PotBS Beta: anybody got in yet?

Butt Flaming Follows
Donator V2.0
MoonDragon's picture
Location: Burlington, Canada

Found the old thread on it, but it wouldn't let me post any more replies on it. Has anybody gotten into the PotBS beta yet? Any thoughts, opinions, or bread crumbs you can share?

(@)

CEO
Certis's picture

I've NOT been in for quite a while. I wouldn't know if the game is still a ways off, but shaping up nicely.

Certis beat me to it. - Elysium

Pixel Pimp
Donator V2.0
polypusher's picture
Location: L.A.

Might want to help people out by explaining what PotBS Im sure anyone in it knows what it is, but the rest of us came in here wondering 'Whats PotBS' and hoped to find out, but we're out of luck!

The Red
Donator V6.0
Propagandalf's picture

Pirates of the Burning Sea. I signed up when the beta was first announced and haven't gotten any invite, yet.

Pixel Pimp
Donator V2.0
polypusher's picture
Location: L.A.

Ooh Pirates!

0 to Zen in under 6 seconds
Donator V4.0
karmajay's picture
Location: St. Pete, Florida

I was invited awhile back and only checked it out shortly due to time issues. Quality ideas though and actually different from standard fantasy stuff, which is a positive in my book!

I don't think I've ever said this sentence before, but man would I love to hump that butterfly.-- KrazyTaco
One phone call and you're melting like butter over my kettle pop. -- Edwin to Mex
2005 GWJFFL2 Champion

Consultant
Donator
TAZ89's picture
Location: Tempe, AZ

Propagandalf wrote:
Pirates of the Burning Sea. I signed up when the beta was first announced and haven't gotten any invite, yet.

I'm in the same boat. Been watching this one for a looong time.

(WAR) Snaek - Black Orc -- Iron Rock
(WAR) Whyppet - Magus -- Iron Rock
(WAR) Snaekolf - Engineer -- Badlands

Bilge Cat
Donator V2.0
Farscry's picture
Location: Commanding at the Helm

It's simply a crime against humanity that I haven't been invited to the beta for this game yet.

I Got Better!
Donator V5.0
Edgar_Newt's picture
Location: Marina del Rey, CA

I signed up for the Beta a long time ago and never heard anything.

I have been following this for...seemingly forever. I really want it to be good. Really good. Really, really good.

Gamer Tag -- Edgar Newt

The Red
Donator V6.0
Propagandalf's picture

I got the feeling, and this is just a guess, that they were kind of close to launching but then took a step back and really took the suggestions, that beta testers were giving, to heart. I think they were planning on launching without much depth in the avatars and with little land interaction, but Last I had checked they were working on land pvp, cities, and that sort of stuff. Good that they didn't rush launch, like some other games *cough* vanguard *cough*.

0 to Zen in under 6 seconds
Donator V4.0
karmajay's picture
Location: St. Pete, Florida

Yeah really they are still in the Alpha mindset. Sad since they were supposed to launch this early last year. By the time it comes out...?

I don't think I've ever said this sentence before, but man would I love to hump that butterfly.-- KrazyTaco
One phone call and you're melting like butter over my kettle pop. -- Edwin to Mex
2005 GWJFFL2 Champion

Junior Executive
Donator V4.0
Smials's picture

Farscry wrote:
It's simply a crime against humanity that I haven't been invited to the beta for this game yet.

There ya go, especially for you: Beta reg.

Fedaykin98 wrote:

And so far there isn't, but I think we'll both be a LOT happier when there is. That would get me in bed at a decent hour, and she can sleep through it anyway.

Aperture Science wrote:
We do what we must, because we can

Junior Executive
DeThroned's picture
Location: Lost ... in spaaaaceeeeee

I'll be happy to say that without looking I clicked on the beta reg link, and you DID IT WRONG! That was so close

Junior Executive
Donator V4.0
Smials's picture


How does one go about doing it RIGHT, then?

Fedaykin98 wrote:

And so far there isn't, but I think we'll both be a LOT happier when there is. That would get me in bed at a decent hour, and she can sleep through it anyway.

Aperture Science wrote:
We do what we must, because we can

Bilge Cat
Donator V2.0
Farscry's picture
Location: Commanding at the Helm

You guys crack me up.

No One of Consequence
Tobyus's picture
Location: The Cliffs of Insanity

Smials wrote:

How does one go about doing it RIGHT, then?

Instructions on How to do it RIGHT

On topic though, I still haven't heard anything from them. I applied for the beta years ago too

By the way, Mythbusters is doing a special on Pirate Myths this Wednesday at 9:00 pm est on the Discovery channel!

Tobyus
Still searching for the perfect game...

Last edited by Tobyus on Sep 14, 2006 - 02:06 PM; edited 1,000,000 times in total

Junior Executive
Donator V4.0
Smials's picture

All bow before the master, for He will provide the Kitty, even when it is Uncalled For!!!!

Fedaykin98 wrote:

And so far there isn't, but I think we'll both be a LOT happier when there is. That would get me in bed at a decent hour, and she can sleep through it anyway.

Aperture Science wrote:
We do what we must, because we can

No One of Consequence
Tobyus's picture
Location: The Cliffs of Insanity

Smials wrote:

All bow before the master, for He will provide the Kitty, even when it is Uncalled For!!!!

/bow

To answer your question though, you have to do it like this:

{url=http://yourlink.com}Your Sneaky Text{/url}

Replacing the { and } with [ and ].

Double check that an extra http:// doesn't get snuck into your link, and watch out for the gamerswithjobs.com that pops in there from time to time too!

Tobyus
Still searching for the perfect game...

Last edited by Tobyus on Sep 14, 2006 - 02:06 PM; edited 1,000,000 times in total

Junior Executive
Donator V4.0
Smials's picture

*scribble scribble* got it.

Fedaykin98 wrote:

And so far there isn't, but I think we'll both be a LOT happier when there is. That would get me in bed at a decent hour, and she can sleep through it anyway.

Aperture Science wrote:
We do what we must, because we can

Coffee Grinder
Tyagaraja's picture
Location: Aliso Viejo, CA

The beta was really hard to get into for a long time. They were being very picky about system reqs. Now that it's really ramping up though, getting in should be easier.

Characters: Indrajit (WoW), Alethia (WAR), Tyagaraja (WAR), Bharata (AoC), Ahalya (AoC)

The Red
Donator V6.0
Propagandalf's picture

There's a pretty cool tailer for the game on Fileplanet, as well as this interview.

Quote:
Pirates of the Burning Sea Interview

My Pegleg needs batteries. Here's some Internet piracy we can all get behind: Pirates of the Burning Sea (See GameSpy's Info and IGN's Info) is a pirate-themed massively multiplayer game from Flying Labs that'll be rolling out this Summer. Last month when I wrote about why so many MMOs stick to the fantasy genre, I briefly mentioned some of the challenges these guys will face by breaking the mold and making a pirate game. Producer John Tynes wrote me directly, and before long we were chatting about three of my favorite things: Pirates, colonial economies, and Johnny Depp.

Fargo: In my January 22nd editorial, I talked about why MMO designers keep gravitating back to the Fantasy genre. I called out how designers needed a variety in environments in order to keep people playing games for the long haul. Then I said: "I'm curious to see how Pirates of the Burning Sea solves these challenges: if you're fighting pirates, exploring jungle islands, and sailing ships in level 1, what are you doing at level 20? 40?" Since I've got you on the hook, how would you answer that question? What can we expect from Pirates of the Burning Sea?

John Tynes, Producer: Like most MMOs, we have a whole lot of content for you to play through. When you start the game and make your first character, you've got 1,000 missions to play through. This includes something we're calling the roleplaying storyline, an epic tale that continues from level 1 to level 50. You are the star of that story and you make meaningful choices as you go that change the course of events. That's one example of something that's going to keep you playing and finding new surprises throughout your career, but here are a few more treats:

1) Legendary Missions in which you play through a flashback to a historic sea battle to find out how well *you* would have done had you been there.

2) Supernatural Missions that slowly reveal the spooky secrets of the Burning Sea.

3) Lots of environments to explore: towns, Mayan ruins, ancient tombs, dense jungles, elaborate fortresses, grungy pirate dance halls, swanky mansions, and much more.

4) Ships, equipment, skills, and missions unlock as you level up. At level 40 you're still experiencing major changes in your gameplay and discovering new ways to play.

The biggest thing, though, is our strategic gameplay. Our RvR [Realm vs. Realm] system provides for player-created PvP zones used to conquer enemy ports, but you can also make major contributions to the RvR situation just by playing PvE missions and doing economic activity. Everything you do in the game feeds into the realm vs. realm system and has real consequences for all players in the game. We really believe the RvR system is something every player will interact with and that will involve them in strategic gameplay more and more as they level up.

EVE Online and WoW have both shown, in very different ways, that the most compelling content is other players. We're doing a lot with environments and mission content but we really do believe that long-term play requires a game that puts player interaction first. What we're bringing to this is the strategic element and a new way of integrating PvP into the main gameworld without it just being no-holds-barred ganking.

Fargo: How do you compel people to pick up and try a massively multiplayer game? What do you think it's got to have to spark that initial interest?

Tynes: You either need a brand/IP that players respond to or you need a concept that is attractive. WoW is an example of the former and City of Heroes, the latter. Both are great games and have succeeded on their respective terms.

One great thing WoW has done for the field is really promoting the idea that paying $15/month for an online multiplayer game is a reasonable idea. It's no longer a strange obsession of a small subculture -- it's the biggest game in the country. So we don't have to cross that hurdle anymore, which wasn't true four years ago when we started working on Pirates of the Burning Sea. In our case, our concept is clearly something different and we really believe it will get people to take a look.

But I'd hate to be launching a fantasy MMO this year.

Fargo: Once you've got people playing the game, how do you keep them there? What keeps the game novel for people one month later? Three months later? One year later?

Tynes: It's a tired statement but you have to focus on the fun. I really believe you can either go for the big laundry list of scattershot features and hope you win points for variety or you can focus and do a few things really well. (Or you can spend sixty million dollars and do both, I guess!) We've worked hard to make ship combat both tactically interesting and easy to learn. The result is a fun, challenging game system that we're really excited about. Our swashbuckling system is also a blast. We found some veteran animators at LucasArts and Sony and asked them to make the pirate swordfight of their dreams, and they really delivered. With their visuals and our fast gameplay the result is delicious cinematic delight.

We feel confident that we're going to release something great on the fun front. Looking longer term, it's the RvR system that should really keep you playing. We've tried to make it similar to sports -- there are the equivalents of seasons and Superbowls, with prizes for the winning side and compensation for the underdogs. We think the ongoing battle between England, France, and Spain will drive a lot of gameplay and keep things lively.

Dead Mean Tell No ... You Know.
Fargo: How do you balance out the need for the game to be accessible to casual players (read: Johnny Depp fans), yet complex enough to keep the hardcore players sailing away for weeks on end?

Tynes: We definitely aren't a casual MMO in the sense of Toontown or Pirates of the Caribbean Online, both of which are aimed at young or casual gamers. But it's not like there aren't Johnny Depp fans playing Counterstrike or Halo or World of Warcraft, for that matter -- everyone loves pirates! We think any gamer who wants to play a pirate MMO will have no problem with our game and if they stick with us, they'll find the gameplay deepens in significant ways as they level up.

Fargo: Judging from previews on both GameSpy and IGN, Pirates of the Burning Sea aims to have a robust economy with lots of niches for players to exploit. Can you talk about that, and what it offers above your typical online fare?

Tynes: We've got a fully player-driven economy. NPCs do not buy or sell anything. It's also what we call a 'production economy' rather than a 'crafting economy.' You aren't making a single cannonball. You're producing stuff by the ton, operating farms, mines, forges, shipyards, and other structures, and then stuffing your cargo ships full of goods and shipping them to the major auction houses for sale to other players.

The scale of the economy, in fact, is too big for one player to do everything. You can't start with a forest and end up with a ship. Players will find their specialties and niches within these enormous production chains, focusing on textiles or mining or building ship hulls or whatever. Because you have to move goods physically through the world, there can be players who literally just buy low and sell high, taking on the risk of cargo hauls through the pirate-infested Caribbean.

It's a very ambitious approach to economic gameplay, but it's true to the setting. This is the New World and everyone is here to get rich by buying and selling.

Of course, players who choose the Freetrader career will have advantages over others. They'll get access to skills that will help them navigate and move cargo around, as well as operate on a strategic scale.

Ports produce resources used by the economy. This means the RvR system of conquering ports is hugely important to the economy. When a port with a valuable resource is conquered by the enemy, merchant guilds will put pressure on navy guilds to take it back! And they'll pitch in themselves, smuggling goods to the conquered port to help generate unrest points there that will begin to shift the port's allegiance back to their side.

It's also a flat economy in terms of competition. Nothing in the economy requires that you be any higher than level 1. If you can raise the money and take the time, you can start producing meaningful stuff right away. There's no leveling up through making crappy daggers just to grind XP, and it means everyone can participate in the economy to whatever degree they're comfortable with. Even navy players who are focused on combat can still bring in a little extra cash by operating a rum distillery.

Hard to believe these are actual screenshots.
Fargo: Is Flying Lab still self-funded? What advice would you have for small companies trying to create a project as complicated as a massively multiplayer online game?

Tynes: Yep. We have financed this game 100% by ourselves. While we are talking with a variety of companies about retail box distribution, we don't need their money to ship the game we've been working towards for the last four years. That doesn't mean we'll be perfect or anything, but it does mean that we are wholly responsible for delivering on the vision that has driven us this far.

As regards advice, that's a tough one. If we were starting out now we would definitely be evaluating more MMO middleware to see how it is. It's a funny thing -- our graphics engine, Alchemy, is a solid engine for visuals but behind the scenes it has some architectural features that have turned out to be critically important in building a stable client-server architecture, something you'd never expect to get out of an engine built for console action games. But they had some great engineers developing the engine and it's paid off for us hugely. You can get a big benefit from good middleware and anyone starting out who wants to do everything themselves is probably going to waste a lot of valuable time.

MMOs are expensive to build and expensive to operate. Five guys can ship an Xbox Live Arcade title, but you need a lot more people to make a competitive MMO these days. I would advise starting with a smaller online game to build some expertise before jumping into a full-blown MMO.

Passion and vision are crucial. Yet they aren't enough. You need professional practices, skilled staff, and good leaders to inspire everyone. And, frankly, you need a lot of money.

Fargo: And finally... Will Pirates of the Burning Sea have monkeys?

Tynes: I think the ninjas killed them all.

RvR and player driven economy FTW!

I Got Better!
Donator V5.0
Edgar_Newt's picture
Location: Marina del Rey, CA

Here is a recent online "article" (a loose term) regarding PotBS: Link

Anybody else have anything new?

My WOW addiction notwitstanding, I am really interested in PotBS. June cannot come soon enough.

Edgar

Gamer Tag -- Edgar Newt

Claw Shrimp
Donator V4.0
LobsterMobster's picture
Location: On a picnic, going "Ho ho ho!"

Looks good. Also, this cracked me up: "+10 helms of invisibility to French"

I want a Sabre of French Slaying +3. On hit, 60% chance to make France surrender.

NOTE: This is not a doodle bug.

Spore

Claw Shrimp
Donator V4.0
LobsterMobster's picture
Location: On a picnic, going "Ho ho ho!"

Also, I just noticed this in the interview Propa posted, and it pisses me off:

Quote:
One great thing WoW has done for the field is really promoting the idea that paying $15/month for an online multiplayer game is a reasonable idea. It's no longer a strange obsession of a small subculture -- it's the biggest game in the country. So we don't have to cross that hurdle anymore, which wasn't true four years ago when we started working on Pirates of the Burning Sea. In our case, our concept is clearly something different and we really believe it will get people to take a look.

Yeah, that sure is a great thing. So what they're saying is they could never get away with charging $15/month for their game if it hadn't become standard?

NOTE: This is not a doodle bug.

Spore

Bilge Cat
Donator V2.0
Farscry's picture
Location: Commanding at the Helm

I suspect that, if they pull off their promised featurelist, I'll be giving this game a real shot.

Necronomicondiment
H.P. Lovesauce's picture
Location: Straight Outta Arkham

It looked cool, then it looked like crap; now that I know Tynes is involved, I will love it. Forcefully, if need be.

RIP ChronicNecrosis

they charge per letter
pol's picture
Location: Charlottesville, VA

can I be a ninja?

Claw Shrimp
Donator V4.0
LobsterMobster's picture
Location: On a picnic, going "Ho ho ho!"

pol wrote:
can I be a ninja?

Only if you want to fight every single second you're online, since you'll be in hostile territory.

NOTE: This is not a doodle bug.

Spore

King of Ping
Donator V4.0
Lester_King's picture

I wish I would be accepted. I've been waiting for this game forever.

Plays A Pretty Girl Online
Donator V2.0
Mordiceius's picture
Location: The place with men in white coats

just so you know, there is an NDA in effect for PotBS beta right now. and even posting that you're IN beta is against the NDA.

just fyi though... yarr!

I'm not really a girl. I just play one in video games.
My WotLK Beta Blog
Elysium wrote:

Trust Mord, he is more right than he knows.

Claw Shrimp
Donator V4.0
LobsterMobster's picture
Location: On a picnic, going "Ho ho ho!"

Is posting information about the NDA against the NDA?

NOTE: This is not a doodle bug.

Spore