Oblivion Mods

Pixel Pimp
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polypusher's picture
Location: L.A.

Hey cool I thought of a thread that wasnt already covered by the other Oblivion threads!

The first mod (so claims the site) has been released

It allows you to adjust the passage of time (in game) to be either slower or faster.

I could use a time mod for work right now...

Obviously this is for PC only. Us 360ers dont know what Bethesda has planned for us yet.

Edit: A link might be good.

Junior Executive
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Draco's picture
Location: Chicagoland

There's a nice collection of current Oblivion mods here: http://www.tessource.net/files/index.php

Morrowind mods on the left, Oblivion mods are on the right colum!

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CEO
Certis's picture

Bill Harris posted a nice little "mod" to zoom the camera back a bit when talking to people, it's really great.

Quote:
DQ reader Fredrik Skarstedt solved my only complaint with Oblivion (the nasty, closely zoomed-in faces during dialogue exchanges). Here's the fix:

In "My Documents / My Games / Oblivion" you'll find the "oblivion.ini" file. Do a search for "fDlgFocus=2.1000". Raise this value to pull the camera back during conversations. I set it to 4 and it's a LOT better.

I set it to 5 and it's a huge improvement.


I set it to 5 too, much better!

Yeah, it's scary. I'm staring into the abyss right now, and it's staring into me, which I think is kind of a dick move on the abyss's part. - Nyles

The Machine
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lethial's picture
Location: NY

what is the unmodded day length anyway? Is there time limit at some point in the game?

And thanks for the heads up guys

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Pixel Pimp
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polypusher's picture
Location: L.A.

1 minute real time=30 minutes game time, so a day is done in under an hour

The Machine
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lethial's picture
Location: NY

In case you guys missed this one over at gamefaqs.com:

Quote:
Unlock Print Screen (PRTSCN) button
There is a setting in the INI file:
bAllowScreenShot=0

change to:
bAllowScreenShot=1

Also, two related items for the screenshots:
iScreenShotIndex=0
SScreenShotBaseName=Oblivion

There are two INIs, one in the game folder called "Oblivion_default.ini", this is the one it uses to generate the REAL one....
My Documents\My Games\Oblivion\Oblivion.ini

Edit the first one if you want to default to having screenshots on by default for all users. The settings it uses at runtime are the ones from My Documents folder.

After you mod the INI file, you can press PRTSCN button and Oblivion will write a BMP file to your game folder.
Contributed By: Wolfiesden

Now start posting your Screen shots!

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Citrus Casanova
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zeroKFE's picture
Location: In your fruit bowl terrorizing the oranges

Am I the only one who doesn't mind the crazy zoomed in faces? I suppose it would be nice to see a bit more of the body, but I just don't get all the uproar. I think that the faces look fine, and that getting up close allows you to see the wonderful job that was done in adding subtle expression changes during dialog (turn off the subtitles and watch the faces as people talk, and you will really see what I mean).

Pixel Pimp
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polypusher's picture
Location: L.A.

I think most of the animation and 'expression' is around the mouth, which seems to be where they want you to look since they got the lip synching pretty good. Unfortunately for Oblivion, emotion is expressed through the eyes, and if I stare at a character's eyes while he/she/it is talking to me, I see nothing staring back at me.

Citrus Casanova
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zeroKFE's picture
Location: In your fruit bowl terrorizing the oranges

We do traipse through the uncanny valley to be sure, but I still contend that what they have done is pretty admirable nonetheless. Getting a system of randomly generated faces to convey even the amount of emotion they do across so many hours of dialog is not a small feat.

I guess I'm still along on this, though. Oh well, I'll go back to not minding my super zoomed in faces quietly, then.

The Machine
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lethial's picture
Location: NY

polypusher wrote:
1 minute real time=30 minutes game time, so a day is done in under an hour

This is probabaly one of those RTFM thing huh? For some reason i cannot find it in there, sorry. But thanks for the explanation.

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The Machine
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lethial's picture
Location: NY

nah zero, I am with you on this one I don't mind the close up of NPC faces, it feels mroe personal that way.

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Pixel Pimp
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polypusher's picture
Location: L.A.

I saw it on a mod page for one of the time-mods. I doubt its in the manual. The manual wasnt a very exciting read anyways

I like the sound of this mod It allows you to summon 10 creatures instead of 1.

I dont think I would want 10 personally, but 3 or 4? Definately.

Insect Politician
The Fly's picture
Location: Both feet lefty. Stepping half correctly.

zeroKFE wrote:
Am I the only one who doesn't mind the crazy zoomed in faces? I suppose it would be nice to see a bit more of the body, but I just don't get all the uproar. I think that the faces look fine, and that getting up close allows you to see the wonderful job that was done in adding subtle expression changes during dialog (turn off the subtitles and watch the faces as people talk, and you will really see what I mean).

It's my least favorite part of the game. Especially when it's the Dark Elves. Ick.

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Certis's picture

The mod I posted zooms it out so you can see from the chest up. So you can still easily make out the faces and expressions, you just get a bit more breathing room. I don't like feeling like I'm about to make out with every NPC I encounter.

Yeah, it's scary. I'm staring into the abyss right now, and it's staring into me, which I think is kind of a dick move on the abyss's part. - Nyles

Claw Shrimp
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LobsterMobster's picture
Location: On a picnic, going "La la la!"

Certis wrote:
I don't like feeling like I'm about to make out with every NPC I encounter.

Then you're playing it wrong.

NOTE: This is not a doodle bug.

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Royale With Cheese
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Vega's picture
Location: In a mad, mad world

Wow, sure didn't take long for the modders get started. Time mods to make the days longer, removal of Fast Travel, and removal of icons from the compass.. nice stuff.

Despite popular belief, if there is a fool in the woods, and nobody is around to hear his jibba jabba, Mr. T is still able to pity him.

Goin' Commando
Donator V4.0
Edwin's picture
Location: Miami, FL

<3 the bigger invenory one. More than 6 items displayed at a time is very nice.

Claw Shrimp
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LobsterMobster's picture
Location: On a picnic, going "La la la!"

Yeah, but I'm expecting to see a lot less "original content" for this one due to the higher polycounts and the bumpmapping on the weapons. I've made skins for games since Unreal Tournament but bumpmaps are intimidating. So not sure we're going to see pauldrons added in.

NOTE: This is not a doodle bug.

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Tea Bird
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Redhwk's picture
Location: Portland, OR

I like the zoom out mod that Certis posted, I do have one little problem with it though and that is it kinda makes it hard to do the speechcraft mini game.

Now with Xbox Live: Redhwk GWJ

The Machine
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lethial's picture
Location: NY

What resolution are you playing in Edwin? That mod doesn't work well for higher res. Also, I wish there is a mod that could make things lighter... My char cannot carry anything it seems

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Citrus Casanova
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zeroKFE's picture
Location: In your fruit bowl terrorizing the oranges

lethial wrote:
What resolution are you playing in Edwin? That mod doesn't work well for higher res. Also, I wish there is a mod that could make things lighter... My char cannot carry anything it seems

The "feather" spell is your friend. You'll need at least a 25 in alteration, but once you are there you can add 50 pounds to your carrying capacity for a long enough time that your magicka will recharge a long time before you need to cast the spell again.

CEO
Certis's picture

Redhwk wrote:
I like the zoom out mod that Certis posted, I do have one little problem with it though and that is it kinda makes it hard to do the speechcraft mini game.

Try lowering the number a bit, you might find a sweet spot.

Yeah, it's scary. I'm staring into the abyss right now, and it's staring into me, which I think is kind of a dick move on the abyss's part. - Nyles

Royale With Cheese
Donator V4.0
Vega's picture
Location: In a mad, mad world

Certis wrote:
Redhwk wrote:
I like the zoom out mod that Certis posted, I do have one little problem with it though and that is it kinda makes it hard to do the speechcraft mini game.

Try lowering the number a bit, you might find a sweet spot.

Ya, I've got mine set to 4 and the speechcraft game is still doable. Depending on the face, the 2 middle ones are sometimes hard to tell apart, so you might even want to try 3.5.

Despite popular belief, if there is a fool in the woods, and nobody is around to hear his jibba jabba, Mr. T is still able to pity him.

Goin' Commando
Donator V4.0
Edwin's picture
Location: Miami, FL

lethial wrote:
What resolution are you playing in Edwin? That mod doesn't work well for higher res. Also, I wish there is a mod that could make things lighter... My char cannot carry anything it seems

1200 x 750 (16:10)

The Machine
Donator
lethial's picture
Location: NY

Edwin wrote:
lethial wrote:
What resolution are you playing in Edwin? That mod doesn't work well for higher res. Also, I wish there is a mod that could make things lighter... My char cannot carry anything it seems

1200 x 750 (16:10)


thanks, that is a interesting res.

zero: while +50 to capacity is good, but most hammers weigh as much as 40 (lbs?) so a lot of things still have to be left unlooted

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Goin' Commando
Donator V4.0
Edwin's picture
Location: Miami, FL

lethial wrote:
Edwin wrote:
lethial wrote:
What resolution are you playing in Edwin? That mod doesn't work well for higher res. Also, I wish there is a mod that could make things lighter... My char cannot carry anything it seems

1200 x 750 (16:10)


thanks, that is a interesting res.

zero: while +50 to capacity is good, but most hammers weigh as much as 40 (lbs?) so a lot of things still have to be left unlooted

I had to dial down the res for performance. 1440 x 900 wasnt cutting it.

Goin' Commando
Donator V4.0
Edwin's picture
Location: Miami, FL

Full size map mod. I love how the entire UI is in XML so anyone can change things around. I already use the inventory one to double the amount of items on screen.

http://www.liztail.com/ovm_magicards.jpg
http://www.liztail.com/ovi_magicards.jpg

Claw Shrimp
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LobsterMobster's picture
Location: On a picnic, going "La la la!"

Glass Warhammers weigh 75 pounds.

NOTE: This is not a doodle bug.

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The Machine
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lethial's picture
Location: NY

Shrink the Crosshair Mod:

http://www.tessource.net/files/file.php?id=1847

Simple but effective.

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Goin' Commando
Donator V4.0
Edwin's picture
Location: Miami, FL
Tea Bird
Donator V2.0
Redhwk's picture
Location: Portland, OR

Edwin wrote:
Full size map mod. I love how the entire UI is in XML so anyone can change things around. I already use the inventory one to double the amount of items on screen.

http://www.liztail.com/ovm_magicards.jpg
http://www.liztail.com/ovi_magicards.jpg

Edwin, I checked both the sites in this thread and can't find these mods, happen to have a link handy?

Now with Xbox Live: Redhwk GWJ