Please buy Psychonauts.

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Zedian's picture

If I were more verbose I would write a detailed review telling you why you should buy it. Forget everything you have heard about it being a short game, just pay attention that its extremely charming, and funny.

I went out and paid full retail for it to support Tim Schafer. I'm afraid the game won't sell well due to poor marketing and it doesn't have Linkin Park on the soundtrack.

I just hope it doesn't end up like Beyond Good and Evil. However, I will say that I bought both it and Midnight Club 3 last night; I want to play Psychonauts more.

Spiderman wouldn't sneak, Spiderman would go. -Elysium

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Paladin's picture
Location: Sacramento, CA

I wish I had the time and money to check this out. It certainly sounds interesting, but I''ve already spent my gaming budget through July :b

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It nice to see that some gamers are still supporting new IP''s. With all the complaints I see written or othjerwise about sequelitis it''s always fun to ask ""What was the last non-sequel title you bought""?

After seeing tons of solid new properties die early deaths over the last couple of years its no wonder that all we see is crap.

I bought BG&E at full pop....along with XIII, Armed and Dangerous, Psi Ops and the list goes on.

Psyhonauts is on my short list of must own titles.

The game design or play doesn''t always have to be revolutionary but at least give me new characters in a new world.

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I caught an Icons episode about Tim Schafer on G4TV that really got me interested in Psychonauts. The Gamespy review is pretty glowing also. Zedian, I''d really appreciate getting a review from you to sort of clinch the deal. What''s good, what''s bad, etc.

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Sinatar's picture
Location: Edmonton

Buy it. Period. If you argue with me I will hunt you down and eviscerate you. I don''t care what you have to do to get the money, BUY IT NOW.

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Quote:
Please buy Psychonauts.

You got it, buddy. For PC or Xbox?

The man wears a bucket of KFC on his head. I wouldn't expect anything less. - Pred

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Zedian's picture

Quote:
You got it, buddy. For PC or Xbox?

Well since its a platformer I would go for the Xbox.

Spiderman wouldn't sneak, Spiderman would go. -Elysium

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Fletcher's picture
Location: Your technology scares me.

There are people with brass knuckles who insist that my money go to them as soon as I have some. If I still have knees after that, I''ll go by this game. Promise.

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Sinatar's picture
Location: Edmonton

"Mex wrote:
Quote:
Please buy Psychonauts.

You got it, buddy. For PC or Xbox?

I''d go for xbox for the nice controller personally, though if you have a decent USB gamepad for your PC then you can go that route.

My days of not taking you seriously have certainly come to a middle.
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"Fletcher1138 wrote:
There are people with brass knuckles who insist that my money go to them as soon as I have some. If I still have knees after that, I''ll go by this game. Promise.

Pedro offers you his protection.

The man wears a bucket of KFC on his head. I wouldn't expect anything less. - Pred

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This post sponsored by cheese.

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I just finished it, and I loved every minute (except for MAYBE one ''meaty'' jumping bit towards the end, but that was pretty short.)

The game LOOKS phenominal, though it''s difficult to tell how technically proficient the game is, since you can''t really compare anything in the game to a real-life object. Suffice to say, the art direction is flawless, and the graphics have totally got the artists'' backs, giving them the freedom to create whatever they wanted. The many minds you''ll be entering over the course of the game are almost insanely varried, both in terms of their look, and the gameplay required. Edgar''s subconcious, in particular, is so striking and wierdly beautiful that I was almost breatheless at first. Good stuff.

Yes, the game is shorter than I might have liked, but when I think back, it packs more actual enjoyment into its small package than a lot of 30 hour games I could mention. It would have been pretty easy for them to have just made the levels BIGGER, made you do a whole lot more jumping, bouncing and gliding... but why? They keep everything going until JUST before it wears out its welcome, then whisk you off to do something completely fresh. It''s a great platformer in its own right, but that''s just icing on the big Tim Schaefer-y cake.

It''s really the writing that steals the show, here. If you''re looking for something along the lines of Grim Fandango, you probably won''t find it. This game is not as emotionally involving as that one, though that''s not to say that you will have NO reaction to the plot and/or characters. It''s the humor that got me, in Psychonauts, and it''s DAMNED funny humor. I could give examples (I''ve been repeating certain exchanges to people all week,) but I don''t want to ruin a single moment of the game. Just trust me, the game ranges from quirky to hysterical, usually towards the latter end of that spectrum. These jokes range from what aproach being sight gags, to quite subtle little laughers, and many of them are embedded in the levels themselves, and in what certain... geographical features... imply about the person whose mind you are traversing.

These minds belong to characters who are truly interesting, mostly because of how well they are voiced. The voice acting in the game can be called nothing short of flawless, and is probably the biggest factor contributing to how funny the whole thing is. Every single character is full of color, but doesn''t aproach being annoying, chilched (except when supposed to be,) or overdone. Brilliant. Along with the voice work is the music, which is wacky, and widely varried to fit the mood of the mind you are visiting. Again, my favorite was the music for Edgar, which featured some really nice Spanish guitar bits.

The whole package is truly charming. I didn''t feel as strongly about it, come the end, as I had about say, Beyond Good and Evil, but I sure laughed a lot more. This is going into my slowly growing ''Do Not Return For Credit'' pile. Highly reccommended.

"PEACE ON EARTH. GOOD WILL TO MEN. PUBLIC SHELTER. ADMISSION 50¢"

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Zedian's picture

If you do get it, make sure to take time to stop and enjoy it. Half of the fun is just stopping to listen to people talk.

Spiderman wouldn't sneak, Spiderman would go. -Elysium

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"Zedian wrote:
If I were more verbose I would write a detailed review telling you why you should buy it.

If it''s like the demo, only more-of-the-same, it hasn''t sold itself enough to me to be worth more than my usual $20 price point. It may have a story, but it was a jumping/climbing/running-athon as I saw it, and that''s more hassle than fun for me.

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But I don''t like platformers...

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Lobo's picture
Location: Tampa, Florida

This game is a must buy for me... as soon as I have a computer that can run it. I''ve now made that same claim for at least fifteen or twenty games, thus effectively raising the cost of a new PC by a good $750 or so.

The market has much to answer for as to why gaming is NOT an art. -- illum

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You better believe I''m buying it, the day it comes out or PS2. It really irks me to have to wait, but I have no Xbox and I think it''s worth waiting to play it on a console.

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I picked up the PC version on Monday and got a fancy deck of cards to go with it.

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Sinatar's picture
Location: Edmonton

"croaker wrote:
"Zedian wrote:
If I were more verbose I would write a detailed review telling you why you should buy it.

If it''s like the demo, only more-of-the-same, it hasn''t sold itself enough to me to be worth more than my usual $20 price point. It may have a story, but it was a jumping/climbing/running-athon as I saw it, and that''s more hassle than fun for me.

More of the same is exactly what the game isn''t. Every single level offers a completely different gameplay and stylistic experience. Some of the levels would be enough for some lesser developers to model a whole game around (Bonapart comes to mind) but he manages to interweave astonishing variety in the game without ever sacrificing the polish or fun thats found throughout.

Did we mention? BUY IT!

NOW

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Location: Cinemaction!

Buy it....if anything to stem the tide of sequals and reward a least some measure of risk/innovation.

Aint nothing new about the world order..it's been playing since the day they put George Washington on a quarter

85's face the truth you're too dumb.

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Location: Florida, USA

Having had enough jumping puzzles to last me a lifetime, platforming is dead to me. If that''s the underlying gameplay mechanism, there''s no amount of spit, humor and polish they can put on that''s going to persuade me to pick it up. From the reviews, it appears that it''s not even a particularly wonderful platformer - just one that''s presented extremely well.

Wish Schafer had been able to go with his strengths and produce another fantastic adventure game.

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Location: Pittsburgh, PA

I grew tired of platformers long ago, but a good one still comes along once every two years or so that I think is worth checking out. The last one for me was Ratchet and Clank (I tried and didn''t like Jak, and Viewtiful Joe didn''t keep me interested... sacrilege, I know.) I want to play something different when I''m playing a platformer, and it looks like this fits the bill. So I''ll get it, via Gamefly. I don''t want to start an argument, but I don''t really see the sense in overpaying to ''support the developer.'' Do you expect them to knock on your door and shake your hand? I remember doing a business deal and having my father, an attorney, look over the contract. He wanted to make some changes to the contract, eventually yelling at me, ""These people are not your friends!"" Well, they were my friends, so I ignored him and went with a contract that was very friendly to them. Guess what-- he was right, I was wrong. It''s the same thing here. Schafer is not your friend-- you''re doing a business transaction, and playing the sucker will not get you any bonus points.

By the way, it is very, very hard to write coherently when somebody else is trying to have a different conversation with you at the same time...

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Location: Cinemaction!

Quote:
I don''t want to start an argument, but I don''t really see the sense in overpaying to ''support the developer.'' Do you expect them to knock on your door and shake your hand? I remember doing a business deal and having my father, an attorney, look over the contract. He wanted to make some changes to the contract, eventually yelling at me, ""These people are not your friends!"" Well, they were my friends, so I ignored him and went with a contract that was very friendly to them. Guess what-- he was right, I was wrong. It''s the same thing here. Schafer is not your friend-- you''re doing a business transaction, and playing the sucker will not get you any bonus points.

No...certainly you wont get bonus points for supporting the developer but dont complain when the developers you like shut down because no one bought their titles because they were not mainstream enough.

Its kinda a double edge sword... we all lament on the state of the industry and yet wont financially support those developers who even half attempt to do something psuedo mainstream while trying to create something original/innovative.

If Psychonauts doenst sell well what are the chances of another game from this developer?

Aint nothing new about the world order..it's been playing since the day they put George Washington on a quarter

85's face the truth you're too dumb.

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Location: Pittsburgh, PA

"TheGameguru wrote:
No...certainly you wont get bonus points for supporting the developer but dont complain when the developers you like shut down because no one bought their titles because they were not mainstream enough.

Its kinda a double edge sword... we all lament on the state of the industry and yet wont financially support those developers who even half attempt to do something psuedo mainstream while trying to create something original/innovative.

If Psychonauts doenst sell well what are the chances of another game from this developer?

What these developers need are reasonably-sized masses of people buying the game, not a few people overpaying by $20. A hit based industry like movies or computer games can be absolutely brutal. That''s life, and while I appreciate your sentiment, I think it''s kind of hubristic... if that''s a word. If you really want these guys to succeed, your best bet is to tell everyone you know how awesome the game is and that they should all try it. That''s what will keep the company going.

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Location: New York, NY

I aint byeing no Psychonauts. It looks like some trippy psycho acid sh*t. It gonna mess up my braines <bonk>

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"Gorilla.800.lbs wrote:
I aint byeing no Psychonauts. It looks like some trippy psycho acid sh*t. It gonna mess up my braines <bonk>

Seriously.

...now where the heck did I put my copy of REZ?

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Location: Charm City

I bought it - it''s awesome. It has some of the weirdest and most creative levels I''ve ever seen. Great writing and voice acting, too. The game cracked EBs top ten the first two weeks it was out, so I hope it does well enough to keep the Tim Schaefer & Co. in business.

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I''m gonna buy it as soon as somebody has it on special for 34.99. Don''t ask me how I drew that line in the sand; I just did.

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Zedian's picture

Quote:
I''m gonna buy it as soon as somebody has it on special for 34.99. Don''t ask me how I drew that line in the sand; I just did.

Everyone knows about the 34.99 line in the sand.

Spiderman wouldn't sneak, Spiderman would go. -Elysium

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Zedian's picture

I watched the ICONs on Tim Schafer at my friend''s house last night. I had no idea that Microsoft bailed on them in the middle of development, this means they lost their funding. Tim Schafer said he now has his entire life savings in his company.

Spiderman wouldn't sneak, Spiderman would go. -Elysium

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Icons is the one show on G4 that is flat out, no-strings-attached GOOD.

Microsoft didn''t just drop Psychonauts, but they dropped a number of games at that time that weren''t going to be completed within a certain frame of time. Psychonauts spent an eternity in development.

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