Your first WASD game

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Stylez's picture
Location: Ottawa Ontario, Canada

I still remember it like yesterday. Lugging my desktop "daisy" (as the nametag said on the front, in homage to Tripping Daisy. A 200mhz Cyrix processor and a monstrous 80mb WD hard drive at its guts.) down the stairs into my buddy's basement for a long night of LAN gaming. The excitement was so strong it felt like a physical manifestation of its own, seeping in to each of us as our systems hummed to life. A new game was circulating the gaming floor: Quake. I had spent the last few weeks (months even?) playing the hell out of Duke3D, marvelling at its interactivity, the humour, the "adult" content, inventive weapons and the amazing 3d graphics. I deftly navigated the environments with my trusty arrow keys, relying on the auto-aim to decide whether to splatter that alien jetting towards me or slam wastefully into the garbage bin below it. I was a god as I held down alt to strafe side to side dodging the alien blaster fire, getting right up close and giving the Alien the trusty dual "mighty boot" can-can dance. How could I fail? After all the skills served me well throughout Wolf3d, Doom, and DoomII. With Quake being here I figured it would be a smooth a transition as can be.

I couldn't have been more wrong.

Despite the drab grey graphics, the lack of detail in the enemies, and the boring run-of the mill weapons, Quake took hold of me. This was true 3d, and as such, represented a major shift in gaming control. A new gameplay style had emerged, forced on me by the likes of "Zigguratt Vertigo" a punishing DM map of low-gravity and y-axis violence. As a arrow-key gamer I found myself repeatedly getting fragged by rocket jumpers, splash damage ankle-biter shots and well bounced grenades. Clearly it was time for a new strategy.

I got up from my machine, stressed by my apparent lack of skill. I stormed over to the current leader (a large guy who went by the name IceFire) and tried to figure out what I was doing wrong. I was shocked to realize his hand position. WASD? But those keys don't have arrows on them! A mouse to aim? How can that possibly be precise! Yet as I watched him play, deftly pulling off intricate bounce shots and rocketing himself across the level (literally), I realized this was the future of FPS.

My time with Quake was inversely proportional. When I first played it I couldn't understand what all the fuss was about. Duke3D clearly had better level design, cooler weapons, and toilets that flush. Yet the more time I spent with Quake the more I realized what it was truly about. Quake felt like a true digital world. There was a certain "solidness" to the game. Where Duke3D had game elements provided by smoke and mirrors (water was a teleporter, no level-over-level functionality) the Quake engine was exactly what it looked like. The more I played the more I learned to love it, and love the controls. Occasionally when I go back to playing Doom, which is apparently out for the 360 now, I revert to my arrow-key controls and realize just how much I love the WASD mouse/keyboard setup.

For interest's sake, here's my control scheme:
w- jump
s- back
a- strafe left
d- strafe right
lmb- shoot
rmb- forward
space- use

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SocialChameleon's picture

Quake 2. I converted to The House of Mouse after ages in the darkness and never looked back.

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I think the earliest one I remember though was Tunnels of Doom, not sure if the directions were WASD but I think it was the first game I played where you used up down left right to navigate 3d looking hallways in a Wizardry style.

One of my favorite early WASD games on the PC from the Doom era was Cybermage. Not sure how many folks know of it, but it dealt with superpowers and was the first game I remember seeing npcs wandering around to interact with in an FPS.

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I still believe Duke3D is the better game.

I remember playing LAN and getting my ass kicked in Quake, big time, because I refused to go WASD. It was like 24-25-8 or something (yeah, only three players). On the other hand, when I finally convinced them to play the Duke I crushed them with my mighty arrows, ctrl alt and spacebar. I love the pre-internet time, I still get to believe I'm the best Duke player evah!

I finally swayed to WASD with Quake shareware, although in the beginning I sometimes went back to arrow Duke. Because it was that good.

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I think Rainbow 6 was the first game where I needed all the extra buttons around my movement keys and firmly entrenched me in the WASD mentality. Before those days, it didn't matter how I played games ilke Wolfenstein 3-D or quake because I didn't need the extra function buttons.

I think it was Half-Life that permanently forced my left hand into the Wasdy-claw that subconsciously forms whenever I hover it over a keyboard. Seriously, if I were to close my eyes and drop my left hand on a keyboard, I know exactly how and where it's going to land, it's spooky..

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The original Tribes did it for me. At first I could not figure out why you would use those four buttons until I saw all the functions the buttons around WASD served. I slowly started to learn how to play using a mouse to look, eventually got it, and never looked back.

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I have always had desk with lots of space, which has enabled me to use the arrow keys instead of wasd. I have big fingers, and I like the extra real estate and ability to find the movement keys without glancing.

I usually remap ins key for jump, end for use, and use the other nearby keys as needed.

I played doom and duke, but quake test was when mouse and keyboard clicked.

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ColdForged's picture
Location: Cary, NC

WASD is for low-talent pretenders. Everyone who is anyone knows that ESDF rules all, as it adds valuable key real estate on the left side of the movement keys.

That said, my first WASD game -- and I didn't move to the vastly superior ESDF until I got deep, deep, deep into Q3 -- was Wolf 3D on the Mac.

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I started early on while playing Doom and ROTT, and never looked back. Interestingly, I use "w" for forward, and usually the space bar for jump, reserving the right mouse button for more important things (like zoom adjustment).

I do know some people who use esdf because that is also the natual typing position.

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Location: Columbia, MD

Honestly, I went a very long time without switching over to wasd. I think the first game I really got into it with was KotOR, and that's only because you had to. Very early on I got a 5-button mouse, and I'm able to reach a lot of buttons around the arrows, so I just never had too much of a reason to learn a new system of doing things. I could easily use 12 keys just around the arrows, and then the extra 3 buttons on my mouse made up for the rest.

Depending on the game, I can still take or leave wasd. But then again, it's extremely rare that I play FPS's, so speed normally isn't too big an issue.

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ColdForged wrote:
WASD is for low-talent pretenders. Everyone who is anyone knows that ESDF rules all, as it adds valuable key real estate on the left side of the movement keys.

ESDF 4 EVAH!!! Nevar say die! Etc, etc...

I went to visit a friend of mine who was playing Quake1 with the mouse/keyboard thing and it finally clicked. I had seen the demos running and thought to myself "how do they look around so smoothly? I don't get it." Once I saw someone else using the mouse it became obvious. I used WASD for about 3 or 4 days before getting so aggravated that I switched to ESDF. I also used to invert the vertical axis like a flight sim, but I switched out of that eventually, too. A guy saw me using the ESDF one time and asked why and I said I liked to keep my hand on the home row for chatting while playing and he called me a 'homerow-sexual.'

I normally use a for crouch and space for jump, r for reload and w for use.

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Unreal. That said, yes, I actually still played Quake keyboard-only.

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Hmm... Let me think about this for a minute.

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Stylez, man, you describe my experience beautifully. I played Quake for months before I discovered mouselook. However, once I did, I realized that I could never go back. DN3D would never hold my interest again. Rocket-Jumping up to the second level in 2fort5 was bliss.

Also, another nod for the vastly superiour ESDF config. WASD is for weenies.

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I'm almost sure it was Quake. Was it the first one that had WASD preconfigured?

I'm absolutely sure that I played Quake with WASD, but I don't remember if it had WASD as the default, or if I read somewhere that it was "how the pro's played"

If Duke3d had it, then I most likely used it. Damn, I can't believe I don't remember. I do recall that I used ALT+direction key to strafe.

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Stylez's picture
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Ah Team Fortress. The natural evolution of Quake.

I skipped SO much high school to play 2fort over dial at a buddy's place I think it made me a little retarded inside.

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Wolfenstien 3-d! Mien lamen! Seriously though, Quake deathmatch was what really opened my eyes to what computer gaming could be. At the time I didn't have my own computer so I had to go to a local cybercafe and pay out the nose to play. Totally worth it.

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I think it was Quake for me as well.

Though I stick to playing ,AOE these days.

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ColdForged wrote:
WASD is for low-talent pretenders. Everyone who is anyone knows that ESDF rules all, as it adds valuable key real estate on the left side of the movement keys.

That said, my first WASD game -- and I didn't move to the vastly superior ESDF until I got deep, deep, deep into Q3 -- was Wolf 3D on the Mac.

I thought I was the only ESDF gamer! I hate WASD. As a typist, using my main three fingers (index, middle, & ring) is much more comfortable for main keystrokes than using my pinky. Not the least of which is because I can then use tab, shift, or ~ without losing my ability to maintain "left strafe" movement.

My first WASD game was my last WASD game: Tribes 2. I made it even through Quake multiplayer, EQ1, and Asheron's Call without using WASD, as well as a few other shooter-types I forget. But Tribes 2 had so much to it that I simply couldn't stick with just the arrow keys.

I used the WASD layout for a few matches and rapidly realized I just couldn't play that way. I thought about it for a few minutes and wondered "why not just shift whatever's on RFV over to QAZ, and just use ESDF for movement instead?"

I swapped the keymappings, and the rest is history. Any game since then with keyboard movement, I use ESDF. If a game uses turning with the keyboard as well, I move strafing up to WR and put turning on SF (this is mostly for mmo-style games; I can't recall an FPS where I used the keyboard to turn).

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Jayhawker's picture
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Quake, for sure. Iwas a keyboard only player for some time, b ut I finally realized I was just being a weenie. Took some time to pick up, but it soon made first person shooters the only game I wanted to play, because mouselook really added to the immersion factor.

While I loved Duke 3D, I still think the original Quake was the best game of the entire Quake series. Never did enjoy any of the newer ones as much as I enjoyed the first one. I always considered Quake II a letdown. I don't mind stories, Half-Life and Deus Ex are tow of my favorite all-time games. But I had no problem whatsover about the lack of story in Quake. It was just perfectly balanced gameplay. Great pacing, and just the right weapons. Quake II tried to have a lame story, and it just screwed up the feel for the game.

Had Doom 3 junked the story and turned down the graphics so that they could fit a few more monsters on the screen at a time, it may have been what the original Quake was, but turned up to eleven!

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Mixolyde's picture
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Farscry wrote:
If a game uses turning with the keyboard as well, I move strafing up to WR and put turning on SF (this is mostly for mmo-style games; I can't recall an FPS where I used the keyboard to turn).

My MMOs are setup so that S and F turn in normal mode and strafe when i have the right mouse button held down. I think this is the default for WoW and GuildWars. It was a little weird at first, but now second nature.

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Hemidal's picture
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Quake was my first WASD (even though I don't use those keys)

<----Lefty here

up- forward
down- back
left arrow- strafe left
right arrow- strafe right
lmb- shoot
right control- jump
enter- use

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ColdForged wrote:
WASD is for low-talent pretenders. Everyone who is anyone knows that ESDF rules all, as it adds valuable key real estate on the left side of the movement keys.

That said, my first WASD game -- and I didn't move to the vastly superior ESDF until I got deep, deep, deep into Q3 -- was Wolf 3D on the Mac.

*Bows to the master who taught him strafe jumping*

Though, I like ESDF better too, and I picked that up elsewhere. ;P

I think my first WASD game was probably Quake 2. If not, it was TFC.

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Farscry's picture
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Mixolyde wrote:
Farscry wrote:
If a game uses turning with the keyboard as well, I move strafing up to WR and put turning on SF (this is mostly for mmo-style games; I can't recall an FPS where I used the keyboard to turn).

My MMOs are setup so that S and F turn in normal mode and strafe when i have the right mouse button held down. I think this is the default for WoW and GuildWars. It was a little weird at first, but now second nature.

You are correct, though I'm still getting used to remembering that with WoW, and previous mmo's I didn't use mouselook. But WoW has so much vertical deviation that I just made the adjustment to mouselooking pretty easily. I didn't realize other mmo's besides WoW used this, so that's good to be aware of!

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damn straight Num Pad FTW! Mouse in my left hand..

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I don't remember when I made the switch but it was some time after Rocket Arena 3. I always used the arrow keys since ... well whatever game started using them so I guess it was ingrained in me to play that way. I think the reason it took me so long to switch to WASD was because I would sit down on a buddies computer and try and play a game that way but my fingers would hit the wrong keys pissing me off. And about Quake ... those were some of the best times I have ever had. We had a LAN set up in the apartment and had Frankensteined enough computers to play with 4 people. The haze in the air, the shouts from across different parts of the apartment as righteous kills were made, the smack talking ... good times, good times.

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ColdForged wrote:
WASD is for low-talent pretenders. Everyone who is anyone knows that ESDF rules all, as it adds valuable key real estate on the left side of the movement keys.

Damn, that's a good idea. I use QWES right now.

Oh, and it was Unreal. Fan-freaking-tastic game.

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WASD here, I don't think I could "learn" ESDF if my life depended on it.

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Wolfenstien 3d, Doom and finally Quake. Quake II consumed me (Especially Action Quake II) and set me up for a 6 to 8 month run with UT99.

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My favourite Action Quake 2 moment was my first time playing online. A guy had just blown someone off a roof with the handcannon, and he stood in place and gave a salute. Right in the middle of the salute a sniper round exploded through the back of his head spraying that 5-spray pattern through his forward and on to the streets below.

I was in love.

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