Space Rangers 2
Saturday, March 25th, 2006 - 3:28pm
Gamespy has a great review for what seems like an amazing game? Text adventure mini-games? RTS with FPS mode? Dynamic universe? This game deserves a front page review on GWJ. Has anyone bought it yet?
We shall grapple with the ineffable, and see if we may not eff it after all.
"What misconception traveled down the road and made you want to be here?"



Starrrrrrrrrfooooooorrrrrrrccccceeeeeeeee.
Muahahahahahaha.
*puts down can of worms.
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I played through the UK release last year and SR2 is, hands down, the best PC game released in 2005. It manages to have turn based ship to ship combat, a top down arcade style shooter and text based adventure portions without loosing its focus and it has the best UI I've seen in an RPG to date. Fans of Star Control 2 really, really need to check it out.
Yes, it has Starforce but it's been cracked. Check the usual suspects for it.
XBox Live: Alex C
so many games out right now, starforce certainly makes this good game rank the lowest in my to get list
Decisions are just decisions, there are neither "good" or "bad"
LobsterMobster wrote:
Staaaaaaar Fooooooorce
Nothin' but Staaaaar Foooooorce
Those near and far fooooooorce
Let's all go to the baaaaar fooooorce
'Cuz they really suck.
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come on down to Rat Boy's nest!
light up a stogie, and soon you'll see
how rock can be commercial-free!
'I'd hit it!'" - HP Lovesauce
The thing about that plan is that you've still given the publisher money, reinforcing the idea that StarForce is a nifty-keen piece of code.
SR2 is an absolute fantastic game; it's in my personal top five of all time games. That said, I'll never play it again nor will I ever buy any game with StarForce "protecting" it. This isn't the usual impotent ramblings you tend to get... I don't ever want to have my box go as bugf*ck crazy as it did with StarForce on it. So, no HoMM5 for me. And that makes me very very angry, because I was more excited about that game than was likely healthy. StarForce has actually made it too difficult for me to justify their nonsense... a neat trick, indeed.
btw, there seem to be some more disturbing news on the starforce front. bluesnews: Starforce wars
I really hope that the worm like behavior of starforce is not true...
Decisions are just decisions, there are neither "good" or "bad"
LobsterMobster wrote:
Now I feel bad.
Honestly, who's given this one a go? Al gives it the thumbs way up. I have one starforce game installed on my computer, so I'm really not afraid. But I'm not typically a RTS kind of guy. I love FPS, and have immensely enjoyed TBS games in the past, and enjoy some squad level games as well. Would this game be a benefit to my library?
This post sponsored by cheese.
I have it, love it. haven't had any problems with starforce.
I'm not sure that I buy the idea that a purchase of SR2 is some kind of endorsement of StarForce. A purchase of SR2 is an endorsement of SR2, which is a nifty-keen piece of code.
Anyway, someone who feels that strongly could buy it through a secondary market like eBay, which we all know is practically stealing from the publisher. Or send a letter, a real letter not an email, to the publisher saying that you won't buy the game because of StarForce. Then buy it anyway. It would really be a shame to miss out on this gem just because of a dying copy protection scheme.
XBox Live: Alex C
Oh, another advantage of going to eBay for the UK DVD release: it has both SR1 and SR2 on the disk.
XBox Live: Alex C
I just hate the concept of giving some weasel at StarForce's evil headquarters any ammo whatsoever when they go to sell their crap to publishers. It's not that buying SR2 is an endorsement of StarForce, it's that it means the buying public will tolerate StarForce. I've got too much grumpiness in my life as it is.
I really enjoyed SR2 and plan to get back to it, as I barely scratched the surface, really. I got the UK release at Fry's back during the summer last year, I think. And now that it's got a no-DVD crack so I can get Starforce off of the machine, so much the better. BTW I saw it still on sale at Fry's as little as a month ago.
Honestly, if the developer released the game at a higher price point w/o SF, as a digital download or something from them directly, I would buy it in a heartbeat.
I am very keen on trying to support game devs, but if by supporting them, I am also supporting some mofia type organization, then I am less inclined to show the support.
Decisions are just decisions, there are neither "good" or "bad"
LobsterMobster wrote:
Not purchasing anything with Starforce on it for the reasons Wounder gave. The loss of HoMMV is painful to me, too, as I LOVE the Heroes games, and was looking forward to V since it sounded like it was more in the vein of III than IV.
If they'd drop the Starforce contract, I'd buy either SR2 or HoMMV with no second thoughts.
Like I said: go to the secondary market. Buy it used and the publisher, nor the developer unfortunately, will see a dime of it. Then start writing letters to the publishers telling them that you either won't buy a game or will wait until until you can find used because you won't support a publisher that uses StarForce.
I guarantee you that a hundred such letters will make more of an impact than a thousand lost sales.
XBox Live: Alex C
SR2 is a great game, overall. The bad english in the text only portions of the game bugged me a little, but only because it broke my suspension of disbelief. It's a very fun game, but understand that it acheives so much breadth by sacrificing some depth.
Psychotic Foreign Teenage Chicks are so hot. - Legion
I find it ironic anytime a healthy vaccinated person bitches about science...on the internet. - MaverickDago
From the Cinemaware forums:
NO STARFORCE!
Maybe I am just a dick or something, but this seems to be just as bad to me as Starforce. I paid for the damn game, let me do what I want with it already.
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It's certainly more of a lease of the game than if you purchased it. What if you install it on your PC (once) and then upgrade to a new PC? Too bad for you.
But considering my last experience with Starforce resulted in my DVD burner not working, this is the lesser of two evils for me (if I want to play Star Rangers 2). I might end up choosing not to, but at least now I have the option.
I got this game as a Christmas present.
I wound up spending 100% of my free time for about a week playing it. Solid. And then just last month I idly picked it up again to see how well I could do on Impossible difficulty. I haven't been that obsessed with a game in.. I'd really have to spend a while thinking to come up with a figure.. a long, long time.
This game is truly worthy of being called one of the greatest games of all time. It inarguably has flaws, of course, among them a steep learning curve and the fact that the translation is of very mixed quality.. but I could also talk about the bugs I've run into while playing X-COM for the tenth time. If you are seeking quality, and a turn-based space game with elements of three other genres even remotely appeals to you, your life will not be complete until you have played Space Rangers 2. I cannot invent sufficient hyperbole to describe this game.
As for Starforce, I've got a weird perspective on it. Most of my game purchases these days go to indie developers, and I very much want to support that market. Not for high idealistic reasons that small developers are better than soulless corporations (though I don't disagree with that), but simply because they are the only people producing output that appeals to me. The days when I could walk into EB and find ten titles on the shelf I wanted to try are long gone.
So, in short, 'support brilliant indie developer' ranks higher with me than 'avoid supporting Starforce'. If I were a mainstream gamer my priorities would likely be different. Naturally, speaking from my biased point of view, I urge you to buy copies of SR2 both in the hopes that it will result in a sequel I can play and because it really is worth your time.
Madness takes its toll.
That is definitely promising. I'm buying this as soon as I install XP on my iMac
The gamespy review mentioned how amazing they thought the control scheme was. Can you comment on that svlad?
We shall grapple with the ineffable, and see if we may not eff it after all.
"What misconception traveled down the road and made you want to be here?"
*looks up the review*
I found one aspect of the control scheme vaguely annoying, namely the fact that in order to choose between three methods of attacking a target in space you wind up having to repeatedly single-click a target, and accidentally double-clicking inevitably sends you off doing the wrong thing. I ultimately resolved this issue by changing the default attack action in the options.
Also, I was mildly irked that at times I wound up wasting a turn of combat because my ship with superior maneuverability simply went the wrong way to continue pursuing my target.
Other than those two issues, it's perfect and utterly transparent; in other words, I never actually had to think about how to do anything. I just did it. One feature not mentioned in the review is the ingame notebook.. basically there's a taskbar-like bar on the bottom of your screen.. almost every piece of information in the game has a button which you can click to turn that piece of information into a little bubble appearing on that bar, mouseover to reread, right-click to get rid of it. Mission information is automatically stored there.
As far as I am concerned that particular UI feature should be mandatory in any game requiring any degree of thought from now on.
Also, I at least found the shooter subgame easier than the reviewer did. Weapons obtained later in the game and a couple minor strategic insights will allow you to cheerfully obliterate groups of seven enemies quite easily. And I am not a shmup God. I know people who are and I have tried the games they play. Briefly, as in 'and then I quit, still cringing from just seeing that many bullets'
Madness takes its toll.
Wow. Call that developer, svlad, 'cause you just sold a copy for 'em.
For some reason, I find this statement incredibly funny. May you stick around to earn your tag, I think I know what it will be
We shall grapple with the ineffable, and see if we may not eff it after all.
"What misconception traveled down the road and made you want to be here?"