A Vampyre Story gets Publisher

Europeon
Spunior's picture

News for adventure fans: Autumn Moon has found a publisher for A Vampyre Story it seems.

Quote:
Autumn Moon Entertainment, a company of ex-LucasArts developers, has found a publisher for their first game at last. The Germany-based Bad Brain Entertainment has acquired the worldwide rights to A Vampyre Story, an original point-and-click adventure with a visual style similar to The Curse of Monkey Island (not surprising, given that it has the same art director).

And the CEO of BBE couldn't wait to launch some massive hype.

zee translation wrote:
The game will by marketed worldwide by BBE. There will be merchandising products like t-shirts, cups, figurines, a cartoon series, Sam&Max-style minigames, ring tones anfd the like. It's the goal to kick of a wave comparable only to Pokemon and the like (in terms of craze), bringing the genre into the next decade.There also will be the option to buy a character (slot) at Ebay which then will be implemented in the game. [...]
BBE is also preparing muliplayer-online point&click adventure called "i-jet", which can be played by up to seven gamers. [...]
BBE wants to combine the look&feel and especially the humor of the old LucasArts adventures with the possibilities the technology provides today. We're not only reanimating the genre, we're partially re-inventing it.

In his humble opinion, I guess.

Oh well, hype or not, good to see another company committed to the creation of adventure games.

Also, and appears that Autumn Moon is up to something.

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also there are negotiations with LucasArts but I cannot get into detail here. maybe this will be the surprise release of 2005. the game you all wanted but didn&t get (except for a fine trailer )

Oh OH.

... is people!
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"Mr.Green wrote:
X is totally out. It''s all about Y now.

I''m holding out for Z.

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Quote:
the game you all wanted but didn&t get (except for a fine trailer )

He couldn''t possibly mean...

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That''s more hype per syllable than I''ve seen in a long time. Hrmph.

Europeon
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AdventureGamers got a Q&A with zee guy.

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Rumor has it that Bad Brain is attempting to acquire the rights to Sam & Max: Freelance Police. What can you say about that?

No comment (I signed an NDA). All I can say is: yes, we are talking to LucasArts about a game that might involve animals, but that''s all folks! I guess we will see what´s happening in March 2005 at the latest.

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You posted some teasers about another game called I-Jet on The Inventory. You were certainly not shying away from hyperbole when you said it would be the largest and finest in adventure game history. Okay, you have our attention... now what can you say about I-Jet that underscores those claims?

Okay, here''s the deal! It''s the next big thing in point & click adventures. The idea is: stick with the same style and the humor, but extend to the new technology.

The story of I-Jet is about seven people who lost their children. They disappeared one day and now they want their children back. We hope that we can create a game that appeals both to male and female players. Think of it as a large, playable X-Files episode with seven main characters.

You play one of those characters. Every time you play the game you can decide who to play. The chapter structure is that there are single-player chapters (the first three for every character, which totals it to 21) and multiplayer chapters (ten). There will be one more character you can play once you''ve solved some of the puzzles. This character will have two chapters. So there will be 33 chapters, which is a lot.

Every character has its own personality and every character starts in a different country and with a different job. Why is that interesting? It''s easy. Firstly: locations.

The first three chapters of everyone will be set in their home country. Secondly: people with different professions see things in different ways. An architect will see other things when he enters a room than someone who is a cop. So everytime you play with a different character the same room will change in terms of information and items to collect.

So what does that mean for multiplayer? There will be three types of puzzles: single player puzzles, multiplayer-synchronized and multiplayer-asynchronous. The first group consist of standard puzzles which can be found in every adventure. You can solve them in a single player session, no help needed. The second type can only be solved with two or more people at once (meaning playing at the same time, in the same or another room). An example is: one character tries to steal something from an office and needs to distract someone behind the table. So a second character has to call him on the phone to distract him and the first one can take the item.

The third kind of puzzle is even better. Characters can leave messages and clues for other players. They don''t have to be online at the same time. Every character has a way to communicate. One will have his own website where he leaves info for the others. This information works like an item. Once you have read/heard/received them, you will be able to use them and maybe continue at a location that needs something more.

We''re currently discussing if it is a good idea to have puzzles that can only be solved by more than one person simultaneously. Maybe there will be more than one way to do it.

The graphics are going to be 2D backgrounds with 3D characters and movies with real actors as cutscenes.

Europeon
Spunior's picture

Thread revival ahead, mates!

There''s an update on Sam&Max on the Bad Brain homepage:

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It was so degrading!

We tried everything to bring you the game you all wanted. But it seems all hope has gone. They broke of negotiations. But you truly have to believe that it wasn''t our fault and it sure wasn''t the money. We just don''t know and they don''t tell.

But we don''t give up that easy. There is still a glimpse of hope and Steve Purcell is the one who is in charge now. We are talking ... and we are hopeing ... again.

Here is what you can do: tell Steve P. to give us Sam & Max and we, at bad brain promise you the best and boldest Sam & Max 3D Point&Click-Adventure ever. Support us and we will give you what you want!

Enough said. I have to go and have a drink now. Kids: don''t do this at home!

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To clear things up about Sam & Max 2 and the websites who posted news:

1. Negotiations with Lucas Arts failed. We won''t get Sam & Max 2 (not the code, the artwork or anything else)

2. We don''t yet have a deal with Steve Purcell but we are talking and we are talking to him since three month now. It was always our plan B to come up with when the Lucas Arts negotiations should fail.

3. When the second puzzle came, the only thing we knew was that we were negotiating Sam & Max 2. That was the only thing the 2nd puzzle was about. Telling what game it is, not the status. However the two who solved it got an answer and at this time we didn''t hear from Lucas Arts for a long time. We weren''t sure about the deal at all. Is it going to continue or to fail. Now we know for sure and we tell so.

4. The third puzzle wasn''t about Sam & Max at all. Who said that?? I am absolutely sure I didn''t!

5. I told Aventuraycia (the spanish website) that negotiations failed and that we are talking to Steve P. (the same I told you guys yesterday).

6. I didn''t tell Gamespot anything like what they wrote. They called me at night and asked me about the news posted on Aventuraycia. I told them that there will be an offical statement on monday. Well after that call I decided to post the statement earlier (saturday).

I hope that clears things up. Maybe they simply wrote what they hoped to hear. But that is the status right now. Why would I ask for you support if everything would be ready and set? Why would I tell them anything else?? It makes completly no sense. I guess I only post news on Sam & Max again if there really is anything. Until you hear it from me in person or on the bad brain website: don''t believe it because you hear it here and only here first!

Wolfgang Kierdorf
CEO, bad brain entertainment Ltd.


Saw that mentioned at Sam&Max.net.

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It still kills me to look at the last few screenshots that were released. Although I kinda hope Telltale games ends up making it, I just want to play it. Right now.

Europeon
Spunior's picture

*bump*
To quote the earlier statement above:

"Crazy German wrote:
The game will by marketed worldwide by BBE. There will be merchandising products like t-shirts, cups, figurines, a cartoon series, Sam&Max-style minigames, ring tones anfd the like. It''s the goal to kick of a wave comparable only to Pokemon and the like (in terms of craze), bringing the genre into the next decade.There also will be the option to buy a character (slot) at Ebay which then will be implemented in the game.

Looks like honeymoon''s over already.
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We are very sorry about the way things turned out to be, but we have to look forward. BBE and Bill Tiller decided to quit the deal because we couldn''t come to an agreement on various topics and Bill Tiller want''s to handle publishing quite different from what BBE''s way would have been.

We wish Bill Tiller and his team all the best on A Vampyre Story and hope that they will soon be founding Autumn Moon Entertainment and find a more fitting publisher for their game and their way to work.