Remembering Golden Axe
I hear talk of people who refuse to replay old games, on the grounds that old games are never as fun as they recall. These villains, if they exist at all, are not actually people, but impostor robots--let's call them "Cylons"--attempting to subvert everything that is right and good about human society (which, admittedly, ain't much). When they say that old games are never as fun as they recall, what they mean is that old games are not as much fun as the games of today. I think they're wrong, and I'm willing to stake their claim to humanity on the strength of my conviction.
What, are you not convinced by my outlandish rhetoric? Oh, fine. Let's have a look at an old game. I choose the arcade classic Golden Axe.
Golden Axe, developed by SEGA and released on various platforms in 1989, is a startling corroboration of the theory that when people get together in large groups--as when they assemble at craft fairs, engage in political rallies, or even form into teams in order to develop video games--they lose their sanity. If the overall rationality of our species were ever to go on trial, we'd better hope the prosecution doesn't present Golden Axe as evidence, lest whatever being that is fit to preside over such a tribunal consign us to an eternity spent playing Tetris as remedial therapy.
Golden Axe is a side-scrolling, faux-Medieval fighting game in which you may perform three noteworthy functions: attack, jump, and cast magic. Jump-attacks, running attacks, and backward spin-attacks are all possible, depending largely upon your ability to use the D-pad in conjunction with the other buttons. Attacking repeatedly will initiate a combo from which enemies will have a hard time breaking free, but the enemies possess this same offensive ability, and some of them are quite challenging. In terms of its mechanics of play, the game does not aspire to anything beyond wanton combat and the severing of foes from their lives.
In every other respect than this, Golden Axe represents a falling-out from competent minds. You may play as one of three colorful characters. Ax Battler is a beefy Conan-type, who, I should note, wields a sword, not an axe. Gilius Thunderhead is a bearded dwarf in a green tunic, and, naturally, it is he who brandishes the twibill. Tyris Flare is the nearly naked female who specializes in magic. As with so many female characters in old, sprite-based fighting games, if you pause the game at just the right moment, you'll catch an inconclusive glimpse of her naughty bits. Don't act like you don't know what I'm talking about.
In order to cast spells, such as the swirling fiery demons of death, the dancing blue lights of death, or the miniature nuclear explosions of death, you must first collect magic potions from tiny, thieving gnomes by smashing them with your weapon until they drop their stash. The potions are not called "potions" at all; they are simply called "pot." This abbreviation is no silly coincidence; or at least, it is not only that. It explains how the game's developers (or translators) arrived at such a mind-boggling plot, and it also suggests the best means by which to enjoy the between-missions narrative nonsense.
It seems a bad man named Death Adder has stolen away the king and queen and usurped the throne--all standard stuff. What I fail to understand is why the heroes must fight in a village on the back of a giant turtle. Or why, after the turtle is cleansed, combat then resumes on the back of a giant eagle (which poor bird is inexplicably named "Fiend's Path"). What stake could Death Adder's minions possibly have in these gargantuan beasts, to infest them so? Most confusing is that the game never explains why these things happen; it only expects you to accept that they do. This shroud of perplexity persists all the way to the fight against the final boss, Death Adder, who, once you've dealt enough damage to him, falls to the ground as his axe spins in the air and embeds itself in his own chest.
Believe it or not, things only get really crazy once you kill Death Adder and the final credits roll. This is easily the most eccentric credit sequence I've ever seen in a game. It begins by listing every single character, good and bad alike, along with their pertinent stats, including height and weight. Why should we care that Lt. Bitter weighs 271 pounds, or that the waddling beast Chicken-Leg measures 8'10" from tail to--uhh, is that a beak of some kind?--right, tail to beak? For that matter, take a look at that name: Chicken-Leg, for chrissakes! Other interesting names include General Heartland, Sgt. Malt and Sgt. Hop (get it?), and Longmoan. (Yes, Longmoan.)
Once the dramatis personae has run its course, the game cuts to a new scene of the dwarf Gilius playing baseball with one of the bad guys, named Heninger, while Ax Battler and Tyris Flare recline grumpily in the background, looking for all the world as though they've just experienced a lovers' quarrel. The interesting thing about Gilius' baseball is that it's formed of jumbled letters, all tangled together like an alphabetical Gordian knot. He pitches it to Heninger repeatedly, and when Heninger strikes the ball it shatters, the pieces coalescing in the sky to form words. I'm pretty sure that these words correspond to the names of the game's developers, but it's honestly hard to say. They include, among others, Moto Cbx1000 and Waka (software designers), Kyonsy Kyonsy and Roco (visual effects), S2 and Vinyl Boy (assistant programmers), and Bros 400 (director). As these names flash on the screen, incredibly tacky game-show music plays in the background, which contrasts sharply with the epic score of the rest of the game.
There is something altogether endearing about these ridiculous names and surreal situations, extraneous stats and translator's gaffes. Golden Axe's core gameplay model is certainly sound enough, but it is only through its whimsical quirkiness that it outstrips the other games of its type, such as Final Fight and Streets of Rage. I am saddened to think that, since Japanese games nowadays tend to be more uniform and polished than the games of old, children who begin gaming today may never experience the crudity of a game like Golden Axe.
Yes, Golden Axe is crude, repetitive, simple, and perhaps even intentionally nonsensical. It is all these things, and yet, it and the many older games that display similar attributes are an essential part of my gamer's life. These old games are like nothing available on today's market, and this fact should by itself justify any interest in them. But they serve not only as historical reminders of the way games used to be; they are also fun, challenging, and addictive in their own right; hilarious to play while chemically stimulated; and, at times, they can be downright sublime, owing to their rather explicit refusal to take themselves seriously, to tell a coherent story, or even to make sense. To play Golden Axe is to submit to Golden Axe, i.e., to accept the gaming experience as it is offered.
If anything, Golden Axe has only grown more fun with time, since each passing year casts it ever more so in contradistinction with the popular games du jour, so that it is even more delightful today than in the past. Anyone who disagrees is a Cylon.

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Way back we played the hell out of the game thanks to the 2-player mode. On PC. Thanks to the lack of a solid gamepad one player always had to control his character via ... mouse. Also, the dwarf was overpowered! The axe attack jump was way better than the moves the other heroes could pull off.
Excellent article, Lobo. This is the best kind of gaming nostalgia, the kind that's realistic about why we loved what we loved. Golden Axe wasn't deep or epic or even coherent, but it had a special something that held it together.
I was always a Nintendo kid. There were kids on my block who had the Genesis, and we'd play games like Golden Axe often, but the system always had a forbidden appeal to me.
"Even though that place should only be fifteen or twenty minutes away geographically, in actual practice - between the hours of four and seven - Redmond might as well orbit the Earth." - Tycho, Penny Arcade
Any game that allowed two-player co-op was always an instant win for us.
Special picks would have been Final Fight 2 for the SNES and Streets of Rage 3 for the Genesis.
Especially Streets of Rage 3. We beat that game so many times over I'm not even sure how we still found it fun, but it always was. The Scream that Zan let out when you used his special attacks is forever burned into my memory.
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I don't imagine master craftsmen leaping away from completed projects and shouting "Done, motherf*ckers! - 1Dgaf
Thanks for the flashback, Lobo. Now I'm seeing everything in 8-bit pixels.
Now I'm thinking about picking up that Sega Compilation for PS2, which features......what a coincidence.......Golden Axe! Hmmm......a plant among us, methinks....
"There's too much blood in my caffeine system..."
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I never once questioned the practicality of building your village on the back of a giant turtle. Now that you mention it, though it does seem a little strange.
If you collected enough pot, could you make an explosion so big it hurt the eagle or turtle?
Is pot considered a WMD? Does this mean we should invade the little gnomes' homeland and seize their pot?
Nice article. Time to go fire up MAME....
"It's so much easier to suggest solutions when you don't know too much about the problem." - Malcolm Forbes
Hell yeah, and I say we blast them out of the motherfrackin' airlocks.
So say we all?
Fedaykin98 wrote:
wordsmythe wrote:
Ah yes, the awkward shoulder to shoulder co-op. Good thing we played this when we were young.
Also, Lobo, I am thrilled that you wrote an article about Golden Axe as I always thought your previous avatar reminded me of the dwarf character but I just never said anything about it.
I still have the music (original and remixed) from Golden Axe on my hard drive. Good times.
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A VGA version of Golden Axe that arrived to PC on 1990, if I remember, was very enjoyable. The only annoying thing I remember were the piercing, ear-searing shrieks the characters emitted upon dying.
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That game was actually one of the few that I had played when I was little kid back in China. There used to be gaming cafe's setup just for that game, and you had to pay bunch of money per hour to play it.
I have never played the game on a console, or PC for that matter, so I never seen the ending. But just seeing the name brings back a lot of memories thanks.
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LobsterMobster wrote:
Golden Axe was awesome. How fondly I remember the days of skipping class to go play it over at the movie theater.
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baggachipz: Who cares about Japan, let them have their silly pointless dog games and countless re-hashes of anime-based dragon princess super lucky crapitty crap.
I remember playing the arcade version. The grocery store where I worked had one. I would stay long after my shift was over burning quarters in Golden Axe. For anyone who ever worked in a grocery store, me hanging around after my shift ended should tell you how much I enjoyed playing this game.
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I had this on the Amiga500, but my brother and I were never good enough to reach the cheesy final. Thanks for the major spoilers, Lobo!
Seriously though, great game, good times...
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I've never been graced by the Golden Axe. Tell us, what is that purple dragon she's riding and what are it's stats?
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I would say it is not that games are bad when we replay them but our memories make them BETTER even if it was a great time back then.
I did finish this game in the arcade as well.
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My roomate and I were addicted to Golden Axe in college. We would meet after class down at the student center and play the hell out of it. It took a few weeks of intermittent play but we finally beat it. It was truly one of the most satisfying video game experiences I have ever had. To this day, I'm not sure why.
Yeah. I did that too.
XBLive: Thin J
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I don't imagine master craftsmen leaping away from completed projects and shouting "Done, motherf*ckers! - 1Dgaf
Loved the game and loved the two player mode on the Sega. I was always Gilius and my friend was either of the other two. We beat that game probably a dozen times and once while on acid! That my friends is INSANE gaming right there!!
"Another time I was cut from the high school football team...and my mother said, "Central's lost a fullback but the McNeal's have gained a daughter"...and in front of the other players too...priceless!...good times...good times..." B. McNeal
Lobo, you captured just what I love about most old games: their insanity. They're like manic experiments in absurdity. Plumbers? Jumping on angry mushroom things? Dodging fire-breathing plants? Saving fungus princesses from what appear to be a race of horny turtles? If that's not cracked out, I don't know what is. Golden Axe just furthers the tradition.
Part of me wishes for a commercial return for these games, though honestly, I doubt they'd sell. Players expect more realism, nowadays. But alas, how I long for towns perched on the backs of turtles...
Good article!
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Great read Lobo. Your article hit upon everything I enjoyed about Golden Axe. I remember how excited I was when I received a Sega Genesis for my b-day because Golden Axe was the first game I bought for it (aside from Madden '92 I believe). I logged so many hours replaying that game.
As far as retro games not being as good as we remembered, I think it's a combination of things. It is especially so for me. I tend to tire of games very quickly. There are very few I can go back and play, even from the current generation of games, once I've finished them. Baseball Stars is one for me that - even now - I could pick up and play it to death as it still trumps any baseball game that's been released since (in my opinion of course). For most games that I enjoyed previously, I'd prefer to keep those same memories in tact without tarnishing them by trying to play them again now. That, or I'd prefer that some talented and committed development team tackle the monumental task of remaking a great game of the past. Unfortunately, that task is rarely attempted, and even less frequently successful. Good remakes are few and far between.
souldaddy wrote:
Along with everyone else....
Great article! I have lots of fond memories of playing Golden Axe, both arcade and console, and now I want to go get drunk with some friends and play it again. For some reason I always thought Final Fight was just about as absurd, maybe only because parts of it closer resembled reality. Did I just pick up that cop's gum and get health back? Why can I only use a sword like 4 times and then it breaks? Where can I vote for a mayor that would cruise the streets in a torn up shirt, beating the sh*t out of evildoers everywhere?
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Loved the game in the arcade. I'll never forgot how well your team worked together right up to the point a "pot" dropped and everyone rushed for it.
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Anyone play the arcade sequel? Good times, good times.
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? But the SEGA Genesis had 16 BIT POWER!
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The newest Golden Axe, Beast Rider is out. According to IGN, it ain't pretty..
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