Sid's Pirates!: so far, a bit of a disappointment

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Edgar_Newt's picture
Location: Marina del Rey, CA

I am just an hour or so into it, and I am having to play at the most basic level. Why, you ask? Because I am playing on my laptop -- which doesn't have a numeric keypad. Apparently that is required equipment for this game. Although the manual states that you can remap the controls, it appears that novel concept was left out of the game. Yup, you heard it hear -- no remapping of the controls (despite what the manual says). To say I am a bit disappointed, is an understatement.

I hope they fix this soon. Very soon. I am pissed.

P.S. Oh, and for those that might suggest the function numeric-key lock that turns the right side of a laptop keyboard into a numeric keypad, apparently Pirates! doesn't recognize that. It resets to the default when you enter the game. Ugh!

Gamer Tag -- Edgar Newt

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painthappens's picture
Location: At work... way too often!

They make cheap USB number pads... I know having to buy ones for a game sucks... But if the game is good it might be worth the $10. Then you also have a number pad for calc use

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Flux's picture
Location: Dirty South

Being a Pirates! rookie, I am still learning the ropes. I am playing without reading the manual so far because I didn''t have the energy to look at it last night. So far, it is been really fun and the little touches that Sid has added make it a very cool experience. I am playing at 1600x1200 on my desktop and it runs really smoothly. The water looks awesome.

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CEJ's picture
Location: Southern California

Oh, come on now people, I really want you to like this. The wife went to the spa so now I have the authority to purchase a title and it will be this or I will drink the purple koolaid of JO per Mateo''s instructions.

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Edgar_Newt's picture
Location: Marina del Rey, CA

I am the biggest fan of pirates -- the seafaring kind, that is. Hell, look at my avatar. I preordered this baby and was really looking forward to it. I am not sure it is worth $49.99, whereas I am sure that JO is worth the $29.99 or so that you can find it for.

I am sure that the gameplay will improve once I shell out money for a key pad or they fix their game (because, the lack of custom key-mapping is, in fact, an error), but I am aghast that it shipped the way it did.

Sid, you disappoint me.

Gamer Tag -- Edgar Newt

Intern

I think that your problem only applies to like 5% of the gaming population, which is why it probably wasn''t a big consideration for Firaxis.

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Edgar_Newt's picture
Location: Marina del Rey, CA

"Karrde wrote:
I think that your problem only applies to like 5% of the gaming population, which is why it probably wasn''t a big consideration for Firaxis.

That is entirely possible. Beyond the lack of the numeric keypad, however, I find it surprising that a game ships today without remapping capabilities. Hell, even console games have remapping options -- and those controller-thingies are pretty darn straight forward.

Pomona, CA, huh? I grew up in Claremont. I still remember playing Pomona and Garey high schools in soccer. Ah, the good old days.

Gamer Tag -- Edgar Newt

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That is very true, it is surprising that you cannot remap the keys.

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SpyNavy's picture
Location: Home at Last

Well whats the gameplay like beyong the mapping issue - fun, not fun - meh?

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Edgar_Newt's picture
Location: Marina del Rey, CA

"SpyNavy wrote:
Well whats the gameplay like beyong the mapping issue - fun, not fun - meh?

I am about five hours into it. The gameplay so far is good. Not great, but then since I can''t dance (in the game or in real life), I am missing out on the whole romance aspect of it. Can''t start the family. Haven''t yet attacked a city, as I can hardly fence with the hampered interface.

I am going to have to install this thing on the desktop to really give it a go. There go my plans for Pirates on the laptop and WoW on the desktop. My dreams are dashed.

I''ll try to provide more detail once I get a few more hours into it. I am also going to find a wordaround for my control issue. I just think for $50, I shouldn''t have to struggle like this.

Gamer Tag -- Edgar Newt

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Location: Syracuse, NY

"CEJ wrote:
Oh, come on now people, I really want you to like this. The wife went to the spa so now I have the authority to purchase a title and it will be this or I will drink the purple koolaid of JO per Mateo''s instructions.

No question, make the jump to JO and JO:E
You haven''t lived until you''ve experienced the joy of LALO jumps. It''s simply shankerific!

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simpilot's picture
Location: Louisiana

Gotta diagree...I think. As a huge fan of the original Pirates (I was in the Army back in ''86 when the first one came out. Almost took over my life on my C64 and Amiga), I think this really captures the feel of the original. Some games just aren''t made to play on laptops, I''m guessing this is one of them. This one gets a solid 9 out of 10 for me. Just not sure about the whole dancing routines...

Yankees rock, you know it's true...

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Paladin's picture
Location: Sacramento, CA

Could someone sum up the gameplay on this one? I never played the original Pirates! so I''m kind of clueless here. Is it like Sea Dogs with lots of ship-to-ship battles, boarding, and looting? Or is it more like an adventure game, where you run around controlling a character and do stuff? Or both?

Hmm, Sea Dogs, I might have to play that again someday.

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Yeah this game looks interesting. I never played the original. The only thing I know about it is you need a numeric keypad to play it.

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Edgar_Newt's picture
Location: Marina del Rey, CA

I loved the original Pirates and the original Sea Dogs (despite the latter''s problems). The game play is more the original pirates than Sea Dogs. I haven''t attacked a city yet, so I cannot speak to that experience, but the game itself plays much like the original, with vastly improved graphics. When you visit a town (that you are not sneaking into), you see a menu of choices (visit the governator (I am from CA afterall), visit the merchant, visit the shipyard, visit the tavern, etc.) whereas Sea Dogs made you run around to individual locations within each town. There is next to no interaction except within the tavern.

Sailing and ocean battles look much like your mind''s eye might have embellished the graphics of the original. Whereas Sea Dogs had you up close and personal with your boat, P! has a zoomable 3/4''s view. You do get to board and loot, but not the intimacy of Sea Dogs.

One thing that they definitely did do well, is the wind. I was really concerned just before release that they might have dumbed down the strategic elements to the game. They haven''t. Wind matters. Understanding the basics of sailing matter.

All in all, it is a solid game. It just seems unpolished. I''ve spoken ad naseum about the lack of remappable commands. But it is other things. Your shot always defaults to solid shot at the commencement of each battle. As a captain, you should be able to mandate that you will default to grape-shot. For that matter, there is no need to buy shot -- unlimited supply. While the game does factor in the weight of your cannons in calculating the storage capacity of your ship, you will never be faced with the difficult decision of firing off your ship''s cat or your silverware as your ammo supply dwindles.

Short story, long: What it does well, it does really well. What is missing, is noticed (in my opinion). It is a classic, remade well, but not innovative in the least. Assuming that I can resolve the keyboard issue, I give it a solid 8.8. It is what I expected. Nothing more; very little less.

Gamer Tag -- Edgar Newt

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Location: WI

How is it on the sailing part? I mean is it a ""point the ship where you want it to go"" sort of game, or does it actually make you learn a little about winds and tides, how to set your sails, and all that?

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Edgar_Newt's picture
Location: Marina del Rey, CA

Only wind. Otherwise it is point and go. Remember, this is a game for kids and adults. Not a lot to it.

Burning Sea (hopefully out next year) should be better on the technical aspects -- at least that is my hope.

Gamer Tag -- Edgar Newt

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SlyFrog's picture
Location: Amphibious Sanctuary

Incidentally, is anyone finding this for $40? CompUSA had it for that price yesterday but didn''t have it in stock (surprise). Today I can only find it for $50, and it is definitely no more than a $40 to me at this stage.

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Flux's picture
Location: Dirty South

I don''t think it is fair to say this game isn''t polished just because you can''t remap the keys. It has been bug free and ran perfect for me for over 6 hours of play so far.

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Robear's picture

The game actually says ""You should control the ship with the number key pad, unless you are using a laptop"" the first time you go sailing. So...

I''m on a desktop system, and I have to say I have been guffawing and yelling ""Avast maties, prepare to be scuppered!"" and similar highly embarrassing slogans for the last hour or two. This game is old school - drive your ship with left and right turns, full or reefed sails, and fight with chain shot or round shot. Historical accuracy types will cringe and mutter about carronades and chasers, but the rest of us will have fun upgrading our ships with copper plates, better sails, fine grain powder and so forth.

When you pull into a port, your choices are still old-school; the merchant, the shipwright, the tavern, the governor, split up loot, or check your status. If you played any games in the 80''s, you''ll know pretty much what you do at each of these ""stations"". Each one has humorous but functional (or is it functional but humorous?) animations and dialog on screen.

You can leave your ships to raid towns. There''s a backstory and you buy pieces of information on the dastardly noble who stole your family, then hunt down his minions and slowly de-minion him. You can buy treasure maps if you are lucky, and go and dig up some idiot''s gold (""I know there''s a bank in San Juan, but we''ll take our 7,000 doubloons and bury under a tree of skulls, I''ve been in this business long enough to know what works!""). Cue cheering crew.

When fighting ships, you aim to dismast or strip the sails on your opponent using chain shot, or hull and perhaps sink him with round shot. The latter reduces his guns and crew. Chain shot does damage to sails and crew mostly. After you have closed with him, the ship either strikes, or you get to fence in the midst of a battle.

Fencing is another mini-game designed to make grognards grogn and fans of the Three Musketeers grab a chandelier and start swinging. You can attack high, middle and low - oops, sorry, chop, lunge and slash - and you can parry/dodge/evade the same blows. You see your opponent telegraph his blow and get to attack - unless he''s got a skill or an item that enables a fast attack. You work to push him back across the deck until he''s forced into the sea; more humorous animations ensue. Well, if you win they do. This takes about 30 seconds. Then you loot and decide whether to keep or sink the ship. Some of the crew may decide to join you.

There are many ships sailing around, and they are labeled with name, nationality and mission - ""Pirate Hunter"", ""Heavy English Merchant"", ""Troop Transport"", ""Military Payroll"", ""Indian Canoe"", ""Dutch Smuggler"", etc. You can evaluate them and flee or close as you like.

As you explore, the map fills out. There are rutters you can acquire that yield knowledge of new settlements. If you select a nearby settlement, you can see a lot of detail - goods prices, garrison, etc. Further ones are just noted as to rough size. Many cities have guns that will shoot as you close, if they are enemies.

You can sail for more than one country. I''m English, at war with the Dutch and Spanish. The English reward me for capturing Dutch and Spanish ships; the French are war with the Dutch, so they reward me for those too; and so forth.

I have done no dancing, so I can''t comment on that. But so far, this is an old-school romp in classic Sid Meier fashion. It''s clearly a remake of the original. There''s been no attempt to turn it into a definitive fleet combat simulator, ship battles are always one on one (you can change your flagship only at sea, and that''s the one that goes in). The controls are a bit stripped down and perhaps quirky, but easy. Your world is accessed via, at most, nine keys and the mouse.

Graphics are great and slightly cartoony. Music and sounds are appropriate and even entertaining, but not overdone. The game is fast-paced and rewards you quickly and often. It seems to start out easy and get more challenging as you go along. But it''s not a break-your-head game, or even a break-a-sweat one. My first impression is that it is a laugh out loud, let people watch over your shoulder fun fest. Light, fluffy and polished. A tasty treat for times when WoW is down.

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Robear's picture

Quote:

All in all, it is a solid game. It just seems unpolished. I''ve spoken ad naseum about the lack of remappable commands. But it is other things. Your shot always defaults to solid shot at the commencement of each battle. As a captain, you should be able to mandate that you will default to grape-shot. For that matter, there is no need to buy shot -- unlimited supply. While the game does factor in the weight of your cannons in calculating the storage capacity of your ship, you will never be faced with the difficult decision of firing off your ship''s cat or your silverware as your ammo supply dwindles.

I will say that it would be unusual to start an engagement with chain shot. It was less common and used at much closer ranges than round shot. The choice of round shot as a default is reasonably historical. Note that all you have to do to change is tap the ""7"" key at the start of the engagement and you''re done, so it''s not too onerous. You don''t even have to fire the guns to clear the load.

"Sometimes I go around saying, 'Kommisar Paulson has seized the commanding heights of the economy!'" - Paul Krugman, asked if recent changes to banking are socialistic.

Man Overboard!
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SpyNavy's picture
Location: Home at Last

Robear good to see you post again - I thought you had dropped off the planet... I will have to pick this one up or put it on the Xmas list... Most ships of the line began engagements with round or heated round shot and closed the distance for broadsides - chain shot was used to unmast a vessel to reduce maneuverability and to provide a chance to board. Smaller cannon were used to fire a version of grapeshot to clear the decks of boarders and to maybe get lucky and kill the helmsman... Marksmen were also employed to ""thin the ranks"" of the officers and ratings leading the opposing ship... These battles were brutal and bloody and most ships had young boys running powder to the guns as well as attempting to wash the decks of blood so footing would not be so bad as to hamper the fighting...

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Edgar_Newt's picture
Location: Marina del Rey, CA

I''ve been able to change some of the keys in by following the instructions in the readme file, but even though it states it should, it doesn''t change the left, right, up and down keys. So it isn''t perfect. I was able to complete a dance without falling on my face. In addition to the romance side, you can get gifts for successfully completing a dance. In other words, Robear, I think it is worth the effort to at least try.

Oh, I am currently installing the game on my desktop -- I just can''t handle the lack of a proper remap for the laptop.

I would echo almost everything Robear said.

Gamer Tag -- Edgar Newt

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SwampYankee's picture
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Well done write-up, Robear. Thanks.

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SwampYankee's picture
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Any word on what the ""unique game content"" in the LE is?

I don''t like the trend of paying more for extra content, (different from expansions) so I think I''d pass this up anyway. Just wondering.

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Flux's picture
Location: Dirty South

I have been looking for the mod tools that came with the LE, can''t find it. As for extra flags and sail designs, there are not many, so don''t see that as a huge bonus.

I played it for 3 hours last night though, damn, I like it. I am a Pirates! addict in just 2 nights without even know how to play.

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aphesian's picture
Location: High above the mucky muck...

Can you not just plug a normal desktop keyboard into your laptop? I know most laptops have that capability via a PS2 or USB port on the back.

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Edgar_Newt's picture
Location: Marina del Rey, CA

"aphesian wrote:
Can you not just plug a normal desktop keyboard into your laptop? I know most laptops have that capability via a PS2 or USB port on the back.

Yes, that will end up being the solution.

Gamer Tag -- Edgar Newt

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aphesian's picture
Location: High above the mucky muck...

Is that so unappealing a concept that you''d be willing to play the game for 5 hours in a basically crippled state rather than plug the keyboard in to it?

Whenever I have to game on my laptop I have to use a regular keyboard and mouse, as I haven''t been able to get used to the response of laptop keys, and it just feels cramped.

Sounds like an interesting game. I didn''t play the original, but I may have to check this out.

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simpilot's picture
Location: Louisiana

"SwampYankee wrote:
Any word on what the ""unique game content"" in the LE is?

I don''t like the trend of paying more for extra content, (different from expansions) so I think I''d pass this up anyway. Just wondering.

Oddly, enough, the LE is the same price as the regular version. Go figure...

Yankees rock, you know it's true...

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Edgar_Newt's picture
Location: Marina del Rey, CA

"aphesian wrote:
Is that so unappealing a concept that you''d be willing to play the game for 5 hours in a basically crippled state rather than plug the keyboard in to it?

Whenever I have to game on my laptop I have to use a regular keyboard and mouse, as I haven''t been able to get used to the response of laptop keys, and it just feels cramped.

Sounds like an interesting game. I didn''t play the original, but I may have to check this out.

It''s the travel and convenience aspect to it. I want to be able to play in the airport while I wait for a plane.

Gamer Tag -- Edgar Newt