Kingdom Hearts II
The Kingdom Hearts series possesses the same simple allure as fanfiction, crossover comics, and spin-off book franchises. You play these games not to beat them or to advance the plot (although, of course, that's always nice), but to spend time with your favorite characters, to tinker with their worlds, to influence their lives, and to contribute to their stories. Either you want to do this or you don't, and if this prospect appeals to you, then the long-awaited Kingdom Hearts II offers a charming, immersive romp that will enthrall you for countless hours.
That's not to say that Kingdom Hearts II is a perfect game, because it certainly suffers from some notable miscalculations (particularly in storyline and battle mechanics). But it delivers on its basic promise: the opportunity to once more be a child and play pretend with your favorite Disney and Square characters. That sort of joy is invaluable.
Once again, you play Sora, chosen wielder of the Keyblade, with the computer-controlled Donald and Goofy acting as back-up. Together, the three of you travel to various Disney-inspired worlds in search of King Mickey Mouse and your lost friend Riku, both of whom you last saw on the wrong end of the closing Door to Darkness. Along the way, you reunite with old friends and encounter new ones, joining forces with beloved heroes from famous Disney and Squaresoft sagas, such as Mulan, Stitch, and Auron, in order to defeat the growing numbers of Heartless. In addition, you confront new enemies, namely the shady Organization XIII and their Nobodies, the eerie, pallid foes that make the Heartless look like garden gnomes.
This is not a standalone title; if you haven't played Kingdom Hearts (and, arguably, the "˜optional' Chain of Memories), you'll feel consistently two steps behind the plot, which already suffers from some confusing and moronic twists. Moreover, the game commits the cardinal sin of videogame narrative by indulging in a clunky, overlong opening chapter. Yet, at times, Kingdom Hearts II soars, producing genuinely inspired moments of storytelling. In particular, there is one brilliant sequence of epic slaughter, where, alone and heartbroken, you vengefully mow down entire legions of Heartless; I think this is one of best crafted videogame moments in recent memory. So if you can forgive the occasionally silly storyline and the off-putting prologue, the inspired remainder of the game is its own reward.
Indeed, in many ways, Kingdom Hearts II is just so much better than its predecessors. The developers improved almost everything that was frustrating, even fatal, about the first two games: the camera angles, the truncated level design, the repetitive music, the gimmicky boss battles, the tedious coliseum tournaments, and the useless character cameos. This game makes the original Kingdom Hearts look like the first draft of drunken, bored amateurs.
Of the many upgrades, the best improvement is in how the game incorporates the Disney and Squaresoft cameo characters. In Kingdom Hearts, the optional characters were painfully useless. But in the sequel, the developers beefed up the AI and added in stylish, effective team moves that make these party members worth using. Sora can pair up with each optional character for a unique Limit Break; for example, Tron de-rezzes enemies, Aladdin robs foes for cash, and Beast lays the feral smackdown. And not only do these magical attacks look great in execution, but they're devastatingly effective, too.
The developers also renovated the gameplay environment and level design. Gone forever are the washed-out Atlantica rockfaces and the boxy corners of the Wonderland forest. Instead, the player roams lush, striking environments, such as the frozen snow-drifts of the Land of Dragons, the stark, endless savannah of the Pride Land, and the twisting bazaar stalls of Agrabah.
Indeed, the only world that notably fails to impress is Port Royal, home to the Pirates of the Caribbean. For a world where pirates prowl the seas, the color palate is surprisingly drab and dark, and the Port Royal inhabitants look like plastic, toothless zombies straight out of the Uncanny Valley. Compared to such lively and bright cartoon characters as Simba and Hercules, Captain Jack Sparrow appears downright creepy.
World-hopping is now more of a non-linear experience; unlike the first game, which was pretty much a straight shot to the end, each world offers more than one main storyline, and you have the choice of returning for optional content in each. You could probably crunch through the main plot of Kingdom Hearts II in less than twenty hours. However, to complete every quest and savor each minigame, you'll need at least twice that long.
While the basic battle system remains unchanged, the mechanics have been beefed up. Battles are swift, feverish affairs, with increased emphasis on strategy. Each enemy has an associated counterattack move, or Reaction Command, accessible only through good timing and quick reflexes. Summons are more useful, combos are more practical, and, best of all, the camera angles are more stable. The new Drive Command transforms Sora into special forms that emphasize certain abilities, like agility or strength, giving you an added edge in battle.
Yet, at the heart of the combat system still remains those button-mashing combos. Defeating run-of-the-mill enemies inevitably boils down to how fast you can pound the X-button. Some might not mind this lack of sophistication, but for advanced players, minor skirmishes inevitably will be tedious.
The saving grace of the system is the boss battles. These clashes, which require more tactical thinking and adaptability, are fast and frequent. To defeat bosses, you must rely not just on pattern recognition but precise timing and Reaction Commands, adding a layer of complexity that makes these epic struggles the best part of the game. Of course, the frenetic, heroic soundtrack accompanying each boss is sure to get the adrenaline flowing.
Speaking of songs, one of the biggest drawbacks to the first game was its tiresome, repetitive music, particularly the cringe-inducing themes to Wonderland and Atlantica ("Under The Sea" still gives me the shivers). For Kingdom Hearts II, the developers learned their lesson, creating ambient soundscapes for each world based not on recognizable ditties but on symphonic movie scores. The result is refreshingly unintrusive.
In the end, you already know if Kingdom Hearts II is for you, and you know because as you read this review, you either grinned uncontrollably or snickered quietly to yourself. Despite what I've written about battle systems and narratives and musical soundscapes, ultimately Kingdom Hearts II is about its characters: Sephiroth and Tron, Pooh and Hercules, Stitch and Tifa, and all the rest of those lifelong friends and childhood enemies you still secretly cherish. Do you want to be close to them once more, to share in their adventures and relish in their friendships? Then fire up Kingdom Hearts II, and let your memories carry you away.
Kingdom Hearts II
Official Site
Released: March 2006 (PS2)
Developer: Square Enix
Publisher: Square Enix and Buena Vista Games


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After Oblivion, I'm afraid that my next RPG stop will have to be Suikoden 5. After that, perhaps I'll give this one a try. My biggest problem with the original Kingdom Hearts was that I'm really just not a bit Disney fan. However, your review has convinced me that I ought to at least give the sequel a bit of a chance, even if it is only as a rental.
XBL/PSN: zeroKFE | BHA: zeroKFE
I have been liking the game quite a bit from my experince, the production values are crazy-delicious with amazing voice-work and cutscenes. I have enjoyed all 26 horus I have put into it, which is about the same amount I have put into Oblivion so far.
They are both great RPGs, even though they move in completely opposite directions of what an RPG means.
My biggest complaint about the Pirates area is how weird Sora, Donald and Goofy stand out compared to everything else. It would have been nice if they were rendered realisticly to fit into their settings, such as how they changed for Timeless River. Even though seeing a realistic looking Donald Duck would be kinda scary looking.
I kinda wish it came with an extras DVD talking about how they managed to get all the actors and disney rights going and concepts... oh well. Still an amazing game, it also gets bonus points for having uber fanboy moments like Cloud and Arieth (whatever her name is) talking to each other.
Holy crap! Did you say Tron? *swoons* That's my favorite movie!
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Mixol on XBL, couldn't recover my old account, sorry!
Superb review, Kat. Kingdom Hearts always struck me as a bizarre stroke of genius, and it's nice to hear how much they've improved the game, rather than simply coasted on the momentum of the previous release's success. I've been quick to dismiss this game as not quite my cup of tea, and yet...
...that right there almost convinces me otherwise.
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Is this PS2 only?
-Griffon
Did Samurai Jack ever get back to the past?
It is indeed, griffon. Last one was too so I wouldn't count on a port anytime soon.
I retracted so quickly last night that my butt flew off. I then had to eat my butt to get it to reattach. Then I pooped out a sheep. - Sephirotic
Spot on review, I'd have to agree on pretty much everything. They fixed so much that was annoying from the last game, it's a shame they started off with the long boring intro. And that the plot is so crazy. I don't dislike Org XIII, the plot was one of the few things I liked about the GBA game, with the crazy Org XIII plotting in the background. Unfortunately, the cutscenes that revealed some of their plotting are just as necessary in KHII as they were in chain of memories, except that they didn't put them in.
Hyperbole - THE BEST THING EVER
Seth wrote:
I think the Tron world makes this game worth the purchase price. Really. And yet, if you haven't played the first Kingdom Hearts, you really ought to before you pick up this one, otherwise nothing will make sense. You'll be so annoyed that you'll never make it to Tron world, and truly, that would be a sad thing indeed.
"Today's Tom Sawyer, he gets high on you, Kat. You." - Haakon7
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I couldn't figure out what was going on in the first one, so it might not make a difference.
I played it for a few hours but gave up.
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oooh, that sound still rings through my mind. Do they have that awesome Tron music? I didn't really like the Tron 2.0 game, too generic.
So how was Chain of Memories, Kat? Somehow, KH on a Gameboy just isn't appealing to me. The main reason I play these games is to see the characters alive in 3D. Is the game any good? If it isn't, I'm bugging you about the plot point I don't understand
"I am openly partial to large posteriors and this is a subject upon which I cannot prevaricate! My colleagues, this is not open for debate." Yoyoson on twitter.
Truth be told, I thought it was terrible, so horrifically bad that I couldn't be bothered to finish it once, much less the second 'optional' play-through. I was so disappointed, because I'd looked forward to Chain of Memories for months. While the plot premise was certainly intriguing, it took far too long to come to fruition. Worse, the 'rooms' in the castle ended up just being retreads of the same faulty world designs from the first game. But most of all, I despised the battle mechanics, what with the silly Yu-Gi-Oh-like card nonsense, and since I never really cared enough to master the tactical aspects of it all, I had real trouble defeating bosses at the higher levels.
Which, of course, is problematic, because as I said in my review, playing Chain of Memories certainly helps make Kingdom Hearts II make sense. My only advice is to read a synopsis of the game, and save yourself the heartbreak and disappointment.
(Having said all that, I wonder if I have been too harsh in my assessment. Maybe I was just in a bad mood, or it wasn't the right time for me to play the game. Maybe I'll go back and give it another try. Maybe.)
"Today's Tom Sawyer, he gets high on you, Kat. You." - Haakon7
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What a woman you have, DS. Plays crappy games for the common good.
"I am openly partial to large posteriors and this is a subject upon which I cannot prevaricate! My colleagues, this is not open for debate." Yoyoson on twitter.
Meh, I agree with all of it, I just pushed through it to get to the storyline. The boss battles were tough, but watching the story was worth it for me. It helped that the second time through wasn't quite as annoying.
Hyperbole - THE BEST THING EVER
Seth wrote:
Hell, just check out a partial list of the main cast:
Haley Joel Osment, Christopher Lee, Mena Suvari, Rachael Leigh Cook, Ming-Na, B.D. Wong, the late Pat Morita, Harvey Fierstein, David Ogden Stiers, Angela Lansbury, James "Oh, piece of candy!" Woods, Kenneth "Inspector Kemp from Young Frankenstein" Mars, Dan Castellaneta, Frank "I've been in every cartoon you've ever seen" Welker, Gilbert Gottfried, James Earl Jones, Robert Guillaume, Cheech Marin, Bruce Boxleitner, and Zach Braff.
Cah-ching!
"Men like sex, thus boobies! Oogaba!" - dejanzie
"If ads put your sanity to the test
come on down to Rat Boy's nest!
light up a stogie, and soon you'll see
how rock can be commercial-free!
'I'd hit it!'" - HP Lovesauce
CHURCHILL!
Who does Zach Braff do a voice for?
I retracted so quickly last night that my butt flew off. I then had to eat my butt to get it to reattach. Then I pooped out a sheep. - Sephirotic
Chicken Little, since he did do the voice for the movie.
"Men like sex, thus boobies! Oogaba!" - dejanzie
"If ads put your sanity to the test
come on down to Rat Boy's nest!
light up a stogie, and soon you'll see
how rock can be commercial-free!
'I'd hit it!'" - HP Lovesauce
Does anyone else see all those great Disney classics and then see something like Chicken Little or Atlantis in the first game and think of a marketing plant?
But I don't want to derail Kat's great review, so I'll say this. It's been said a million times but should be said again for the 3 of you out there that didn't hear about it: the 3D work on the Disney characters in this game and the first one are some of the most amazing things you'll ever see. To see Donald Duck, Mickey, Goofy, and some of the greatest villians in Disney history fleshed out in a dimension they never had, to move them alongside Square characters that you'll be surprised to recognize so easily, it just pulls more heart strings that I can count. The artwork in these games is just that, a work of art.
"I am openly partial to large posteriors and this is a subject upon which I cannot prevaricate! My colleagues, this is not open for debate." Yoyoson on twitter.
Yeah, the models and animation are really good, they could probably do some Disney cartoons dirt cheap just using the ingame models. Hmmmm, would a Kingdom Hearts TV series be pushing it a bit to far? A TV show based on a game, that is based on movies, and games, then there will be a Kingdom Hearts movie based on the TV show, then a game based on the movie by EA.
Oh, I like how the Gummi ship no longer flies to planets, but instead to little floating islands.
I think the world map is not so much a world, but a multiverse full of parrel realities and meshing of unreality... or something out of a Grant Morrison comic book.
There is a KH manga..so a anime would not be completely out of the question.
I just came back to my game after getting it early for work, and i powered through the "tutorial" in a scant 4 hours. I dont want to know any spoilers, but i really hope you-know-whoreturns in the game later.. I even saved my savepoint on a different memorycard becasue I didnt want to miss him.
RE: the chicken little level, rumor has it the game was supposed to be out shortly after the movie's release in Japan. They missed it by 6 months or so, but is it a coincidence that the DVD relase came out about a week before KH2 stateside? I think not. Marketing Synergy!
xbl:lesbiankittens steam:lesbiankittens Warning: neither lesbian nor kitten!
I love how these reviews make me wanna play the game, only to realize I don't have a PS2, or DS. My bank account is eternally grateful, Kat!
Roo wrote:
Dysplastic wrote:
Don't worry, there is no Chicken Little level. Chicken Little is a summon. And a surprisingly bitchin' one at that.
"Today's Tom Sawyer, he gets high on you, Kat. You." - Haakon7
My website
This makes me think interesting things about marketing. After watching Kat play it for a little while, I insisted we go out and buy some choice Disney DVDs. Obviously, there is intent in the game to make me think such thoughts, but honestly, am I any less happy with my purchase because a video game corporate tie-in made me desire it? I think not.
SORRY.. it was late when i replied, i meant Chicken Little tie in..
I know he's just a summon. I was all hoping for a Mary Poppins summon too *pouts*
xbl:lesbiankittens steam:lesbiankittens Warning: neither lesbian nor kitten!
...Voldemort?
Funniest super power that Mary Poppins would have in this game:
Umbrella Whack of Doom?
Yardstick Upside Your Skull?
A Spoonful of Medicinal Acid?
Steam Id
Twitter
Mixol on XBL, couldn't recover my old account, sorry!
I really like how they allow you to level up Drives (combining w/ teammates) and Summons by using them more, and that there is an antiform (as yet unseen in my game) that penalizes you if you use it TOO much.
That funky dude from the cannon will come out of nowhere and blast all the enemies.
Hyperbole - THE BEST THING EVER
Seth wrote:
Agreed. That's what I love about Disney, meaning Walt Disney here, he was an excellent capitalist, because he always seemed to give me more than my money's worth. Those DVDs can be watched by your kids and grandkids and great grandkids. There is huge heart in all of his films. The later Disney renaissance also had that magic - Little Mermaid? Beauty and the Beast? But Disney lost their way in the end of the Eisner era, and their films feel like giant ads. That heart is gone. Here's to hoping that Steve Jobs and Pixar reinvent Disney. My comment specifically referred to the strange feelings I get when I see those characters in the game with the rest of them. But excellent observation, DS.
"I am openly partial to large posteriors and this is a subject upon which I cannot prevaricate! My colleagues, this is not open for debate." Yoyoson on twitter.
I see no mention of the Gummi Ship. Is it not in KHII ?? (please please please). I actually gave up on KH because I didn't choose the worlds in the correct order, so while trying to figure out which I needed to be in, got sick of the Gummi levels and just quit.
and now to my first cup of coffee.
Good point, I did forget to mention the Gummi Ship (and I just checked my notes, and there it was, third item from the top! Oy...). Yes, the Gummi ship makes a return... but the system's actually much improved. Each gummi ship level is a space shooter (a real space shooter, not that crap they tried to pull in the first game), which are not just short and feverish but actually fun too. Instead of requiring you to upgrade your gummi ship by yourself, you can just win blueprints to better ones and use those instead (although you can still manually upgrade, if you like). The whole affair is much, much improved, which is a good thing, because I was dreading the Gummi Ship just as much as you were.
"Today's Tom Sawyer, he gets high on you, Kat. You." - Haakon7
My website