WoW Burning Crusade : AKA the Death of Mods
Monday, October 9th, 2006 - 7:46pm
Slouken Blizzard Poster on the WoW Community Forums wrote:
134. Re: Expansion Changes - Concise List | 10/07/2006 01:06:46 AM UTCProtected Functions
* Addons and macro scripts may not use any movement, spell casting, or targeting functions. They also may not complete a trade transaction.
* Addons and macro scripts may only change macros, key bindings, and action buttons while you are not in combat.
* Action buttons and targeting frames are "protected", and may not be programmatically moved, shown or hidden, or have their action changed while in combat.
* There are two new frame member functions: Frame:IsProtected() and Frame:CanChangeProtectedState()
WoW Blackhand Alliance
70s: Nukanatrix (M), Braun (P), Boreali (Warrior)
Erissar - 67 Druid
Grumbar - 65 Hunter
Jergen - 65 Paladin
Heckfire - 63 Warlock


Wow.. that is very odd.
Unfortunately, if I slash my wrist with my lightsaber it cauterizes instantly. - PurEvil on emo Star Wars plots.
uh how exactly is that killing mods?
Aint nothing new about the world order..it's been playing since the day they put George Washington on a quarter
Down in the Park with a friend called Five.
http://wumusicgroup.com/
Umm do you have any mods that do things other than chat commands? Spell casting is any ability use, so to remove that from the mod community is a rather significant change. Hell you can't even do a Rez and announce macro under those rules.
WoW Blackhand Alliance
70s: Nukanatrix (M), Braun (P), Boreali (Warrior)
Erissar - 67 Druid
Grumbar - 65 Hunter
Jergen - 65 Paladin
Heckfire - 63 Warlock
There's been talk that Blizzard is removing ALL mods that assist in targeting too. So no more Decursive or Health Monitor, 2 of the more popular party mods. Hopefully priests and other casters will be able to recover from this, but it'll take some adjustment to get caught up.
"In the depth of my soul there is a wordless song." -- Khalil Gibran
Thats not true.. I spent all of 5 minutes in the UI forum and got the full story.
Aint nothing new about the world order..it's been playing since the day they put George Washington on a quarter
Down in the Park with a friend called Five.
http://wumusicgroup.com/
yeah.. looks like Blizzard is cracking down on mods that use "intelligent" targetting so no more decursive.. not sure how that impacts encounters but its going to suck for raids where everyone is getting cursed.
Aint nothing new about the world order..it's been playing since the day they put George Washington on a quarter
Down in the Park with a friend called Five.
http://wumusicgroup.com/
I never used any of those mods with my priest or paladin. I guess I just am too used to doing it all by hand after years of mmo's. Sure, a mod-user might be a bit more efficient than me, but I really dig being able to say to myself after a rough encounter that I really did a great job (assuming I didn't screw up!).
Tracking all the diseased/poisoned/whatever people in a raid will be mighty tough though, no doubt about it.
My only concern is that its tough enough playing a priest (or any healer) in these raids.. and thus really good healers at the end game become harder and harder to find.. and suffer from burnout faster than melee or ranged dps classes.. thus ANYTHING that makes their job harder or more stressful is a bad idea IMO. The timing and demands on healers at the end game plus the need for healing rotations makes healers more sensative to mod changes than any other class.
About the only mod I use for targeting is smart assist.. so I think thats the only change I will have to adjust to.. so next to healers my issues are tiny.
Aint nothing new about the world order..it's been playing since the day they put George Washington on a quarter
Down in the Park with a friend called Five.
http://wumusicgroup.com/
I want you on my team after the expansion is released.
Seriously, the people who have not been relying on mods to do the work for them will soon be worth their weight in WoW-gold...and those that have been following the easier path will need to relearn their skills.
As a sign of how much I (we) will need your "manual dexterity", I won't even poke fun at you
That which does not kill you, still hurts like Hell. - Anonymous Soldier
None of us is as dumb as ALL of us. - Anonymous Staff Officer
Veni, Vici, Ridebam, Discedebam - "I came, I saw, I laughed, I left"
It's really a pity that I'm a paladin and not a priest then, Troll.
I'm not going to pretend that I'm some uber-master-healer or anything, and I'm obviously a newbie to raids. But yeah, I'm used to watching my teammates for anything that needs to be Cleansed, as well as learning the timing on my heals myself and watching for who needs to be healed when.
I actually find it much more challenging as a paladin and much more active, because when I played a priest, I could hang back and watch my team more carefully, whereas now I need to remain actively engaged in melee combat both to use my abilities to their fullest as well as to maximize my mana regeneration (Seal of Wisdom coupled with the fastest weapon I have available at the time). I've been the main healer now on two dungeon runs with my paladin, and both times it suprised me how well I was able to do in that role compared to what I expected of my character's abilities. I'm used to conserving mana while soloing so that I have no downtime though, so that probably helps.
As for this:
well... yeah, I set myself up for that.
Farscry, there is a really big difference between trying to cleanse 5 people, or even 10 people and 40 people.
Trying to figure out if one of your main tanks or main healers in BWL is polymorphed, while your teammates are dropping dead left, right and center, is a bit more difficult to do than cleansing ghoul poison/disease in UD Strat. And also a helluva lot more deadly.
(@)
That's why I said
one positive: this ought to put a pretty serious crimp in gold-farming bots.
You can't make somebody love you, but you can buy a bigger television.
Healers are very, very pissed about this. I was one, and have now cancelled my subscription. Apparently I am one of many, and from what I understand, they are doing a HUGE amount of post deletion in the forum threads to try to hide the controversy. I've seen a number of posts with links to outside discussions be removed, at least four or five in one thread alone. Blizzard appears to be desperately trying to prevent the community from finding out just how bad this is and how much of an impact it will have. But the healers that know are really, really angry. I just found out about this yesterday and cancelled today.
Healing the Blizzard way is playing Spreadsheet, not Warcraft. I was still doing it that way and was just shopping for mods to make it more bearable.
The equivalent for a mage would be, find your monster on the battlefield, click it, cast a spell, it untargets. Find a monster on the battlefield, click it, cast a spell, it untargets. For hunters, you'd have to drag an arrow to your bow to shoot it each time.
The reason people generally automate things is because they are no fun. Blizzard is removing all ability to automate away the un-fun parts. When playing the Blizzard way, we can't even look at the battlefield. Instead, we get to play whack-a-mole without even being able to see the actual content.
This means there will be even fewer healers in the high end. They certainly lost me, for instance.
Having played a (non-raiding, yes, I've already noted that) priest up to the mid-40's in level in WoW and having never used a mod to assist or automate any priestly duties, I have no idea how in the heck that analogy is even remotely accurate.
Say what?
I'm surprised that it's such a big deal that it's an instant unsubscription for you, but I have my own sticking points that other people might think are silly.
Well, finally all the uber priests won't think I'm so slow after all.
Ok, but seriously, there is a ranged cleansing spell as well as a ranged healing spell that basically does the same thing a decursive and . People need to learn to stay in range of their priest. I've said it before...
It gets quite a bit harder when you jump from 5 player to 20 or 40 player content. Though the ideal would be each group having their own healer, my own experience healing in 20s and being healed in 40s is that most of the healers are playing wack a mole with all the raid members' health bars visible at once, clicking on the broken people.
WoW Blackhand Alliance
70s: Nukanatrix (M), Braun (P), Boreali (Warrior)
Erissar - 67 Druid
Grumbar - 65 Hunter
Jergen - 65 Paladin
Heckfire - 63 Warlock
I think that makes it sound kinda dumb, but yeah, we gotta heal the ones that need healin'.
It always seems that healers are viewed as simpletons, playin' whack-a-mole...I don't get it.
I played modless on healing up to 60, except for Decursive. Handling 5 people really isn't that hard. You have enough time to look around and see things, even. I used healing runs as relaxation times... just run around and don't think much. (I had a druid, so I had many options on how to play.)
When you're healing 40 people, it changes a lot.... it becomes total focus. And the bars take up a huge amount of your screen... I arrange mine on the left, and I'd guess they take up nearly half of my widescreen interface. And with the absolute focus on the 40 health bars, constantly scanning for people in trouble, it becomes very difficult to ever take your eyes off for even a second.
That's just tedious after awhile. Yes, it takes skill, but you constantly have to look for people in trouble. Mods will still be able to change color, but they won't be able to move things around, so they can't do things like give you a sorted list, or make any kind of decision for you whatsoever. It makes healing into watching cells in a spreadsheet. You're no longer playing the GAME, you're playing the UI. Instead of being immersed in a rich world with dangerous monsters, where things that need doing are presented to you when they need doing, you're watching little white bars. Yay.
Healers already burn out at tremendous speed; there are very few that continue to do it for any length of time. I strongly suspect that this will get enough worse that it's going to be very hard to find healers in many raid groups.
This is also very bad for a lot of people with RSI injuries. This mod 'fix' means that many people who have automated healing onto their keyboards, reducing motion to the minimum possible, will suddenly not be able to play anymore. You could make the argument that people with RSI shouldn't be in WoW at all, but regardless, there's apparently a fairly good population. They'll probably have to find another game, because healing, to my knowledge, was the only function that could be mostly mouseless. For that matter, almost all the mods that reduce clicking and button pressing will have to be redone, so the RSI-prone are going to be at higher risk no matter what class they play. It's just particularly bad with healers.
It's an extraordinarily stupid change. And I am not alone in that opinion.
Good post, Malor; the first I've read that actually has me reconsidering my view. The way you describe it really gels with my view; it's not a matter of making the priest's job "easier" per se, but rather on the philosophy of game immersion versus UI immersion.
I agree, the way the information is presented to healers in raids in particular should be more akin to the way the "information" (the mobs and their actions) are presented to players in combat: intuitively and immersively.
I also agree that game design should, as much as is possible (and it's not as possible in some game types as in others) reduce actions that lead to RSI.
If it's really this bad, they're hopefully bound to address it with either an official fix or with working with the mod community to open up the interface again more.
not really.. I'm not sure you understand how decursive or the various healing mods work. Decursive doesnt change the way the various dispel spells work.. it aids in targetting and intelligently selecting decursing targets.
And honestly... I'm not sure your understanding how raid (20 and 40 man) groups work.. it simply isnt possible for melee to "learn to stay in range of their priest".
Aint nothing new about the world order..it's been playing since the day they put George Washington on a quarter
Down in the Park with a friend called Five.
http://wumusicgroup.com/
Any game/game situation that requires automation to be fun to play or to be played at all has some problems.
Xbox Live: StaatsM
Here's how I have been explaining to non-raid healers how removal of Decursive adds tedium to raid healing. Most of the challenge and fun of playing a priest in a raid is making decisions on what size and speed of healing spell you can use, without using too much mana. Dispelling and curing disease, on the other hand, are simply a binary choice. If the person is debuffed, you cast the dispel or cure. Yawn. No real thought about it, no mana management choice in there, just a chore that needs to be done ASAP. Decursive automates that brainless decision & lets you concentrate on the "fun" job of selecting & targeting appropriate heals. Now with Decursive gone, Blizzard will be mandating we spend more of our time on the dull "yes/no" decision of dispelling. I always joke that healing a raid is like playing whack-a-mole in Excel. We don't need any more changes that increase our time in Excel while decreasing our time in Azeroth.
Blizzard took another crack at Decursive a while back, changing Dispel Magic from a flat mana cost (100, I think it was) to a percentage of base mana. It is real easy to blow through your mana pool just dispelling on the bosses with mass debuffs. Until you have better gear, even dispelling all the Soul Burns on a simple Firelord fight will take all the mana a couple priests can muster.
Speaking of cutting down the number of healers, there's another change that will create more pressure on raiding priests to spec Holy, too. In case you don't know, Holy priests hit like a sick kitten, and nobody has ever healed a mob to death, so speccing Holy pretty much means you can't grind gold for raid expenses anymore or kill anyone in PvP. Priests basically learn to hate it, end up rolling a damage-dealing alt, and then switching to the alt. In Burning Crusade, healing talents will now affect gear. Right now, because talents don't affect gear, on the high end (around +1000 healing gear) the difference in healing between a Holy and a Shadow priest is negligible. Throw 13 points into Discipline to get Inner Focus and Meditation, and a Shadow priest is fully capable of healing. With the change to talents/gear, instead of gear equalizing healers regardless of spec, it will create an ever-increasing gap between healing and non-healing specs. This will cause more pressure for priests to spec healbot, which will increase burnout.
I haven't canceled my account, but I have basically switched to my warlock as my main & first toon I will level to 70. After that will be my either my hunter or my shadow priest, and then maybe my healbot priest. My guild's last two AQ20 and ZG attempts have failed to start for lack of willing healers. The priest shortage is bad, and about to get worse.
"Raise high the black flags, my children."
-- Gebhard von Blucher.
Should games require players to calculate physics by hand?
We shall grapple with the ineffable, and see if we may not eff it after all.
Nope. That's why games do it for you.
Xbox Live: StaatsM
This is my concern as well.. thankfully Blizzard was at least smart enough to reduce the raid sizes down to 25.. so in the end most guilds will only end up with 2-3 priests max.. so it will be just keeping those guys happy.. I suspect guilds will have to get creative in how the handle healers and burnout.. giving healers certain advantages in a guild that other classes dont have.
Aint nothing new about the world order..it's been playing since the day they put George Washington on a quarter
Down in the Park with a friend called Five.
http://wumusicgroup.com/
Well, I do understand how they work. Maybe I was over simplifying the whole thing, but I do understand how they work.
I have seen the same thing on the forums. If there is anything to do with healing mods/recursive/the death of healing in BC it dissapears. That is sad.
Playing WoW as: Vilius (70 NE Druid)
I think it's pretty simple, mods like Decursive don't do the work for you but they make the work a whole lot easier to do. There is no doubt that the healng and decursing classes will have to work a whole lot harder. The re-emergence of the 5-10 person "raid" will definitely help but in my opionion if a mod set's priority for you then it's bordering on a cheat, if not a cheat definitely a crutch. The game was meant to be played by people, people who would hopefully make intelligent decisions. While I think that some mods have gone a long way towards making things better, others are bordering on autoplay.
As for the comment about melee and range? I'm not sure how you run your raids but as a MT/OT I ALWAYS know where my healers are and who or what is hitting them. IMO, the most valuable asset a MT has is situational awareness, outdistancing your healers is a cardinal sin. Sure there are times when you get bounced/punted out of range but I don't put all the responsibility on the healers. I've gotten into the habit of turning everything I tank whenever and wherever possible. Certianly this doesn't work for Ony or Rag's and some others but for the tauntables it's a habit. This allows you to almost see the entire raid and in the event of an aggro yanking crit you're already headed in the right direction.
Here's one that 14+ pages??
http://forums.worldofwarcraft.com/thread.html;jsessionid=E1E503C05E58C23...