes them a good thing to have.

@mven; I'm pretty much with you and jowner on this one. Leveling through PvP was an awesome idea, IMO, and in a way, the implementation of RvR kinda flopped on it's face. It reminds me of that guy on American Idol that I'd imagine most of us have seen the GIF of; he's dancing, you see the judges in horror, then he slams on his face after missing a step. RvR is like that guy to me.

Coldstream wrote:

Sands, S. & Murdoch, J.; New England Journal of Medicine. Why Guys Dig Chicks Who Kill Violently Kill Stuff Nov, 2008; pp 65-68.

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Fedaykin98's picture
Location: Houston, TX

C3clown wrote:
TheWalt wrote:
If we're talking about the same Warhammer Online... here's Paul Barnett explaining how this game it going to be.

And I'm sold.

Enjoy

I admit, I'm looking forward to this game, but six minutes of this guy going on about it really doesn't make it seem any different or ground breaking.


Not only that, but I think that after six minutes of him talking I still have no idea of what goes on in the game. Pretty clear that the dwarves want to reclaim their homelands, and that people might have mice pouring out of their arms at some point, but I've no idea at all about gameplay.

Oh, and the "total hobby experience" - he just described WoW. Good luck, buddy!

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AnimeJ's picture
Location: The skies of Norkia

Fedaykin98 wrote:
C3clown wrote:
TheWalt wrote:
If we're talking about the same Warhammer Online... here's Paul Barnett explaining how this game it going to be.

And I'm sold.

Enjoy

I admit, I'm looking forward to this game, but six minutes of this guy going on about it really doesn't make it seem any different or ground breaking.


Not only that, but I think that after six minutes of him talking I still have no idea of what goes on in the game. Pretty clear that the dwarves want to reclaim their homelands, and that people might have mice pouring out of their arms at some point, but I've no idea at all about gameplay.

Oh, and the "total hobby experience" - he just described WoW. Good luck, buddy!

"Total Hobby Experience" predates WoW by a long shot. Games Workshop has been pushing that one for a while.

As to WAR, it's really something you need to have some background in Warhammer Fantasy to really appreciate fully. You can play it, and get a lot out of it having no prior knowledge. But just like with WoW, there's so much more to be had if you've played Warcraft 1-3 and the expansions. Reading the books is a plus, but not needed.

Coldstream wrote:

Sands, S. & Murdoch, J.; New England Journal of Medicine. Why Guys Dig Chicks Who Kill Violently Kill Stuff Nov, 2008; pp 65-68.

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H.P. Lovesauce's picture
Location: Straight Outta Arkham

All you really need to know is what a squig is and why you'd want to herd one.

By the way, what the f*ck is "FFA" PvP? mven's posts asplode with acronyms.

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