WOW - GWJ Alliance - Some Ideas
Over the last couple weeks I've talked to a number of people who had some ideas for scheduled events we could offer within the guild. I just wanted to throw a few out there and open up some discussion for anybody who might have input or other suggestions.
It also occured to me that we actually have a lot going on these days with our raiding schedule in the SGA and ToF. Be that as it may raiding isn't always everyones preference.
I'm going to lay out the events scheduled in a typical week for GWJ Alliance:
Mon:
Tues: ZG/AQ20 with ToF
Wed: ZG/AQ20 with ToF
Thurs:
Fri: SGA raid (BWL attempts)
Sat: SGA raid (1 night Molten Core)
Sun: SGA raid (Onyxia) (followed by an SGA 20 man raid - spots limited)
As you can see this is a fairly active schedule. I want to introduce some of the propositions I've heard so far and get some feedback on them.
Proposed: Thursday night GWJ-Only instance/raid/quest assistance. There are a number of reasons for trying to get this running more frequently. First, this is going to get our players that have limited experience in raid/group scenarios more experience. I know there are a few people in the guild that are getting closer to endgame that need the opportunity to hone their skills in groups. Second it will afford the opportunity to upgrade gear. Third it will give the older players within the guild the chance to evaluate the players that are coming up and offer advice on play & tactics.
I'm obviously writing this from the perspective of players approaching 60 but it need not be limited to this. Fedaykin has stepped up within the guild and has organised a number of events for players in the middle levels. I'm really glad to see the interest from you guys and this night could also host events/assistance for level specific quests in this range as well.
Proposed: Hosted PvP events with Ventrillo. Due to the fact that the weekends offer rep bonuses it seems to me that Sunday following SGA ONY (and prior to) might be a great time to introduce this on a regular basis. Perhaps we could form a couple parties (or possibly even a raid) and get in on some PvP action in whatever BG strikes our fancy. This could be a really fun event and might alleviate some of the BG frustration from seemingly superior Horde coordination.
A couple things I'd like to point out here. Participation will be an important factor in keeping whatever we decide to do alive. GWJ guild-only night has been introduced on more than one occasion but it comes and goes with the level of interest and participation we have. If we have these events scheduled we need to try and support them during our available game time.
The other thing we need are more people to step up and host/lead these events. If you're interested in hosting an event on guild-only night then step up and lead it. The same goes for the BG's. You're going to make some mistakes and screw things up every now and then when you lead an event but you'll also learn alot!
Allright GWJ - Thoughts? Questions? Comments? Suggestions?
"Fault always lies in the same place...with those foolish enough to lay blame"*
-Cort
*Unless you're Amazon or Funcom, in which case, SCREW YOU.



Deepsea,
I appreciate the post. There are a lot of end game opportunities that await the up and coming, as well as for those already there. The Thursday night run is a no-brainer as far as I'm concerned. GWJ has three level 60s ready to run every Thursday (the Killer Bs) as that is our regular gaming night. Our posts for Thursday night runs have not been--uh, shall we say--received with much enthusiasm. Perhaps it is due to the panoply of end game events scheduled the rest of the week.(Hey, an gamer's got to check in to RL some night of the week, no?) In any event, given that the Bs are some of the most recent to reach 60, we would be candidates to participate in a instance leader training night. If we get enough folks to show up, we could even run two events. Trading off leaders every week. Sounds like fun.
So, the more we can structure a regular event on Thursdays (even if it is not a specific instance), the better. I would also like to try to go after some world bosses (green dragons, Lord Kazzak); doing that through a GWJ raid would be great.
Finally, whenever the Burning Crusade comes on-line, we may want to put together some groups or a night for groups to come together for instancing/questing in the Outlands. That, too, would be a good Thursday night activity. I expect that the Killer Bs will be running to level up to 70 that night as well.
Thanks again for the post.
- Blastoff (Human Warlock Level 70 - Blackhand)
- BoogieKnight (Dranei Warrior-still grinding - Blackhand)
-Niptuck (BE Rogue Level 16 - Baelgun)
"Does anyone still remember laughter?"
Friday nights are actually best for myself and Fyedaddy, and I tried several weeks in a row to get some dungeon runs (my old weekly thread back then
) going back in the July/August timeframe, but only once did anything work out. I think I was bumping up unwittingly against the SGA Friday night raid time. 
Thursdays could maybe work. I just can't really go past 10:30ish Central on worknights. If needed I can occasionally push that to 11 or at the absolute worst 11:30, but that really taps me out for a day or two for workdays. Being a Thursday evening that would be mitigated somewhat.
Friday nights or Saturday nights I can push it to 1am if absolutely needed (much preferably midnight), so obviously that's more flexible on timing.
I've never felt comfortable enough to run dungeons or events in an mmo before, so it says a lot about how great the GWJ community is that I've organized one event (and tried a few more) in the short time I've been here. I've seen great efforts from several people like Fedaykin, and Littlerr has been trying hard to get stuff rolling since he joined in too.
On the giving advice front, I'll be the first to admit I'm still learning how to play my character within a group, but one thing I hope we avoid is outright telling people exactly how they "ought to play" their character. Stuff like exactly what talent build you need to pick, and what order to use abilities without deviating, that kind of thing. General advice is great, especially if I'm doing something completely ass-backwards and it's not working. But I know that Monorr and I especially love figuring out our own way to play characters while also integrating advice from people with a better understanding of game mechanics.
I know that I've been in a few pick-up groups back on Feathermoon with Monorr where people thought we were looney until they saw how well we worked together, but I also know that especially with raids, there will be other tactics and concerns we'll need to keep in mind to work as a team.
So basically what I'm saying there is I'd rather hear stuff like "here's how these three abilities work and how I've had success using them" rather than "okay, you need to use this seal, then this judgement, followed by this specific rank of heal on the MT, then this seal" or "flash Ability A repeatedly X times and follow up with Ability B". That's not advice on playing a character, that's giving marching orders.
I'd hope for more flexibility and experimentation in guild-only small group instance runs, but I acknowledge that in a full 20 or 40 person raid it's important to do what the raid leader is saying.
I only bring this up because I've had problems with this in the past in various games (including WoW) from well-meaning people, and it can really kill the fun of the game.
Wow... that was a heck of a side-topic, but I've been trying to figure out how to bring it up.
I'd love to do stuff with the Killer B's, but two things have kept me back so far:
1) Monorr and I are still low 50's and love to tackle stuff with a similarly-levelled group as much as possible
2) You guys are fairly later in the evening than my ideal timeframe for worknights
It's only a matter of time, then I'll be quite ready to hunt some orc with the B's!
Farscry - your point is well received.
It is not my intention, nor should it be anyone elses, to give marching orders or make anyone feel like they can only have fun within strict confines. What I mean by "advice" is more of a clarification of different roles within groups and how to best assist the team in a group scenario.
For example...I want to start some of the lower endgame instances (BRD, LBRS, DM) and see some of the other warriors in tanking roles. I have a number of things I'll be watching for but I want to evaluate their abilities in this capacity and try to see if I can give them some pointers as to how to do it more effectivley. I also want to try to get a feel for the types of warriors we have (i.e. Tanks or DPS). I've played both roles and I think I can help either with some pointers or some advice.
We have veterans of most classes within the guild that can provide feedback. I never want it to cross the line of "learn2play" or something equally derogatory. But I do want to offer an opportunity
to get help where help is needed.
I also want to focus on game mechanics in instances. Aggro radius, Pulls, Crowd Control, Focus Fire - these are all things that we need to practice with the people in group scenarios.
"Fault always lies in the same place...with those foolish enough to lay blame"*
-Cort
*Unless you're Amazon or Funcom, in which case, SCREW YOU.
I was thinking just today that (and this will further the theory that Fars and I share one brain) it might be interesting to have kind of a "class mentor" for each class within the guild, not as a position of authority, but as someone who is advanced in a particular class and who would love to help other people out if they have any questions about builds, roles, tactics, etc. This would need to be someone who both knew the class very well (preferably having played several different builds of it) and who was a very friendly person with some natural helpfulness/teacher qualities. Not that I know of any jerks in the guild, but some people have more patience and are better at explaining things than others.
I also agree with Fars (seems to go for everything - at least, in the gaming realm) that it's in the best traditions of GWJ that people be allowed to play their class as they wish to. That said, I'm sure there are some reasons that things in the endgame are the way they are, so I'll reserve judgment on it until I get there. Along the way to 60, I think we're all mostly just having a good time and should have the freedom to do so. I actually started out as a Holy (healing) Paladin, and did fair bit of healing in groups, but lately I've been the only mail/plate armor wearer in the groups I've been in and I've been tanking a bit more.
If we run with this idea of doing a little more teaching/mentoring/training (ala Deep's comments about seeing how people perform their different roles - which I thought was a great idea!), I hope we don't get into issues of people trying to make cookie-cutter players. Like I said, I've been tanking lately, and when I haven't been tanking I've been off-tanking. I'm excited about the improvements to Pally tanking that are coming with Burning Crusade, so please don't anyone kill my enthusiasm
Not that that's a problem in GWJ.
I love this thread, Deep, and you've got some awesome ideas. I'd love to see people post more event ideas on here, and to see more people checking the boards on a regular basis to see what's coming up.
Quote:
- Legion, taking "keeping it in the family" to a whole new level.
Xbox Live: Fedaykin98
Actually Deep, for the most part I've found that the advice/help given within the GWJ guild is exactly the kind I'd hope for. Our group on Sunday was a good example of that; I've done the healing role (and off-tanking) as a paladin in a group, but not main tanking. You gave excellent advice and feedback, and I never once felt that you were telling me directly how to play.
I apologize if I gave the wrong impression, as that wasn't intended! 
Your description of how you want to approach "training" us newer players on group and raid tactics sounds like exactly the kind of approach I appreciate and will learn a lot from, and I'm definitely looking forward to it from you and the other experienced guys!
And Fed and I continue somehow to forward the "twins-separated-at-birth" theory...
I think it's an awesome idea, and I'm excited you guys want to do this, but I'm not sure how us low to mid 40's could really get into the action without levelling up 10 more times real fast, at least. The only thing I could come up with is like a 20 man Uldaman run, where we all go in crap gear (maybe gear <= lvl 25 or so) to make it harder (since gear != skill), or we could just drop all our armor that increases damage, so that the fights last longer.
Group play is something I'm not very experienced at, so having some time where I can just make mistakes, and there not be any real penalties for it, is something I'm very interested in.
IronClad Online: PurEvil
I can say that, as long as I'm in a group with someone, I will never be penalizing anyone for making mistakes.
I make plenty enough of my own, I'm sure. This is about having fun and ganging up together first and foremost. Would I get irritated if you kept killing the group by doing the same thing over and over and not listening to us when we explained why that action was too dangerous? Sure, that'd different. But making simple mistakes, or experimenting with different stuff (like the infamous Mind Control incident we've chuckled about here recently) and finding out it doesn't work; well, that's all part of the fun of playing the game and figuring out tactics! 
As for the level difference, I don't know if you guys have noticed, but I've gone from 46 to 52 in the time it's taken most of you to go from around 25 to 40+. So, no fear, you're catching up just fine as it is for me at least.
By "real penalties", I was talking about time lost towards a specific goal, and the repair bill from wiping. If the goal is to learn, then wiping is just one path towards that goal. If we were to take on something in junk gear, there'd be no repair bills.
What I need the most work on is agro control. It's been an issue for me since our little group formed up, and while I've come a long way, I still pull agro off Fed occasionally. Luckily I can drop even elite mobs that are a couple levels higher than me (Best I've done is lvl 44 elite at my current level, 40), so I'm not too worried about me, but it pulls Cope's focus (healer) off of Fed and on to me, I'm sure.
IronClad Online: PurEvil
Hopefully when I re-spec (either the free one with BC or, if I get a little gold up, ahead of time - I'm tapped out from buying enchanting mats for skilling up...I think as of yesterday my level 18 druid had more cash than my 40 main) that won't be as much of a problem, Pur. I also need to learn to use some of my abilities to take care of those situations. So far I've been stunning anyone who attacks a cloth wearer, but that doesn't always do the trick. I have the bubble that I can cast on another party member that's supposed to be good for those situations, but it has a long cooldown (5 minutes I believe).
In BC, Pallys are getting some new abilities to help grab back aggro as well.
Quote:
- Legion, taking "keeping it in the family" to a whole new level.
Xbox Live: Fedaykin98
All the current events are 20 or 40-man raids intended for lvl 60's. I haven't been able to participate since I don't have a 60, although my Hunter is lvl 59 so I guess I'll be eligible soon. Having said that, I gotta say I prefer the smaller 5-main raids where you can hop on ventrillo and have meaningful interaction and conversations with a small group of friends. I dunno, maybe I will love the 20-man raids but its not something I can say I'm excited about.
I would love to have a pvp night (on a weekend to take advantage of the holiday weekends) as I've been spending much of my time in PUGs with my Hunter. The thought of being able to group up with even two or three GWJs on ventrillo for a BG sounds like a lot more fun than playing with a bunch of randoms. Having said that, I don't see many of our 60's doing the BG's and the lower level ranges are fragmented enough that you probably won't get more than a handful in any level range on for PVP at any one time. Still, I think its worth it to try a pvp night. If you want to schedule this for Sunday night, I would be happy to be the organizer for the event. On a related note, one of the things I'm looking forward to with the BC expansion is the whole concept of organized teams and arena style combat. I think doing more pvp as a guild would help those who are interested in something like this prepare.
I actually think a lot of our up and coming players are pretty good at instances. We've got a group in the low 40's that stick together for the purpose of running instances and we've gotten pretty efficient (at least our last several runs have been). I know running high level instances will be a little different but the concepts of pulling, crowd control, DOT, agrro management, slowing runners, etc. remain the same. An all GWJ instance night is a good idea if only to help some of us to gear up a bit.
Unfortunately, it's fairly tough to keep aggro as a paladin, at least on more than one mob at a time (and sometimes even then). It's possible, just tough, at least in my experience so far.
One thing that works well, and in my group Sunday with Merdee, Deepsee, Kyrator, and Amrily (for the life of me I can't remember how to spell her name!) they did it, is that I would run in first to anger all the mobs except one, and Kyrator and the others would totally tear that one apart, then move to the next, and so on, so that I was able to decently keep aggro on the ones they weren't actively engaging yet. I'd occasionally lose aggro to the priest(s), but it was manageable.
I still felt a little under-useful at times, but they assured me I was doing well, so I must have been doing better than I felt I was.
I'm like you, Cope; I want to do the 20 & 40 man stuff, and am excited at the possibility, my true love still remains the smaller 5-10 person groups in a small-group focused instance.
I also get a kick out of BG's at times, so I'd be up for pvp periodically too!
Yes, this is a good thread. Many points raised that are right on. A couple of further thoughts:
1. Level 50s can run Sunken Temple with one or two 60s and practice many skills (tanking, marking, off-tanking, crowd control, focus fire, etc.). That is a really fine 5 toon raid for that purpose. I confess that I've never run BRD, but my guess is that experience would be similar, and perhaps a bit better because of the fire resist/fire damage issues (pre-Molten Core, which I also have not run). A level 60 compadre makes the run a bit more manageable, and can help avoid mistakes that might result in a frustrating night of corpse running.
2. On feeling under-useful: in raids, each toon class has a role to play, and it ain't always glamorous. Read WoW forums to see the gripes of many ('locks are famous for this; so are priests) who are not "topping the dps charts." The fact is, it takes more than dps to be successful in a raid. There are many components: each has to work well or "WipeCity." See, e.g., the GWJ/ToF run against the Blood Lord in ZG last night. First two attempts--ugh. Third, magic. Healers worked in conjunction with tanks; positioning was right; everyone paid attention to "being watched" warnings. Boom--down goes the boss. Couldn't happen without priests/palys healing. I've learned to adjust my sights a bit. It's a cooperative thing. (20 toon raids are "controlled chaos"--makes 5 toon raiding pedestrian by comparison).
3. Start times: Don't know what to say about it. The Killer Bs run Pacific Time and that knocks us out of some fun stuff. We also all have pretty strict RL constraints that prevent us from more than 1 or 2 logins per week. Raids are infrequent and a treat when they happen. So, for us, 5 to 10 man content is king. Burning Crusade will be welcome with smaller raid groups, provided that we can gear up for them. But I will keep playing as long as I'm having fun (hell, I play some times when I don't), and this guild keeps things fun.
Keep on swingin'
- Blastoff (Human Warlock Level 70 - Blackhand)
- BoogieKnight (Dranei Warrior-still grinding - Blackhand)
-Niptuck (BE Rogue Level 16 - Baelgun)
"Does anyone still remember laughter?"
This is one of the reasons I avoid pick-up-groups: my experiences with them have been almost universally negative, since everyone seems to be more interested in bragging about how much dps they can get. Honestly, I don't even care how much dps the dps classes can achieve. These people need to just zip up and keep their pants on.
It's all about working as a group, and even the members whose roles aren't all that "flashy" are just as critical as the role of the high-damage or high-healing members.
I'm not saying that people need to be boxed into a role, I'm just saying that there are many roles that need to be filled by people, and while not all of those roles seem as important or impressive as the "big" roles (main tank, main healer, and the like), those seemingly unimpressive roles are still hugely important to a group effort. 
We had a blast last night in UBRS (freaking bug I guess stopped us) and we didn't really have the typical UBRS group. We had a tank (Deep) an offtanking druid (Snizzles), 3 hunters (Troll, Nightz, Sorry Can't recall Number 3), a priest (Phaer I think), A healign Druid (Khush), Only 1 Mage (Lyserg), a rogue (Me) and I think a pally?. We did very well (even with my sheep breaking!) until we got bugged on the mobs on the event with the dragon. A few people this was their first run and it was a blast all around I think. Some of use were playign alts and probably haven't done UBRS yet with them and were learning to be "good" at the roles our alts need to play and we all did well i think!
We need more of these thursday night runs! I would have liked to have started a wee bit earlier but with the SGA Ony run before it wasn't possible.
I'd also like to do some PVP runs.
WOW: Bounce
I have nothing against the SGA, or the great things we, GWJ, have been able to accomplish as part of their coalition...but I'd hate to see us lose our individual identity in the process.
When I started running with GWJ a year ago, I heard wonderous stories from the old heads (those that formed the guild) about runs and raids populated with ONLY our guild...where everyone knew and trusted the people to their left and right to "hold the line" against a common foe. I, for one, long to see this come to fruition again. We'll make mistakes, but we'll all know they're honest mistakes...and we'll all learn from them.
5-man runs...20 or 40-man raids...PvP in a BG...quests or instances... name the time and place, and I'll do my damnedest to have TrollSlayer and pet in-place (with a big grin on his face, and a bigger gun in his hands) to help deal the carnage.
I'm available any night after 5:00 (server), and can be available Saturday & Sunday morning/afternoon with coordination. Hell, given a couple days notice, I'll take a day away from the office to help someone in need.
That which does not kill you, still hurts like Hell. - Anonymous Soldier
None of us is as dumb as ALL of us. - Anonymous Staff Officer
Veni, Vici, Ridebam, Discedebam - "I came, I saw, I laughed, I left"
That's my biggest thing; I don't often have the immediate flexibility to make spur-of-the-moment stuff happen (though when it does, it's usually a blast like ZF was this past Sunday afternoon). But with some warning, I can often make a time work into my schedule.
I've been meaning to post in this thread the past few days and just haven't had the time, so here goes. Deep I think the schedule looks awesome. I can usually raid 2 nights a week (anymore and I draw fiancee agro) and I usually try to hit one night with the ToF gang and one night with GWJ only. Just from what I've noticed by reading the forum and being in guild chat, we've got a good/enthuastic group of players in their 40's and 50's that are comming up. Not trying to get to far ahead here but once alot of the lower players reach 60 we could possibly be at a point of running a ZG or AQ20 GWJ only. That could also pave the way for some 40 man raids with ToF (20 GWJ, 20 ToF).
With the expansion and its 25-man raids just around the corner, I think its important we get everyone used to being in a group, having various raid leaders, and getting everyone geared up as best we can. Also any time one of you 40's or 50's level guys need any help and I'm on, don't hesitate to ask.
wordsmythe wrote:
Thanks, man. And I've always liked your avatar.
Quote:
- Legion, taking "keeping it in the family" to a whole new level.
Xbox Live: Fedaykin98
Thanks, that's a picture my girlfriend took of me waking up in the morning to go to work.
wordsmythe wrote:
Deepsea - Regarding Tanking... I know it's a ways off... but once I'm on a non-sh*t connection again, you can count on Reap for MT or OT. I don't have much experience beyond Scholo but I like to think I've got a pretty solid grasp of what's required. My preference is OT DPS but if you need an MT I can always pull my toon off my PvP server and bring him up as my MS DPS toon.
And looking at what is scheduled... holy crap, that looks awesome! I'm really keen on the PvP idea for Sundays.
In short, I look forward to being back to reserve status with the military and back to active status with WoW.
"If Blizzard announces a subscription fee for Diablo III we will have to build a second Internet to make room for all the complaining." - muttonchop
Reap - can't wait to see you on more amigo. I've pretty much got the MT thing covered so you're golden in the OT position. But I'm not hogging it either. I'm fairly well geared but I'm trying to promote other's in the tanking roles within the guild too.
Gumbie and Troll - I can appreciate the desire for a GWJ only format. But I want to point out again the major successes that we've shared with the SGA and ToF. We often have turnover in the guild; some come on, some leave. If and when we reliably get to the point when there are enough 60's on to pursue a GWJ 20-man we'll look into it then. But we should never do it to the detriment of the friends and allies that we've made in the SGA and the ToF.
So this looks like our schedule thus far:
Mon: Guild Night (Questing/Instances), Possible SGA Raid
Tues: ZG with ToF (1st night)
Wed: ZG with ToF (2nd night)
Thurs: Guild Night (Attunments, Questing, Instances)
Fri: SGA Raid
Sat: SGA Raid
Sun: GWJ Group PvP, Possible SGA Raid
"Fault always lies in the same place...with those foolish enough to lay blame"*
-Cort
*Unless you're Amazon or Funcom, in which case, SCREW YOU.
Deep - I didn't mean to sound like I wanted to break away from the SGA or leave them behind in anyway. I have the utmost respect for Dusty and gang for they do. I only meant that speaking for myself..and maybe others, that the current SGA raid schedule is confined to weekends, which for some people (due to commitments..wife..kids..family...friends..out of towners) is almost impossible to make. The current GWJ-ToF raids on Tues,Wed, and Thursdays are much easier to make and that it would be nice to maybe run a 40 man on one of those days if we got to that point.
Speaking of the schedule..should we go ahead and decide as a guild what we wanna do for this Thursday (9-28) to give people a heads up? I know several people still need the blood from Drakk in UBRS.
wordsmythe wrote:
hehe the "other character" was me on my priest on that wierd ubrs run. im always down to run somethin with you guys if you need another character...probably not my hunter as she is usually saved to every instance, but my pally or priest should be available whenever. If you guys need any help, feel free to ask. hehe dont ask me any priest questions yet though..lol.
My only question on this is the same point I made back in the thread you first posted regarding GWJ and the handoff from Leaping to you (which, again, has been a very nicely handled transition!):
If we have enough GWJ people up to go on a raid together, but there wouldn't be room for many (if any) SGA/ToF people, but an SGA/ToF raid would leave out a fair number of GWJ people who then wouldn't have enough to do a separate raid simultaneously, here's the main concern:
Who are we more willing to leave out in the cold: GWJ Alliance members or SGA/ToF members?
[edit]and to be clear, this isn't meant to be some sort of aggressive statement, it's just a concern that I'm voicing plainly. I'm not good at mincing words, I just lay my thoughts out there.
As I recall (not having been on any of the GWJ/TOF ZG runs) is that its 10 of each guild allowed and then at the time of the raid if either guild is short they invite the remaining members of the other guild. I think they planned it that way to avoid what you mention.
WOW: Bounce
But let's say we've got twenty-five guildies all ready to go do one of the Burning Crusade 25-man runs. Are we going to say that we can't do that, that we have to do an SGA/ToF group-up instead, leaving out 10-15 guildies from being able to go because there aren't enough others interested as well?
I'm just mildly concerned and curious.
[edit]To further clarify, this isn't about asking us to withdraw from either of our associations, or about supplanting the current plans. I'm more curious if this is something that'll be possible on occassions whenever we happen to be able to get a big enough all-GWJ crew who want to go.
This is a hypthetical questions because right now we don't have 25 level 60's who are active in the guild. I'm sure if that were to ever happen, things would be re-evaluated.
Exactly Cope.
And Bounce is correct - the agreement with ToF is a 10/10 format (it's normally GWJ that isn't capable of filling 10 people - something to consider there)
The main thing I want to highlight is that we have a lot of friends and allies in both the SGA and the ToF and it would be dumb for us to not continue these alliances in the future. Many of the questions you're asking have been raised a number of times in the past Fars. The bottom line is this: We'll have to wait and see.
In my experience GWJ Alliance goes through phases where we begin to reach a sort of "critical mass". The talk of GWJ only raids gets brought up and frustrations begin to set in. I don't want to have that happen here.
If we get to a period when we have 20+ level 60 regulars on we will evaluate where we are and we'll open discussion to possibly making attempts at GWJ only large scale raids. But I again want to emphasize that we should not ostracize the friends that we've made along the way.
With that said I beleive there are going to be a lot of things that change when the expansion comes for a number of reasons. We're going to see huge increases in server populations. We're probably going to see a lot of people returning to the guild. There also appears to be a focus on smaller scale instance groups in the expansion. So read between the lines here. More people in the guild + Less people required to run new content = Alot of new opportunities. Again, the bottom line here is: We'll have to wait and see what happens.
As pointed out above we'll cross this bridge when we get to it. If we have situations where we are routinely leaving GWJ members out in the cold we'll address it I assure you. Our problem is usually the opposite, we don't get enough people participating.
This type of scenario is a long way off. I haven't even seen a GWJ-only UBRS raid in a long time. We just don't have the required participation at this time. Every one of the 10-man UBRS raids I've been on in the last three months or so have needed reinforcement from our allies. That's why we have them and why they have us. We complement each other.
I also want to point out that we can't just count up all of the 60's in the guild and say "see there's 20 of them - let's go to ZG now!" That type of thinking will ultimately lead to frustration - ask Bear. The last time we approached a point where GWJ-only 20 man raids seemed within our grasp it ultimately led to a split in the guild because we couldn't all commit to the same schedules.
Remember that we host a number of different playstyles. And we have people from all over the place. Different schedules, different commitments. I would estimate that in order to effectively schedule a recurring raid plan of 20 people you need a pool of at least 30 eligible participants to draw from.
It's taken a long time to get to the point we are now. We have TWO successful raid groups that we are associated with. That's a huge opportunity that we have that the majority of people simply do not have in this game. There are certain time commitments that are very difficult for some people to make in a raiding schedule. They aren't easy. Unfortunately they are necessary to promote the success that everyone wants to acheive in the game and in the raid.
I also want to address this: "but an SGA/ToF raid would leave out a fair number of GWJ people". I don't think this has happened to any large degree with either organization and I don't think it will for the forseeable future. If you're interested in raiding - get involved with our allies. Both of our raid groups offer excellent opportunities for people that have the desire and the commitment necessary to join in. They won't leave you out if you put forth the effort - but remember it does take time.
Be Patient
"Fault always lies in the same place...with those foolish enough to lay blame"*
-Cort
*Unless you're Amazon or Funcom, in which case, SCREW YOU.