Imperial Glory Demo out: (PC Napoleonics)
From the Wargammer:
http://www.wargamer.com/news/news.asp?nid=1869
'...
The single player demo for Imperial Glory was released today. The new demo features the Napoleonic era strategy game in which players command one of five 19th century empires (Great Britain, France, Russia, Prussia or Austria-Hungary), leading them to glory through warfare, diplomacy, and economic activities. Developed by Pyro Studios, Imperial Glory mixes turn-based strategy play and real-time tactical play similar to last year's Rome: Total War, but also adds the specter of naval combat. The new demo contains battles at Hannover and Cyrenaica, along with a slideshow on the game's management features as well as a video of naval battles. The file is currently available from 3D Gamers, FileShack, WorthPlaying, and Gamers' Hell.
Imperial Glory is expected to be released on April 25th.
...'
XBL: DonanGWJ
PSN: Toxdon



April 25th?? So soon? Wow, I mean I...wow. Can''t wait.
"Sometimes I go around saying, 'Kommisar Paulson has seized the commanding heights of the economy!'" - Paul Krugman, asked if recent changes to banking are socialistic.
Yeah looks good, but when did they start Beta again? A few weeks ago? I hope it works out...
XBL: LarssonGWJ (aka the Victim)
Me neither. I checked out some previews, and it looks grand. If it''s anything like Rome - TW, which ""disappeared"" my free time at an alarming rate, the strat gamers among us are in for a treat...
Downloaded demo at work, I''ll try it out tongiht...
XBL: LarssonGWJ (aka the Victim)
I hadn''t even heard of this one until today. WOW! If it is half as good as it sounds (naval battles!) I''ll be stoked.
Xbox Live: hubbinsd
Is this is anywhere near as good as it seems, it will be...well glorious!
XBL: DonanGWJ
PSN: Toxdon
Just finished spending some time with the demo. It is indeed Glorious and you can tell the Total War series provides a lot of inspiration for them. The camera controls and unit movement feel a bit unrefined after playing Rome Total War but all in all I''m impressed! The demo includes two land battles, a walk-through of the different elements of the table-top portion of the game and a movie showing how sea battles work. This could be a winner!
Certis beat me to it. - Elysium
Oh my! Can''t wait to get home and dl the demo and try it.
Thanks for the brief Certis. It''s sounding good.
Btw, here''s a thing from GameSpy on it:
http://pc.gamespy.com/pc/imperial-glory/600439p1.html
XBL: DonanGWJ
PSN: Toxdon
Well, it''s less detailed than Bull Run. And it''s got a strategic game, so it''s actually far more like Rome Total War. But it has sea battles. It''s graphics are less demanding...But not so you''d notice that much, with all the smoke and maneuver. (Kind of like Combat Mission, if it had come out this year.) So I''d put it between these two games - and since they are both excellent games, well, all I can say is this one is not going to have to hit the shelf, cause Ima get it straight from the shipping box.
Try the demo! You won''t be dissapointed. I did a divisional scale battle in under ten minutes (so I guess the base time is accelerated), and it was a blast. The AI seems to understand the importance of timing/tempo (whatever you want to call it) and does not hesitate to threaten lines with cavalry, or hit your squares with artillery. This game is going to come from out of nowhere and win some awards, if the strategic game is at all viable.
"Sometimes I go around saying, 'Kommisar Paulson has seized the commanding heights of the economy!'" - Paul Krugman, asked if recent changes to banking are socialistic.
I haven''t played a Napoleonic-themed strategy game since.. Actually, I''ve never played a Napoleonic-themed strategy game. I''ll d/l the demo this evening.
Morrolan wrote:
Bear in mind that the scale of the the game is time-compressed, as far as I can tell. So casualties come pretty quickly. But it''s a lot of fun.
"Sometimes I go around saying, 'Kommisar Paulson has seized the commanding heights of the economy!'" - Paul Krugman, asked if recent changes to banking are socialistic.
Played the first (easy) scenario through twice. 9:40 to finish first time, 10:48 second time. The scenario has two farms seperated by a large stream that is bridged. As the English, you have two artillery batteries, 3 battallions of regular infantry and one of Black Watch, and two squadrons of cavalry. You face a division of Austrians on the defensive, with one less arty and cavalry unit than you have. You have to push them out of the farm they have occupied.
The map is fully 3d - trees, roads, fences, buildings, bridges, streams are all represented well. I think of this as perhaps more like Combat Mission than RTW, but it still looks very good and conveys the essence of the battlefield, as CM does so well. Sound is good - not quite as good as Bull Run but it fills the space and conveys the right feeling of troops in motion, firing, taking casualties, etc. Uniforms are excellent, and you can zoom up and down and get good closeups of the troops if you want. Dust and smoke make appearances during movement and firing, and fire leaves shell marks and bodies on the ground. You can see where a battallion was slaughtered by the bodies and black explosion marks left behind.
As soon as this scenario starts, the opponent takes his position and waits. I''ve seen a bit of variation in initial deployment, but not enough to tell if there is true variety yet. You can select multiple units, or go one at a time. Cavalry can easily cross the stream; not sure about infantry, I used the bridge.
The first time I tried, I ended up with units crossing piecemeal, and the enemy pushed forward on my right with his cavalry, threatening my isolated infantry battalions. I pushed back with my two columns of cavalry, and fought his to a standstill, but then his artillery pounded the remnants of my cavalry to pieces very quickly. At the same time, he advanced his center and right, and started shelling my two battallions that had formed line. I moved one forward, and was able to massacre a battallion with that infantry and my arty, but I took heavy losses as the rest of his infantry piled into my troops, artillery hitting them badly. I won with about 50 guys left; clearly I''d have been cashiered, even with the odds.
Second time, I formed up just past the bridge, out of range, and pushed my artillery up on the left, with my cavalry on a small rise to the right. I marched my troops nearly within range, then opened by shelling his right. He responded by advancing a battallion towards my artillery, and crossing the field with his cavalry to threaten my lines. I counter-charged and slaughtered the cavalry; his advancing infantry was trapped by two of my battallions and my arty shooting at it, and with the Hussars prancing around, they formed square and then tried to retreat. They were shot where they stood.
In the meantime, his artillery had hit my cavalry and killed it, and his infantry (2 more battallions, with a reserve in the farm itself) was maneuvering. So I charged the remaining Hussars into his center line, and used the time to form a double line and advance, with a third line in reserve. This force hit his center unit, and my reserve covered his left. My artillery advanced, unlimbered and started shelling his arty and the farm.
My troops were able to beat them in melee, and advance on the farm. We meleed the remaining guns, and fired on the farm building. For some reason, I could not assault it, but the fire eventually killed the remaining soldiers. Unlike the previous game, I still had nearly 170 men left of close to 300, and had killed or run off every opposing soldier.
So proper use of tactics is beneficial, and tempo is very important. Both sides will react to events, starting a chain of decisions that defines the battle. Artillery kills infantry; infantry takes artillery; cavalry threatens infantry; infantry hunkers in square; artillery kills infantry. And so forth. It''s up to you to lead the enemy by the nose, or be led yourself.
The game only has a few formations in this scenario - with the promise of more that can be developed in the strategic game - but they get the essence across. You have line, column and square. Troops seem to move faster in column, but I did not see an explicit double-time. I don''t know if the French attack columns are modeled; I''m not going to march an English column into combat to see how they do.
Troops default to attack with firearms; shift-click sends them into melee, from which they cannot be recalled until they win. The game tracks the gain and loss of ""flags"", which I take to be regimental standards or French Eagles.
I still feel that time has been compressed, but I didn''t have to pause the game to win. The AI was reasonable, but this was an ""easy"" scenario, so I don''t expect much. I find this a very satisfying game so far, and look forward to the actual release.
"Sometimes I go around saying, 'Kommisar Paulson has seized the commanding heights of the economy!'" - Paul Krugman, asked if recent changes to banking are socialistic.
Nice post, Robear- your results were very similar to mine. Looks as if the game rewards ""elegant"" play. By that, I mean nuanced formations and positioning.
Have you tried the ""Intermediate"" level second scenario? Whoof, if that''s typical of ""intermediate"" no way I''m ever going to play at that level if I pick it up. TOUGH! The enemy forces refuse, absolutely refuse, to advance, unless you advance first with one or more units and draw them on. You (as the defender) are very outnumbered and it hurts. Desert setting is reminiscent of the French ""adventure"" in Egypt; I expected Mamelukes!
One thing I did note- all of the units in the Demo are great- Grenadier Guards, the Black Watch, the Rifles- stuff that won''t fail morale and run away, etc. I think that may have a strong bearing on actual gameplay, so the results you see from the Demo may not be the same in the actual.
Still, I love the flavor of it; reminds me of my favorite ""Warhammer"" game- ""The Shadow of the Horned Rat"" which was quasi-regimental based.
"Eat Keel, Hellbug!"
I''ve play both scenarios several times. It has a bit of a ""toy soliders"" feel in that these units change formation waaay too quickly, and under fire as well. Whoever designed this game never read The Face of Battle.
It reminds me of a recent review of some new book on Waterloo I read in The Economist, which described the book as like a retired brigadier pushing salt and pepper shakers around on a dinner table describing how the battle went just so.
That said, it''s a helluva lot of fun, not dealing with messy reality and playing around with brightly colored units who move too quickly, change formation too neatly, and charge cannon fearlessly.
It is a bit clunky on the control side as well, and naval warfare and the strategic game are a complete mystery as to how they play, but they''ve got my money when they go gold.
I like toy soliders.
XBL: LarssonGWJ (aka the Victim)
I think the ""toy soldiers"" aspect is just compressed time. If you think about it, it seems that the rate of casualties and movement and such has been sped up to make the battles faster. Seems that way to me, anyway.
Live Strong
May the forces of evil become confused on the way to your house. ~ George Carlin
The Naval battle video looked promising although I dont know whether they are actually usingship of the line tactics from the videos - seemed a little off, but maybe that was just the video. The land game was fun and my 3 matches played out much like Robears except I managed to get his troops to charge and then sent one unit of my cavalry in from the flanks pillaged his cannon and then brought them back in from the rear. My cannon were deadly to his initial cavalry charge and pretty much decimated his unit at the first 2 salvos - 1 from each cannon... Not sure if he was coming for the cannon since there were 2 lines if infantry in front of them waiting
. I used two lines of infantry to hold and bloody his nose and the other two basically flanked him and poured gunfire into his troops engaged in melee. I sent my second cavalry unit in and that ended that
.
XBL Gamertag
SI VIS PACEM, PARA BELLUM "IF YOU SEEK PEACE... PREPARE FOR WAR"
PUBLIUS RENATUS, 390 AD
Oh I agree about the compressed time, which may make sense once you have the whole game in front of you.
I guess I like the SMG feel where units suffer if you constantly change formation and shuffle them around.
However, Napoleonic war was a bit more mobile and less entrenched the the Civil war, so I guess that''s okay too.
Gimme the whole game NOW!
EDIT: Yeah SpyNavy I found the same thing. Using arty I could induce the AI to charge every time. By setting my inf in a ""C"" formation around the guns with cav unit on each flank the result was a complete slaughter. Got kind of old once I figured that out. I hope they have multiplayer battles because any AI can be beaten once you figure out its weakness.
XBL: LarssonGWJ (aka the Victim)
This is out May 17 and new, cool looking screen shots.
Wargamer:
http://www.wargamer.com/news/news.asp?nid=1933#
EDIT: I just hope it''s anywhere near as good as it looks.
It''s been a loonng time since a half way decent Napoleonic
grand strategy game has been out. Let alone one with a
decent (or stand alone) tactical engine. (although I heard
a very good mod for MTW was to be had).
XBL: DonanGWJ
PSN: Toxdon
This looks like a lot of fun. Can''t wait!
"Sometimes I go around saying, 'Kommisar Paulson has seized the commanding heights of the economy!'" - Paul Krugman, asked if recent changes to banking are socialistic.
Ack! May 17? Oh well, I''ll point my broswer to it on that day.
But I want it now!
XBL: LarssonGWJ (aka the Victim)
Hm... might need to find my copy of Jomini for this one
xbox live: Lester King 17 | WoW: Pawley - Holy Paladin