New Tomb Raider demo....
One of the blogs over at Ars Technica mentioned the new Tomb Raider demo as being pretty good, so I grabbed it to check it out. It IS good. I think I'll probably pick it up, barring strong negative reaction from other gamers.
The original Tomb Raider was a landmark in gaming. I was working in a computer store at the time, and we had one of the precious new Voodoo 3D accelerators. (they were very expensive at the time... $200+). The first game, as it shipped, rendered only in software mode, and looked pretty much like you'd expect... crap on a stick. I think we were running Pentium-60s at the time.
But after painfully downloading the patch -- modems sucked back then even worse than CPUs -- and applying it, the game completely transformed. It went from a fairly sluggish and ugly to smooth and gorgeous. It only worked, of course, in 640x480, but it was jaw-dropping. Tomb Raider 1 was probably the single biggest step forward ever in gaming graphics. Everything before and since was incremental; the transition to hardware-accelerated 3D was a complete redefinition of what 'gaming' meant. It may sound like I'm overstating the impact, but I'm truly not.
In some ways, of course, it was a step back... the 3D graphics were so hard to program well that the graphics alone sucked up most of the development effort for many years. We're finally figuring 3D out, and getting really good with it, and game designers are finally (IMO) exceeding the actual gameplay of games ten years ago. In other words, like most revolutions, it wasn't entirely good.
So anyway, I loved Tomb Raider. It grabbed me like few games have; I was in a state of total gamelock for a couple of weeks. Every night, as soon as the store closed, I fired up Tomb Raider, and was just gone. Unfortunately, some asshole gave away the T-Rex spoiler before I got there, so I didn't get the sheer horror and shock of seeing a giant 3-D dinosaur -- for the first time in gaming -- trying to eat Lara. Jerk. But it was still very, very impressive.
The last level was very tense indeed, with a pounding heartbeat in the soundtrack... I died many, many times trying to get to the end. I don't even remember the end anymore, but I remember that heartbeat... and I remember dreaming that heartbeat all night after I beat it, still stuck and trying desperately to finish, in my sleep. It was profound gamelock.
And that, in a nutshell, is what launched Tomb Raider to superstardom; a gaming experience unlike anything else ever done. The marketing department was a bunch of dweebs.. I couldn't believe the box they put it in. (A coworker at the time said, "God, I wouldn't want to be her boyfriend... you'd hug her and die from being impaled.") But the game itself was phenomenally good.
In later years, apparently, marketing took over, and the actual brilliance behind the game departed. I never played anything after TR1, because everything always got such bad reviews. I didn't want to spoil the great memory. (I vaguely remember fooling around with TR3 or 4 for a bit, maybe at a friend's or something.. but not for long. Hated it.)
So the new demo looks really promising. It's TR1 the way I remember it, which of course is far, far better than it actually was. The demo level has lots of the jumping and climbing that was so prevalent in TR1, some combat, and a good puzzle that had me stumped for a solid ten minutes. I don't want to spoil it, but I will say that it's a classic example of what can be done on today's computers, instead of a P60.
It looks fantastic, and runs smooth as glass on my Athlon3200+/6800GT at 1920x1200... no AA, but the other options all on. That card is normally underpowered for that resolution, but it seems fine in the demo.
There's no way that this iteration of TR will be as important to gaming as the original was... but it looks quite promising. Check it out. You can get it at the usual places.



I loved TR and really enjoyed TR2. I tried to get along with TR3, but it was too difficult and we parted ways.
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I have never enjoyed a Tomb Raider game. Ever. I've always hated the jumping puzzles and controls. As far as I'm concerned, the only reason the series has lasted this long is because of Lara's boobs.
NOTE: This is not a doodle bug.
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My major gripe with Tomb Raider has always been the controls. It was the first thing I complained about in the first one, and it appeared to me that with each iteration of the game, they only got worse. Those controls were the reason as to why the jumping puzzles sucked so badly, at least in my opinion.
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I really loved the first one. The mood, the story and the puzzles- it was really something, plus, at the time it was really weird to have a game..I dunno..so 3D. Meaning, most of the 3D games of that time had level design that was still basically a 2D floorplan. In Tomb Rider you could actually look up and there was stuff to see, stuff worth climbing for, exploring for.
I had high hopes for second one, but we just didnt click. I think it lost me in the Venice level, it was a mistake to go modern urban at that time, because tech couldnt handle modern city at the time. It felt like a graveyard. Yes, there was that city feeling, but in the same time - no people, no feeling of reality, just 3D stage with vague city decorations and lonely Lara, constricted to designers` path.
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Wasn't Lara the first game heroine or something? I thought that was one of the biggest selling point of the series.
How are the controls of the demo Malor? And more importantly is the camera positioning and movement improved this time around? (I hope there is at least an option for player controlled camera angle)
Decisions are just decisions, there are neither "good" or "bad"
LobsterMobster wrote:
Samus from Metroid was around before Lara.
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Interesting, I didn't know that. I just remembered that there was so much talk about Lara being the "first" back when it first came out.
Decisions are just decisions, there are neither "good" or "bad"
LobsterMobster wrote:
Yeah, but noone can tell Samus is a woman until the end screens. She might as well be a mutated giraffe that has been resuscitated after a fatal ice-cream accident and encased in armour for all the difference it makes. She's visibly female for about 5 seconds per game, hardly the most effective symbol for girl power.
"The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all."
Still, there have been female heroes before Lara, such as Princess Peach (Mario Bros. 2), over Terra in Final Fantasy 3 (6 in Jap). Lara was not the first anything, she was just marketed under the same meme as the Spice Girls. Not a distinguishing mark to my mind.
And if I haven't seen further, it's because those bloody giants blocked my sight.
Looking back, I think I liked Tomb Raider 1 simply becuase it was different; not because it was better than anything else.
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For its time, Tomb Raider was a step in a new direction, and it played well. Then the developers got lazy, assumed the game succeeded because of its boobs and short shorts, and trashed the franchise.
Fedaykin98 wrote:
wordsmythe wrote:
Quote from a conversation about the Flagship forum closure:
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Why does it matter that you only see Samus's body for five seconds of the game? Does that somehow make her not a woman? Does visible cleavage or the lack thereof somehow affect a heroine's ability to get her job done? I think Samus is a fine example of a heroine: her feminimity is there, but it isn't her defining characteristic. If only more female game heroines were so lucky.
I've always been conflicted about Lara Croft (and not just because people still make fun of me for having a similar name. I came first, dammit, not her.). She certainly is capable, but it seems like she's one of those "I kick ass only because it's sexy" sort of gals. As long as we're comparing the two, at least Samus had revenge and obsession as motives.
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Tomb Raider was awesome because you could step back, look up a rocky mountain side, and take a minute to plan your ascent. Then it was just climbing. Of course, no developer anywhere took the hint that climbing is fun and so no game since has touched that same mechanic. Maybe Shadow of the Colossus? Not owning a PS2 I can't judge.
The movies of the new Tomb Raider are very promising. The demo timed out for me last night. Where's the emoticon that is shaking its fist at the internet?
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Well, I haven't played TR for ten years, and I have no idea how its camera worked anymore. In this one, the camera is in constant freemove, controlled by the mouse. This will actually cause you trouble when dragging boxes... the new dragging system is very sophisticated and lets you place boxes very precisely. If, however, like me, you try to move your camera around to get a better angle, you're going to end up hopelessly frustrated. The dragging is camera-relative, not Lara-relative. I was ready to scream for a few minutes until I figured out that you don't mess with the camera while dragging. Let the game move the camera for you, and everything works fine. If you try to move the camera yourself, god only knows what direction Lara will go with the box.
The ciontrols seem very good to me... she seems to do exactly what I want, exactly when I want. The up/down movements in swimming are a bit awkward, I think I'd have preferred to keep it just WASD and camera-relative movements, but it's not bad. And it can be hard hitting the ropes exactly, which could develop into a problem if they get any harder than they are now. Other than that, it seems excellent.
As far as T&A goes... the original Lara herself wasn't that chesty, it was added by the marketing team on the box. (if you didn't see the first box...well, it was a combination of laughable and pitiful, but apparently it moved product.) This Lara definitely seems chestier, but at least she's not deformed like that stupid box. Weird as it sounds, the T&A added motivation for me. Watching a male character die was no biggie. Watching Lara die bugged me, especially when she fell, screamed, hit the ground, and made the splintery breaking-bones sound. I hated that, and I fought very hard to keep her alive.
There's lots of little touches in this one. It looks promising. When Lara gets out of the water after being completely submerged, she drips quite a bit. The drops aren't that great, but they are there. And she's wet for awhile... her clothes are much darker, her hair is stringy, and her skin has a wet sheen. (the sheen is a bit overdone, it should be toned down a bit.) It looks to me like her top slowly dries... it gradually changes color back to the original, but it does it in the same way a real shirt would. Then her shorts dry out, but they take quite a bit longer. The whole process is stupidly accelerated, takes about five minutes (as opposed to the hour or two it would take in real life), but it's really very good.
Yes, I did spend about five minutes orbiting the camera around Lara Croft. You may jeer when ready.
The increased reality of the graphics made me acutely aware of something I didn't think of in the original TR... that poor girl has bare legs, and she's climbing straight up rocky cliffs. No real person could take that kind of punishment for long. Their skin would be scraped raw in no time. Lara needs kneepads!
Katerin, I've seen three female protagonists in computer games that I thought were great: Jade in Beyond Good and Evil, April in The Longest Journey, and Cate Archer in No One Lives Forever. (1, not 2, they butchered 2.) Lara is, um, strikingly female... but she's not a very good character... no depth at all.
Samus doesn't have much character either... more than Lara, but not that much. It's nice that the female aspect is treated as an incidental. It doesn't really matter, which is exactly how it should be. But there's very little person there. It's just a suit of armor you're pushing around. The Metroid series is full of great games, but lousy stories.
Definitely agree regarding the NES and SNES games, but the GBA games (Metroid Prime) significantly expanded upon cutscenes between levels and added some emotional depth to the story and motivation of the character.
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Fedaykin98 wrote:
wordsmythe wrote:
Ooh, I like where this is going.
Fedaykin98 wrote:
wordsmythe wrote:
ROFL!
Yes but it's not actually there until the last 5 seconds. If she were a real person, then yeah it's there the whole time. Like a female firefighter covered in a fireproof outfit, she's still feminine under the outfit. But Samus is a fictional character, unless we can see it, it does not exist. So until she takes off her helmet at the very end, it's not a she, it's an it. It could take off it's helmet and be a guy, or a Labrador, or a tree. Until those last 5 seconds, it doesn't really matter.
If you can't tell she is a she, does that even make her an example of a woman? Or just a really great hero, who's gender doesn't exist from the gamer's perspective?
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I think it's a pretty good way to confront stereotypes, actually. The entire game, you don't have any idea what gender she is... so you most likely assume she's a guy. (I know I did!) Then, when the helmet comes off, it's a major shock, and just might cause you to re-evaluate your prejudices a mite.
So yeah, I think it counts. But I still don't think it's a very good character, as characters go.
Not entirely true. There was a game mode where you could play through the whole game with Samus sans armor (she had a pink leotard and green hair if I recall?).
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The demo was suprisingly fun, the controls are much improved, it looks pretty good and runs extremely well on my aging machine.
It's just too bad that Lara is so ridiculously proportioned and attired, the game is almost embarassing to play in front of people.
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I think the point made here is that Lara Croft was flaunted as aggressively feminine I-take-what's-mine-type, hence my comparision to the Spice Girls. Samus Aran certainly does not fall into that category - she may actually be more aggressive and certainly isn't above taking what she needs, but there could be FF's Jayne Cobb below the visor for all that had to do with her gender.
So, Samus certainly does not hold claim to being the first pronouncedly female lead in a computer game. Mrs. Croft doesn't, either, of course, but we already established that.
And if I haven't seen further, it's because those bloody giants blocked my sight.
Who cares really, if the game is fun? All I really want is a good climbing mechanic and an implied promise that if I'm really good this year there'll be a T-rex to fight. After that Lara can pull a Samus and reveal to us all that she's really a transvestite.
Danjo Olivaw Lives
Would explain the varying bust sizes...
And if I haven't seen further, it's because those bloody giants blocked my sight.
Thought it would be interesting to link to here, for those who haven't been lurking long enough
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Heh, well, my comments seem a bit uneducated after that, don't they? But it's interesting that she named two of the three characters I consider 'strong female leads' in gaming. Shows just how few there are.
I am ashamed no one has mentioned this yet.
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