Thoughts From E3 2006

If you're anything like me, then you're probably getting tired of the often hysterical pre-E3, at-E3, and post-E3 coverage. I assure you from personal experience that such a sentiment would likely be trebled had you actually attended the show and come back bleary-eyed and swollen-footed. Though I have three topics here which I feel compelled to share, the prospect of dragging these topics across weeks and months exhausts me in the usually prime and virile real-estate of my psyche. So, I will condense and compact in the hopes that doing so will bring me to the concise essence of the points I want to make, though reading back over this intro leaves me a little less confident of that particular skill.

Here's what I want to tell you about: Peter Moore/Shane Kim/the Vision of Microsoft Games and their relationships to the PC, the general disservice of most of the gaming "journalists" I encountered, and maintaining something like objectivity in the VIP Press atmosphere of E3.

---- Moore PC

As part of our all-access tour through Microsoft's cavalcade of digital mirth, Certis and I were invited to sit in on two small roundtable discussions; one with Peter Moore, head of Microsoft's Interactive Entertainment Business division, and another with Shane Kim, Microsoft Game Studios General Manager. In the coming days we will transcribe highlights from our Moore and Kim interviews for the Press Pass, but I do want to touch on one of the meatier revelations of the show -- though I wonder how many moons will pass before the gaming media recognizes its importance -- Microsoft's decision to become the retail champion for the PC gaming platform.

Moore is sufficiently well described by the internet's cultural mythos surrounding him, so much so that he seems dangerously familiar as he comes into the room. He oozes success and confidence as he thrusts -- there's no other word for it -- into his chair, fixes the six of us at the round table with a daring, sly smile and challenges us to knock him off his talking points. He is a master at directing the discussion toward what he has come to say, and is king-of-the-hill from the word go. Our best efforts to vex him in any meaningful way are so many pebbles thrown against the castle wall. So, anything I write here is pretty much crafted by his efforts to keep the topics on point, and you should know that from the start.

What he did say, however, was that Microsoft is going to reenergize the PC gaming market. It's the sort of thing I've been waiting to hear for years, and it's exactly the right company to make the effort. Microsoft has apparently wizened up and come to the realization that they have two gaming platforms well in hand, not just the one, and that with the install base of the home PC, should a single company manage to unify the platform and direct it from both a marketing, retail, and development standpoint, the upside is incalculable.

The idea is to create this Games For Windows brand and put it in retail with all the vigor and marketing that might normally prop up the home consoles. Instead of retailers sporting walls full only of console games and a lonely, dusty endcap for a few PC titles, with aggressive "branding strategies" Microsoft hopes to take back the ground lost over the past decade. From the point of view of encouraging developers to turn back their efforts, time, and money into the PC, this is a win, but the move leaves me with the same questions I've always harbored about the quality of the games. From a volume point this is an exciting step, but there's nothing here to encourage publishers to do anything more than port more of their games over from the consoles in the hopes of gaining more shelf-space at minimal cost. Don't mistake this move as an effort to improve PC gaming. It is not. It is only intended to drive more consumers to recognize the gaming potential they already have, and generate more business and brand recognition for Microsoft, Windows Vista, and to a lesser extent the Xbox 360 with the coming improvements to Live.

One question that Certis asked both Moore and Kim, and one which they both pretended not to understand while either dismissing the sentiment or answering another question entirely, perhaps an invented one they would have wanted us to ask, is: who decides what games and companies are featured in this Games for Windows branding? In other words, if Microsoft is footing the bill for retail space of any prominence, then how do they decide which games get that prominent space? By controlling the marketing and retail end of things, essentially buying the PC shelf-space and therefore control of that space, Microsoft essentially becomes the arbiter of deciding what games get put where, much as they do for the 360.

Don't be fooled, the placement and prominence of games in your retail store is bought and paid for by those with an interest in having very particular shelf space. Game retailers do not simply pick what goes on an end cap, or the mall window, or prominent new release sections; that is valuable territory. Though Moore stopped just short of saying that companies don't buy the space, which may be a version of truth under limited circumstances, he did seem to dismiss the shelving end of the retail deal without addressing the serious issue of who decides what gets featured in the Games for Windows section. I'm not trying to get people to put the tinfoil hats on, but it is something worth considering particularly since there are far more independent, small-budget, and niche titles within the PC market than the consoles, and they will continue to struggle despite their qualities for limited shelf space.

Still Kim and Moore both admitted that Microsoft had made significant errors in the past in handling PC gaming, and they're absolutely right. The decline of PC Gaming is a self-inflicted wound that, hopefully, will finally be stitched up and mended as the platform finds unification and store presence under the big M. The integration of Live into the Windows platform is nothing short of a stroke of common-knowledge genius that every gamer has been demanding since Live hit the market. Not only will it bolster online communities, and facilitate this emphasis on PC gaming, but it will sell Xbox 360s.

In short, it's about damn time someone started taking advantage of a platform that's aching for resurgence.

---- On The Media

If you feel as though the gaming media is a placid and benign thing which usually does little more than print up press releases and ogle screenshots of upcoming games, then I have bad news for you. It doesn't get any better in person.

Having spent the last week in direct contact with a lot of people who consider themselves sources of news, it's remarkable how bad they are at actually pursuing unique and objective information. I'm not trying to reignite the tired debate over whether gaming media qualify as journalists; having seen them in action I'm pretty much willing to concede, without qualification, that they are not. But, when you find yourself as a member of the gaming media in a Q&A with the game developers, publishers, and head-honchos that you probably have been aching to make contact with over the fifty-one weeks prior, here's an idea: Have A Damn Question!

And yet, time and again Certis and I took up the lion's share of Q&A opportunities not because we forced ourselves over our colleagues, but because had we not done so, there would have come a distracted and uncomfortable silence reminiscent of the high-school classroom where nobody knows the answer to the question on the board.

And, more often than not, with a few exceptions, when some daring soul ventured a question, it was either completely unrealistic to expect an answer of a lob so soft that a toddler could knock it out of the park with a waffle bat and a strong headwind. Watching most these guys question the developers was like watching two very polite old ladies playing tennis. There's no universe in which Bioware is going to start talking about the plans for a sequel to Mass Effect at this point, and I think we already know the answer to the question of whether Peter Moore thinks the PS3 is overpriced.

You may be assuming, at this point, that I'm speaking about the kind of pseudo-media who snuck in on forged credentials or managed to slip through the cracks with their small fan-sites, but I'm actually talking about names you'd recognize, print media, online media, big guys with more readers than I have words in my vocabulary. They would sit there, either as passive as a college freshman's narrative voice, or asking questions that must have sounded penetrating and informed in their heads, but which were so unrealistic that they might as well have asked a campaigning politician how many prostitutes he likes to sleep with at one time.

Forgive me if I sound superior, because I am not a qualified or trained journalist, and I'm certain that they would scorn me as much as I do anyone else, if not more so, but throughout the week we received several compliments from developers, interviewees, PR staff, executives and the like for our level of engagement in trying to find something unique to report. They are as tired as you are of the same questions that weren't even good the first time around. They want to talk about their game! Let them! Engage them!

I even had several people from other media outlets stop me after a session to tell me how good our questions were, and at least one that conceded the floor to us completely and said she'd "just take notes". I suppose some credit should be paid to her, reporting for a major gaming publication, for taking notes at all. Throughout the show I felt unusual for actually scribing comments in my little black notebook, as it was apparently more than sufficient to just sit and watch the presentation as you would an episode of The Family Guy. I can't imagine trying to concoct a meaningful statement about a game I saw, among the two-hundred other games I'd seen that day, without some kind of notes from which to cross-reference, but apparently the gaming media is full of people who get it right on the first try. Maybe that's why they don't ask questions; brains too full of notes.

There were exceptions, and there are some people out there with brains and guts enough to find a good question and ask it, but they did not represent a majority or anything like it. If you feel like you're being poorly served by a gaming media that takes as gospel the promises and assurances of developers, a gaming media that is unwilling to put anyone to task for previous shortcomings or unrealistic promises, then you've got it about right.

I suppose I had expected more from the kind of press that gets VIP access. Maybe it's just that it's E3 and there's too much information and not enough time and space, but frankly I'm not interested in being the one to make excuses for mediocre coverage.

---- Behind the Curtain

What makes this year's E3 remarkable for us is our suddenly vaulted level of access. We are, and remain to some degree, a small, relatively underground niche gaming site. We are not a news dump, or a review factory, or an advertising partner, or a particularly solid avenue for reprinting press releases. We are stubborn, occasionally smug, fastidious, and particular about our community. We are not, in short, a tool of anyone's PR, and that has historically made establishing contacts and access to developers something of a chore.

The lion's share of our past two E3s was experienced among the madding crowd, seeing the games only that were shown on the floor, and then usually by a low-level designer or even someone associated with the game only by the most tenuous of threads. As the privileged and submissive media ascended staircases to air-conditioned rooms with unseen treasures, we tried to hear over the cacophony of the show floor and experience the games themselves among long lines and poor conditions.

While I certainly don't long for a return to those days of being ignored and rejected, of shoving past a giggling and directionless pack of Gamestop employees so I could try to hear the half-hearted presentation given on a game while vigorously scribbling notes, part of me has begun to realize that the experience on the floor is, in some senses, more pure than the all-access experience. In the end the presentation, often delivered lifelessly by an anonymous and exhausted someone with no real enthusiasm, is much more about the game itself than the promises and perfect conditions that one sees under the careful direction of lead designers who want, very specifically, to orchestrate the media coverage.

It is, in short, harder to be objective in the VIP rooms.

First, the people showing you the games in the comfortable, well-maintained rooms are those with the most to gain and lose. Their passion is infectious and undeniable. They speak of the game with love where that same game on the showfloor is as likely to be described by someone who just wants a beer and a foot massage. Your eye is carefully directed to just the right things, and it doesn't occur to you until later that you have no idea how the game might actually play, or feel.

In the worst cases, you begin to want the game to succeed, because you like the guy who is showing it to you. You feel their desire to make a great game, so you start to see only the potential greatness, and not the potential pitfalls. That's something that almost never happens on the floor itself.

The biggest problem, however, is one of environment. The games shown behind closed doors are shown in their idealized conditions and states. You're far more likely to have a controller in your hand on the floor than you are in a behind-closed-doors meeting, and therefore far more likely to talk about what's actually there than what is being promised.

Under these combined effects, the impression one might take from a game as shown behind-closed-doors and that same game on the showfloor is potentially more than just different but opposite. Marrying this segment with the previous, my faith in most gaming media to maintain any kind of objectivity and critical thought within this environment approaches zero. So few seem to realize that the real issue is not what you see, but what you don't see, and fewer still seem to seek resolution on that point.

Forgive me if I seem dire and pessimistic, because I come out of this year's show far more optimistic than I might have expected. My criticism of others is born partly because I want the gaming media to explore its unfathomable opportunities for maturity, but also because I hope to guard against making those same mistakes myself. I only recognize the issues of influence and poor journalism because I'm constantly concerned that they are trends and tricks for which I might fall and perhaps have fallen. I stand behind our coverage of E3, and I will not be falsely humble and describe it as average, but it can be better.

I am enthusiastic for a renewed focus on PC gaming, and I am excited by the prospects for gaming coming the year ahead.

- Elysium

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Elysium wrote:
We are stubborn, occasionally smug, fastidious, and particular about our community. We are not, in short, a tool of anyone's PR, and that has historically made establishing contacts and access to developers something of a chore.

Greatest ... Line ... In a front page article ... EVER!

BTW: it was your reviews of games that no one else was covering that brought me to the site.

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The thing about the VIP meeting rooms that gets me is the answers they give to our questions. On the floor, you're much more likely to get an honest "I don't know" or "This is sort of like other RTS games" or "We haven't coded that yet". Backstage, you're much more likely to get a glossy PR laden answer, even from developers who you feel are being honest. It's a more closed off, quiet and slower paced atmosphere. Which means they have more time and energy to think of responses.

And like you said, it's more controlled backstage. You see fewer mistakes or misclicks, which are usually as revealing as the demo itself. On the other hand, you can actually get thorough responses from people who know what they're talking about, as long as you're persistent and ask the right questions.

*edit* Also the free beer.

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I'll believe the whole pcgaming push when I see it. I'm sure we'll just get more unoptimized console ports in terms of both pc archictecture and interface. This will just drive me further away from pcgaming. I don't think MS will stop piracy or fix the buggy pc games or the multitude of incompatibility problems present.

Really I'd just like to see MS turn the 360 into a gaming pc of sorts. Put rts games on there. Civilization. Flight Simulator. etc. And let those games work with mouse/keyboard. Or Flight Sticks. ...etc. For FPS games developers can support both controller and mouse/keyboard or whatever they choose. Worried about online play? Well segregate it or balance out the mouse vs controller dealio in software.

Folks that want to use the 360 at their desktop can do so. Those that want it remain a living room console can also do so. Others can do both.

NO need for a gaming pc. OF course MS wants you to buy Vista.

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Quote:
Really I'd just like to see MS turn the 360 into a gaming pc of sorts.

The problem is that often the best games on the PC are those that have control schemes which are difficult to put on a console in any reasonable fashion. Of course, as trip1eX suggests, you could just buy a mouse and keyboard for your 360, but really I already have the PC . If I often prefer the complexity and depth of PC games (at least the good ones) and I already have one form of gaming, why would I buy a 360 that duplicates my current setup. I think this is something that Microsoft understands and is why they are starting to move to the PC gaming arena.

Quote:
I'll believe the whole pcgaming push when I see it. I'm sure we'll just get more unoptimized console ports in terms of both pc archictecture and interface. This will just drive me further away from pcgaming.

Definitely! I still haven't decided if Microsoft is blowing smoke or actually means what they say. If their idea of supporting PC gaming is a big sign advertising the newest console port with a few high-res textures and the same control system morphed onto the keyboard, then whats the point?

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CEJ wrote:
Elysium wrote:
We are stubborn, occasionally smug, fastidious, and particular about our community. We are not, in short, a tool of anyone's PR, and that has historically made establishing contacts and access to developers something of a chore.

Greatest ... Line ... In a front page article ... EVER!

BTW: it was your reviews of games that no one else was covering that brought me to the site.

It is one of the things I love about the industry, that a website like GWJ has some weight.

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Elysium wrote:
Throughout the show I felt unusual for actually scribing comments in my little black notebook, as it was apparently more than sufficient to just sit and watch the presentation as you would an episode of The Family Guy.

Did you consider that they don't have to take notes because their copy has already been prepared for them and waiting in their email, courtesy of the publisher that just bought 10 pages of ads in their magazine? I know publishers that do it, so I assume they all do it. The publisher PR people wine and dine the game mag writers, fly them out to see their games, put them up in nice hotels, attend parties with them....all for the reasonable price of YOUR ETERNAL SOUL.

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Very enlightning piece, Ely. Have you by any chance encountered any PCGameplay journalists? The Belgian PC gaming mag too complains about lack of journalistic standards, in about the same way your article here does: buying the front page for "exclusives", buying positive reviews, android-like questions (if any), ...

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So, any swag?

Anyway, great to hear about the PC resurgence since the PC is my main game station but not too keen on Bill Gates choosing games for me. Although does this matter as much which it seems the industry is starting to trend toward downloading new games vice retail sales?

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MrGreen wrote:
Elysium wrote:
Throughout the show I felt unusual for actually scribing comments in my little black notebook, as it was apparently more than sufficient to just sit and watch the presentation as you would an episode of The Family Guy.

Did you consider that they don't have to take notes because their copy has already been prepared for them and waiting in their email, courtesy of the publisher that just bought 10 pages of ads in their magazine? I know publishers that do it, so I assume they all do it. The publisher PR people wine and dine the game mag writers, fly them out to see their games, put them up in nice hotels, attend parties with them....all for the reasonable price of YOUR ETERNAL SOUL.

This is bullsh*t. I'm sorry but point to one website, magazine, or journalist that you have proof that this happens. I've been on these trips and no one has ever written any of my copy. I've been in the back rooms. I do not take notes since if I'm in the back room, I use A a tape recorder or B, could care less about what they're saying and I want to play the game and I'll take notes on the play session.

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This is one of the better articles I've read about E3 and gaming journalism in general. Your thoughts are excellent, and thank you very much for putting them so clearly.

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Elysium wrote:
Forgive me if I sound superior, because I am not a qualified or trained journalist, and I'm certain that they would scorn me as much as I do anyone else, if not more so, but throughout the week we received several compliments from developers, interviewees, PR staff, executives and the like for our level of engagement in trying to find something unique to report.

Viva la Goodge! It makes my cold little heart swell with warm, wet pride to hear about you guys representin' like that.

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Wow, what a great article.

It's quite depessing, however, to hear the majority of gaming press don't seem to understand what their job is, or should be, as far as E3 coverage is concerned. To think there would have been moments of uncomfortable silence in a Q & A session for any game, I would have been deeply embarrased to be sitting with that crowd.

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This is the very reason I've come to love Gamers with Jobs. Objectivity, research, and no fear of rocking the boat. I've found over the last few years I've stopped reading IGN, Gamespot, and the like because there was no real objectivity. Or too "hetero 15 year old boy" ish. I'm not saying that I'm gayer than Tingle in a fairy suit, but do I really need to know who's hot looking in the latest comic movie? I don't see the Globe and Mail talking about how sexy Hallie Barrie was in Cat Woman, instead I get a good objective review of the movie.

I'm fairly certain it's been said before, but gaming is just starting to grow up and I really hope the raving fanboy "journalist" is just part of the growing pains. Like acne. It's with us for a while, sometimes comes back, but eventually it goes away.

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karmajay wrote:
So, any swag?

Anyway, great to hear about the PC resurgence since the PC is my main game station but not too keen on Bill Gates choosing games for me. Although does this matter as much which it seems the industry is starting to trend toward downloading new games vice retail sales?


Elysium actually gave his Gears of War faceplate to some random guy on the show floor, who is probably selling it for $200 dollars on Ebay or something.

Certis beat me to it. - Elysium

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Elysium's picture

Quote:
I've been in the back rooms. I do not take notes since if I'm in the back room, I use A a tape recorder or B, could care less about what they're saying and I want to play the game and I'll take notes on the play session.

I do include tape recorders as taking notes, and there were relatively few of them as well. I don't understand the idea of not "caring" about what they say. I mean, if you're not paying attention, why be back there at all? My experience was that the play sessions are limited and infrequent. I don't buy the idea that it's not important enough to take notes ... which is probably why all the coverage reads the same to me. I don't have proof but a lot of it reads like bullet points taken off the press kits that we all get at those rooms. Maybe you have a different impression.

Quote:
Elysium actually gave his Gears of War faceplate to some random guy on the show floor, who is probably selling it for $200 dollars on Ebay or something.

True. I wasn't going to use it, and I didn't want to carry it around, so I figured some Orange tag walking the floor would like it. He seemed pretty excited.

"I think Elysium has the right of it" - Certis

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Ulairi wrote:
MrGreen wrote:
Elysium wrote:
Throughout the show I felt unusual for actually scribing comments in my little black notebook, as it was apparently more than sufficient to just sit and watch the presentation as you would an episode of The Family Guy.

Did you consider that they don't have to take notes because their copy has already been prepared for them and waiting in their email, courtesy of the publisher that just bought 10 pages of ads in their magazine? I know publishers that do it, so I assume they all do it. The publisher PR people wine and dine the game mag writers, fly them out to see their games, put them up in nice hotels, attend parties with them....all for the reasonable price of YOUR ETERNAL SOUL.

This is bullsh*t. I'm sorry but point to one website, magazine, or journalist that you have proof that this happens. I've been on these trips and no one has ever written any of my copy. I've been in the back rooms. I do not take notes since if I'm in the back room, I use A a tape recorder or B, could care less about what they're saying and I want to play the game and I'll take notes on the play session.

Ulairi, I didn't know you are/were a journalist. If you don't mind me asking, who do you write for?

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Out of curiosity can you give some examples of some questions that you thought where good by either you (or another journalist).

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Talliarthe wrote:
Out of curiosity can you give some examples of some questions that you thought where good by either you (or another journalist).

Just ASKING questions that weren't "Tell us how much Sony sucks so we can have a good headline" seemed pretty damn good. Once this damn post-E3 cold clears up, I'll be transcribing our interviews with Peter Moore and Shane Kim for the Press Pass. You'll see plenty of questions

Certis beat me to it. - Elysium

Coffee Grinder

I'll let you in on a little secret: I don't ask my good questions when you're around. I only ask them in private, because I don't want you to be able to print the answers before I'm able to do so.

E3 is a terrible place to conduct an interview, and I can get most of these people on the phone after the show. So I tend to remain fairly quiet during most presentations.

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Quote:
Ulairi, I didn't know you are/were a journalist. If you don't mind me asking, who do you write for?

He does some stuff with IGN.

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Elysium wrote:
True. I wasn't going to use it, and I didn't want to carry it around, so I figured some Orange tag walking the floor would like it. He seemed pretty excited.

...

...bummer!

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Quote:
I don't ask my good questions when you're around. I only ask them in private, because I don't want you to be able to print the answers before I'm able to do so.

Interesting perspective, and I can see that being an absolute requirement for print outlets. I suppose the proof is in the pudding, and if your readers are happy with the final output then you've done your job. I didn't sit in with anyone from CGM so I can't comment either way, nor would I be inclined to grade individual outlets. I am a CGM subscriber so I'll let that be my only comment on your particular outlet.

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Ely,

You know I love your writing style, even though I think you are a pinko commie

But I have to tip my hat...this was a wonderful piece.

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Aw, you know how to butter me up just right. Comrade.

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CEJ's picture
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PyromanFO wrote:
And like you said, it's more controlled backstage. You see fewer mistakes or misclicks, which are usually as revealing as the demo itself.

Damn. I would almost rather see something blow up so you could use that as an opportunity to discuss challenges and how they have adapted to problems in their development process. Would also give you an idea of how stable a game engine is.

MrGreen wrote:
Did you consider that they don't have to take notes because their copy has already been prepared for them and waiting in their email, courtesy of the publisher that just bought 10 pages of ads in their magazine? I know publishers that do it, so I assume they all do it.

Push the screen shots and the hype while keeping the advertising dollars up. Hmm, no conflict of interest there.

CGMSteve wrote:
I'll let you in on a little secret: I don't ask my good questions when you're around. I only ask them in private, because I don't want you to be able to print the answers before I'm able to do so.

Print vs. Internet Media. Elysium doesn't need a three month lead time to publish while CGM does. Kind of takes the competiveness out of the hands of the print media. Wireless devices now mean that I can read Elysiums reviews in the crapper. Something I'm not comfortable talking about but it worth mentioing. I can't remember where I read it, but once upon a time, someone forecated the death of print media when Mr. Joe Public could take it into the crapper to read.

CGMSteve wrote:
E3 is a terrible place to conduct an interview, and I can get most of these people on the phone after the show. So I tend to remain fairly quiet during most presentations.

Time and reputation will grant this said same access to the GWJ gang. I'd venture to state that some development shops will already grant this kind of access tp the site.

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Quote:

I do include tape recorders as taking notes, and there were relatively few of them as well. I don't understand the idea of not "caring" about what they say. I mean, if you're not paying attention, why be back there at all? My experience was that the play sessions are limited and infrequent. I don't buy the idea that it's not important enough to take notes ... which is probably why all the coverage reads the same to me. I don't have roof but a lot of it reads like bullet points taken off the press kits that we all get at those rooms. Maybe you have a different impression.

Well, a lot of the stuff reads like bullet points taken off the press kits because that is what they are. News blurbs, which is just copy of what the publisher sent out. The reason I stopped caring what the pr hack or developer say is that I've been to so many of these things is that I know what is going to said. My experience from play sessions is that I get as much time as I wanted and could come back and play if I desire to. If a game is really engaging or something that I feel I need more playtime with, I'll make a follow up visit.

I always use a recorder since I cannot write notes and listen to someone at the sametimem, I have to do one or the other (damn short bus syndrome).

I just get a little tired of people saying that the writers for the big sites are stooges and dishonest. The big sites cover a lot more product than the smaller sites do. So, a lot of the time I'll pick up the press kit and write news blurbs based on the presskits. But they aren't previews or hands on reports.

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Ulairi, I didn't know you are/were a journalist. If you don't mind me asking, who do you write for?

I'm the resident IGN stooge. So I get invited on press trips, get into E3 and all of these things for free, etc. I just don't like it when people say that I am or my friends are dishonest. We just serve a different purpose.

For instance, there are 108 beads in a Catholic rosary and there are 108 stitches in a baseball. When I learned that, I gave Jesus a chance. ~Ron Shelton, Bull Durham, 1988

Coffee Grinder

CEJ wrote:
Print vs. Internet Media. Elysium doesn't need a three month lead time to publish while CGM does. Kind of takes the competiveness out of the hands of the print media.

Not at all. Even if I was Internet media, I'm not going to give someone else good material if they're not sharp enough to ask the questions on their own.

It's one thing if it's the White House press corps, where they get one shot at someone. Most of these game companies give plenty of access to top people if you want to do a private QA.

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Wireless devices now mean that I can read Elysiums reviews in the crapper. Something I'm not comfortable talking about but it worth mentioing. I can't remember where I read it, but once upon a time, someone forecated the death of print media when Mr. Joe Public could take it into the crapper to read.

Print media has been dead for the last 15 years, at least if you believe the Internet media hype. The weird thing is, most "new media" relies on "old media" for its content. Blogs and podcasts spend much of their time discussing what others in so-called "old media" are saying and writing, not generating their own original content. If all old media went away, what would be left for new media to comment on?

It's inevitable that all media will move online, but until new media starts breaking new ground in actual content as opposed to the technology of delivering said content, old media will still dominate.

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Time and reputation will grant this said same access to the GWJ gang. I'd venture to state that some development shops will already grant this kind of access tp the site.

Well, okay. I have no idea. It's mostly about eyeballs to PR, not reputations. Print gets an exception because there's still more prestige associated with getting an article in something that can easily say "no" (due to page and word count limitations) than one that will print anything (every website on the planet).

Coffee Grinder

Wow, what a great and insightful article. The criticism of gaming media is right on and this article is very well written. I've never read this site before, but I'm sold.

One comment:

"Don't mistake this move as an effort to improve PC gaming. It is not."

That's a little harsh. If Microsoft successfully improves sales of PC games, it will attract more developers and bigger development budgets, which will improve PC gaming for many people. I don't know if advertising and branding will have that kind of impact, but we will see.

CEO
Elysium's picture

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I just get a little tired of people saying that the writers for the big sites are stooges and dishonest.

For the record I called them lazy, not dishonest.

I also said there were exceptions. In the end, as I said to CGMSteve, I think the proof is in the pudding, and judging by the very fact that there is a wide sense of dissatisfaction with the gaming media, I think the criticism isn't unjustified.

"I think Elysium has the right of it" - Certis

CEO
Elysium's picture

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Print media has been dead for the last 15 years, at least if you believe the Internet media hype.

From my perspective, I don't believe this anymore than I believe PC gaming is dead. I like print media despite its lack of immediacy, though not because it has some nebulous ability to say no, but more because I like the tactile readability, and more importantly I like people who take the opportunity to craft something over a month instead of days, or hours, or minutes as is the case online. Like Ulairi suggested, it's about serving a different purpose.

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Blogs and podcasts spend much of their time discussing what others in so-called "old media" are saying and writing, not generating their own original content.

Well, to be fair, it's not exactly like the print media isn't all reporting on the same thing as well. Aside from the occasional exclusive, there's a good reason I only subscribe to one print magazine. Because I only need one. Further, I think you're being every bit as general and careless with this accusation as I suspect you think my accusations were careless and general. While there are certainly plenty of vapid sites out there -- can we all agree to be critical of them? -- there are a lot that are not doing that as well. I can't speak for podcasts, I only listened to one and it's gone for the time being.

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than one that will print anything (every website on the planet).

Does anyone have a grocery list they want to send us, we need content for next Tuesday?

"I think Elysium has the right of it" - Certis