WoW Stupid Question of the Day
Wednesday, December 29th, 2004 - 4:30pm
I haven't played it (yet) in the middle of the night- or early in the morning; does it get dark (as in black as night) in the game? Or, is it just *darker*? I did see what I guessed was sunset one evening, and the light seemed to grow less.
"Eat Keel, Hellbug!"


It corresponds to actual time in the region.
"Three blokes go into a pub. One of them is kind of stupid, and the whole scene unfolds with a tedious inevitability." - Bill Bailey
Just darker not like the orginal EQ where you couldnt see squat at night. Its purely for atmospherics.
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But, some cool things happen, like Werewolves turning from human to... wolf.
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Yeah, even EQ2''s darkness is really quite dark compared to WoW. One thing I''d like to see in WoW is the occasional weather change, some rain would be cool.
Certis beat me to it. - Elysium
The sun changes position though. I have picks of it prior to sunset of it behind the goblin statue in booty bay.
Do you ever walk alone like a drifter in the dark?
Yeah, I''m a little baffled that none of the current crop of games have weather. I mean, EQ did rain, why doesn''t EQ2, WoW, or CoH? EQ! That archaic dinosaur has a feature the new games haven''t touched?! I just find it a little baffling considering how much the occasional storm adds to immersion.
Ahh, wandering the Karanas blinded by the rain, those were the days . . .
Graktar, Orc Hunter
/shudder
"And my son, too, thinks everything is a launchpad, every bug a meal, and every sunny day a reason to take all your clothes off and roll around in the grass." - rabbit
Yeah...I hope Blizzard gets weather in at some point...
They allready have floaty particle effects for some areas so I''m not sure what the hold up is with rain/snow.
Aint nothing new about the world order..it's been playing since the day they put George Washington on a quarter
85's face the truth you're too dumb.
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I see shooting stars now and then.
Do you ever walk alone like a drifter in the dark?
I wonder if the zonelessness is a contributing factor. In addition to loading areas on the fly, you''d have to load their weather effects from at least 1 area away, as it''d be visible. Then you''d have to have actual weather systems that move from, say, North to South, otherwise, you''d have sudden, inexplicable, previously invisible thunderheads dumping buckets on you the instant you crossed the bridge from, say, Elwynn Forest to Westfall. Not exactly a helper in the suspension of disbelief and immersion factor.
Just a thought.
"And my son, too, thinks everything is a launchpad, every bug a meal, and every sunny day a reason to take all your clothes off and roll around in the grass." - rabbit
Yep, Asheron''s Call would have rain, snow, thunderstorms with lightening etc. But I can see where this could be a real problem if they are ''linked'' to local timezone.
Other thing too, I was a bit surprised after seeing so many cool things that seaweed or other underwater plant''s don''t sway and etc. Now that I think of it, no wind and tree''s swishing about either. No big really, but would add to the ''life'' of the world
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AC had ""global"" weather and time. If it was raining in the Dires, it was raining in Yanshi and Mayoi and Q''alabar.
"Sometimes I go around saying, 'Kommisar Paulson has seized the commanding heights of the economy!'" - Paul Krugman, asked if recent changes to banking are socialistic.
That may be. What jumped to mind though is the necromancer''s house north of Raven Hill. Certainly a very effective visual change when one approaches it. As if that area isn''t creepy enough to begin with.
All this science I don't understand. It's just my job five days a week.
I don''t think the zonelessness has anything to do with it. They do plenty of ""environment"" changes in other places. As Dr_Awkward mentioned above.. there''s a pretty significant change that happens when you approach that house. The same thing can be said when entering the Dwarven District in Stormwind. You pass through the archway and it becomes all hazy and hard to see from all the smoke and soot. It''s a purely client side effect and wouldn''t be any extra stress on the server''s at all. They could even make it an ingame option to turn on or off ""Weather Effects"". It really would be cool to see it snowing sometimes when running around outside of Iron Forge. Or raining in the Wetlands... or anywhere else occasionally. I just think it''s one of those ""features"" that got left out in order to get the game out sooner. Maybe we''ll see it in a patch some day.
Mr T broke the speed of light in the A-Team van because he wanted to prove that quantum physics was a bunch of Jibba Jabba.
It''s also worth visiting Dreadmist Peak, in the nothern Barrens. Things become progressively more dark and creepy as you ascend. Sad that it''s a relative newbie area with only a couple of quests to take people there.
There''s a giant boulder atop a steep rock column in Thousand Needles that rocks back and forth, but that''s the only time I''ve seen something like that.
Everything can be debated, but that doesn't necessarily mean it's debatable.
--Chuck Klosterman, Fargo Rock City
Speaking of creepy...I tagged along behind a fellow last week to get to Darkshire....gee, am I ever looking forward to going there! On my own!
<insert sarcastic snort here>
Looked like Louisiana Bayous, only darker and creepier. Undead and big old spiders- and worse.....
"Eat Keel, Hellbug!"
The house on Raven Hill was definitely cool. Its a must see effect for anyone playing alliance around the mid twenties.
You will be saying I dont see whats the big deal. Its a cemetary and then you''ll take one more step and say,""hey what''s going on?""
Being fangoriously devoured by a gelatinous monster.
Would an East coast server keep east coast time or do they all keep the same time? How would you know which server is an east coast?
Dark Age of Camelot did weather pretty well. Snow and rain both looked nice and affected how you played the game.
Yankees rock, you know it's true...
Servers keep time according to their old time zone designations from launch.
Blackhand was considered a central server at launch so it keeps central time.
Being fangoriously devoured by a gelatinous monster.
I wonder though, since they got rid of the timezone tabs, how would you really know? Unless you compared the in-game clock to a ""real"" clock.