Railroads Preview at Gamespot
http://www.gamespot.com/pc/strategy/sidmeiersrailroads/news.html?sid=615...
The previewers got their hands on the finished copy, which apparently ships next week. It's a really bizarre preview in that it compares this new version to Railroad Tycoon, i.e. not RRT2 or RRT3, and talks at length about how improved the game is over RRT1. For example, tracklaying is easier than in RRT1 because you don't have to do it one piece at a time. Ok great, but you didn't have to do it one piece at a time in RRT2 or RRT3 either.
All in all, the game looks like, and Gamespot states, that the game is a refinement of the earlier games' gameplay while keeping all the essentials. Sounds great to me.
“While American democracy is imperfect, few outside the majority of this court would have thought its flaws included a dearth of corporate money in politics.” - Justice John Paul Stevens



Meier wasn't involved in developing RRT2 or RRT3, i believe.
This just in from Eli 7.4's playground: Apparently, girls go to college to get more knowledge, but boys go to Jupiter to get more stupider. -Bill Harris
Twitter | Xbox Live
I want this, will go great next to my copy of Pirates!
PSN ID: Haul_N_Oats
Release is tomorrow, the features:
Real-time action - lay track, route the trains, and the world comes to life. Cities and industries grow up around you as you service them, hauling raw materials to market and carrying manufactured goods away; Cargos are loaded onto train cars and passengers shuffle between cities.
* Easy to get started - laying track is as easy as clicking and dragging. Bridges, tunnels, railroad stations and switches sprout up automatically where they're needed.
* Challenging to master - with a new market system that tracks supply and demand and complex random events that can cause a boom or bust at any time, players must stay on their toes at all times or risk obsolescence, financial collapse, or hostile takeover.
* It's all about the trains! - over 30 trains to use, from the primitive 0-4-0 Planet to the
Super powerful 4-6-6-4 Challenger, from the classic diesels to ultra-modern bullet trains.
* LocoBuilder - design your own steam engine from the ground up, and deploy it across your rail empire! Customize your train liveries, from color schemes to custom logos.
* We've got the goods - over 20 different goods to harvest, produce, and sell, and 30 unique industries, from lumber mills to war factories, each with detailed, unique animations.
* Scenario and map editor support - enables user-created maps and scenarios. Want to create a race to complete a transcontinental railroad in 30 years using only steam engines? No problem!
* Something for everyone - build your dream train layout in train table mode, or challenge historical giants like Cornelius Vanderbilt, J.P. Morgan, and others in single-player scenarios.
* Multiplayer - Ruthless real-time LAN and Internet play. Buy out your rivals or cash in favors to sabotage their shipments! Whether you prefer heads-up competition or the camaraderie of cooperative team play, you'll find a fantastic multiplayer experience here.
PSN ID: Haul_N_Oats
Ok, not much interest here it seems, but I feel like a kid on Xmas morning today. Going to pick this up at lunch, anyone else?
I need someone else to pick it up so we can try multiplayer.
PSN ID: Haul_N_Oats
I believe this game is a remake of the original RRT1 game, which is why that's the one it keeps getting compared to rather than the sequels.
"We are at our best when we work together. We are at our worst when we expend valuable and finite energy and resources destroying one another." - Paleocon, regarding humanity.
I am going to pick it up but am pretty busy through October, so its more like a November thing for me. There's also the Dwarf Fortress problem.
“While American democracy is imperfect, few outside the majority of this court would have thought its flaws included a dearth of corporate money in politics.” - Justice John Paul Stevens
I'm going to pick this up, but the current timing is sometime before the end of the year.
Xbox Live: Stilgar Black
I'm getting it, but it'll be in the queue for a short tryout, then back to TQ, SE V and Dominions III. And Eve.
Republicans being against sex is not good. Sex is popular. -- GOP political strategist Alex Castellanos
I've heard great things. Very great things. In fact, everyone needs to stop talking so highly about this game. Sid Meier has enough of my money. I'm this close to opening up my kitchen as The Sid Meier Bank of Katerin.
"Today's Tom Sawyer, he gets high on you, Kat. You." - Haakon7
My website
Kat, I hear it's so good it makes you money because you're so much happier and wiser after playing it.
Xbox Live: Stilgar Black
Exactly. If we all got abducted to an alternate dimension where knowing how to make a rail network thrive was the key to survival, I'd be sitting in the corner office of the penthouse level of the highest building in that alternate dimension.
“While American democracy is imperfect, few outside the majority of this court would have thought its flaws included a dearth of corporate money in politics.” - Justice John Paul Stevens
I hate you all. (*starts measuring the oven to replace it with an ATMeier*)
"Today's Tom Sawyer, he gets high on you, Kat. You." - Haakon7
My website
I preordered it and will be picking it up today (if it is in at EB Games). I am on vacation this week, so I would love to get in as much RRs! this week as possible. I am busy tonight and this weekend, but otherwise . . . .
X360 Gamer Tag -- Edgar Newt
Steam -- Edgar_Newt
Origin -- EdgarNewt
It is IN at the local EB, in some quantity. I have it and will soon fire it up. Mwuwahahahahahaaaaaa!
Republicans being against sex is not good. Sex is popular. -- GOP political strategist Alex Castellanos
I'll be grabbing it as soon as it shows up on GoGamer Madness. Bring on the first-hand accounts.
Steam
GWJFFLK|GWJFFL1|GWJFFL2|GWJFFL3|GWJFFLD
Too many good games coming out today... This may be the winner though.
Xbox Live Gamercard - bennard | bennard on Steam
Installing now...
You are going down Cornelius Vanderbilt!!
PSN ID: Haul_N_Oats
Just finished the tutorial and first suggested scenario. This is NOT RRT2 or RRT3; it's the return of RRT1.
The game abounds with ways to make money. At the same time, you have to spend it, too. And the clock is ticking. I set the scenario to "Hard Routing", which means one train per line; that added something to think about. In the end, I was entranced by the routing and scheduling stuff that was going on. There were a TON of places I wanted to go to, but I literally could not spare the time to do it all. And this was with no competitors on easy level! I can't wait for it to get harder.
This is a game of simple mechanics. You don't place or set signals, you just lay track. Lay it for short distances and you can control the angle - longer sections produce big, sweeping curves (unless you are just heading for a straight line). You lay your track between two locations, always attached to your existing track (you start with a depot and a short run of track in one town). Click on a depot and place it for each city. Buildings shift and terrain adjusts to accomodate you - no more ripping up track because you didn't leave room in a city for a terminal, or because you were just a hair off on a river crossing. I can't say how wonderful that is. Sure, my cost goes up because my bridge is ill-placed, but dammit, that's why I'm the millionaire and you're the engineer, and I'll throw money at the bridges till they are built if I feel like it! This is a "do what I mean" interface, and I love it.
Buying and scheduling trains is the same thing - simple, simple, simple. Upgrading occurs automatically. Another micromanagement worry gone. Upgrading buildings and buying industries? The icons are right on screen. Select, click, approve, done. You can easily check your trains, consists, profits, etc. And when you mouse over a location, everything it supplies and demands just hovers there for you to see. No more clicking into the station to get info, everything can be seen at the main screen level.
So I was a kid in a candy shop. I built lines that centered on Bullhead City to cattle farms, Las Vegas, LA, wineries, so on and so forth. I started trains running. Then I noticed...I needed to double-track. Trains were stopping. Okay, I'll do that. Then as my lines got more complicated, I actually had to consider - do I want more trains on those tracks? Or should I concentrate elsewhere? Or triple-track? Quadruple? The costs are not entirely pretty, and just as with freeways, the more lines you have, the more you want to runs trains on them. (Note that this was a function of my picking Hard Routing, I could have gone easier and just left this abstract.) While I was thinking about this, if I'd had a competitor, he could have been setting me up six ways from Sunday.
Focus on business, people. That's what this game is about. Pick your routes to get the big money consists, make sure you have enough track to run the trains you want, keep upgrading your facilities and you'll be able to expand. Feed the cities what they want and take what they produce to the other cities. But if you lose track, or get lost in the weeds like I did, you're gonna go down. Not because you didn't have a cool train network, but because you didn't play the business game.
Finally, finally, we get the return of the no-fiddly-bits Railroad Tycoon, but with the good stuff added in.
No offense to Phil Steinmeyer, he's a great guy, but this has the Sid Meyer touch. It's gold.
Republicans being against sex is not good. Sex is popular. -- GOP political strategist Alex Castellanos
Played through the scenario again. Engine upgrades are not automatic, I was wrong. But if you get a patent, all your trains are upgraded without your worrying about it. And after ten years, everyone gets it.
The cool thing about replaying is that the locations and types of the industries, suppliers and even my start city changed. Likewise, the cities I had to connect changed. It was like playing it new. Very nice touch.
Republicans being against sex is not good. Sex is popular. -- GOP political strategist Alex Castellanos
I've been trying to play the game this evening. The gameplay seems OK, but I can't go for more than 30 minutes without the game crashing.
Other than the crashing, my other main complaint with the game is the double tracking setup. Holy f*cking sh*t. They have made a simple thing into something so extraordinarily complicated that no matter how you try, you can't get your trains to route correctly.
If you haven't played the game, double tracking involves laying a track parallel to one of your current tracks. Seems simple, right? But here's the catch. You have to manually connect the tracks. You could lay double tracks and the second one would never get used, because you don't put a switch in. To connect the tracks, you have to put in a crossover. But the crossovers seem directional, so one crossover won't work if you have trains running in both directions. And woe betide you if you attempt to connect a piece of track into a double tracked section without going through a station.
Someone let me know if I'm missing something here, but I'm having hell with keeping my trains routed and running correctly.
Xbox Live Gamercard - bennard | bennard on Steam
Ooooh, I want this, but with all the other games out right now, something tells me to wait. Sounds like an excellent Christmas break game, though. Which reminds me, did anyone ever play SimGolf? Was it any good? Don't mean to derail the discussion, keep tempting me please.
"Once you can accept the universe is matter expanding into nothing that is something, wearing stripes with plaid comes easy." -- Albert Einstein
I had the exact same problem. I was so excited about this game that I preordered it (turns out my EB received only one copy -- my preorder; PC games aren't getting any respect from Gamespot (I know, this is not news....)), but boy does the double track laying system suck. Also, I was unable to complete the tutorial despite trying three different times -- it wasn't that I could understand what it was asking for or trying to train me, but rather that it failed to realize that I had either purchased the train that it requested I purchase (or in another instance that I had upgraded the depot), so it refused to move the tutorial dialog to the next step. Very frustrating.
I eventually gave up and just played the first scenario. Pretty straight forward and easy to do. But figuring out how to manually attach your second track to your first track is difficult and something that should be automated. Very, very frustrating.
I am going to need more time with it tomorrow before I have all of my thoughts on this game. I am hopeful that with some practice I can get used to the second track connection issue, but it seems an oversight from a design perspective. Perhaps this can be fixed in a patch.
My only other issue is that it is difficult to scroll around the screen at times and I would prefer that the zoom feature would allow a closer and (more importantly) a farther zoom out. Just navigating the first map to find the three cities that I would need to connect up was difficult. Since it is the same engine as Civ IV, I would have assumed that the game could have zoomed much farther out.
I have played RRT I, II and III. I will play this one and would like to try multiplayer at some point....
X360 Gamer Tag -- Edgar Newt
Steam -- Edgar_Newt
Origin -- EdgarNewt
Ouch. Crashes? Tutorial bugs? Geez, I think I got lucky not to see them.
Map nav can be done with the mini map, and if you speed up scroll speeds, it's faster to move around. I would like more of a zoom-out, but we should check the init file, see if there is a max zoom setting or something.
Double/triple/whatever tracking. Here's what I do. First, double track or more any station that will see a lot of use. Best way I've found is to lay the initial double line *within the signal towers* for the station. Then attach the crossover as ends with the single track button just outside the original towers. You have to have enough room to extend the new track without a right angle turn, so it needs a bit of track, but not much. Like a car length on the map. You'll then have a crossover at each end, so trains coming from both directions can use it. (You can later add more crossovers as you "stack" tracks, nothing says they have to be at the end of the multi-track.)
You can further increase tracks using the same method. But things get a bit weird if you then want to double up the main line track out of town. For that, realize that you can lay the double track starting outside the station signal towers (just convenient markers in this case). Then, connect the end of one of the multiple tracks to that line - it'll go. That can create a smooth transition to the main line while keeping the original crossovers at the original signal towers.
Now - if you get up to four or five tracks in an area, or you need to put a crossover into a long-run double to break it up for heavy traffic, just use the single line, and create a short crossover in each direction at reasonable points in the section. This can also work "inside" station sections - you can have several crossovers connecting lines to get more options in a heavily multi-tracked area.
I usually have the hardest time around sharp curves, tunnels, bridges or areas already multi-tracked. Those take a bit of thought but they can be connected up successfully. Just remember that the only point of the "double track" button is to parallel existing track. You can multi-track just fine using the single track layer if you want to do it that way. You can also rip up track and replace if you need to "clean up" a cluttered area that needs a simpler layout.
Republicans being against sex is not good. Sex is popular. -- GOP political strategist Alex Castellanos
I wonder, did you stop time to do this? Maybe that was it.
Republicans being against sex is not good. Sex is popular. -- GOP political strategist Alex Castellanos
The largest track thickness you can lay is 3, side by side.
PSN ID: Haul_N_Oats
Eh? How do you lay more than one at a go? That would make things even easier.
However, you can put multiple tracks side by side to at least 5, no problem.
Republicans being against sex is not good. Sex is popular. -- GOP political strategist Alex Castellanos
My mistake, I didn't mean laying them at a time. The manual states the widest you can go is 3 wide when it is your own track, but you are saying you have laid 5 side by side? Were some of those the competition's track?
PSN ID: Haul_N_Oats
I'd say that SimGolf was a fun diversion. I enjoyed it for about 20 hours, but after that I felt like I'd done all I was going to do with it. Honestly, it would make a great GameTap game.
Once a patch comes out, and once GoGamer has a special, I'll have to pick up Railroads. Sounds pretty promising.
XBox Live: PoppinfreshGWJ
LobsterMobster wrote:
I've got to check this, but no, it was all my track - no competition in the scenario. It's possible this was in actuality a three and a two connected at different points, or the like, but I know I've done more than three.
Now watch, I'll try it this afternoon and it won't work anymore.
I'll definitely give it a go, though. The reason I know this was that I was running four trains through LA, and reasoned that if I had n+1 track sections at the station, I'd never have slowdowns. But I didn't build it all at once, so I'm not sure they all *directly* connected at the same point. Seems to me I had a triple and a double that came back together at the ends of the station section.
Or maybe they ditched the limit.
Republicans being against sex is not good. Sex is popular. -- GOP political strategist Alex Castellanos
Yep, I can put 5 tracks adjacent to each other and connect them lavishly with crossovers. The little pedestrian bridge only covers three of them though.
Republicans being against sex is not good. Sex is popular. -- GOP political strategist Alex Castellanos