GW: G vs. G Combat

Executive
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CrawlingChaos's picture

I bought Guild Wars the day it came out. I hated it about one week after installing it. Then I purchased WoW. The rest, as they say, is history.

It is not my intention for this to be a WoW vs. GW thread. However I am seeking more information from our GW veterans - can you clarify for me Guild vs. Guild combat? How does instancing fit in to G vs. G? Do you grind instances to get to level 20 and then from there out the action is G vs. G combat?

Just seeking some clarification.

Thanks!

Oh crumbs, I'm all thumbs laying here with you. You're beautiful and busty and I'm a little rusty - I've forgotten what to do...

PIE MASTER
fangblackbone's picture
Location: bay area

You dont have to grind anything. If I recall, you can create a pvp character that is level 20 in both primary and secondary class and start fighting. Sure there is better equipment and skills to find, but you arent a complete invalid and you didnt have any grind to get there.

Being fangoriously devoured by a gelatinous monster.

Executive
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CrawlingChaos's picture

Ah yes... it's coming back to me now.

So is PvP, GvG ...or whatever the terms are for GW... the star attraction?

Oh crumbs, I'm all thumbs laying here with you. You're beautiful and busty and I'm a little rusty - I've forgotten what to do...

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karmajay's picture
Location: St. Pete, Florida

GvG is a bit different from the normal PvP. It syill involves PvP but actually involves your Guild Hall. There are different 'games' that are played in both juts like WoW BG. There is a KIng of the Hill type, capture enemy priests, really a wide variety.

PvP was pretty fun and like was said above you can just make alvl 20 to play, although if you play PvE you can unloack better weps and skills for that lvl 20 char.

I don't think I've ever said this sentence before, but man would I love to hump that butterfly.-- KrazyTaco
One phone call and you're melting like butter over my kettle pop. -- Edwin to Mex
2005 GWJFFL2 Champion

Claw Shrimp
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LobsterMobster's picture
Location: On a picnic, going "Ho ho ho!"

The expansion that's coming out also has faction vs faction warfare. I'm not entirely sure what that means.

While we're all here... Anyone know if you can unlock alternate weapon and armor types for PvP? It sucks having nothing but short swords and three sets of armor.

NOTE: This is not a doodle bug.

Spore

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karmajay's picture
Location: St. Pete, Florida

Quote:
While we're all here... Anyone know if you can unlock alternate weapon and armor types for PvP? It sucks having nothing but short swords and three sets of armor.

Yep, when you find the gold (maybe other colors as well) weps ect, if you break them down youll get a message saying you've 'unlocked' it or something. Then when you create your lvl 20 pvp guy you can pick and choose various wep combinations.

I don't think I've ever said this sentence before, but man would I love to hump that butterfly.-- KrazyTaco
One phone call and you're melting like butter over my kettle pop. -- Edwin to Mex
2005 GWJFFL2 Champion

Claw Shrimp
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LobsterMobster's picture
Location: On a picnic, going "Ho ho ho!"

That's how you get components but I'm talking about appearance. I want a Fellblade dammit.

NOTE: This is not a doodle bug.

Spore

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karmajay's picture
Location: St. Pete, Florida

I think when it comes to that you have to get your main up to 20 and use him/her for the PvP.

I don't think I've ever said this sentence before, but man would I love to hump that butterfly.-- KrazyTaco
One phone call and you're melting like butter over my kettle pop. -- Edwin to Mex
2005 GWJFFL2 Champion

Junior Executive
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Smials's picture

karmajay wrote:
I think when it comes to that you have to get your main up to 20 and use him/her for the PvP.

I haven't done much PvP myself, but my guild is very heavily PvP/GvG oriented. A rather short discussion on the guild forum basically clarified that using your PvE char for PvP is completely pointless, since it will suffer from having worse overall attributes than any PvP char you create. For example, all skills and items you unlock in PvE are immediately available to any PvP character you create, at their highest quality IIRC. And you have the complete freedom to mix-and-match your classes and items, which you actually don't have in PvE - your party leader will be requesting a certain role, and there's a chance that your armour/weaponry will simply not be useful for that role, simply due to the fact that inventory space limits the number of outfits/weapons you keep around.
So always keep a free slot for PvP chars - they're throwaways anyway. And the precast ones are considered generally useful, if slightly lacking relative to ones hand-crafted on a nicely unlocked account

Fedaykin98 wrote:

And so far there isn't, but I think we'll both be a LOT happier when there is. That would get me in bed at a decent hour, and she can sleep through it anyway.

Aperture Science wrote:
We do what we must, because we can

Consultant
Grim's picture
Location: SW-Germany

I have to disagree a bit. When you've played your PvE Char a bit, he is at least the same, if not better than a designed PvP-Char. Its right, all skills, runes and weapon enhancements you found in PvE are available (without the need to buy them) for any PvP-Char you create, but there are some nice weapons out there you only find in PvE. Its a small difference but it exists.
For example, the typical shield for a warrior needs a tactics-skill of 12, but there are drops of similar shields needing less skill, so you can focus your points on other areas.

If you really dont want to do PvE, you can "buy" skills via reward points you get for winning games and for kills in PvP. But that takes longer.

A typical GvG-combat is an 8vs8 game (if i recall right it will be 8+8vs8+8 in Factions) on one of the guildhouse-isles. Each guild picks an isle when they buy a guildhouse, there are various styles with some slight tactical differences (quicksand, siege-engines and so on).

All isles have a flagstand in the middle and a fortress with your guildlord on each side. The goal is to kill the guildlord. If you own the flag, you get a morale boost every 2 minutes, giving you a +2% bonus to your hits and mana (to a max of 10%) and more important, refreshing your "reviving-signets", so you can resurrect members (that signet is fast, but one use only unless you get a morale boost).
If you dont get resurrected, there is an auto-resurrect every few minutes. Killing people is not that easy however. When you have competent priests with you (usually 2-3 of the 8 ppl) they can keep their ppl alive unless the enemy manages to focus fire.

I liked GvG a lot... i played relatively successful from begin on, with one of the premade chars (the Trap-Ranger), my role was to be the flag-runner and respectively to hinder the runner of the enemy from reaching the flagstand by planting traps around it and using my slow and disrupt skills. A ranger is a good beginner char, since the enemy focusses on the priests and other squishies first. I could run around relatively safe and learn without dying too often.

One of the nice things of GvG in GW is that there are no "servers", you dont have to rely on a propably limited or unbalanced "server-population". So the longest wait for a match was less than a minute (the typical duration is 15-30minutes).
And you usually only get enemies around your own rank and skill.
I remember one evening, our guild was rank 950 and after a winning streak of 9 games in a row we scored rank 150 and the guilds we had to fight then were clearly too strong for us. (That was short after ladder-reset, we later scored 700+)

The more professional PvPers have other modi, there are special arenas for the more advanced guilds, victories and kills there give you pvp-reward points (others than those mentioned above).
If you score enough points you get a rank which you can make visible via /rank -command. This shows an animal animation, the animations start with a deer...wolf, tiger... and so on.

Its an epeen-thing and you usually dont get invited into groups there unless you have rank 3+, others even require rank 6+ (hundreds of fights). Additional to the ranks, you score advantages for your region (europe, america, korea and soon japan) there. If you manage to win often enough in a row, your region wins the "favor of the gods", that means that all your players may do some quests otherwise unavailable and more important, you get access to the underworld, a more "raidy" PvE-Area (max Team is still 8)

the soul still burns...
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souldaddy's picture
Location: Avoid the Digestive Teeth

Never played GW pvp, but a friend of mine who is an amazing video game player formed an 8 man guild to compete on the world ladder. He said that GW rewards skill, while WoW rewarded time in the game. But they couldn't reach the top of the ladder because the last match was a 4-team free for all, and the other three teams were korean and ganged up on his team. They actually took down 2 whole other teams, 8 players vs 24 and they killed over 16 before they all died. So they couldn't win because of that bs. My buddy never played GW again.

We shall grapple with the ineffable, and see if we may not eff it after all.

"What misconception traveled down the road and made you want to be here?"

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Smials's picture

souldaddy wrote:
...My buddy never played GW again.

Best "friend got pwned so hard he never played again" post EVAR!!!

Fedaykin98 wrote:

And so far there isn't, but I think we'll both be a LOT happier when there is. That would get me in bed at a decent hour, and she can sleep through it anyway.

Aperture Science wrote:
We do what we must, because we can