Twisted Metal (PS3) Catch-All
Thursday, August 25th, 2011 - 5:19pm
http://www.g4tv.com/thefeed/blog/post/715757/twisted-metal-release-date-...
I searched, but didn't find a catch-all, so I'm creating one;
I also get to do something silly, Twisted Metal is being released on Valentine's Day next year.
I need a Valentine, someone who knows the joys of a good freeze/power missile combo and doesn't have to google that phrase to know what it means.
Yes, I'm looking for a special someone based on videogame preference and history.
Are you her? PM me. (I'm a straight male btw)
Create your own invitation to destroy (or create) romance with missiles next year!
PSN: Roland2TowerCame
3DS FC 0087-2306-3137
http://www.backloggery.com/RolandOfGilead

Twisted Metal Black was one of my favorite games of the PS2 era. I am sure this will be a disappointment but I will gladly be disappointed just to get a chance to be Sweet Tooth one more time.
Yeah.. Twisted Metal Black led to some incredibly fun couch vs. games. Tentatively excited for this.
Twitter: @Tanglebonitis GPlus: Me!
Quote:
Between Red Faction and Black had many sleepless nights playing vs split screen in college.
Yeah, Twisted Metal Black ruled. And we don't get a lot of vehicle fighting these days, outside of rail segments and appreciated but awkward and variable quality bits of Mako and Firewalker. And pushing it out of the Fall makes it much more likely I'll take a chance on it, too.
PSN: SpacePPoliceman
Unsound Methods: The latest: Playing a role in those role-playing game things.
Pre-order to unlock Axel!
http://bitmob.com/articles/video-blips-qube-twisted-metal-i-am-alive-and...
wooh! Such a great musical callback! I hope some tracks from the old ones make it in.
I'm glad to see the characters having interesting back stories again.
Sub-bosses baby! (clearly the Brothers Grimm are)
We got the Clowns, the Dolls, and the Grimms.
If they have just three more factions and leader characters and really focus on making them awesome, I'd be really really happy.
Although the importance of having factions is muted by the fact you can pick any vehicle you want.
There has been zero talk of such a thing, but I'd like faction bonuses since the set of available vehicles are the same.
Still, if we assume each main character is the leader of a faction, I'd be happy with three more.
One of them has to be police.
I really hope one of them is a hot racer like Twister.
So who's left? I haven't seen any sports cars, Crimson and Spectre were mostly the same, except Spectre was better as he had a more useful weapon and more armor and Crimson's greater speed didn't make a difference.
Taxis? Roadkill? Rk characters were always generic but I liked his middle of the road stats.
Crusher/Bulldozer/Construction Worker?
Axel could be a leader character, but then why would they have him as a pre-order bonus?
Unlocking characters by performing actions in the game is a big part of the series, but not people with stories generally.
The General/Warthog? Gang of soldiers, certainly happens in real life anyway, they'd probably have much better accuracy.
Something interesting I've noticed, the destruction physics are very very very old-school.
It still kinda looks like the old days when if a developer really wanted something to blow up in-game,
they had to animate it. It's nice to see them harken back to that, but really, I wonder if people will like it.
PSN: Roland2TowerCame
3DS FC 0087-2306-3137
http://www.backloggery.com/RolandOfGilead
That trailer was pretty sweet. Hearing Dragula brings back some great couch multiplayer memories.
3DS: 1375-7235-3803 | Steam: Dyni | PSN/XBL: Dynimight
2 and Black were my bread and butter. 2, especially (hated 3 and 4)... I can still hear the sound effects and the score in my head.
Minion approaches!
"Last year's boss rises from the lava. "I must win! Calypso and I have a score to settle!" he yells, as he comes after you with a vengeance! "
Demo is out. It has multiplayer so practice while you can.
I have played the single player Training and Challenge (finally beating all six with Crimson Fury).
Based on that experience alone - it is better than TM2.
Does crashing through houses so fast you can't see where you're going sound like fun to you?
Also, crashing into non-cars doesn't deal any damage, so turbo into those walls as much as you want.
Especially that bell tower in the demo challenge level. I rocketed toward it and went straight up its side and somehow came back in the opposite direction.
Everything seems a lot quicker, maybe I'm old. Everything is at your fingertips though and your rate of fire can be quite rapid. Firing backwards and the specials (like freeze - which is now an emp which stops your engine, and shield, and MINE) are all mapped to the d-pad. The only slow thing is weapon switching, but that's okay, because there are a ton of weapons. Even Darkside (the semi) was not unsuccessful in chasing me while I was driving Crimson Fury (speedster).
No rearview mirror, but learn to love the Radar! It even shows weapons being fired and it's far more useful. Particularly when you fire a napalm backwards and need to time its detonation.
PSN: Roland2TowerCame
3DS FC 0087-2306-3137
http://www.backloggery.com/RolandOfGilead
Talk about a complete and total lack of interest across almost the entire internet about this game. I didn't even know there was a demo coming out. QT3 just created a thread for the game on their forums. This is kinda crazy to me.
MilkmanDanimal wrote:
NSMike wrote:
http://steamcommunity.com/id/garion333
There's enough people interested that the matchmaking errors are being reported on multiple sites.
Hopefully this means things will be smooth on launch day.
It hasn't gotten any marketing as far as I can tell.
PSN: Roland2TowerCame
3DS FC 0087-2306-3137
http://www.backloggery.com/RolandOfGilead
I tried the demo last night. The mechanics felt very solid to me, and I'm in the mood for this sort of thing right now. But the AI is super cheap (it's supposed to be a free for all, but they home in on you nearly exclusively), which I do not care for at all. I need the MP demo to sell me on it, but it isn't working right now.
XBL & PSN: CptGlanton
Finally got into a MP game. Deleted the demo when I was done. No thank you, sir.
XBL & PSN: CptGlanton
Care to articulate your issues Captain?
For the SP, the AI just is extremely cheap. For the MP, it felt like Modern Warfare 2 in cars. Lots of explosions and people zooming around, and I'm dying every few seconds for reasons I don't really understand or don't feel like I have control over. Sometimes I was being shot as soon as I spawned, and everyone's weapons seemed to hurt me faster than I was hurting them (I was using the default car). No doubt there are strategies and techniques people could suggest, but all I saw was chaos and cheapness, and I felt no desire to put more time into it.
I liked the series a lot back on PS1, and I wanted to like this, but there was just nothing that made me want to take the chance that it would develop something I wouldn't regret buying.
XBL & PSN: CptGlanton
Re: SP: the single player says "Challenge" for a reason. Jaffe has said this is not what the normal ai is like. Obviously they should have articulated this in the demo, alas. Of course, if you played tm back on psx, then you know they always hone in on you anyway.
Why do you need the online MP though? I'd gladly pay $60 for this even without the online MP. I did for all the others.
I love the stories of the characters. I liked Dollface's story in Black and from the trailer, this one's even better.
Re: MP: Twisted Metal is chaos incarnate. It's about a tournament of destruction between groups of cars equipped with missiles taking place in your safe, manicured lawn, suburban hometown. It is the teardown of everything stable and bland and the blowing up of everyone who can't live without a pretense of safety and the culmination of all destructive tendencies and desires that are normally suppressed.
In summation, yes, it is a little hectic sometimes, I agree.
I like playing team- and objective-based online games and avoid death match usually, but tm is deathmatch in my mind. I find I do better in dm than nuke. Normally it's so easy to be focused on a goal with a team & objective, but tm is so distracting. Also, even knowing where the pickups are, I'm always lacking weapons. I have to remember to use freeze more. Although what's weird is that sometimes it seems more effective than other times when I'm hit. You know those satellite dishes? You can reach them, you have to boost up the hill at the right place and then there's a huge area in the hills, at least in nuke.
PSN: Roland2TowerCame
3DS FC 0087-2306-3137
http://www.backloggery.com/RolandOfGilead
I knew about Jaffe's comments before I played the demo. I can only judge the game by what they have put in front of me, and if that's their view of an appropriate rep of the SP experience, then I won't be spending my money to find out otherwise.
If I was confident the game would be an updated version of what I loved in the old ones (running through the campaign over and over, smashing the AI etc.), then I'd probably be in. I saw none of that in what I played, though.
XBL & PSN: CptGlanton
Seemed like a perfect transition to me, this is a series where cars can rotate in place after all.
PSN: Roland2TowerCame
3DS FC 0087-2306-3137
http://www.backloggery.com/RolandOfGilead
Holy crap. Are you on their marketing team?
That's like describing Taco Bell as a transcendent fusion of Mexican American sensibilities that nourishes the group-mind and world-soul. Just seems a bit much. Mind you, I loved Twisted Metal 2 and my fondest split screen couch competition memories are from that game and Golden Eye. If you could do private games I might be interested as I'd love to recapture some of that Twisted Metal magic but if you're stuck fighting random pubbies or going against AI that all feel you're the most dangerous enemy on the map then I would probably just pass.
Steam ID
Weapons Training
I'm going to be picking this up mostly on nostalgia, but when I have been able to not get disconnected, I've had fun with the demo. Although, it's a lot more complicated than I remember the PS One games being. We do have more buttons and motion now, though.
I hope it'll captivate me enough at launch because February is one extremely busy gaming month.
"Duke Nukem Forever's switch from Quake II to Unreal technology took six weeks, but it will ultimately save months of development time."
XBL
http://shootmytruck.com/
Quite a cool marketing idea. Unfortunately, it needs to tap into a Twitter or Facebook account. I hate that.
http://blog.us.playstation.com/2012/02/10/twisted-metal-university-lesson-2-vehicle-tactics/
"Duke Nukem Forever's switch from Quake II to Unreal technology took six weeks, but it will ultimately save months of development time."
XBL
So...how is it?
xbl: carrotpanic | ps3: carrotpanic | steam: carrotpanic
I'm gonna have to try the demo on this one. The Giant Bomb quick look made me really want to play this game. I really want to transform into a giant robot!
Tuffalo buffalo Tuffalo buffalo buffalo buffalo Tuffalo buffalo. ~Steam~
Yeah, that went a long way to convincing me that, Yes, I actually would like a new Twisted Metal, thank you.
PSN: SpacePPoliceman
Unsound Methods: The latest: Playing a role in those role-playing game things.
Just got my copy now. Plan on playing until 8 EST, then hoping back on around 10. I want to tackle the SP content first, but if anyone with the game sees me on, and wants to play MP, go ahead and invite me. This game actually has a built in party and clan system, cool.
"Duke Nukem Forever's switch from Quake II to Unreal technology took six weeks, but it will ultimately save months of development time."
XBL
I would love to know if the multiplayer matchmaking is as broken for you guys as it was for Giant Bomb. I'm reading plenty of other reports of that too. I should have a sealed copy waiting for me when I get home but I'm not going to open it yet and if the multiplayer is that broken, I'll be returning it and renting it. I was looking forward to this a lot but $60 plus an online pass means they have no excuse for it shipping in that condition. If it turns out they've managed to fix it on the back end, I'll keep it. If not and they fix it later, I'll buy it then. I may miss the free copy of Twisted Metal Black that comes with it but I'll never play that anyway.
Staats wrote:
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I liked what I played tonight. I completed the Sweet Tooth campaign, the first of three stories, and played an online match.
I've only played TM4, but it certainly feels like playing Twisted Metal again. I personally prefer the old arcade story per person progression popularized in fighting games, as opposed to the limited 3 (short-ish) stories. Sure, you can play as different cars, but since they're driven by the "main" character, I feel alot of the personality is absent that was in past titles. Even if it may be personas I helped create. The vehicles still look and play unique...my imagination will just have to try really hard. On the plus side I dig most of the new content, which includes different types of events. Hated the race though. Where's my blue shell when I need it?
They've got so many controls in the game that they had to use the Sixaxis to make them all fit. May even take longer to master them than in Dark Souls, haha.
I tried messing around in matchmaking (lobby), and played with different filters, but I could never connect to a game.
When I tried quick match though, I got into a small player game of Nuke. I had no idea how to get my objectives done, but I could understand attack or defend the person with the sacrifice. There's a bunch of tutorials and hints in the main menu system, it was my bad that I didn't already look through them. The connection in game was actually great. One of the best experiences I've had MP on a console. No lag that I could tell.
"Duke Nukem Forever's switch from Quake II to Unreal technology took six weeks, but it will ultimately save months of development time."
XBL
Okay, so I've played the demo and only the demo, but much of what I felt while playing said demo is explored by Tom Chick: http://www.quartertothree.com/fp/2012/02/16/will-sony-strangle-potential...
MilkmanDanimal wrote:
NSMike wrote:
http://steamcommunity.com/id/garion333
Zane, if I said this game was TW Black + MP what would your reaction/answer be?
I'm trying to gauge the reaction of fans vs. reviewers.
Edit: Also, dose comparing it to Unreal tournament seem warranted?
Edit: edit: Is it a game for a different generation or is there enough fans and newcomers to be appreciated or are the "newbies" only interested in modern shooters like COD:MW?
MilkmanDanimal wrote:
NSMike wrote:
http://steamcommunity.com/id/garion333
I'm been playing some this past week, so while I haven't gone very far with the content overall, I will say for the most part it's more Twisted Metal. That might mean more to me than others because my only game in the series is 4, which is one of my favorite childhood games. Games you can play with the ones you love definitely top most of my memories, except maybe really exceptional games or ones you can really click with.
Anyway, I'd say my only disappointment is still the sadly trimmed SP, although you can easily make the case that the length of MP can make up for it in terms of time. It's not just that they cut the stories and content down, it's that they lack a kind of kinetic energy and the races in particular are f*cking terrible. I have the last race ahead of me, so rah, rah. A handful+ of all different challenges hardly feels like a tournament for the player, or to make the story feel significant. I'll say I've had fun with most of the SP, but even without the knowledge of previous titles, it's hard not to complain.
I think I'm Rank 3 in MP, a ~dozen matches played. I've played all types, but don't feel the need to get analytical with them. The types of play are just the rules, the real backbone of TM are the cars and how they play against each other. Jaffe regularly calls it a fighting game, and for the most part I agree. He did design it, anyway.
It doesn't feel like MW, but a bit like UT. The thing most similar between the three would be the kinetic (there it is again) nature.
Sony managed some background fixes last weekend, and now I can connect to the lobby games 80% of the time, 50% I can connect to the first time I select. You can get an error but still try again and get in. Jaffe thought a patch might be ready for Tuesday or Wednesday, but Sony decided late Wed or Thurs, and it turns out the later. The major issues in the patch that Jaffe's said are fixed are the networking error, and now the host gets an obvious message that there are enough players to start the game. I've been in many game lobbies where the host was AFK or just didn't start the game. Auto-start after a time is preferable, and Jaffe said they'll work on it next if that's what players want.
I'm digging Twisted Metal MP, and I'm also into Tribes Ascend atm. I don't see putting down either soon.
"Duke Nukem Forever's switch from Quake II to Unreal technology took six weeks, but it will ultimately save months of development time."
XBL