What is the deal with Second Life?
Tuesday, January 30th, 2007 - 9:32am
Every other time I open up a newspaper lately some journalist is talking about the wild and crazy virtual universe in Second Life. I've never played it, but from the descriptions there is nothing available in Second Life that can't be found in a bunch of other games, and a lot fewer people playing it. I'm guessing it only gets press coverage because it's more accessible than Wow and its publisher has a good p.r. staff. Please enlighten me.
"All that time you waste dating and having sex could be better spent scouring the web for new game developer press releases." - Quintin_Stone



While you've correctly pegged Linden Labs as having a superior PR staff, SL also has some genuinely neat things going on, like politicians holding press releases and government agencies opening up virtual labs. It's not all just PR blather; some cool stuff does happen.
But I think the answer to your question is more than that. Not too many 'virtual online sandbox games' exist out there; SL and There are the only ones that come to my mind immediately, and SL is far more popular. It's about accessibility, as you said. The idea of 'virtual sandboxes' - with avatars doing normal things, building normal things and interacting with companies you recognize - that's much more accessible for a non-gaming reader than, say, the idea of leveling a blood elf up to 70 in Outland or wherever. (Why do you think The Sims was such a media darling when it first came out?) So it shouldn't be much of a surprise the idea of Second Life would attract readers - and journalists - with little experience in videogames.
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It may just be me, but that's the reverse of my reaction. I think most people can get the idea of what's fun in running around as a blood elf and killing monsters, even if they think it's nerdy. But when I saw a long piece on ABC about second life, I was kind of shocked. Doing normal things and interacting with companies in a game? I was like, that's what "outside" is for. I didn't get it at all.
I think it's a game for people who don't like or aren't comfortable with the idea of playing a game. Call it a game for non-gamers.
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LobsterMobster wrote:
There are more people into furries out there than you think. No, not me, perv.
I generated a virtual world in the toilet bowl this morning.
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It's also different in that you own the things you create, and are encouraged to add content.
And it can make all your dreams come true.
It's not really a game at all then, is it?
I tried it for a week when they were having some kind of free trial period, although I think it's free for the most basic subscription right now anyways.
I was also looking at it from the perspective of a gamer. I had a hard time finding anything in there interesting or compelling enough to want to actually play, except for a Bingo + Tetris hybrid some guy created called Tringo. Oh, and there were stores where you could shop for genitalia for your toon.
I found a zone where people were playing some guy's idea of a mini-RPG, but by that time I was mostly turned off by the long load times. When you enter a zone for the first time, it's empty. Slowly over the course of 10-15 minutes or so, stuff begins popping in, textures start to take on more features. The problem is that you don't know when this process is over and when you should start to try to appreciate what you're seeing as the final product of the zone owner's vision.
Mind you, I tried it out probably 2+ years ago. I'm hoping the game's technology has improved since then.
The idea of making a real-life salary in the game is intriguing, and I think the trick is to view it as a glorified virtual chatroom/sandbox instead of as a game that consistently delivers fun. I'm sure there's fun to be had in there; finding it is the trick.
In Ultima Online I used to poison hams and leave them on the ground in cities for people to pick up and eat. I can't believe how many people thought street ham was a good thing to eat. -Elliottx
I'd agree with that. It's some weird life simulation. I'd rather go outside, but different strokes for different folks.
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LobsterMobster wrote:
I dunno. When I think non-gamers as a class, I don't think of them as wanting to engage in an alternative real world. Wouldn't it be more accurate to call it a game for people who like to play around in a virtual community rather than the one they live in? I'm not criticizing anyone for doing this, but it seems to me that would be the attraction given the way it's been described to me.
Two things I can see it being attractive for:
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That's my whole point. It is the reverse of your reaction; you are a gamer. Of course running around as a blood elf and killing monsters makes sense to you, but to your average 40-year-old housewife or 50-year-old dad of four? Probably not so much. But a game without any weird elves or monsters or whatnot, a game where you get to make up what you want to do, like real-life but better - that's much less threatening or offputting. (Just don't tell them about the vibrant SL cybersex community!)
So, while there are plenty of gamers who play Second Life, the idea of it, at least, appeals to non-gamers more than World of Warcraft does. That's why you see more news stories on SL than WoW, to answer the OP.
"Today's Tom Sawyer, he gets high on you, Kat. You." - Haakon7
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We're going to have to disagree here. I'd think the average 40-year-old housewife or 50-year-old dad of four would find this more incomprehensible than WoW. Simulating various activities you can't do in the real world makes more sense to most people than simulating stuff you can do by leaving the house. Or maybe it doesn't. People confuse me!
While I'd agree that I don't think there'd be much of an audience for this kind of thing, I don't think that your random person who doesn't play games would rather be an Orc. I think they'd be more comfortable as something closer to home.
Of course, this is all conjecture.
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LobsterMobster wrote:
I think it's an easy way for companies/politicians to sound 'hip'.
No, I don't understand it either.
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If only one of us knew a non-gamer we could ask. *sigh*
Isn't it just an escapist game where people can go to get their rocks off so to speak? I think I've heard more newsbites about the virtual sex in this game than any other activity.
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Of course, there's also the problem that non-gamers aren't totally uniform. There oughta be a law!
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LobsterMobster wrote:
1. AFAIK, they got a new PR company about half a year ago, and their coverage shot through the roof since then.

2. They're actively courting big companies to invest in the terra incognita. And media likes to keep tabs on big companies.
3. Their virtual currency can be exchanged for USD with the company's blessing, leading to a lot of people trying to grow various cottage industries. (Although some suspect it's a giant Ponzi scheme.) And media likes following the money.
I dont get second life at all. I know the technology company I work for is experimenting with it as a place to hold virtual training sessions. The CEO even has a Second Life avatar in his likeness.
I sure wish someone could convince them to contract with Blizzard for team building activities/raids in Azeroth, but that would just be too much fun.
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I get the impression that SL is attempting to become the true Cyberspace. A 3D virtual reality representation of the internet. Or at least something parallel to internet. A place where people can express their ideas in more than just markup language. You can also have presence as something other than a tracking cookie or a session ID on a website. So when you go to the IBM campus or the Swedish ambassy, you have an actual substantial avatar that expresses your desired identity.
(@)
Blasphemy!
The democratization of the web ... has installed an illusion of a digital first amendment that protects speech no matter how poorly spelled or stupid. - Elysium
Wordsmythe is my hero. - rabbit
XBL: E Munnie
There was an article on Digg.com not too longer ago that Google might actually be working on something similar. I guess it had to do with a bunch of MMO world-creating positions they are hiring for and a rumor that the on-demand 3D ability of Google Earth & Sketch3D combined with the power of the Google search engine database would give people the ability to walk the Internet as an avatar. It sounded to me like a globalized version of "The Street" from the book Snow Crash.
Back onto Second Life. I think its sudden PR resurgance is a combination of the success of Warcraft in attracting a huge new audience to gaming as well as the propaganda that it's a true "cyber world" where anyone can do anything they want. I think that the less savvy tech writers are buying into the hype and think that its going to become the "Web 3.0" of the future. That it's going to evolve into something straight out of The Matrix or Lawnmower Man movies. My own opinion is that its not going to amount to anything more than a virtual red light district and a select few individuals will end up cashing out and making a ton of money once the Linden economy starts to fail.
It's really a neat idea but I think the execution is horribly flawed. I don't think the average computer user (much less the average gamer) is willing to put up with the lag or the expenditure of real money for digital items when there are prettier and far more excessible avenues for their entertainment.
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People are drawn to Second Life for a lot of reasons and almost none of them are 'game' related. Creative types go there attracted by stories of people earning money with virtual creations, scripts, animations etc and they want to go see if they can tap into that while they look for a real job (my initial excuse). I wanted to try out the builder. If my 3d skills could translate then I'd try to do some cars or something and see if I could turn it into cash.
I didnt like the in-game builder so I left pretty quickly. I've seen screenshots of more advanced stuff now but I imagine that comes from folks who've mastered the archaic lego system over the course of a few years.
To game nuts it looks like a laggy attempt at a game with a bad frame rate. To the people who spent years in AOL chatrooms it looks like Nirvanna. To amateur real estate speculators, programmers, artists, animators, it looks like a potential gold mine. And guess what, they outnumber gamers. The website says they had over a million unique users online in the last 60 days, with 22k on right now and $1 million US Dollars spent in the last 24 hours.
This is an interesting page, especially the part about the number of users with positive cash flow broken down to different amounts over time. The number of users who earned at least $1 doubled over the last 6 months, yet its like .1% of the total population.
ThePolypusher
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Second Life - For those of you who don't have a first.
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I don't know, sounds dumb and boring to me, but if enough of my friends start using it, it may kill instant messaging and such. Who knows, I've never gone in there, seems completely lame.
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There was some hubbub a few months back that the numbers like that Linden keeps pushing around are false, drummed up to make their alternate reality seem superior to their competitors.
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There was also hubbub that the Xbox 360 might see a price drop, the PS3 would ship 6 million consoles by March, and Duke Nukem Forever would ever see the light of day
I dont know either way though. That webpage seems to pull from a database since its always changing so it seems legit to me.
ThePolypusher
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