How should episodic content be reviewed?

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So the new SiN Episodes: Emergence is out. I don't know how many episodes are planed, or how timely or regularly they'll be released, but how should the media review episodic content? I haven't played the first episode yet, but the GWJ thread about it seems overall positive, although a few known Source technical issues are cropping up.

Should each episode be reviewed on its own merits, or in the context of other episodes once more are released? Of course, that would mean a delay, and in the meantime, people are simply dropping $20 on 6 hours of entertainment, for good or bad.

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I don't really think price should come into the equation. If something is good, it's good at any price. If something is bad, it's bad at any price. The consumer can decide if it's personally worth it to them.

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It's an interesting question. I've recently heard some reviewers make the ludicrous claim that games shouldn't be rated on value - that a good 5 hour game for 60 dollars is qualitiatively identical to a good 20 hour game, for 60 dollars.

However, I do think that episodic content should be reviewed in the same way as everything else. After all, we're not talking about a full game for cheap, we're talking about part of a game, for cheap. Since the value and the cost even out to roughly the value/cost of a full game, I'd say it all evens out.

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I'd like to see re-reviews, or updated reviews of the game as a whole including any added content - whether it is episodic content and/or various changes to mechanics such as what occurs in MMOs. (CoH,SWG for example). I think approximately every 6 months would be a reasonable time span from both the reviewers standpoint and that of the consumer. I'm not so sure it would be practical to expect coverage on every booster pack, episode, or major MMO patch, especially as this is a growing trend. But also I'd rather see the bigger picture review than 'this episode was weak, compared to the last' as a content consumer.

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My worry with episodic material and micropayments is that publishers and developers would take a normal $50 game and split it into 4 parts at $20 each. Artificial, arbitrary inflation of prices. I mean, does anyone really think $2.50 is the right price for a ring tone? 'Cause that is the business model that Microsoft and ilk are shooting for. It's fine for Gameguru to say that we expect to much for our money, but I for one do not support the hyperinflation of game prices; there are too many good, used games out there. In fact, I will kick and scream like a little girl if they try this (and they are). I do not see that money going towards making a better game, or making the lives of individual developers easier. I see that extra money going to all the wrong places and lining all the wrong pockets.

I think that's the primary concern, and if I see that kinda think in SiN or Half-Life, I promise I will chime in.

On the other hand, I like experiencing more games, not less. This might be just the thing to allow me to do that without blowing my budget.

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From a review standpoint, I think that each episode should be judged on its own merits, with the exception of the plot/story. Features might be added into later installments that enhance gameplay. Does this mean that the previous episodes should be judged against what was added later? Reviewers will probably establish some sort of baseline for the series, though. Subsequent episodes will probably be compared to the previous.

I think the plot or story should be judged overall. If the episodes, Sin for example, are supposed to be an on-going story, then there better be some cohesiveness. Think of it along the lines of a TV show. Dramas tend to have story arcs and sitcoms usually don't. Episodic game content should have continuity, but it will also need some sort of device to get new players up to speed. Something along the lines of, "Previously on Sin..."

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There will be NINE episodes of Sin.

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Leave us not forget what happened the last time this experiment was tried.

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...

.......

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LobsterMobster wrote:
Leave us not forget what happened the last time this experiment was tried.

Serious Sam: The First Encounter
Serious Sam: The Second Encounter

I dont' think that's a good comparrison. The SS games were full games in and of themselves.

As it stands right now, if there are going to be 9 episodes of SiN, I'm not dropping $180 to play it to completion. The story just isn't that important to me. I can get "great FPS" gameplay somewhere else.

But price aside, I think every episode should be reviewed as a stand alone game, including the story. Do re-reviews is a slippery slope. Star Wars Galaxies is a very different game today than it was when first released, but you don't see Gamespot changing its original review.

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Quote:
As it stands right now, if there are going to be 9 episodes of SiN, I'm not dropping $180 to play it to completion. The story just isn't that important to me. I can get "great FPS" gameplay somewhere else.

Pretty much my thoughts.. while I'm enjoying the first episode.. I'm probably not going to bother buying the next one.. if they churn them out to fast then yeah $180 for 9 episodes is to much for what I'm seeing so far.. Thats probably the primary problem with episodic content.. the spacing between the episodes.. to fast is a problem and to slow is also a problem.

as a side note.. MMOG's need to be reviewed completely differently than they are today... I see some places sorta getting the idea though..

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Reviews are a buyer's guide, and not (necessarily) criticism. The fundamental point of a review is to give the reader enough information about the game so he/she can decide if he/she wants to buy it or not. As such, they should be made available as soon as possible. When games have as short a shelf-life as they do, waiting for all episodes to be released before reviewing it would be pretty useless.

And since reviews are buyer's guides, I don't see a problem with the price of a game affecting a review. If a game's among the most glorious half hour of gaming ever concieved, but that half-hour is all you get and the game has no replayability, you're going to feel ripped of at full price, but be perfectly happpy if you paid 5-10 bucks. A review bloody well better acknowledge that.

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Alien Love Gardener wrote:
Reviews are a buyer's guide, and not (necessarily) criticism. The fundamental point of a review is to give the reader enough information about the game so he/she can decide if he/she wants to buy it or not.

It is amazing - AMAZING - how few "game reviewers" actually get that.

Game reviews aren't essays, or literary criticism. They're product reviews. And yes, price most definitely belongs in the equation.

A game review should answer one lone question: "should I buy/rent/borrow this game?". Anything that wants to explore other questions should not present itself as a review.

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*Legion* wrote:
Alien Love Gardener wrote:
Reviews are a buyer's guide, and not (necessarily) criticism. The fundamental point of a review is to give the reader enough information about the game so he/she can decide if he/she wants to buy it or not.

It is amazing - AMAZING - how few "game reviewers" actually get that.

Game reviews aren't essays, or literary criticism. They're product reviews. And yes, price most definitely belongs in the equation.

A game review should answer one lone question: "should I buy/rent/borrow this game?". Anything that wants to explore other questions should not present itself as a review.

Thank the Lo'. Someone who understands. A lot of reviewers these want to prove they can write creatively. They seem to be failed novellists rather than successful reviewers.

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*Legion* wrote:
A game review should answer one lone question: "should I buy/rent/borrow this game?". Anything that wants to explore other questions should not present itself as a review.

But what happens when the reviewer feels that the worth of a game depends on the ability of that game to elicit certain questions, to prompt certain ideas, or to engender certain thoughts, which require critical methods in order to address them properly? If, from a critical perspective, a game introduces some novel and worthwhile idea, or inspires some revelation about games in general, or the state of the industry, etc., then shouldn't the reviewer feel free to mention that, without fear of violating any prohibitively rigid semantic barriers?

The question of whether one should buy/rent/borrow game X, may often be intertwined inextricably with the features of that game which respond to critical assessment. The extent that this holds true in individual cases will depend largely on the particular qualities of the game in question. To establish in advance the single approach that all games require, without recognizing that different games may lend themselves to quite different approaches, puts the stopper on what could amount to highly beneficial and insightful writing; and, moreover, it contradicts its own premise that the only thing reviewers (and by extension, their readers) should care about is whether a game is worth the money, since it fails to reconize that the notions of "caring" and "worth" are both complex and variable, being dependent on many factors, which the reviewer should feel free to quantify whenever necessary.

Game reviews, then, may sometimes require more complexity than, say, a review of a kitchen appliance in Consumer Reports. To this possibility, we should remain open; and, in my opinion, not just open, but enthusiastic, since I happen to think that the games that lend themselves to greater interpretive nuance, are also usually more fun to play.

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Sorry Lobo, but I agree with Legion.

Lobo wrote:
If, from a critical perspective, a game introduces some novel and worthwhile idea, or inspires some revelation about games in general, or the state of the industry, etc., then shouldn't the reviewer feel free to mention that, without fear of violating any prohibitively rigid semantic barriers?

Sure, but don't trick me into buying the game! I'd love to hear about this great "thing" that Game X has, but if the review fails to mention other features that ruin the fun then that reviewer has lost my trust. Why wasn't it mentioned? Is the reviewer a paid lackey? Did he not see it? Did he just feel like it wasn't important?

I'm sure that this "responsibility", for lack of a better word, is oppressive for the writer. You enjoyed a game because one feature or another captured your imagination, why not just write about that thing and create a really interesting article to boot? Because as readers we aren't singularly looking for your experience. We are expecting you to cross-reference what you know of other games, what you know of your audience, and "place" this game in the scheme of things. Thus your particular voice is greatly diminished. I remember what you enjoyed, compared it to what I enjoyed, and based on that comparison I bought the game or not. In many ways, ALG is exactly correct, reviews are like buyers guides, and readers want to go down the list and check off the things they are looking for: great graphics? check. Plot? kinda flat. multiplayer? limited. etc, etc.

Quote:
Game reviews, then, may sometimes require more complexity than, say, a review of a kitchen appliance in Consumer Reports. To this possibility, we should remain open; and, in my opinion, not just open, but enthusiastic, since I happen to think that the games that lend themselves to greater interpretive nuance, are also usually more fun to play.

Ha, you already responded, sharp man. I stand by Legion and ALG but I still think you can have the best of both worlds. I present to you Elysium's review of Oblivion, which in fact states up front that it is not a review and has no intentions of masquerading as one. I loved it, because it broke me out of review mode and let me have fun with his words. Just tell me up front the direction you the writer are headed, and I the reader will give you tremendous leeway.

Perhaps every GWJ review should do this. I've noticed a freedom in everybody's non-review pieces that isn't always there in the reviews. Your front page types are all great writers, why just author the same pieces I can find on those websites I can't stand? Tell me a story, have some fun. Let the real opinions come out in the comments of the article, that's the strength of this site anyway. Just call them "anti-reviews".

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Leave it to the online publications. A constant re-evaluation of a game as new episodes come out beyond the first one wouldn't be worth a print magazine's trouble any more than a re-review of a game that's been patched would be. An online magazine can give you updates as often as the episodes come out, as soon as they come out, avoiding any sort of arbitrary waiting period like 6 months. As far as the practicality of this, I'd say it doesn't factor into the issue. Sites like Gametab have become the C-span for gaming, with 24/7 news, and I don't think that constant reviews would have much of an effect on the saturation point of the information available. I mean, look at what headlines can be pushed to the top, goofy sh*t when Joystiq or Kotaku are having their slow news days and post National Enquirer level misleading stories.

With that in mind, I say both ways. A television show has good and bad episodes, and each can be given an independent rating that has nothing to do with the a series overall value. What I think will be interesting about episode content (and what will either liken it or distinguish it from television, besides the economics of charging on a per episode rather than subscription basis) is whether or not games will require you to purchase all the episodes in order, or allow you to pick and choose if the general opinion is that they dropped the ball on one or two of them, and how that would affect the game in terms of gameplay and story.

As for whether or not games should be rated on value? I say absolutely. And I think that a 5 hour game for $60 can be worth every bit as much as a 60 hour game for $60. In the end, it's whether or not that 5 hours is worth the money as much as if that 60 hours is. And I will absolutely disagree with Lobster's comment about something good being good at any price. That's why the concept of "Buy it, rent it, wait for it on t.v." exists for movies, and I think similar parallels can be drawn to any consumer product, including video games.

And as for the concept of literary criticism and reviews being separate, look at books. Many (not all, just as not all video games are worth the extra words) books are too dense for a simple A+B=Value! equation, and book reviews often walk the line between being a critique and product review. I'm not sure if this means I'm agreeing with Lobo and ALG and Legion at the same time, but I think that reviews should be allowed a little leeway depending on the game, but that yes, it should answer definitively (if possible) the question of worth.

And bugger with comments like "but things like entertainment are subjective, and you can't...blah blah blah". Sure you can. That's part of what reviews are, and that's why we read them. When I read the paper, there are certain film critics that I have come to trust based on past reviews, whether it's because I feel they are fair or informative, or merely just brutally honest, even if I didn't always agree with them in the past. So maybe Jimmy's middle school essay review on his site, "www.rpgsblowmygoats.com" shouldn't carry as much weight with you as say, Greg Kasavin's review of the same game, but there are definitely certain qualities that come into play regardless of what the game is, such as "is it fun?"

Note this has nothing to do with what the best or worst way of assigning a numerical or letter value to a product is, or if another system entirely is preferable, just that things like entertainment can, and are, graded all the time, and not without merit.

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I agree with Legion. Game reviews should do one thing: tell you whether or not a given game is worth your time. The job of a review is to provide information to a consumer so that she might make an informed decision. Anything else is game criticism, editorial, journalism, feature-writing, whatever--just not a game review. They're perfectly worthwhile efforts, all of them, but within the context of a review, they do not belong.

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souldaddy wrote:
Sorry Lobo, but I agree with Legion.

Lobo wrote:
If, from a critical perspective, a game introduces some novel and worthwhile idea, or inspires some revelation about games in general, or the state of the industry, etc., then shouldn't the reviewer feel free to mention that, without fear of violating any prohibitively rigid semantic barriers?

Sure, but don't trick me into buying the game! I'd love to hear about this great "thing" that Game X has, but if the review fails to mention other features that ruin the fun then that reviewer has lost my trust. Why wasn't it mentioned? Is the reviewer a paid lackey? Did he not see it? Did he just feel like it wasn't important?

I think Lobo's description actually allows more for the mentioning of all qualities of a game, good or bad, than yours or ALG's does. And nowhere does he mention that reviews should be skewed or propaganda. It's the shorter, bottom line value reviews (which are becoming more common in print publication as costs go up, and their space becomes more limited) that gloss over, leave out, or ignore important factors. And if a reviewer overlooks certain flaws, then maybe he didn't feel it was a flaw at all, or in the context of the game's good points, not worth mentioning. Which has a lot to do with building up trust with your fan base. Look at Ebert. I probably disagree with him roughly half the time, but he makes good points, presents his arguments clearly, and is almost always fair, which is why 9/10 other reviewers could rate a movie a piece of sh*t, and if he likes it I will give it a chance anyway.

As for anti-reviews, fantastic. Make up a zine of them, or an entire site. But they won't belong in review magazines or on review sites, because the whole point of both of those is, oddly enough, the reviews. I've always considered GWJ more of a community than review or even information site, and view the front page articles as just regularly provided catalysts for worthy discussion.

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souldaddy wrote:
Sure, but don't trick me into buying the game! I'd love to hear about this great "thing" that Game X has, but if the review fails to mention other features that ruin the fun then that reviewer has lost my trust. Why wasn't it mentioned? Is the reviewer a paid lackey? Did he not see it? Did he just feel like it wasn't important?

I'm sure that this "responsibility", for lack of a better word, is oppressive for the writer. You enjoyed a game because one feature or another captured your imagination, why not just write about that thing and create a really interesting article to boot? Because as readers we aren't singularly looking for your experience. We are expecting you to cross-reference what you know of other games, what you know of your audience, and "place" this game in the scheme of things. Thus your particular voice is greatly diminished. I remember what you enjoyed, compared it to what I enjoyed, and based on that comparison I bought the game or not. In many ways, ALG is exactly correct, reviews are like buyers guides, and readers want to go down the list and check off the things they are looking for: great graphics? check. Plot? kinda flat. multiplayer? limited. etc, etc.

I think you may have misunderstood the force of what I said. I am not seeking at all to constrain what it is that reviewers can say. If a reviewer focuses on some esoteric matter of criticism, at the expense of the utility of the review, then that's not good. But this should not lead us to say that reviewers can never approach a game with a critical mindset. It is the latter proclamation--the effort to restrict reviews to a very rigid format, one incapable of examining games in depth--against which I seek to caution everybody. But, once again, there's no reason why examining a game in depth should conflict with the traditional mission of reviews, which is to communicate one's experience with the game in a way that others may understand.

souldaddy wrote:
I stand by Legion and ALG but I still think you can have the best of both worlds.

Then again, maybe you didn't misunderstand me at all. This is also how I feel. We must be wary of dichotomies, in this matter, since they would only play service to a barrier of semantics.

souldaddy wrote:
I present to you Elysium's review of Oblivion, which in fact states up front that it is not a review and has no intentions of masquerading as one. I loved it, because it broke me out of review mode and let me have fun with his words. Just tell me up front the direction you the writer are headed, and I the reader will give you tremendous leeway.

I agree, that was a great article, but at the same time, I also think that many of the things Elysium discusses--for example, his explaining that the explorative appeal of side quests in Oblivion results in a very different feel for the game, as compared to other games in the genre--would not be out of place in a thorough review of Oblivion. Upon examination, that line in the sand between "reviews" on the one hand, and "articles," or "criticism," or what have you, on the other, must become blurred. For us to maintain its existence artificially, in service to a preconceived and inviolable semantic partition, would do a disservice to the enormous range of experiences which games are capable of inducing, as well as to our reactions to those very experiences. Reviewers should feel free (and, as I said to Legion, I think we should encourage them) to dabble in matters of complexity, if need be.

The market has much to answer for as to why gaming is NOT an art. -- illum

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KaterinLHC wrote:
I swear we've had this discussion before...

Indeed.

In that article, I actually made a much stronger claim than I have made in the comments to this thread: I said that we should not only encourage reviewers to put on their critic hats, but expect that they should do so.

In the comments that followed, I later backed down from that claim just a tad, when Jolly Bill pointed out that many games simply will not withstand this kind of approach, any more than the typical action film would withstand critical assessment within that field. But I'm half-tempted to say of such games, that we shouldn't bother to review them in any formal way at all. Better to make a quick forum post or somesuch. This is generally how things work at GWJ already; we only review the games that show some promise. And it is certainly how things work in the well-regarded literary-review magazines, which rarely trouble themselves with mass-market tripe.

KaterinLHC wrote:
Game reviews should do one thing: tell you whether or not a given game is worth your time. The job of a review is to provide information to a consumer so that she might make an informed decision. Anything else is game criticism, editorial, journalism, feature-writing, whatever--just not a game review.

As I said to Legion, I believe that there is a contradiction at work here. Sometimes, in order to explain the worth of a game--to say why it is worthwhile--we must delve into matters of criticism. If part of the definition of "review" is that a review cannot address these deeper issues (and I would note that this definition seems only to pertain to reviews of games, and not of other narrative or artistic media, for reasons that I do not understand), then I say that that definition does us more harm than good. This, to me, is roughly the difference between saying that Planescape: Torment has "a good story," and explaining in detail how it subverts the traditional notion of the protagonist through a careful combination of plot structure and play mechanics. If I am debarred from telling you about the latter, then I am also incapable of explaining why I think the game is worthwhile.

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Quote:
I think Lobo's description actually allows more for the mentioning of all qualities of a game, good or bad, than yours or ALG's does.

Whoa, whoa, whoa. Back up there. Nowhere did I say anything about the *form* of a review. I said that the function of a review is to serve as a buyer's guide, and as such should be made availible as soon as possible and take into account price/value, nothing more.

I dunno if people are misconstruing 'buyer's gauide' to mean I think every review should be "The graphics are good and the levels are good and the shotgun goes Boom real good 8/10", but I'm really not. I detest lazy graphics/sound/gameplay style reviews, and I love Amiga Power-style concept reviews. If a reviewer wants to bring in some Serious Criticism into his review (and he can pull it of), I'll lap it all up, as long as he's using it to give me the information I need to decide how much of my money the game's worth. If not, it might still be an interesting piece of writing, and I might still lap it up, but it's failed in its purpose as a review.

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Lobo wrote:
But what happens when the reviewer feels that the worth of a game depends on the ability of that game to elicit certain questions, to prompt certain ideas, or to engender certain thoughts, which require critical methods in order to address them properly?

A review is an opinion on a product's worthiness of purchase. Just because a feature can stand to critical evaluation does not mean it needs to or should be put to such in a product review. If the reviewer wants to write an essay, he can write an essay. He should not write an essay dressed as a product review.

If it is absolutely necessary to offer a critical perspective of something very specific, it should be done as briefly as possible. That's not the situation that exists in game reviews on the whole.

Quote:
Game reviews, then, may sometimes require more complexity than, say, a review of a kitchen appliance in Consumer Reports.

Not nearly as much as game reviewers seem to think.

Quote:
Sometimes, in order to explain the worth of a game--to say why it is worthwhile

There's the problem - the "why". Reviewers seem to insist that the "why" is important in a review. It's not. WHY one vacuum sucks better than the next is not important. I don't care about its patent pending SuperSukk3000(tm) technology, though I don't mind it mentioned in passing or for a little color. In a product review, the reason why you think a particular feature or aspect is worthwhile is MUCH LESS important than the simple fact that it (and the game) IS worthwhile. Certainly, it helps to sprinkle a little "why" in there for clarity and detail. The problem is that far too many game reviews aren't sprinkling. They're writing essays. And that's plain, flat out, bad reviewing. Great essay writing is bad reviewing.

There's no need for it. Nothing is stopping anyone from writing a great essay on all the why, why, whys of any game. More power to anyone that wants to do it! DO NOT do it in something you're calling a review. Compare critical analysis of movies to plain ol' movie reviews. One goes into the depths of blah blah, and the other serves the singular purpose of telling me if I should consider seeing the movie or not.

Book reviewers, movie reviewers, music reviewers, TV reviewers, reviewers of every other kind of art and entertainment form get this. Game reviewers do not. Unfortunately, 1Dgaf's comment about failed novelists rings too true. Product reviews aren't the place for a writer to pat himself on the back for his oh-so-clever writing. A good writer knows what NOT to write and when NOT to write it, too.

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On the other hand, I find 'why' a reviewer finds a feature is worthwile pretty damn important. Unless it's a reviewer who's tastes I know so well that I can pretty much automatically figure out how I'll respond to something by his response, I'm going to need a fair bit of the why so I can figure out how much *I* will like it. You can't compare reviews of strictly utalitarian items like vacuum cleaners with entertainment like games and movies. The sucking strength and durability of a vacuum cleaner are objectively quantifyable values, but art direction and story are not, and in order for a consumer to figure out if something's worthwhile here, you're going to need the why's as well.

That a review's *primary* function is consumer advice doesn't have to mean that this should be forced to be its *sole* function. Hell, I'll go online to read Ebert's review of a movie I've just seen to compare and contrast my impressions with his. Because I love movies and I love talking about them and seeing what other people made of them. Reviews also function as entertainment in themselves, at least for the desperate lot that spends far too much time thinking about a particular artistic medium.

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Legion wrote:
A review is an opinion on a product's worthiness of purchase. Just because a feature can stand to critical evaluation does not mean it needs to or should be put to such in a product review. If the reviewer wants to write an essay, he can write an essay. He should not write an essay dressed as a product review.

A review may be an opinion on a product's worthiness of purchase; but different people consider different things worthy under different circumstances. Should a reviewer ignore her own honest opinion of the game's worth in order to conform to this notion of style? To do so would seem to contradict the very definition of "review," as a person's opinion on a product's worthiness of purchase.

Legion wrote:
There's the problem - the "why". Reviewers seem to insist that the "why" is important in a review. It's not.

Whoa there! You now seem to occupy the peculiar ground of arguing that reviewers should not endeavor to justify their beliefs, or to explain them in any way to the reader. Do you really think that reviewers needn't concern themselves with providing evidence for their claims about a game? I wouldn't describe even the most formulaic, basic IGN-style review in such a harsh light as this! Even by your own lights, I should think you would agree that reviewers ought to explain why they like or dislike the game in question.

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Certainly, it helps to sprinkle a little "why" in there for clarity and detail. The problem is that far too many game reviews aren't sprinkling. They're writing essays. And that's plain, flat out, bad reviewing. Great essay writing is bad reviewing.

Are you concerned, then, only with the methods of certain writers, whose reviews seem clouded by irrelevant talk? If so, then would it be fair to say that you think criticism is okay in reviews, so long as it does not interfere with the review's capacity to describe the product and persuade the reader as to its worth? (Note that, if you agree to it, then this would constitute a less radical position, on your part.)

Legion wrote:
There's no need for it. Nothing is stopping anyone from writing a great essay on all the why, why, whys of any game. More power to anyone that wants to do it! DO NOT do it in something you're calling a review.

So then, are we facing nothing more than a problem of mere semantics? That is, does your argument rely only on what you feel the word "review" means, and not on the way you feel people ought to judge the worth of a game? If so, then I shall gladly yield the word "review" to your use, and adopt an entirely new word, "shmeeview" to represent the conception of that writing which I feel to be superior, on account of its not limiting those who evaluate games to a narrow mode of expression.

Legion wrote:
Compare critical analysis of movies to plain ol' movie reviews. One goes into the depths of blah blah, and the other serves the singular purpose of telling me if I should consider seeing the movie or not.

Here again you have erected a dichotomy, which need not always hold true (and one which certainly does not in, for example, the reviews of Roger Ebert), and insisted that it must. As I said earlier, some people think that a film's value (or a game's, etc.) is in part dependent upon how that film responds to critical analysis. The question of a film's worth, and the question of its critical significance, are, for some people in some cases, inextricable.

Legion wrote:
Book reviewers, movie reviewers, music reviewers, TV reviewers, reviewers of every other kind of art and entertainment form get this. Game reviewers do not.

Actually, books have enjoyed a centuries-long tradition of reviews which dabble in criticism; and even today, many book reviews are still written by scholars active in the appropriate field, or writers whose own experience lends them a critical eye, etc. Picked up a copy of the New York Review of Books lately? I also mentioned Roger Ebert as an example of a movie reviewer who frequently extends his scope to deeper analysis of the things that make good movies tick (as well as the things that may sabotage them).

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Unfortunately, 1Dgaf's comment about failed novelists rings too true. Product reviews aren't the place for a writer to pat himself on the back for his oh-so-clever writing. A good writer knows what NOT to write and when NOT to write it, too.

Patting oneself on the back for oh-so-clever writing? I sense now that you are expressing disdain, not for the mistaken act of placing criticism in reviews, but for engaging in criticism at all--as though critical analysis were some kind of pollution, in and of itself. If true--and also, if you really detect no difference at all between a game and a vacuum cleaner, as you say, in terms of how we should judge their value--this sentiment would make me sad. I think that games have proven themselves worthy of higher esteem than that.

The market has much to answer for as to why gaming is NOT an art. -- illum

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Lobo wrote:
Whoa there! You now seem to occupy the peculiar ground of arguing that reviewers should not endeavor to justify their beliefs, or to explain them in any way to the reader.

No, it's just a matter of realizing how much is appropriate. The "why" is something one can (and many often do) dive incredibly deep into, to the point that it dominates the rest of the piece. I don't want to know why Mr. Reviewer thinks the intricate details of the new radar system in the mechs is so superior to past games, and how each little detail does this-and-that. I want him to tell me that the radar system is improved from the crap in the old one, then MOVE ON. If it's REALLY important and he can partly explain "why" very briefly, then very briefly do so. The "what" is first priority. Pages of justification are just a waste.

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Are you concerned, then, only with the methods of certain writers, whose reviews seem clouded by irrelevant talk? If so, then would it be fair to say that you think criticism is okay in reviews, so long as it does not interfere with the review's capacity to describe the product and persuade the reader as to its worth? (Note that, if you agree to it, then this would constitute a less radical position, on your part.)

Like all things, it's about knowing "when" and "how much". Bottom line: just enough to serve the CORE function of a product review: buy or no buy. Nothing more. The problem is that so many reviewers seem to think that critiquing every detail is important in a product review. It's not.

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So then, are we facing nothing more than a problem of mere semantics? That is, does your argument rely only on what you feel the word "review" means

You say that as if it has no meaning. Such words are nice for READERS to know what they're starting to read before they're 3 pages in. Too many writers, it seem, are far too concerned about their writing, and too little concerned with the reader. Kinda like the noise musician who couldn't care less if only 2 people appreciate his "art".

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and adopt an entirely new word, "shmeeview" to represent the conception of that writing which I feel to be superior, on account of its not limiting those who evaluate games to a narrow mode of expression.

Superior for discussing a single game, maybe. But across the whole, it's ignorant of a thing called "practicality".

Again, why does a review exist? To help inform me on if I should buy a game or not. Many games come out every week. If all I could ever find on these games are book-long "shmeeviews", they would be absolutely worthless to me. See, I have a job, and school, and other things that prevent me from being to read a nice long "shmeeview" on every damn game that comes out. It's nice to look at an occasional good or otherwise noteworthy game in that kind of depth, but there's only so many hours in a day.

That's the point of a review. Is this game good? Is this game worth my time? Bing-bang-boom, hit me with the highlights. Don't waste my time getting bogged down in details. If the writer wants to get deeper than just scratching the surface, go write a criticism and call it one.

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(and one which certainly does not in, for example, the reviews of Roger Ebert),

O RLY? Let's examine his Da Vinci Code review. It's overflowing with details about who-what-where and keeps most of the "why" brief and in check.

He says things like "Yes, the plot is absurd, but then most movie plots are absurd" without feeling the need to give us painstaking detail about WHY he thinks the plot is absurd. He said about all he was going to say on that in a single sentence that preceded this.

If anything, the review is padded out with excess plot description, not criticism (and yes, that can be bad too). But one thing is for certain, he doesn't dive into deep criticism anywhere in the review. Everything that could be labeled "criticism" is brief, scratches the surface, and moves on. If not for overly describing the plot, this review would be pretty short. And as it is, it's still much shorter than the multi-page crap we see online a lot in game reviews.

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Lobo's picture
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(Note that I was editing my last post, when you posted yours. It may appear different to you than when you last examined it.)

In response to your last post, I believe that you have now adopted a much more moderate stance: you say good criticism is a matter of degree, and of not straying too far from the point of the review itself; and that critical analysis is good for some games, not for others; and that you yourself are interested in shorter, more targeted reviews, owing to time constraints (which is fine). This all seems very much in line with what I have said from the beginning. Are we reconciled?

The market has much to answer for as to why gaming is NOT an art. -- illum

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Quote:
I'd like to see re-reviews, or updated reviews of the game as a whole including any added content

Hmm... I dunno....

I wouldn't expect someone that reviewed Episode 1 of the Sopranos to go back and re-review it when the season was over. I might expect a wrap-up season-as-a-whole review, but this is episodic content. There's plenty of examples of how to review it.

For some good examples, check out the Television Without Pity forums, though they are spoileriffic.

Would anyone expect a TV _episode_ to be re-reviewed halfway through the season because of some revelation or plot twist? Or at the end of the season?

This is serial TV that you interact with, in essence. Each episode should be reviewed, if at all, on it's own merits. Later episodes will, necessarily bring up points relating to preceding episodes, but the quality - or lack thereof - of an old episode doesn't change based on later episodes. That said, the value of a preceding episode may increase or decrease based on later installments, but the quality of the gameplay experience doesn't change appreciably over a year.

Think of them like premium cable channel series(Sopranos, Deadwood, Dead Like Me, Six Feet Under) and it becomes easy to review them. Assigning value, on the other hand, is a whole other ball of wax. For some folks, no matter how good those shows are, a premium channel package is just a waste of money, while other people have all the premium channels and would pay for more, and will buy the DVDs to free up TiVo space. (I'll bet my nose SiN will be released in an "entire season" set at some point, and at a much lower price than release-day downloads.)

These are serials, guys. Treat them as such. If that means they are overpriced, so be it, but price has little to do with quality - quality and price, though determine value.

"And my son, too, thinks everything is a launchpad, every bug a meal, and every sunny day a reason to take all your clothes off and roll around in the grass." - rabbit

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Lobo wrote:
(Note that I was editing my last post, when you posted yours. It may appear different to you than when you last examined it.)

That's fair, you replied as I was editing mine.

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Are we reconciled?

I didn't realize we weren't.

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Patting oneself on the back for oh-so-clever writing? I sense now that you are expressing disdain, not for the mistaken act of placing criticism in reviews, but for engaging in criticism at all--as though critical analysis were some kind of pollution, in and of itself.

Actually, I enjoy good critical analysis of art, when in the right time and place. Much as I enjoy listening to metal, but not when trying to sleep. When someone tries to force a "superior" critical approach into a product review, it's a big red flag of pretention. A good critical writer knows when it's appropriate and when it's NOT appropriate. When I talk about "patting oneself on the back", it's not a condemnation of criticism on the whole, but of writers who apparently feel they're too good to write a mere lowly "product review".

I don't know who said it, but it's been said that "truly great musicians know when NOT to play". The same applies to writing.

(I'd also like to point out that post #2 was written in the wee hours of the morning, so if it appears that I am taking a "more moderate" stance, I assure you the truth is no change in stance, but perhaps a better explanation of the stance when not encumbered with drowsiness)

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Looking Up, Falling Down
Lobo's picture
Location: Tampa, Florida

Interesting, Legion. What do you make of my earlier hypothesis, that games which will not admit of some degree of critical analysis do not deserve a formal review at all? (Don't mince words!)

(Edit:)

As for what constitutes good writing (of reviews or otherwise), I'm of the opinion that good writing comes in many forms, and can take a variety of lengths. I agree with you that good writers must know when to pull in the reigns, lest they fly off a cliff; but this statement is tautologous (for it simply asserts that too much of a thing is bad, on account of its being too much); and if we do not handle it carefully, then it, too, will only have the effect of constraining writing to one form, without acknowledging that good writing comes in many forms.

On a related note, and in response to your expressing a preference for concise reviews, I devote much of my free time to reading, and am not usually put off by great length. So long as each part of a review is relevant and interesting--that is, so long as none of it consists in the author patting themself on the back for their oh-so-clever writing (which, presumably, is not actually clever at all)--I tend to enjoy longer discourses more than shorter ones, since they usually simply have more (and more of interest) to say.

Hey look, duckilama's on-topic!

The market has much to answer for as to why gaming is NOT an art. -- illum

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Sorry, should I start another thread?

"And my son, too, thinks everything is a launchpad, every bug a meal, and every sunny day a reason to take all your clothes off and roll around in the grass." - rabbit