Suicide Bombings & Video Games?

Countless Wounded
93_confirmed's picture
Location: A grassy knoll

I'll preface this question by saying this topic came to mind after reading the P&C thread regarding the t-shirt controversy and although I was going to post the topic there, I thought it would be better suited for the Gaming forum.

With that said, does anyone think we'll ever see suicide bombers in video games and if so, would you be offended? Personally, I think it would be appropriate to recreate this real-world threat in a virtual world setting as long as it's done in a the context of what our soldiers are facing overseas and isn't as tasteless in that way that many view games like Postal. Any thoughts?

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It is already in a game, C&C Generals.

The interesting part about the one in Generals...it was a Middle Eastern unit only.

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Wasn't it in Serious Sam too? I just seem to remember hearing about it, I haven't actually played it.

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Last edited by Tobyus on Sep 14, 2006 - 02:06 PM; edited 1,000,000 times in total

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Tobyus wrote:
Wasn't it in Serious Sam too? I just seem to remember hearing about it, I haven't actually played it.

Yeah, if you could headless zombies with bomb-hands running at you.

But yeah, there are suicide bombers in C&C: Generals. And bomb trucks that you can upgrade to biological weapons and disguise as normal cars. Big deal.

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Serious Sam I and II have those kamikaze suicide bombers.

I think taking down a suicide bomber within the context of a game is totally valid subject matter. Might be very therapeutic in a way. I consider this perspective, that of the hero,

I'm just human and I got my faults I guess. I would start to get offended with the opposite perspective, if a games goal was to be a suicide bomber and take out as many civilians as possible. I just think that is poor taste, and I know someone is gonna play devils advocate, but I dont care, I just hate the tactic.

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Countless Wounded
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Location: A grassy knoll

I haven't played either of those so I apologize for not acknowledging them. There are also zombies in HL2 that blow themselves up and certain BF2 tactics with C4 can be simulate suicide bombings.

What I meant, was playing a game like GRAW, Ful Spectrum Warrior, or R6 and having enemies that blow themselves up while taking out hostages or general NPCs in a crowd. I'm wondering how much controversy this would generate, what kind of rating it would draw, and whether or not the game developers would be pressured to not include such an element into the game.

Lag used to be a lot worse back in the day. Hell, it took Jesus 3 days to respawn.

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LobsterMobster's picture
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Hey Irongut, are you offended by Burnout? Ever since Burnout 2, that game's had a crash mode where the objective is to drive your car into an intersection and cause as horrible an accident as possible.

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sgt. racoon's picture
Location: Middle of Nowhere, Indiana

hey you know being a suicide bomber could be a fun game. i'm not sure how far you have to go to offend me but i'm not there yet. maybe it's all about the presentation.. if the game was well-made and most importantly, fun, i would play it.
might make a fun minigame....
hey maybe it will be in the next mario party!

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LobsterMobster wrote:
Hey Irongut, are you offended by Burnout? Ever since Burnout 2, that game's had a crash mode where the objective is to drive your car into an intersection and cause as horrible an accident as possible.

I havent played burnout, but I actually have a cheap copy of 2 I had picked up. No, I dont get as offended with that, its less personal, just virtual cars. I probably wouldnt have played Carmeggedon though which is closer in context with running down folks.

I like games where I can apsire to being what I consider a hero, I think. I just have trouble being the villian.

I wouldnt ban a game that had this subject matter, I would just find it dis-tasteful to me.

I dont know what it is. If I really think about it, I even hold the Kamikaze Flyers of WWII to a higher standard than the terrorists who walk into a coffee shop and blow up folks drinking their morning cappaccino. I think it comes down to nothing more than I am in a comfort zone when a military tactic is being used against a military objective, but I dont like such tactics against civilians. I know this is a quickie post and I'm probably not even doing my own perspective justice.

To be clear though, I wouldnt ban such a game. I would just find it distasteful personally and not play it myself.

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Didn't Red Alert 2 have suicide bombers as well?

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Here you go, 93.

Maybe I'm just twisted, but using the suicide bombers in C&C Generals is just so fun. I'm actually quite surprised there wasn't a huge uproar over that game.

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Duffman's picture
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Apparently, the new Star Wars Empire at War expansion pack allows you to use Ewoks as suicide bombers. That's kind of twisted....and apparently it will be on sale for <$20 at Circuit City Sunday, so I'm probably sold.

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You'll also find Suicide bombers in Dark Reign.

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Duffman wrote:
Apparently, the new Star Wars Empire at War expansion pack allows you to use Ewoks as suicide bombers.

Hmm, on second thought, maybe I can role-play the villian once in a while

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Asz's picture
Location: Tucson, AZ

There is no good, no bad, only different views. I think a game following a character whos ultimate demise was suicide bombing could bring a very cool narritive and play style. The story would have to be very well ingrained and the gameplay more than serious. Who could pull off a game like that though?

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Desram's picture
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Suicide tactics are old hat in gaming.

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Asz wrote:
There is no good, no bad, only different views.

It's good to see both perspectives, but there are times that kind of rationalization is bull. Do you really think there is no good, no bad?

A recent example would be walking into a school and shooting little girls.
What is the valuable side of the other perspective?

Exploding a wedding party, what is the heroic part of that perspective.

When we are young we latch onto ideas of right and wrong to help build a picture of the world. As we grow a bit older things begin to grow grey as we consider the perspectives of each side and challenge just about everything. But I do believe as we finally grow old we start to see clearly again that there is a right and wrong in many cases and the grey is just rationalization.

I think there are some games that are distasteful and should NEVER be made, but I dont control that. Hmm whats a quick example.

Example #1) How about a game called Slave Tycoon, set in the 18th Century. Work with local African tribes to help them conquer their enemies and turn their neighbors into a valuable trade resource while you take over the globe. I think that game might be distasteful. There might be a narrative there but does it really need to be explored?

Example #2)How about a game called Rape and Pillage, a splinter cell style stealth shooter where your mission is to kill and rape local civilians during an armed conflict without being captured. In singleplayer mode characters use stealth and while in coop it is small team tactics. Different difficulty settings can represent different nationalities with increasingly informed news media that will make it more difficult to achieve your mission without ending up on the nightly news. Once again, might be the potential for a very moving game where we can explore the effect of war upon psyche and the transformation from warrior to monster. But I dont see any good in that transformation, I find the whole idea repugnant.

Some perspectives are wrong, even if one side feels self justified and by-standers are willing to rationalize so their life can return to normal over dinner and dessert. Once again, I wouldnt ban these games, there would be no need, the market itself would turn a cold shoulder to them entirely.

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Desram's picture
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1) Slave tycoon sounds a lot like civ to me
2) I'm afraid there is already a "rape simulator" game with stealth gameplay... Not so much with the pillaging though.

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Desram wrote:
1) Slave tycoon sounds a lot like civ to me
2) I'm afraid there is already a "rape simulator" game with stealth gameplay... Not so much with the pillaging though.

Pillaging will be enabled in the expansion for a small microtransaction fee. (I didnt know such a game existed.. I'm too innocent. Darn I cant even be edgy and inventive.)

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I like the idea that no one is an innocent bystander. We all have the capacity for evil, and we all commit evil acts at one point or another, we just don't all get caught. Humans always default back to chaos when a structure breaks down. While we are all taught to function in a society, we desire to change, break or dissolve its structure, bringing about choas, for our own personal ends. When it comes down to it, humanity is a circus of angry trained animals looking for an outlet to let their darker side roam. Hence, violent games. Obviously, one may choose not buy them because of one's altruistic philosophy, but they will always exist, and they will get bloodier and more realistic (ala suicide bombers in games...although obviously they have been done). I applaud this - I believe that violence is not caused by video game developers; it is merely showcased in an interactive format - allowing us to indulge our darker side without consequence. Really, violent games should be credited with holding our society together as opposed to tearing it asunder. These games are the definition of controlled chaos.

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Quote:
Example #1) How about a game called Slave Tycoon, set in the 18th Century. Work with local African tribes to help them conquer their enemies and turn their neighbors into a valuable trade resource while you take over the globe. I think that game might be distasteful. There might be a narrative there but does it really need to be explored?
This is a perfect example of a game that could be made if done tastefully. This game could really educate people about why slavery was wrong, and all of what it entailed. It could have you do things like break up families in order to increase your profits, killing children to keep the mother working, horrible things like that. You'd increase your profits, but lose your self respect as a person. Basically if you play the game right, you should feel like a pretty horrible human being. Which should tell you something about slavery.

Should Ellis have never written American Psycho just because the main character is a horrible psychopath? It reflects something uncomfortable and wrong with our society. It educates us about them, holds a mirror up to our flaws so we can face them and improve ourselves. It in no way encourages what Patrick Bateman does or how he lives, and by showing how he lives in brutal honest detail it reveals a little something about the society we live in.

I personally am of the opinion that anyone who makes a list of art that just shouldn't be made, further illustrates exactly why those things should be made.

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Irongut wrote:

It's good to see both perspectives, but there are times that kind of rationalization is bull. Do you really think there is no good, no bad?

I really do think there in no good or bad. If I was half as insane as the people who shoot up their school then I would find justifaction and cling to it like a dying species. This doesn't mean I condone any loathsome activities by any means, if I knew someone who had crimes committed against them I would help them to the fullest, until then i'll just sit back and accept that I cannot control everything.

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Malor's picture
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This was done in one of the C&Cs, the one that had the Yuri's Revenge expansion.

The Libyans had a nuclear suicide truck. I remember two of the click messages: "Watch out for de bumps!" and "One way trip!" They were large, obvious, fragile units that laid waste to a huge area when they were killed.

I think it was Crazy Ivan who could rig anything to explode, so you could even grab civilian vehicles and turn them into carbombs. They weren't as destructive as the suicide trucks, but they hurt quite badly in a smaller area.