Ryzom Ring: Player Created MMO Content
Sunday, April 9th, 2006 - 3:52pm
Ryzom Ring is an upcoming expansion for the MMO Saga of Ryzom.
Its basically a toolset to create quests and/or boss encounters for use by the players.
I am really excited about this. Did I also mention that Saga of Ryzom characters can customize thier spells ala the spellmaker in Oblivion.
There is a 7 day free trial. I tried to play the beta but the interface was a tad unusual. Hopefully things have been a bit more polished since then.
Being fangoriously devoured by a gelatinous monster.


Marketing Guy A: These MMPOGs are popular these days and have great profit ratios. The game mechanics are already out there; all we need to do is make the art and we're done! But that's so haaaaaard! How can we make things easier?
Marketing Guy B: Why don't we CHARGE the player base a monthly fee... and have THEM make the game for us too!?
Marketing Guy A: I LOVE MONEY!
Marketing Guy B: I'm going to kiss this big wad of money!
Marketing Guy C: Did someone say MONEY? Money fight! *throws a wad of money*
NOTE: This is not a doodle bug.
Spore
I'm not going to be quite as cynical as LM on this, and consider it a genuine attempt to be unique in a genre that lacks much in uniqueness rather than laziness. However, having seen a lot of what the MMO player base has to offer, I can't imagine that I'd want to do quests devised, scripted, and implemented by the common MMO man.
"I think Elysium has the right of it" - Certis
Wouldnt it be funny if all the player made quests ended up being exactly the same as the quest/grind that everyone loves to bitch about today?
Aint nothing new about the world order..it's been playing since the day they put George Washington on a quarter
85's face the truth you're too dumb.
http://www.myspace.com/armyofthepharaohs
More than likely it will be like that since that is the easiest type of quest to make.
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Lobster FTW
Fedaykin98 wrote:
Aperture Science wrote:
Saga of Ryzom is already a full fledged MMO thats been out for a year. If WoW created a set of content creation tools at this point, noone would accuse them of letting their community do all the work.
@GG: I would bet you and Edwin are right. Anything more than kill tasks and collection quests will likely be mostly broken or imbalanced.
Supposedly the developers will have a 2 tiered review system. So it seems, the community and/or the devs can remove content on public realms.
Content that the players make can be private or public. The standards for public content are much stricter. (it apparently has to mesh with world lore on top of everything else) Though I wonder if private content will be allowed to "level" public characters.
I dont think devs are lessening their workload at all if they have to review the millions of exploitable dreck that will be laid on their desks.
Oh and i think for precedent, while their may be quite a few out there now, we can look to the ratio or good to passable to broken mods for NWN.
Being fangoriously devoured by a gelatinous monster.
When i look at other games with an active modding scene, im quite sure results would be way better than killtasks and grind.
Think of Neverwinter Nights. There are campaigns and persistant worlds out there better than the original game.
Perhaps such an solution is a possible way to fight grind in MMOs.
Where does the mindless grind in our usual MMOs come from? I think one of the problems is that players play through content almost indefinitely faster than its created.
For example WoW... lets say they need 6 months to create a "normal" dungeon. And how long does it take for the players to go through it? When its a difficult dungeon you need 1-2 weeks until you have the encounters right and kill the bosses. Usually its way faster. So you HAVE to build timesinks or your players quit.
Just think for a second it would be possible that WoW does this... and think that the same effort some people currently put in UI-Mods goes into new content, that would be an army of developers putting all of their heartblood in their products.
Sure, there would be legions of problems too (playtesting, bugs, imbalance, parting the good from the bad, what gear to give out and so on) but overall it could be great.
There is no way player created content for a game the size and scale of WoW would ever be anything but a horribly unbalanced mess..
All I'm asking for is perhaps guild housing.. that would cool..
Aint nothing new about the world order..it's been playing since the day they put George Washington on a quarter
85's face the truth you're too dumb.
http://www.myspace.com/armyofthepharaohs
Id take that challenge... anyday.
Being fangoriously devoured by a gelatinous monster.
yeah you would..but I wouldnt want to play an MMORPG where I was relying on player made content to have fun..
ugh... theres a reason we have professional game designers. I think Player Made content has its place.. certainly Online FPS types games have excelled with player made content.. Certainly online RPG's on a smaller scale could take advantage of player content.. Persistant worlds in NWN shows that.. but again. .those are smaller more focused individually managed servers.. not just some free for all.
Aint nothing new about the world order..it's been playing since the day they put George Washington on a quarter
85's face the truth you're too dumb.
http://www.myspace.com/armyofthepharaohs
Bingo. Show me a game with player-created content and I'll show you a hundred (if not a thousand) unfinished, failed, or just plain awful attempts at creating something worthwhile. Can some players create great things? Absolutely. But the signal to noise ratio is virtually infinitesimal. Can you imagine having to play WoW with every player-created mod? Or Oblivion? Or Half-life?
I think you have to go one of two ways with this: either let your players go crazy, in which case the amount of effort involved in policing player content would be so huge as to make it practically impossible, or rein in what people can do to such an extreme that it's not worth it for players to make Mod #4/15 again after 200 hundred other people already have.
If they can do it successfully, more power to them. I'll be mighty impressed. I'm not, however, holding my breath.
MechaSlinky wrote:
-on L4DWell, I think the point to player made content is that is is optional. Word of good ones would get around and you could dl those, etc.
I don't think I've ever said this sentence before, but man would I love to hump that butterfly.-- KrazyTaco
One phone call and you're melting like butter over my kettle pop. -- Edwin to Mex
2005 GWJFFL2 Champion
The player made content is not mandatory. But the option is there that it could be made public if its good enough and fits with the lore.
As long as they dangle that carrot, color me interested whether it actually happens or not.
I would also pose the fact that many professionals also play games. (you'd really be hard pressed to find a group of devs that didnt have a significant ratio playing WoW) So your user base isnt all newbs with delusions of grandeur.
Being fangoriously devoured by a gelatinous monster.
"There is no way player created content for a game the size and scale of WoW would ever be anything but a horribly unbalanced mess.."
Some of us might argue it is anyway.
I think that if games like WoW offered the creation tools that VWs like Second Life offer, we'd see some really amazing stuff. Maybe charge another $5/month to have access to the tools, everything that goes in must pass a review, the available loot tables would be tightly controlled, etc, etc, etc.
I'm thinking you could have some great content that way, but you'd have to hire someone to do the review. Maybe have a peer review first, I dunno.
"And my son, too, thinks everything is a launchpad, every bug a meal, and every sunny day a reason to take all your clothes off and roll around in the grass." - rabbit
That's basically what Ryzom Ring is except that its a free expansion.
I would also think that they could hire someone to fix/finish/adjust the some of the player made content. I think there would be alot more quality mods for NWN with some professional influence applied.
Being fangoriously devoured by a gelatinous monster.
whats that?? I didnt hear you over the 6 million people making noise in here.. speak up!
Aint nothing new about the world order..it's been playing since the day they put George Washington on a quarter
85's face the truth you're too dumb.
http://www.myspace.com/armyofthepharaohs
First, it should be mentioned that the Ryzom team has previous experience with community interaction. After all, the game engine it is built upon is Open Sourced.
Secondly, I'd like to point people to Pirates of the Burning Sea for an example of a fairly successful user contribution program.
(@)