X-Com available on Gametap right now!

Skill Tree of Life
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Sephirotic's picture
Location: The Ravenous Spark

Much like what they did with "Interstate76" the gametap crew have hidden X-COM in today's gametap release.

Quote:
Last time was so fun, we decided to do it again. You know the drill: hit the Search ring, enter in "Skyranger" and get to playing some X-COM: UFO Defense.

There you go!

Sephirotic | I am your future...swallowed up in fire | PSN: Sephirotic

Junior Executive
Location: Richmond, VA

Hasn't X-COM been considered abandonware for awhile? It has been available for download at abandonia.com for almost 2 years now. Granted, it is not click and play lick on gametap, but installing it into dosbox isn't that hard.

Somewhere on a deep ocean vent no man has ever seen, God smites a small colony of tube worms because you masturbate.-JoeBedurndurn, on sin

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Certis's picture

Quote:
installing it into dosbox isn't that hard.

If you're a SUPER GENIUS, sure.

Certis beat me to it. - Elysium

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Sinatar's picture
Location: Edmonton

I've got the Windows collectors edition of X-Com, works fine in XP.

My days of not taking you seriously have certainly come to a middle.
Whoa!
My Gamercard

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Certis's picture

Gametap runs X-Com Gold, which is good. It's fine except the scroll moves too fast, even at the slowest speed in the options. Anyone know a way around that? You can't scroll the screen a little as it it right now, it just zips to the far edge.

Certis beat me to it. - Elysium

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Certis's picture

I demand answers! Maybe it's just a matter of cranking the computer mouse speed WAY down.

Certis beat me to it. - Elysium

Not Without Incident
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Quintin_Stone's picture
Location: Cary, NC

People who thought Fallout was hard are going to crap their pants when they play this.

Fedaykin98 wrote:

Good lord, I wouldn't have expected brilliance like that from that nemeslut Quintin Stone!

wordsmythe wrote:
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Podunk's picture
Location: The People's Republic of Goodge

Certis wrote:
Quote:
installing it into dosbox isn't that hard.

If you're a SUPER GENIUS, sure.

It's really not too bad if you use DFend or something similar as a front end.

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Some call me Scritch.
unntrlaffinity's picture
Location: New Orleans, LA

I have no idea how gametap works, but to get Xcom working on my pc I had to download a program off one of the abandonware sites that forced your computer to run slower. Otherwise I couldn't even scroll around the globe or fast forward without skipping huge chunks of time.

Would something similar work?

"YOU SPOIL, YOU GET SPOILED! AAAAHAHAHAHAHA!"

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Vrikk's picture
Location: Mauling you at the doorstep.

unntrlaffinity wrote:
I have no idea how gametap works, but to get Xcom working on my pc I had to download a program off one of the abandonware sites that forced your computer to run slower. Otherwise I couldn't even scroll around the globe or fast forward without skipping huge chunks of time.

Would something similar work?

I believe you used MoSlo. I had to do the same a long ago on my Win95 rig that was trying to run the end of Shadows of Darkness. There was some swamp part where I had to dodge these flaming projectiles this witch lady was lobbing at me, but since my processor was so fast (well, fast for the time) the projectiles were going at lightspeed.

Yet even then we ran like the wind,
whilst our laughter echoed under cerulean skies...

The Emperor's Pimp Hand
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LockAndLoad's picture
Location: Waiting for 5PM...

Quote:
I have no idea how gametap works, but to get Xcom working on my pc I had to download a program off one of the abandonware sites that forced your computer to run slower.

Just upgrade to Vista. That'll take care of your computer running too fast.

The slow down program I used was called rain.exe and you could adjust how many CPU cycles per second it would suck up.

Now that I'm thinking about Vista, has anyone tried running Gametap on it? I might be buying a new laptop this weekend and will probably get stuck with Vista Home Edition.

Gamertag: RiverRatMatt
Witchlight Cycle: Sithis of the Thelis'Thale Clan, Dragonborn Paladin of Moradin

Coffee Grinder

Ah yes...

The sinking feeling you get when half your landing team gets mind-controlled and the other half panics and starts shooting each other full of holes -- It's been too long. At least now I can actually follow the action at a reasonable speed when all of my guys decide it's a good idea to drop their just-primed proximity grenades at their feet.

Thank god for plasma tanks.

Has anyone ever had much success with the Psi weaponry? It always seemed to take quite awhile to train your soldiers up on it.

Some call me Scritch.
unntrlaffinity's picture
Location: New Orleans, LA

jeungernaut wrote:
Ah yes...

The sinking feeling you get when half your landing team gets mind-controlled and the other half panics and starts shooting each other full of holes -- It's been too long. At least now I can actually follow the action at a reasonable speed when all of my guys decide it's a good idea to drop their just-primed proximity grenades at their feet.

Thank god for plasma tanks.

Has anyone ever had much success with the Psi weaponry? It always seemed to take quite awhile to train your soldiers up on it.

It does take awhile, I try and get started on it as soon as possible and start throwing psi-apt guys into training. Even if they can't mind control, having a team of psi-resistant guys is a definite must-have.

"YOU SPOIL, YOU GET SPOILED! AAAAHAHAHAHAHA!"

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Aetius's picture

The psi weaponry actually breaks the original game (unless it was fixed well after I started playing it). With just a few decent guys, you can mind-control every mob you see and use them to fight each other. A friend of mine actually had a saved game where he had brought all the mobs out into the open and lined them up so he could gun them down firing-squad style.

But yeah, go for it quick. The first time I beat the game I did it without Psi weaponry, just Psi-resistant guys. Bloody, but definitely doable.

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Lester_King's picture

My roomate in college finished the final level with two avengers full of squaddies armed only with grenades.

Apparently, he liked his usual squad too much to risk them on Mars.

Not Without Incident
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Quintin_Stone's picture
Location: Cary, NC

Aetius wrote:
The psi weaponry actually breaks the original game (unless it was fixed well after I started playing it). With just a few decent guys, you can mind-control every mob you see and use them to fight each other.

UFO: Aftermath had the same problem. The endgame turned into a matter of "I hope I can get my mind control attack off before the alien fires a rocket into my guys."

Fedaykin98 wrote:

Good lord, I wouldn't have expected brilliance like that from that nemeslut Quintin Stone!

wordsmythe wrote:
I know I'm not terribly cool

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Certis's picture

Vrikk wrote:
unntrlaffinity wrote:
I have no idea how gametap works, but to get Xcom working on my pc I had to download a program off one of the abandonware sites that forced your computer to run slower. Otherwise I couldn't even scroll around the globe or fast forward without skipping huge chunks of time.

Would something similar work?

I believe you used MoSlo. I had to do the same a long ago on my Win95 rig that was trying to run the end of Shadows of Darkness. There was some swamp part where I had to dodge these flaming projectiles this witch lady was lobbing at me, but since my processor was so fast (well, fast for the time) the projectiles were going at lightspeed.


Why would Gametap release a game that requires an outside program to slow it down? That wouldn't make sense. Damn them!

Certis beat me to it. - Elysium

From A Certain Point of View
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Parallax Abstraction's picture
Location: Ottawa, Ontario, Canada

Don't forget that if the title requires a "special search" to get access to, it means it's technically in beta and not final code yet. There are DOS games on GameTap older than this that run fine. They likely haven't tuned the emulation layer correctly yet. Give it until full release and see how it is.

"We're taught from a young age how to dodge rock hard objects moving at incredible rates of speed while simultaneously beating folks half to death with sticks. We do this for fun." -kung fu grip
http://blog.digital-lifeline.ca

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Certis's picture

But I want it now! /tantrum

Certis beat me to it. - Elysium

From A Certain Point of View
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Parallax Abstraction's picture
Location: Ottawa, Ontario, Canada

Don't make me get the hose.

But oh man, this takes on a whole new dimension when you've got Roland-grade MIDI music.

"We're taught from a young age how to dodge rock hard objects moving at incredible rates of speed while simultaneously beating folks half to death with sticks. We do this for fun." -kung fu grip
http://blog.digital-lifeline.ca

Junior Executive
Location: Richmond, VA

Parallax Abstraction wrote:
Don't make me get the hose.

It rubs the lotion on its skin, or it gets the hose again.

I seriously don't remember it being that difficult to install into dosbox, and it ran perfectly when I installed it. I did it like a week before my son was born, and if I could do it then (and I am a computer retard), all of you with vastly superior computer skills shouldn't have much trouble.

Somewhere on a deep ocean vent no man has ever seen, God smites a small colony of tube worms because you masturbate.-JoeBedurndurn, on sin

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Lester_King wrote:
My roomate in college finished the final level with two avengers full of squaddies armed only with grenades.

Apparently, he liked his usual squad too much to risk them on Mars.

Blaster bombs. I beat three or four levels through the cunning use of those little nuclear weapons.

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But the style that I use is the style that's mine

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Vrikk's picture
Location: Mauling you at the doorstep.

The only time I ever played the game I just went nuts and sent my squads in with a classic Hail Mary, "fire on all cylinders that way" approach. It worked well too judging by the succesful missions with many alien body counts and lucrative experience gains . My little killing machines got stronger and better equipped usually after each excursion.

Then the aliens realized they could learn from my tactics.

Cows to the slaughter, man.

Yet even then we ran like the wind,
whilst our laughter echoed under cerulean skies...

Main Gauche
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Robear's picture

Sigh. No Rocket Jockey. Bah.

X-Com is almost worth it. Almost.

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Johnvanjim's picture
Location: Floating on the sea of electrons..

Anyone figure out a way to run this sucker in windowed form? It just doesn't hold up all that well running in 1920X1200.

"War, it's gods way of teaching Americans Geography.." -Jon Stewart
"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents." - Howard Philips Lovecraft

From A Certain Point of View
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Parallax Abstraction's picture
Location: Ottawa, Ontario, Canada

If you figure that out, let me know. I've been trying for a while and can't seem to. The GameTap interface will happily run in a window, but it appears that the games all require full screen. I imagine that's a function of the emulation layer which they could probably change if they wanted to but there probably isn't demand for them to.

"We're taught from a young age how to dodge rock hard objects moving at incredible rates of speed while simultaneously beating folks half to death with sticks. We do this for fun." -kung fu grip
http://blog.digital-lifeline.ca

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ubrakto's picture
Location: Indianapolis, IN

LockAndLoad wrote:
Now that I'm thinking about Vista, has anyone tried running Gametap on it? I might be buying a new laptop this weekend and will probably get stuck with Vista Home Edition.

It didn't run on Vista on release, but Gametap updated the software on Feb 15th to support Vista. On my system, at least, it now runs, but Gametap's website does note some caveats about video drivers potentially still causing other issues.

As for my experience with Gametap and Vista, so far I've noticed some choppy audio when playing old arcade games (Pac Man, Elevator Action, etc.) And when running X-Com I hear the audio at first, but I get no video at all. Just a black screen. This was the same problem I had with Fable a few weeks ago (under Vista) until I tried some beta video drivers from nvidia. Given that, I'm guessing the black screen I'm getting with X-Com relates to the video driver problems the Gamtap website mentions.
---Todd

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Robear wrote:
X-Com is almost worth it. Almost.

Maybe if they threw in Terror from the Deep as well I'd start subscribing.

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Niseg's picture
Location: Israel

Quote:
Sorry, GameTap is not available in your country.

Now i know why software piracy is so high in Israel.... Game tap doen't like the color of our money.

I got all the Xcoms that ever got out . ( I think I got ufo defense twice ) . XCom gold works fine with no scroll problems (I just checked it).

I once got my base attacked on the first month of beginner dificulty. That's how I found the tactic where i hide all my people in different rooms and peek out from time to time to see where the aliens are. When I find an Alien I pick the best positioned gun to come and shoot him in the back.

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ubrakto's picture
Location: Indianapolis, IN

FYI - if there's anyone running Vista/Gametap besides me - the latest nvidia drivers (2/20) don't appear to get X-COM working under Vista. Still just a black screen with audio in the background. I'm getting tempted to install the ATI card from our other computer into my main system.
---Todd

The Nut and the Feisty Weasel: A place where a deranged Ohio State Buckeye and a rabid Michigan Wolverine fan come together... and air grievances.
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