Gears of War - The Strategery Thread

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The main thread is getting a little too spoilerish for my tastes so I started this one for discussions of specific parts of maps, boss battles, tricks, etc. I haven't quite finished the game yet myself so I probably won't read this thread again till I do, but it's here Enjoy.

My contribution, and I think it's what Souldaddy hinted at in the discussion of Insane mode, is that at the end of Act 2 when you've got 4 of the big fellas with boom shots there's a huge tank poised above the pit, to the right of where you entered. Shooting to loosen it will cause it to fall and kill all of them. Easy mode. I fought them for 5 minutes without killing one with my friend in co-op when he figured that one out.

Also, Im sure most of us noticed but some may not have, the 'Gears' logo appears printed on boxes, walls etc in some levels. If you hunt around near those you can find the COG tags for the collection achievements.

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I just finished the game on hardcore so I'll be happy to chime in with bits and pieces of GoW spoilery goodness...

Lag used to be a lot worse back in the day. Hell, it took Jesus 3 days to respawn.

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I beat the game yesterday on casual. Playing through on hardcore right now. I have 28 of the 30 cog tags as well.

My overall score of the game went down when I got to Raam. I took 60+ tries to beat him and that ruined the pacing of the game for me. I tried every strategy that people had mentioned on the gamespot, ign and gamefaq forums. It boils down to some luck in my opinion AND blind fire with the lancer.

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Flux wrote:
I beat the game yesterday on casual. Playing through on hardcore right now. I have 28 of the 30 cog tags as well.

My overall score of the game went down when I got to Raam. I took 60+ tries to beat him and that ruined the pacing of the game for me. I tried every strategy that people had mentioned on the gamespot, ign and gamefaq forums. It boils down to some luck in my opinion AND blind fire with the lancer.

I played with a friend and we were able to beat him after 4-5 tries. We both had sniper rifles and just waited in the light at the end of the train car (on different sides) and tooks shots whenever the 'bats' flew toward us. When Raam got close we'd sprint through the dark to the opposite side and repeat. On that 4 or 5th try, I noticed the turret, hoped on, and unloaded while my buddy kept him occupied.

Lag used to be a lot worse back in the day. Hell, it took Jesus 3 days to respawn.

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Quote:
I played with a friend and we were able to beat him after 4-5 tries. We both had sniper rifles and just waited in the light at the end of the train car (on different sides) and tooks shots whenever the 'bats' flew toward us. When Raam got close we'd sprint through the dark to the opposite side and repeat. On that 4 or 5th try, I noticed the turret, hoped on, and unloaded while my buddy kept him occupied.

Really?

Hanta and I beat him on our first try on Hardcore.

I didn't find him hard, he was pounding him with the troika and I kept him busy with the Lancer. Hanta got knocked out but I was able to revive him. Raam went down shortly afterwards.

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Yeah, I read many times of how co-op makes it a lot better. I was tempted to invite one of you guys from my friends list and ask for help. However, I wanted to see if I could beat it on my own. I tried the turret many times and I am sure it works well, but Dom never stayed alive I had nobody to distract him when I attempted to use it. So, I wasted too much time and the damn kryll got me.

Beating Raam on hardcore is going to be painful...

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Raam took luna and I like three or four tries on casual. When we finally beat him, she used a sniper rifle and I had a torque bow. We both used up most of our ammo, but he went down with us only having to switch sides of the train once. I didn't even realize that there was a troika available.

Also, what's a lancer? Is that the name of the assault rifle or something?

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zeroKFE wrote:
Raam took luna and I like three or four tries on casual. When we finally beat him, she used a sniper rifle and I had a torque bow. We both used up most of our ammo, but he went down with us only having to switch sides of the train once. I didn't even realize that there was a troika available.

Also, what's a lancer? Is that the name of the assault rifle or something?

Yeah, it is.

Lag used to be a lot worse back in the day. Hell, it took Jesus 3 days to respawn.

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zeroKFE wrote:
Raam took luna and I like three or four tries on casual. When we finally beat him, she used a sniper rifle and I had a torque bow. We both used up most of our ammo, but he went down with us only having to switch sides of the train once. I didn't even realize that there was a troika available.

Also, what's a lancer? Is that the name of the assault rifle or something?

Yes, lancer is the main assault rifle. Blind firing with the lancer when Raam is staring at your from the other side of a barricade is very damaging.

It all boils down to having 2 people. 2 intelligent people can stay alive and really mess with the AI but when Dom goes down in solo play you have a heavy burden on you.

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Quote:
It all boils down to having 2 people. 2 intelligent people can stay alive and really mess with the AI but when Dom goes down in solo play you have a heavy burden on you.

I see.

Well, the way I see it, the campaign was really designed to be played co-op. When you play it co-op, almost every room you pass through feels like it was meant to be played with two humans. In fact, I would suggest that anyone who hasn't played the campaign yet not even bother unless they have someone to play co-op with. I'm sure it is still fun single player, but it really is the most brilliant co-op experience I have ever played.

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zeroKFE wrote:
Quote:
It all boils down to having 2 people. 2 intelligent people can stay alive and really mess with the AI but when Dom goes down in solo play you have a heavy burden on you.

I see.

Well, the way I see it, the campaign was really designed to be played co-op. When you play it co-op, almost every room you pass through feels like it was meant to be played with two humans. In fact, I would suggest that anyone who hasn't played the campaign yet not even bother unless they have someone to play co-op with. I'm sure it is still fun single player, but it really is the most brilliant co-op experience I have ever played.

Agreed. The first berserker made me want to tear my hair out when I played it solo on casual because AI Dom kept getting liquidated. The same thing with souldaddy on insane was a blast.

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I killed RAAM by myself on hardcore. This is what I did...

Grab the Torque bow & sniper rifle (split these up between 2 people if you play co-op). The ammo drop respawns, keep getting the ammo until you no longer get the sniper ammo. Go into options and set your controller sensitivity to low, makes it easier to aim those long shots. Before you open that last door, equip your pistol. Enter and X out of the cinematic. First, shoot the walls on either side with your pistol. They go down with 1 shot, and you'll see that they expend the floor of the train out on either side so you can make a wide pass around RAAM as he passes through the middle.

The strategy to RAAM is simple, it's the doing that's hard. Shoot him in the head when the kryll fly at you (when he points they are about to fly) and move when the kryll surround him. Grenades and the bow sometimes damage him when the kryll fly around him, but I saved my bow ammo for times when I knew it would hurt. Wait til he is right next to you and the kyrll are around him to the other side of the train. If you wait til right when the kryll return to him, you can make it all the way to the other end of the car.

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...

Looks like end of Chapter 4 will seem like a walk in the park... compared to RAAM fight. Playing on Hardcore and hearing people having a hard time on Casual... looks like I'm in for a world of pain.

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Raam just takes patience. I switched sides on the train at least 6 or 7 times. I just kept popping him with headshots with the sniper rifle, and trying for those perfect active reloads. Used up almost all my sniper ammo, but he eventually went down.

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Morrolan wrote:
Raam just takes patience. I switched sides on the train at least 6 or 7 times. I just kept popping him with headshots with the sniper rifle, and trying for those perfect active reloads. Used up almost all my sniper ammo, but he eventually went down.

I agree. I got misleading information from the gamefaq forums saying 3 perfect power reload headshots from the sniper would do it, HAHA, no. After 10 headshots I learned it took plenty more.

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Interesting. Me and my son on hardcore had a fairly easy time with Raam. We just stayed in cover at the far side of the train car and layed into him. I just pounded him with about 6 clips of bullets and my son would fire the torque bow whenever I wore away the kryll. We were surpised how easy it seemed. Maybe we were lucky.

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Irongut asked about the Troika Gun in Act 1, the room were there is a spotter in a small elevated in the upper right corner. Moving forward in front of the gun is suicide, everyone tends to run into the rooms to the right, then forward to the large tank of some kind. The spotter should be directly above that tank.

I discovered this by accident, thanks to the crazy A button that does things you don't want it to. I ran forward to the wall underneath the room (there is a column on the left corner and a wall on the right one). There is a door there, and gee duh, as I ran up Marcus kicked it open! I could run upstairs and take that spotter out. At that point you have an excellent elevation to end this fight quickly and safely.

Act 2 Battle - This one is super easy. Use frag grenades to close the emergence holes. I let my AI buddies kill the lone locusts beyond the wall, they get 85% of enemy by themselves. For the snipers on the far center left, there is a loose rock above the snipers that you can force to fall on them with a half a clip of ammo. On the right side is a leaky gas pipe that you can also shoot out. The Boomer is the most difficult part, Locusts on the right can shoot at you. Have patience, if you make it to this point you will respawn at the same part of the battle when you die. The final part is the 4 or 5 Boomers who spawn behind you, they are super easy, just shoot at the large tank on the left, it will roll forward and start spilling gas on some propane tanks. Shoot the tanks and pat yourself on the back.

We shall grapple with the ineffable, and see if we may not eff it after all.

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I think headshots are the key. My friend and I, playing hardcore, got killed maybe 5 times but on the sixth try he went down in about 30 seconds, we didn't even have to move out of that first bit of cover. I just hit him in the head with a few perfect active reload sniper shots while my friend pounded away (aiming for his head) with the assault rifle. We were quite suprised how quickly he died since we had been having so much trouble up until then.

Gears is definitely the best coop experience I've ever had, the game is well paced and a ton of fun the whole way through. Every chapter has something that sets it apart from the others, they are never repetitive and always fantastic looking, very impressive. This game really nails that '30 seconds of fun' thing the Halo designers talk about.

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Thx Souldaddy for the info regarding RAAM.

I beat him on my first try with out breaking a sweat... actually, he was very easy even on Hardcore difficulty.

Although, I used only a Lancer and Sniper rifle. Sniper rifle for long range head shots... and Lancer, I used when he would get close to the barrier where I first started. I would unload 2 clips using blind fire with perfect reload and than as soon as he would try to move around the barrier, I would dash to stationary Machine gun. From there I would snipe while staying in the light... as soon he would get there I would dash all the way back to the starting point. From there do the same thing all over again. I found it shockingly easy... there for The End of Act 4 retains it's title for the worst moment in the game!

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You should be able to chainsaw him after a certain point. Only it would have to be a special animation. Maybe you saw his knees off at the legs or something and then curb-stomp him. That'd be much more fun than the ending we get now

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I have to say the final boss fight ruined the game for me.

When I play single player, I mean, I really play it single. I want full immersion into the story and a second player ruins it. Even if we were role-playing it, it would suck, 'cause, I mean, role-playing? Really? No.

Point being - if you're going to make the final boss hard, you need to make it consistent with the rest of the game. The entire game I was doing all right. A couple of snags, a couple of rough patches that required me to think for a moment and then try something different.

With RAAM, you're having to beat your head up against a wall. Until someone told me, I had no idea my sniper shots were doing anything. There was no gratification for a shot. You have no idea you even hurt him. Even after three sniper shots, I'm going, "okay, what the f*ck now?"

Legion finally told me a tactic to use, but it wasn't the way I'd been playing the whole game. I mean, if it worked the entire game, to have it suddenly change and have that option not just be difficult, but impossible, almost makes all your efforts worthless!

Again, I like evolving tactics to a fluid and unpredictable situation, but to me, it was like driving on the German autobahn and then at the final bend I'm suddenly in Beirut.

EDIT: By "ruined the game," I mean the single-player. Multi? Oh, you bet your ass I'm all over that. One of the best multiplayer games I've played in a long time.

EDIT II: If I sound a bit... oh, too opinionated, don't fault me too much. A certain Mr. Cole of Joystiq came onto Evil Avatar to defend himself. It's a tad heated.

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souldaddy wrote:
Grenades and the bow sometimes damage him when the kryll fly around him

The point of the grenades is that they make the kryll go away. It's a way to get a couple of extra shots at RAAM before he eventually trots his way to you.

Quote:
Wait til he is right next to you

This is important and should be taken literally. Wait until he actually begins to turn the corner on the cover spot you're up against. Don't bolt when he's still out in front of your cover spot - panic is bad, mmmkay? I didn't make use of the extra width of the train when you shoot the walls down. I just made a straight ahead bee-line.

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We beat RAAM on Hardcore, but we didn't know what to do- running around like maniacs before reading you had to shoot his head. After that it was on- using torque bows, and making a mad dash for the turret. He didn't stand a chance when we saw the blood flying off the top of his head in buckets. Although, I was worried- when he died and the screen colors frizzled, I thought he had killed me- again!

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Hey poly, can we change the thread title to Gears of War Strategy? I want to post a breakdown of the multiplayer maps and this is the best place for it. If you post too many threads on the same game, then Certis' malevolent alter-ego is invoked from the depths and it's not pretty.

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Certis' malevolent alter-ego is invoked from the depths and it's not pretty.

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Done, with more made-up wordage for all the strategeric goodlishness.

I'd really like to see those map breakdowns because I dont know much about any of the maps.

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polypusher wrote:
Done, with more made-up wordage for all the strategeric goodlishness.

I'd really like to see those map breakdowns because I dont know much about any of the maps.

Be the flanker, not the flankee. Applicable to all maps.

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Thanks for the thought, WING.

Danjo Olivaw wrote:
Be the flanker, not the flankee.

In other words, get behind them don't them get behind you. You need to stop playing so much Splinter Cell

Lemme see, while I write that map breakdown, some Danjo tips that I can think off the top of my head.

- Cover is king. If you aren't shooting from cover, you're dead. So you think you're gonna take him down first, why risk it?

- Watch your flanks. Flanks are your rear. The Flankee is the catcher, get it? You want to be the flanker.

- Yet another reason why Gears of War is brilliant: control the high ground. Finally a game that gets it right! In GOW the high ground has a significant advantage, plus it's a completely accidental side-effect of the cover system, that's why I love it. The less exposed you are, the less damage you take. Low ground is completely vulnerable from above. Most maps give put the best weapons above (or exposed). Escalation, the stairs map, gives a huge advantage to the low ground and that map is actually balanced, as I'll talk about later.

- Stick together. Lone wolves die first. If you see a player by himself, attack him immediately.

- Learn the weapon locations. I'll mention this more in the map breakdown, but there is a good reason those weapons are where they are. Best weapons are exposed, or sometimes they exist in an important location, like a crazy sniper spot.

- Locate the enemy and react to him, don't get locked down in a plan. Sinitar can tell you, I am guilty of this sometimes. It's like this, if the map lets you see the enemy early on, why not see where he goes? If you see 1 go off by themselves you know where to attack.

- Think about where you look on the map, then imagine a smoke grenade at that spot. Think about when you'd use smoke and why. It's anti-military intelligence and an important part of any battle plan.

- When you see an opportunity to use the chainsaw, GO F'N CRAZY!!

We shall grapple with the ineffable, and see if we may not eff it after all.

"What misconception traveled down the road and made you want to be here?"

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Quote:
- When you see an opportunity to use the chainsaw, GO F'N CRAZY!!

I have an objection to this. If you use your chainsaw on a guy whos buddy is standing next to them, you're next to die, guaranteed. Its hard to resist, and Im not saying I can resist taking the opportunity, but the chainsaw becomes a chain-f*ck. Your target dies, then you die, then he dies...

An alternative might be 'tagging' one guy with a grenade and going for the chainsaw on the other. Or if you're approaching from behind you might be able to down one and chainsaw the other, then finish off the first guy.

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polypusher wrote:
I have an objection to this. If you use your chainsaw on a guy whos buddy is standing next to them, you're next to die, guaranteed. Its hard to resist, and Im not saying I can resist taking the opportunity, but the chainsaw becomes a chain-f*ck. Your target dies, then you die, then he dies...

That's not what I would call "an opportunity"

We shall grapple with the ineffable, and see if we may not eff it after all.

"What misconception traveled down the road and made you want to be here?"