Dark Souls Catch All (Now coming to PC!!!)
Wednesday, February 2nd, 2011 - 11:30pm
Yesterday we heard the news that Demon's Souls' spiritual successor Project Dark is actually titled Dark Souls and will be released in late 2011. Today, we have our first trailer and previews going up. So, that means it's catchall time.
From the few previews that are out there it sounds like they're basically making Demon's Souls 2 in terms of difficulty and I for one applaud that they aren't aiming for a more mainstream-palatable difficulty level. And the fact that the game is much more of an open world than the hub-style of DS, well, this might just be my perfect game in the making.
MilkmanDanimal wrote:
How did I live before digital distribution of old, cheap games?
NSMike wrote:
You did live before digital distribution of old, cheap games. Now you just play games.





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MilkmanDanimal wrote:
NSMike wrote:
http://steamcommunity.com/id/garion333
I'm SO in.
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Yargh, my last PS3 died before I got to play Demon Souls. I want to play both these games. This one looks gorgeous as well.
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I'm so pumped! That trailer is fantastic. I have played through about 5 or 6 games in the past few months, and every time I have finished one, I have jumped back in to Demon's Souls for a while before moving on to a new game. I suspect this may continue until Dark Souls is released.
I agree. I really thought they were going to dumb the game down at least a bit to gain some more mainstream traction.
3DS: 1375-7235-3803 | Steam: Dyni | PSN/XBL: Dynimight
Guess that means I need to work on platinum-ing DS in the next few months huh?
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Hey, awesome, multiplatform. I get to play this one.
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With multiplayer, I might go with 360.
"Alas, this Court's kingdom for a commercial airport! "
That trailer had me salivating and quaking with fear at the same time. Was that an armoured rhino I saw in there?
I already posted some of my hopes for this game on the Demons Souls thread, so I won't repeat them here. However, I did note Ahrezmendi's comments about co-op and voice chat. I for one hope they stick with the Demons Souls approach and don't allow conventional co-op and voice chat. Part of the beauty of Demons Souls was that you never quite knew how a co-op encounter would turn out. Would this Blue Phantom turn out to be awesome or ordinary? Would they have a complementary class or build, or simply duplicate what you already had? Would they understand your gestures?
Demons Souls brilliance lies in its uniqueness: a merciless single player game with co-op elements. Demons Souls 2 is what I want; Dark Souls: Army of Two is what I do not want.
EDIT: That said, I am preparing myself for a little disappointment in this regard. At the end of the day From Software is a business, and I can't see them passing up the chance of greater sales by broadening the game's appeal.
1Up has a preview - http://www.1up.com/previews/dark-souls-harder-brutal-demon-souls
Mini-bosses can now lock on and follow the player!!!!! I foresee many, many tears during the 2011 holiday season.
EDIT: According to GamesRader, the director, Hidetaka Miyazaki, says that "the difficulty has increased greatly over Demons Souls".
I'd like to add the phrase "howls of anguish" to my preceding remarks about the tears.
Squee !
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I'm glad this is Dark Souls and not Dark's Souls.
NOTE: Not a doodle bug.
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360? That's great! I'm in!
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I didn't much care for the hub-style world layout of the first game, so this sounds like an improvement.
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I think it would have been kind of hilarious if it was Dark's Souls
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I had a twinge of disappointment that it wasn't Dark's Souls.
katisu wrote:
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I planned on finishing DS this year, now I can look forward to playing DS after that. Great trailer, too.
"Duke Nukem Forever's switch from Quake II to Unreal technology took six weeks, but it will ultimately save months of development time."
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Hey guys, bad news, you will die.
Interesting bits: emphasis on exploration, no world tendency, checkpoints of a sort, no more crystal geckos, but something similar.
Edit: another interesting interview here: http://blog.us.playstation.com/2011/02/04/dark-souls-qa-variety-is-the-s...
I find this bit pretty interesting:
Also...
Did many people think Demon's Souls had an intimidating control scheme? I found it to be extremely intuitive with just a small amount of practice. The short lock-on distance was the only issue that comes to mind.
3DS: 1375-7235-3803 | Steam: Dyni | PSN/XBL: Dynimight
Yeah, I never found the controls to be an issue. They definitely can be iterated on, but as a whole it felt good.
MilkmanDanimal wrote:
NSMike wrote:
http://steamcommunity.com/id/garion333
Demon's Souls had great controls. I'm surprised anyone would fault them.
This is a must-get, probably for the PS3, too. I think DS is going to be a PlayStation kind of game for me always.
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The controls were fantastic..... once you got used to them. At first they were a colossal pain in the ass because they were different than what a lot of third person games employ.
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My friend was immediately put off by the targeting system the first time he tried DS, though I saw nothing wrong with it personally. Otherwise, the control is probably the most consistent of all similar games I've played.
"Alas, this Court's kingdom for a commercial airport! "
Haha, exactly. I kept thinking "oh sh*t, that looks tough" with each boss encounter previewed. Gonna be awesome.
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I even started wondering what tactics/weapons I might use to beat them... even though I have no idea what'll actually be available!
@Dyni
That interview raises a lot of issues and questions for me. I'm a little conflicted about the repetition issue. In DS1 - as I will now christen it - there was an awful lot of 'chipping away' at bosses. The dragons were a prime example of this; I think it took me more than 15 minutes to kill each of them. Granted, once in position it was a risk free battle, but it was tiresome.
However, I always understood that part of the point of DS1 was that once you had a winning strategy for any enemy or boss, then their Hit Points were irrelevant. You would always beat them eventually if you didn't make a big mistake.
I'm also conflicted about what appears to the creation of a checkpoint system. The high costs of failure was one of the subtle features that made DS unique. And having to respawn at the beginning was one of the biggest costs of all... particularly when you knew that you'd been lucky to get as far as you had (1-3, I'm looking at you).
If this isn't implmented sensitively there's a danger that levels and bosses will be overcome simply through brute force rather than observation, trial and error. After all, why bother with caution if you know that you can simply respawn at the preceding fog gate?
Finally, the question about the control scheme angered and saddened me at the same time. Over the past few years, I've noticed a trend towards 'sameness' in control schemes, driven - I suspect - by developer/publisher fears that gamers simply won't accept a different ways of controlling similar types of game... resulting in lower sales. The decision to give MAG exactly the same controls is a case in point. While I find it frustrating initially, I really enjoy learning a new 'language' for playing new games.
In any case, DS1 had two excellent tutorials: the obvious one, and then 1-1, which was a tutorial in all but name.
I hear many good things with Demon souls and now this one?
I love difficult games sometimes and having a good challenge on hand is a bonus.
May have to try this one out.
Steam
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Knowing From Software, they're not putting in a checkpoint system without at least ratcheting up the difficulty substantially.
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hmmm i take they will do away with shortcuts.
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The first game was just too hard for me..I couldn't ever get past the first boss and having to keep clearing the same sections over and over became tiresome. Shame because I thought it was the best controlling and playing PS3 game I owned and would have loved an "ez-mode" for the sake of playing it through.
So this game being even more difficult means I won't even buy it this time around.
Aint nothing new about the world order..it's been playing since the day they put George Washington on a quarter
85's face the truth you're too dumb.
@TheGameGuru
It's a shame you didn't persist because DS1 is well worth the effort. Did you consult the Wiki and/or check out any tips uploaded to YouTube? You would have found either/both very helpful.
Also, there is an easy mode of sorts:
If you don't still have your original copy, I'd imagine used ones are pretty cheap now. It really, really is well worth another blast.
That's not what was said in the GT interview video.
"Duke Nukem Forever's switch from Quake II to Unreal technology took six weeks, but it will ultimately save months of development time."
XBL
New interview with a bit of interesting new info up at Gamespot. The video is old, text is new.
It looks like there are no plans to make coordinated cooperative play less of a chore. I'm ok with that, but I imagine it will upset a lot of people.
Towards the end of my first game and in subsequent playthroughs, I was overflowing with all forms of grass. I wonder what's changing.
3DS: 1375-7235-3803 | Steam: Dyni | PSN/XBL: Dynimight