Shacknews Interview: Bethesda Softworks' Pete Hines
Friday, February 9th, 2007 - 5:11pm
http://www.shacknews.com/extras/2007/020707_petehines_1.x
Topics include: PS3 dev thoughts, Fallout3, PC gaming, PS3 thoughts, Fallout3, and so on. Nice read actually.
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After reading this I went on to read about the blacklisting of the Star Trek fansites at No Mutants Allowed, and then actually read some forum posts there about Fallout 3. I don't think I've ever seen a community so full of anger and vitriol. I'm of the opinion that you should be happy that at least *someone* is making a new Fallout game and say what you will about Oblivion, it was a successful title.
You can't do this!
Of course I can, I'm Will Wright, bitch! - The Simpsons Game
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Why would I be happy if someone made a terrible game that will set its own, low standards for the franchise and opening way to many inferior sequels ?
I do sound like I belong on those forums, huh
.
"Myst" is one of the best-selling games of all time. Would you trust developers of Myst use their core engine and game design strategies to create a quality version of Fallout ? What would you say would be the chances of them getting it right ? (as in, Aliens vs Alien, NOT Terminator 3 vs Terminator 2).
Shiho you can always *always* go back and play more Fallout 2, even if Fallout 3 blows. Myst isn't a very good comparison due to the complete lack of combat and well, any roleplaying elements whatsoever, but I understand your concern. Fallout is more than just turn based isometric combat though, and if Bethesda was able to put together something that still feels like Fallout (and isn't horribly neutered mature-content wise) I'll be happy. My only real issue right now is the complete lack of information about the game. Give us some screenies dammit!
You can't do this!
Of course I can, I'm Will Wright, bitch! - The Simpsons Game
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_I_ can go back to the prequels, but I'm almost 30 years old
Younger gamers won't even know the quality they should expect from Fallout if they are "satisfied" with a newer, dumbed-down offering that kind of starts to blend in with the rest. You know what I mean ?
"Fallout ? Oh yeah, is it the one which is like Oblivion but in the future ? Yea, thas' cool."
The "look-up", triggered by the word "Fallout", for most, won't travel too far into the past if there's a more recent entry.
Too small, too concentrated, feeding off of itself. All the anger reinforces itself because community leadership never stepped in to do anything about it. That being said...
But why should they be happy if they don't think it will be anything like the originals? People don't love the game because of it's "ultra-kewl name".
"You should be happy that at least *someone* is making a new Star Wars movie". Yeah, we all saw how well that went.
Fedaykin98 wrote:
wordsmythe wrote:
I'm happy someone is making a new Fallout title, and I trust Bethesda to release a game that probably won't be like Fallout and Fallout2, but will still be worthy of the name of Fallout.
It doesn't have to be turn-based, or isometric for it to feel just like Fallout. Trying to mimic that style might even go against Bethesda, too, because it won't be implemented "just right" for the hardcore class.
Same with SPECIAL. Do you need it to make it Fallout? I don't think so.. but you can bet there's people who think so. Should Bethesda try to please them? I'd rather they do what they say they're doing - play the originals, read the reviews, figure out what was right, and make that. And it will rock.
And it'll be on the Oblivion engine - modwards ho!
Mystic Violet wrote:
Very true. Such is the issue with the rise of console gaming and the fall of PC gaming.
You can't do this!
Of course I can, I'm Will Wright, bitch! - The Simpsons Game
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yeah but your using an extreme example.. its not like Bethesda doesn't have a decent enough track record making RPG type games.
I'll say it again.. it will be impossible to please the Fallout Fanatics so screw em! make an fun game.. thats all that matters.. its impossible to preserve Fallout when the game was over a decade ago and a lifetime ago in terms of technology.
Aint nothing new about the world order..it's been playing since the day they put George Washington on a quarter
85's face the truth you're too dumb.
http://www.myspace.com/armyofthepharaohs
Man what? That makes absolutely zero sense. No game's essence is defined by its technology. How old it was is meaningless. The truth of the matter is that no matter how you design your game, you will never please your target audience or the people who buy your game. No matter which two people you ask about something, you'll get three different answers.
Fedaykin98 wrote:
wordsmythe wrote:
See The New Super Mario Brothers.
XBox Live|Tshirts|xfire | Last.fm
Well, you can never please everyone... if the Fallout Fanatics were in complete agreement about what they think made Fallout Fallout, it would be possible, but alas...
Indeed, but it shouldn't be "Terminator: Future Shock" fun or "Baldur's Gate" fun. It should be "Fallout" fun. I guess the developers are faced with a nearly impossible task - they have to advance the genre, introduce new things, keep the traits unique to the franchise, and avoid dumbing things down.
However, Fallout 3's pending failure will not happen because Bethesda's developers are faced with such daunting tasks. It will happen for a different reason.
By analogy - the reason Uwe Boll wouldn't make a proper sequel with Godfather IV is not because he'd be faced with extraordinary challenges, but because his ability does not extend far enough to actually RUN into those challenges.
I predict that Fallout 3 will be to Fallout as Alien Shooter: Vengeance is to Crusader: No Remorse.
And yet a decade ago it was more advanced in the area of _gameplay technology_ than most games of the type are today. Also, the way it displays things is irrelevant. It could be isometric, it could be overhead fake view like Ultima Online, or distant-third-person like WoW with a camera zoomout. It certainly will be prettier than a decade ago, and that isn't a bad thing.
I would love Fallout 3 to be isometric but I'm willing to let that go but there are little things that I'm worried about them getting rid of, such as quests that can be solved in many different ways. For example, in Oblivion you couldn't actually side with those women who were robbing men from the local bar. In FO1/2 you could talk your way though something, kill your way though (for both the 'good' side and 'bad' side), stealth your way though, etc.
Another very important element in my opinion:
If they shoot for a teen rating I don't see how they can truly call it fallout... again my opinion but I feel that Fallout needs a little Dark Humor, Mentats, and Melting bodies after getting shoot in the groin by a plasma rifle.
I would be disappointed if they didn't use SPECIAL and Perks.
They need to keep the 50's americana feel.
I don't have blind faith in bethesda but I do think they can pull it off without making to many sacrifices... I won't be cheering or booing them until I see exactly what they are going to do.
XBox Live - DwarfDain
Who was the major designer on Fallout? Unless you get that guy back, I don't see a problem with Bethesda taking creative license to highlight their own strengths.
Guaranteed failure? Imitate someone else without adding any touch of yourself.
We shall grapple with the ineffable, and see if we may not eff it after all.
I can only hope they truly realize this, and publisher "zomg, has to be Teen for teh sales!" won't completely screw us all over.
Tim Cain. Interestingly, if you read about Fallout vs. Fallout 2, Cain restrained a lot of the mature sexual stuff from FO1 that was present in FO2. I can remember once instance where you can offer it to an NPC in FO1, and they'd look at you strangely, but in FO2, you can even earn a perk from it.
Don't ask me why I know that.
Mystic Violet wrote:
Which, per classic Bethesda, will be 2 months before they release the game, and after all the systems are in place with little chance of changing them. Unless they delay the launch, which is definitely possible.
I like their tight-lipped approach to PR, however. Let them make the game they want to make (within reason and after listening to some select major themes coming out of the fan-base) and fail or succeed on their own merit.
This coming from someone who is by no means a die-hard fan of FO, mind you.
Rat Boy on Newlywed Ackbar wrote:
Hell, you can pay hookers in FO2, be fluffer and eventually a porn star. Fallout 2 was much different from Fallout 1 in how far they would take some scenarios. And Kama Sutra Master was an awesome if useless perk.
McChuck wrote:
Hi. First off, let's avoid the frequent mistake of using the word "mature" to describe "juvenile sex fantasy." It's one of my pet peeves.
Second, the important context here is that Fallout is one of those games that is more fun in our memories than on our computers. It's a brilliantly-imagined archetypal post-apocalyptic world strapped on to a creaky wagon of an game system with a goofy, stupid UI and a combat system that involves generating random numbers by waiting for grass to grow and then measuring the individual deltas of the blades in millimeters. In other words, there is plenty of room for improvement.
I think it's because Fallout's setting and plot touch such deep archetypes that it inspires such drooling insanity amongst the fanboys. For that kind of idiot, no new game will ever hold up, because it won't suck in exactly the same way that the fanboy's 13-year old self wants it to suck.
So I agree with thegameguru: Screw 'em.
Wrong on all counts and badly put in stupid, over-the-top hyperbole. Doesn't sound like it's more fun in your memory at all. Doesn't sound like you ever enjoyed it.
True only is as much as any game as room for improvement.
In one important way, you and GG are no different from me or the raving fanboys: you want them to make a game that you will like and you don't care about anyone else.
Fedaykin98 wrote:
wordsmythe wrote:
Read his 'articles'. He doesn't actually want RPGs, he wants shooters set in fantasy realms. Only dressed up in a mountain of bile.
Mystic Violet wrote:
Peter, your opinions might have more weight if almost all of your posts didn't have links to another site, which happens to always be the same site.
Sure, I link to my blog. That's because I've been writing about games for years, and have often written about the issues being discussed in more detail. If hyperlinks offend you, feel free to not follow them. I've never been one to think that it hurts for someone to provide more supporting detail, but maybe I'm naive.
You couldn't be more wrong. The thing about games is that they are, fundamentally, a young medium. That means that the tropes and vocabulary of the medium change very rapidly. Wizardry: Proving Grounds of the Mad Overlord was a superb game when it came out, and I adored every minute I spent playing it. But 25 years of games with automaps and user interfaces that don't suck have made Wizardry I intolerable. It's still the exact same game it was in 1981, but -- and here comes a link, so you can ignore my point -- it is effectively no longer playable.
It's not in any way a conflict to say that Fallout was a great game when it came out, but it sucks now.
I think I'm not wrong in saying the majority here disagrees with out. I played through Fallout 2 for the 4th or 5th time last summer. The graphics hold up, the dialog holds up, even the UI which you seem to take so much issue to holds up. Every time I pull open the "called shot" menu and target someone's groin it just feels so *right*.
I was more talking about the "bloody mess" and large amount of drug use associated with the world of fallout, but the juvenile sex fantasy bit is important too.
You can't do this!
Of course I can, I'm Will Wright, bitch! - The Simpsons Game
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Xfire/Xbox Live: StylezXP
Except it doesn't. It might suck for someone who seems more caught up in flashy graphics and fancy interfaces, but the truth is that gameplay and story don't degrade if they're done right. There's plenty of room for interface improvements. Tooltips, keyboard shortcuts, better inventory management. Clearly the game doesn't work for you anymore. Still works fine for me and thousands of other people who can still appreciate it. Just because you state your opinion as fact doesn't make it any less a personal perspective.
Fedaykin98 wrote:
wordsmythe wrote:
First off, user interface is a key part of gameplay; it's not an exaggeration to say that user interface is gameplay. Two posts ago you were saying that Fallout needed "only is as much as any game as room for improvement" (sic). Now you're acknowledging that there's "plenty of room for user interface improvements." Thanks for coming around and acknowledging my point. It would have been nice if you could have skipped the ad hominem along the way, though.
I missed the bit on the forum rules where it's considered proper English to prepend and postpend "HEY EVERYONE, THE FOLLOWING THING I'M ABOUT TO SAY IS JUST MY OPINION, OK GUYS?" to every sentence. I'll suggest an update, so that you're more comfortable here.
It is an exaggeration. The interface is a big part of it though.
As much as any other game 10 years old.
I'm plenty comfortable here because most of the regulars already know and acknowledge that they posts they make are their own opinions. I don't see how you expect to have anything to do with how comfortable I feel here. You've made a whole 12 posts in 2 years and most seem to be just to pimp your own site.
Fedaykin98 wrote:
wordsmythe wrote:
You could say that Fallout sucks now if it had a spiritual successor (such as Fallout was to Wasteland) which has improved on it. No such thing, though.
Quintin, you're wandering into ad hominem territory, settle down please.
peter, if you ever wonder why you can't seem to discuss anything without getting into arguments of a more personal nature, I suspect it's before you preface your opinions with how wrong the other person is. If I were to yank out the ego-gratifying "You couldn't be more wrong" from the statement below, it would be totally fine. You gotta swallow those if you want to discuss ideas, rather than your motivations.
Certis beat me to it. - Elysium
Back to the subject at hand...
Does anyone remember the Wasteland mod for Halflife? That was so very awsome.
*edit*
While we're pimpin our own work...
http://planethalflife.gamespy.com/View.php?view=HLMotw.Detail&id=86&game=4
You can't do this!
Of course I can, I'm Will Wright, bitch! - The Simpsons Game
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Xfire/Xbox Live: StylezXP
Good to see everybody having a fun time talking about games in a friendly manner!
I'm a huge Fallout fan. Best RPG I've ever played, bar none. Do I remember there being a demo? Seems like there was. I know that when I first heard about it, I instantly thought it was a fantastic idea. The more I read, the more it sounded right-on. When it came out, I ran out and got it immediately, and would play it from the evening until daybreak the next day.
Anyway, I'm part of the crowd that's just happy that someone is finally making a Fallout 3. And I'm doubly happy that it is someone with a proven track record for making great RPGs - even though I used to hate Bethesda for the buggy mess that was Daggerfall.
I don't get all the people who are foretelling Fallout 3's suckiness - has there been enough information about it revealed to make a reasonable judgment? I'm of the opinion that Oblivion has pretty much lived up to the hype.
Quote:
- Legion, taking "keeping it in the family" to a whole new level.
Xbox Live: Fedaykin98
Interestingly, I'm having more fun reading a comprehensive walkthrough for Fallout1/2 than actually playing it again, BUT, this is not due to it turning into a sucky game, just my own tastes in gaming radically changing (more side-scrolling Mario, plz)
Mystic Violet wrote: