Playing Everquest 2 So You Don't Have To

Everquest 2, when it was released, was a game that I managed to play for about a week before abandoning it as a disappointing follow-up to one of my favorite addictions. I offer that as an opening statement so you know from the start precisely what kind of mindset I'm coming from. I loved Everquest, kept trying to resist the wanton lure its siren song but always and inevitably found myself drawn back with every new expansion, every promise of new territory, every opportunity to finally play as a sword swinging toad. One of my most fond gaming memories is the overwhelming feeling of first stepping out of the gates of Qeynos into what seemed a limitless world, hoisting a club that might as well have been made by Nerf, and promptly getting myself killed by a most foul tempered rat. Over the past year as I abandoned myself to World of Warcraft, my connection to the Norrathian lands faded and it occurred to me that perhaps my first impression of EQ2 had been unfairly measured against my passion for its predecessors, which is why, when Sony Online Entertainment announced 7 days of free play to reactivate my account, I took the bait.

Please note: This is not a review. A week is clearly not enough time to form comprehensive and objective statements about Everquest 2. This is simply my record of impressions from my seven day trial –

Day 1 – I need a break from World of Warcraft, so there's some genuine enthusiasm for this project. I've had this EQ2 icon sliding down the order of gaming priority on my desktop for months, now hovering tenuously just a few spots from the looming Recycle Bin between Rollercoaster Tycoon 3 and Dawn of War – all of which are games that I have thought might still get some more playtime eventually. I don't recall my first attempt at Everquest 2 with much fondness, so I'm hoping a year of polish, the recently announced combat changes, and my renewed interest in the MMOG genre will see me into this post-apocalyptic Norrath with better results.

I had forgotten how solid EQ2's character creation is. One of my frustrations with World of Warcraft, which I admit will be my primary point of comparison simply because of the wealth of hours which have evaporated before it in recent months, has always been its lack of character customization. Why must my big walking cow look like every other big walking cow? It just perpetuates the stereotype that all us big walking cows look alike. As I intended, my future dark elf necromancer looks dour and unapproachable. However, and this was not intended, he also has the look of a man whose not exactly interested in the lady dark elves, if you know what I mean. Ah well, c'est la vie.

I appear on the Isle of Refuge where voiced characters – nice - set me out on simpleton tasks. The week long experience bonuses in celebration of the freshly released Desert of Flames expansion makes the levels dash by much faster than I remember. I scream to level six in a few hours and log out before making my way to the mainland, feeling pretty satisfied with my first experience.

Later I try to log back in, but discover that the same freshly released Desert of Flames expansion has left the game in a brief chaos. I am unable to log into my character so I visit the forums briefly to discover that many EQ2 fans are capable of the same kind of mindless ravings that I was all too familiar with from the first game. I abandon the forums quickly.

On further exploration I discover that not only is there already a retail expansion to EQ2, but also 2 pay-to-play Adventures available for the game. To play the current and complete Everquest 2 a customer would have to buy the game, pay for the subscription, buy the expansion, and two bonus Adventures. It seems excessive.

I resist the urge to play World of Warcraft during the EQ2 downtime.

Day 2 – Into Freeport now, and round I go through the bureaucracy of setting myself up as a Freeport citizen, getting a room, going to the bank, filling out tax forms, and itemizing synergistic productivity for the TPS report, or so it seems. I ache to hit things with a stick, or cast sparky spells at piles of animate goo. Instead I'm asked to hang a mirror, and interior decorate. Maybe this quality time is supposed to be dedicated to creating an identity for my character so I don't feel detached. I have time to think about that as I load from Longshadow Alley to my house and back again.

Eventually I'm set upon the task of finally killing some creatures in the ruins so that I can get tokens so that I can become a citizen of Freeport. It feels good to be zapping things again, and I'm almost disappointed to get all the tokens because it means I have to load back into Longshadow Alley, and then I'll have to log into the Citizen quest instance, and then I'll have to log into Freeport itself, and in all that time to get from where I am now to where I need to be I'll spend more time looking at a loading screen than the game world.

I press forward through the citizenship quest, and find myself standing on a deserted side street of Freeport. I have no idea what to do next. I wander through the streets for a while and talk to NPCs. Most of them say nasty things to my character. I begin to realize that the primary difference between good and evil cities in EQ2 is how rude NPCs are to your character.

The game is gorgeous, but I'm turning down video options to improve those old familiar performance issues. Down goes the rendering distance, the texture resolution, the number of light sources, and on and on. And as I wander from NPC to NPC slowly beginning to uncover a few cookie cutter quests across different zones I notice the performance degrade. Loading is taking longer. Stutter is getting worse. Eventually I just stop for the day.

Day 3 – Before beginning I look over some of the monumental combat changes in EQ2 that reshaped the game. I'm not in a good position to talk about how these changes have affected the game as its been almost a year since I played, and even then my experience was woefully limited. I'm sure people who've spent the past six month obsessed with the game would speak to no end about the fine tuning adjustments and how every little statistical anomaly has completely redefined their entire experience with EQ2. I can barely make out any substantive difference between what I remember and what I'm playing now. Press button, cast spell, repeat until dead. It's low level stuff, I know, and I'm not going to get the opportunity to talk about higher level minutia, but neither do I really want to get that intimate with the game. Our relationship is strictly professional.

Looking over the long list of actual changes, most of it makes sense. In fact, much of it seems like it should have been done this way from the start. Players will have an adjustment period, of course, but as written these changes sound like a step in the right direction.

I log in.

I've progressed to the point of fine tuning my mage profession and spend an hour becoming a conjurer. I notice there are a lot more abilities than I remember, and I'd forgotten the heroic opportunity design, which I frankly like. Now that I have a pet I find myself a bit more formidable, but I'm finding myself no more interested in the quests or my environment. I still lack a good sense of direction. My quest log is full of some twenty or more quests – there is room for a whopping 75 quests at a time – but they all start to blend together. Also, they are growing increasingly less solo friendly. The rewards aren't particularly inspiring for the quests, mostly just coin which I spend to shore up my spells and equipment.

It occurs to me that I feel like I'm already grinding, and I'm only level 12. I can't figure out whether there's some thread that I should be following, something that will make it all more cohesive and approachable that I'm just missing.

I play for a few hours and log out to the character select screen. I log into the character that I abandoned with my first try at EQ2 last year. I appear and am greeted to a slew of new skills that appear. Encouraged I wander off into the wilderness to try a few old quests. After two deaths and less than thirty minutes I log off entirely.

Day 4 – The enthusiasm is gone. I'm pushing forward out of a desire to have content for this article more than any interest in the game. I can't force myself to log back into my two existing characters, and create a dwarven fighter instead. I cruise more competently through the Isle of Refuge and even the annoying citizenship hassle in a few hours. Again my performance degrades with each loaded zone.

The NPCs are friendly to me, so I must be playing a good character.

Maybe it's because I'm hungry, but as I play and reach that point again where I'm aimless I think of EQ2 in terms of a well stocked kitchen. All the ingredients are here to make delicious food stuffs if you just have the right chef to slap it all together. The chef, in this case, is the player who recognizes how to bring all the elements together in the right proportions to deliver something memorable.

I am a bad EQ2 cook.

I have a honeydew melon, a can of Cream of Mushroom soup, a tin of sardines, some Lipton Soup Mix, and Vienna Sausages waiting impotently on the kitchen counter. Eventually I just give up and eat refried beans right out of the can, and it just doesn't taste that good. The badly phrased point is that for the right player with the right resources – like a guild, a high-end system, and a great deal more patience than I can seem to muster – this is probably an outstanding game.

I meander my way to level 9 and can't put up with the performance anymore. I log out.

Day 5 (6 and 7) – I sit down and try to figure out which character I'm going to force myself to play. While debating this I decide to just check in at my World of Warcraft character.

I do not log back into Everquest 2 again.

I feel bad about that for exactly seven seconds, but as I realize most of the things that turned me away from EQ2 don't exist for me here I get over it. I am riding a strangely domesticated bat above the Plaguelands, looking down at a constant stream of points of interest that I someday plan to conquer, never taken out of the game environment as I skirt across the breadth of a continent, it feels like a pleasant homecoming.

I don't offer these comments as any kind of review of Everquest 2, because I don't consider them particularly objective. They are merely my impressions of a brief revisiting of Everquest 2, a game that I'd already long since decided I didn't much like. The experiment only served to confirm that my issues with the game are not ones that can be resolved with fine tuning and expansions. I recognize that this is a game well suited to many, which is why it is genuinely flourishing, but now, finally, I can confirm that it is not well suited to me.

- Elysium

PIE MASTER
fangblackbone's picture
Location: bay area

The real question is does the expansion change the newbie experience at all? Is there an alternative to the Isle of Refuge -> citizen quest -> class choice quest in Desert of Flame?

Here is my brief rundown of my experience with the game:

Isle of Refuge - great start and even better with the xp bonus; starts to lag at the first group quest (kill the orc boss)

Citizenship quest - run around and zone alot; place some stuff in the house; tokens and citizen quest is actually enjoyable

run around and zone alot til 10 - not very fun; the steps seem random in difficulty; quest npcs in laggy zones

10+ - yay, im a summoner/bard/druid/shaman... now what? where do I go? when do I buy new spells? what level spells should I buy? Where/when do I buy equipment? Can I afford any new equipment? What/how/when/where do I buy/sell/make crafted gear? What happened to the nicely organized zones like Isle of Refuge? Death penalty sure does suck!

The only questions I ever have about WoW is where to go next. And I can usually figure that out with a little exploration. I know where/when to buy spells and equipment. I have at least enough money to buy most of my new abilities when they become available. Everything associated with crafting is straightforward.

I still am waiting for impressions on the creature training for PvP in EQ2. If everything else remains blase', I could see myself renewing my subscription just for that. PvP just cant fall into the same "your on your own now... go read a website to figure out how to play" trap. Its a great concept and that would be such a shame.

Being fangoriously devoured by a gelatinous monster.

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Grim's picture
Location: SW-Germany

Its rare that you get a second chance to make a good first impression...

One of the MMO problems is that those kind of games tend to leave you alone just after finishing the first steps in their tutorial.
"Look, Son, heres your sword (or firedart spell), now go out and..and... well, you'll see."

EQ2 has done a good job with the isle of refugee, where you actually feel you're part of a story, where you sense adventure. Only to to leave you alone again after a short while.
Most probably you dont know other players at that time.
Wow does this better, you have a kind of story and story-based quests all the way up to 60 and you have all the time to make friends on your way without really needing to do anything in the game until you are quite high in level. You miss a lot of nice content if you do this, but its your choice at least.

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Dr._J's picture
Location: On the dark side of oblivion

Nice article Elysium. I myself never succumbed to the Ever-crack addiction so this was pretty much uncharted waters for me.

Didn't the EQ2 economy get destroyed recently because of inflation caused by a guy who discovered a bug to dupe items?

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Pyroman[FO]'s picture
Location: what

Quote:
Didn't the EQ2 economy get destroyed recently because of inflation caused by a guy who discovered a bug to dupe items?
This happens with pretty much any persistent online game ever made, I think the only real difference between any of them is how bad it gets before the developers fix it.

Not that it'd suprise me if Sony let it go way too far.

"You just checked in to Hotel Califoni-getyourasskicked!" Steely Dan said to The Eagles

Coffee Grinder

One of the worst review ever...

You might not like EQ2, but how can you claim being a MMO veteran when you judge this kind a game based on a few hours gaming ? (especially as you enjoyed your time on the island of refugee wich might have kept you busy for 1 or 2 days)

I'm playing both WoW and EQ2 and i'm always surprised how people can find WoW a masterpiece and EQ2 something to forget.
They are different in style, one runs fine on low computer while the other needs a powerful system to look descent, but appart from that, both game share SO MANY things (from the elite mob system, the instanced area, to the quests mostly more or less based on killing task whatever the gift pack around it) that i find it a bit hard to understand.

From my point of view, EQ2 is a very good game, especially now that the combat revamp is out. (they've done a very good job puting more flavor to the classes and removing useless skills and making those remaining interesting and usefull depending on the situation)

Soloing isn't worse nore better than what you can find in WoW : you can solo pretty much the whole outdoor areas, solve most of your quests alone, you can find little instanced solo dungeon, you'll be able to have a taste of bigger dungeon by fighting Solo in the early area, you'll need a group to enjoy the deepest part.

Traveling everywhere in the world to meet your friends is FAR superior to what you can find in WoW (from my home town i can be in any big zone of the game in less than 3 minutes...when that will just the time i'll need for one griphon ride in WoW)

You can have your own house, Guild vault in bank.

The splitpaw add on brings some of the most interesting dungeon i've ever played (if you love exploration, and discovery that is) but of course as you need to be lvl 20, you never saw them, and you forgot to mention one of the best idea since the creation of MMORPG : the mentoring system, removing the problem of lvl difference between you and your friends, and allowing every one to level at his own speed though still being able to group with your friends whatever the gap.
But as you probably never grouped it might have been difficult for you to realise how important this is in a social game.

I can't talk about Desert of Flame as i haven't spent time in it so far, but it looks promising with an interesting game around factions.

Only thing i miss from WoW is quest sharing (though you can hardly do that in WoW as so many quests are only part of a serie) ,the ability to see what item you'll get and the PvP servers.

Things i don't miss at all from WoW are queue at logging, server down, or lagging, instance crashing, disconnexion when you walk by the AH, and all kind of technical problem that are afflicting the game FAR too often. (World of Waiting would often be a more appropriate name for it)

Don't believe what this one said : he doesn't know what he is talking about, and if you want to make yourself an opinion, try it !
I'm playing both WoW and EQ2 and i'm enjoying both, for different reasons.

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hubbinsd's picture
Location: The Circus of Values

That pretty much echoes my experience with EQ2. I only played during the open beta, and while I did find that it was pretty easy to find groups to tackle a few of the post-newbie quests, it became clear that the game was rapidly becoming less casual-friendly.

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Elysium's picture

Aw, Sharkan, you're sweet.

"I think Elysium has the right of it" - Certis

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KaterinLHC's picture
Location: On the moon. Whaling.

My stepbrother was always an Everquest 1 fiend, and when the second installment came out, he was initially just as disappointed in it as you were, Elysium. But after some time, he came to love it more than the first. I guess its just if you can get over that first month hurdle, you become a devotee for life

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Chumpy_McChump's picture
Location: Sappin' a sentry!

Sharkan wrote:
One of the worst review ever...

Elysium wrote:
I don't offer these comments as any kind of review of Everquest 2, because I don't consider them particularly objective.

Where's that damn roll-eyes icon??

EDIT:

Don't you understand, Cliff? We put a chainsaw on a machine gun! That's it! It doesn't get more awesome than that! We've peaked, man! We've peaked! - ctrl-alt-del on Gears of War 2

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Fripper's picture
Location: Portland, OR

Quote:
One of my most fond gaming memories is the overwhelming feeling of first stepping out of the gates of Qeynos into what seemed a limitless world, hoisting a club that might as well have been made by Nerf

I'm completely there with this. One of my fondest gaming moments was stepping out of Felwith for the first time with my newb Enchanter. Seeing the different spell effects light up the sky with a dark forest ahead to explore really captured my imagination.

I played EQ2 for about 6 months and while I found a nice group a folks to play with and had decent lvl progression, it never kept my interest up. A big part of it was the scale, or lack there of. When I left the game as a lvl 34 assassin there was basically two main areas to hunt, The Enchanted Lands and Zek. I felt a bit stifled and bored. My guildmates where in the same boat and they tried to compensate by pimping out their apartments or staring at a tradeskill apparatus for hours upon hours trying to get their cooking or woodworking or smithing skill up. I decided I'd rather not.

When the two big MMO's came out I was firmly entrenched in the EQ2 camp. I couldn't see how something that looked as cartoonish as WoW could hold any substance. I condescendly saw it as clickfest for folks who didn't like MMO's. Well after doing the free 10 day trial I was able to pull my head out of my butt and see that the storylines, the areas to explore, heck even the music added to a rich environment where I could happily spend my time.

Anyhow, excellent article as usual Elysium. I think you captured a feeling a lot of folks have with EQ2.

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TheGameguru's picture
Location: The Park

Quote:
I'm playing both WoW and EQ2 and i'm always surprised how people can find WoW a masterpiece and EQ2 something to forget.

I pretty much stopped reading once I hit this...

you probably should have stopped typing once you typed that also.

Aint nothing new about the world order..it's been playing since the day they put George Washington on a quarter

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hubbinsd's picture
Location: The Circus of Values

While Sharkan's comments blithely ignore what was written in the above non-review, I agree with Sharkan AND Elysium that EQ2 can probably scratch an itch for some that others needn't scratch. This metaphor is getting creepy, so let me leave it at that.

Although, Sharkan seems incredulous that E should write a non-review about a game he's only played for *gasp* seven days. I don't know about you, but if I pay $50 plus a $12 monthly fee, I damned well better be enjoying myself seven days in...

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Badferret's picture
Location: In the shadows of Cold Mountain.

Just my two cents on the two adventure packs which cost about $6-8 a piece.

The first, in hindsight, is probably not worth the purchase. It is stuck in a backwater area of the game, has some very tedious quest, which must be completed in order and has pretty much been abandoned by most players.

The second adventure pack is worth every penny, and I had some of my best times in the game both solo and group there. They also made the new zones much more reachable, and after a short while even give you the ability to teleport there.

As to the game itself, I do think it offers a different and worthwhile experience to potential mmo players, and personally experienced much less grind (if any) than I remember from EQ. One thing to keep in mind about quest in EQ2, is that they are basically impossible without some form of spoilers, either from fellow players or from the interwebby. With help though, there are alot of very fun, deep quest which often award very usefull items, and a fair number of these quest are easily soloable.

I'm glad I made it to 50, saw pretty much everything there was to see pre expansion, but like any mmo, its all about your friends/guild, when that went belly up for me, so did the game. I might dust Akunin off in a year or so, especially if and when I get a new computer, just to see the pretty graphics I missed while playing with my hamster powered PC. Then again, in a years time I could be diving into WoW, especially when the first expansion comes out

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Garrad's picture
Location: Great White North

and as a mature gaming forumn we can welcome both Sharkan's and Ely's opinions. We can discss them maturly and go from there.

Of course the next time that little whipper snapper disses my beloved WoW I will be forced to hunt him down, tie him to a chair, pin his eyelids open and force him to read all of Demo's dating threads.... Twice.

Demo... I keed cause I care

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Quote:
One of the worst review ever...

Awww, a troll. Can I keep it?

Anyway. EQ always seemed too generic for me to even try. I got WoW about 2 weeks ago, and it has just destroyed my life like no other game ever did. Which means it's awesome.

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V-O's picture
Location: My happy place

If EQ1 is anything like EQ2 I don't need to play it to know I won't like it. The thing that broke EQ1 for me was the constant zoning. There's just something about seeing some landscape in the horizon and then hitting some invisible line before you can get to that landscape.

As a semi-unsocial gamer (I know here comes the whole "Why would you play an MMO?") I don't like being forced into making friends just to get something done in the game. I've made many friends in WoW and am in a good guild but I wasn't hit over the head repeatedly by the game mechanics forcing me to make friends.

Every MMO that has come out has done certain things right and certain things wrong IMO. WoW has done more right than wrong for me but that's just my 2 cents.

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buzzvang's picture
Location: Korean Animation Studio!

Quote:
Things i don't miss at all from WoW are queue at logging, server down, or lagging, instance crashing, disconnexion when you walk by the AH, and all kind of technical problem that are afflicting the game FAR too often. (World of Waiting would often be a more appropriate name for it)

Did you mean that you are Playing or that you Played both WoW and EQ2? I haven't had problems like that with WoW since March that I would categorize as "FAR to often", so I am inclined to think the latter if you still hold that view. Also, your opinion is likely to be taken more seriously if you don't resort to the name calling either. After all, the author didn't call it Everquit 2, did he?

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KaterinLHC's picture
Location: On the moon. Whaling.

Mex wrote:
Quote:
One of the worst review ever...

Awww, a troll. Can I keep it?

Oh, Mex, he's allowed his wrong opinion, no matter how wrong it is. His wrongness doesn't make him a troll. (Just teasing. Of course it does )

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Location: Louisville

Quote:
Things i don't miss at all from WoW are queue at logging, server down, or lagging, instance crashing, disconnexion when you walk by the AH, and all kind of technical problem that are afflicting the game FAR too often. (World of Waiting would often be a more appropriate name for it)

Quote:
I'm playing both WoW and EQ2 and i'm enjoying both, for different reasons.

Emphasis mine. Apparently not, since the large majority of the technical problems you mentioned in WoW went away months ago. Yes, there have been small hiccups since then like on patch day, but overall they have cleared most the early days lag and crash problems, at least on our server.

Oh, and did you notice Elysium repeatedly mention his performance going down the drain the longer he played? Are you saying you don't experience that? Also the repeated zoning to get anything done, THAT sounds like EverWait to me, much more than the infrequent and quick zoning in WoW.

Coffee Grinder

Well...my apologize for the "non review"...
Looks like i missed those words...or maybe the writing was looking too much like it despite the warning

Point is : i hardly agree with any of the bad point Elysium pulls out and i hardly found any of the aspect i enjoy so much in EQ2.
I'm not interested in commenting every Elysium words, but i felt the writing was too much unfair not to react about it and explain people the game is definitly not a bad one.

Exemple : "It occurs to me that I feel like I'm already grinding, and I'm only level 12"
I'm anything but a power leveler (the reason i do love so much the mentoring system of EQ2), i mostly enjoy exploration, good "close from the limit" fights, or grouping with interesting people and i've never had this "grinding" feeling.
On the contrary (and especially before lvl 20) i've always had the feeling there was almost too many things to do than i was able to before outgrowing it.
I've never even fought for XP, it only comes naturally while doing mission exploring dungeons or new zones. (i'd have stop playing otherwise : i'm already working during day and don't expect to "work" a game in the evening)

I'm also an early EQ player and yes, i remember this leaving Qeynos feeling (or your first travel too freeport around lvl 15 ? ) but EQ2 is so far from EQ1...
It's funny how what might have be thought as a good idea by SOE market at first turns out to be the main weak point of the game : it's name.
Those who loved EQ1 are disapointing to find a different game with EQ2 and those who didn't think : "god it's just another EQ version...no way i touch it"
Honestly, the closest game out is WoW and i hope it gives those not knowing EQ2 an idea about how different it is from EQ1. (did i already mention i'm enjoying both ? )

Johnny Dangerouslier
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GioClark's picture
Location: Invoking the Firemind.

Mex wrote:
Quote:
One of the worst review ever...

Awww, a troll. Can I keep it?

Build a bridge out of him!

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Coffee Grinder

About WoW, i'm playing on Argent Dawn and Skullcrusher Euro server and god...i wish problem would all have been solved since march...

About Troll...if not sharing the same point of view as the author makes me a Troll, of course i am (and i might even be proud of thinking by myself and talking about things i know )
If you think it's more constructive and interesting to talk with people all sharing the same point of view...well...you can...

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Pyroman[FO]'s picture
Location: what

Quote:
About Troll...if not sharing the same point of view as the author makes me a Troll, of course i am (and i might even be proud of thinking by myself and talking about things i know )
If you think it's more constructive and interesting to talk with people all sharing the same point of view...well...you can...
The problem is more along the lines that your first post showed a lack of any reading comprehension at all with regards to the article. Your second post is a little more reasonable, when you simply admit you have a difference of opinion compared to Elysium's experiences. That, the capitalization, grammar and spelling errors, and your combative tone throughout the thread merely combined to give you the image of someone who isn't exactly interested in reasonable conversation.

Please feel free to prove everyone wrong and start posting coherent, reasonable discussion.

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Chumpy_McChump's picture
Location: Sappin' a sentry!

PyromanFO wrote:
The problem is more along the lines that your first post showed a lack of any reading comprehension at all with regards to the article. Your second post is a little more reasonable, when you simply admit you have a difference of opinion compared to Elysium's experiences. That, the capitalization, grammar and spelling errors, and your combative tone throughout the thread merely combined to give you the image of someone who isn't exactly interested in reasonable conversation.

Please feel free to prove everyone wrong and start posting coherent, reasonable discussion.


Ouch. I hope tomorrow's breakfast is urine-free, cuz it sounds like somebody pissed in your Corn Flakes this morning...

Don't you understand, Cliff? We put a chainsaw on a machine gun! That's it! It doesn't get more awesome than that! We've peaked, man! We've peaked! - ctrl-alt-del on Gears of War 2

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Mr E.B. Slugworth's picture
Location: Medford, NJ

So let me get this straight. You pay 12 bucks a month to play. Then they release new dungeons, but if you want to play them then you have to give them more money. Isn't the purpose of paying the 12 dollars so you can have new content. I think I will just stick to my lagless, queueless WOW which doesn't make me pay extra for new content.

Lobster Mobster:I find that f*cking a nice stinky cheese is an experience everyone should have at least once in their life.

Coffee Grinder

Come on guys (and girls ) wake up !

I'm supposed (accused ?) to be a Troll, i'm the evil guy daring (what a bad thing !) expressing a different point of view, and everyone seem to enjoy pointing his finger at me, instead of talking about games.

So what do you say about EQ2? Am I the only thinking it's not as bad as Elysium say it is ?
Because, if you read well what i wrote, i mostly talk about games...

PS : by the way Pyroman, forgive my poor grammar and spelling, but english isn't my native language. I'm doing my best

PIE MASTER
fangblackbone's picture
Location: bay area

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On the contrary (and especially before lvl 20) i've always had the feeling there was almost too many things to do than i was able to before outgrowing it.
I've never even fought for XP, it only comes naturally while doing mission exploring dungeons or new zones.

Where is this? The Adventure packs are a great idea if they implement instanced areas like the Island of Refuge randomly around in the larger zones.

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Also the repeated zoning to get anything done

You dont have to repeatedly zone. Its just they way most of the level 6-10 game is layed out for soloers. I really liked the combat spawned quests of EQ2. Its just that in order to turn them in you had to go back to the city, the area rife with zone hopping. Remember how EQ1's cities were mazes and monotonous to get in and out of? Well EQ2's cities are prettier, yet still retain the maze aspects and have three times the zones. You dont have to go through every zone to enter and leave the city and there is a very necessary city map.

Being fangoriously devoured by a gelatinous monster.

The Musk is strong with this one
Donator V4.0
Badferret's picture
Location: In the shadows of Cold Mountain.

Mr E.B. Slugworth wrote:
So let me get this straight. You pay 12 bucks a month to play. Then they release new dungeons, but if you want to play them then you have to give them more money. Isn't the purpose of paying the 12 dollars so you can have new content. I think I will just stick to my lagless, queueless WOW which doesn't make me pay extra for new content.

Well they have also realesed alot of free dungeons and zones. The adventure packs are more cohesive, they really are kind of mini expansions, with a new spell or two, new monsters and a whole story/quest arc. And I would never argue with anyone who is enjoying WoW to quit for EQ2.

O.K I'm done with mmo threads, I'm gonna go play Magic.

Posting on the boards is easy. The trick is to kick someone's ass the first day, or become someone's bitch. Chiggie Von Richthofen on how to transition from lurker to poster.

Ph Balanced
Donator V2.0
phragged's picture
Location: Washington(the state)

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or your first travel too freeport around lvl 15 ?

or lvl 5 for those of us who had wanderlust.

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Playing Everquest 2 So You Don't Have To

Oh and FSM bless you for this Elysium.
Maybe you would care to play some more games for me?

SteamId = RevenantKel

Not Related to EB Games
Mr E.B. Slugworth's picture
Location: Medford, NJ

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Playing Everquest 2 So You Don't Have To
Oh and FSM bless you for this Elysium.
Maybe you would care to play some more games for me?

Yes, please. I allways wanted to play superman64 and see how bad it is. Why don't you try it for me.

Lobster Mobster:I find that f*cking a nice stinky cheese is an experience everyone should have at least once in their life.