Postal 2 Sucks.
Monday, June 9th, 2003 - 5:49pm
My friend brought the game over today and I spent about three hours playing it. This is one of the worst games I have ever played. The content is moronic, the "goals" are not well done, the level design is average, and the humour makes me sick.
I was told that you didn't have to do the "bad" stuff to enjoy the game, I didn't and I thought it sucked. BAD BAD GAME!
For instance, there are 108 beads in a Catholic rosary and there are 108 stitches in a baseball. When I learned that, I gave Jesus a chance. ~Ron Shelton, Bull Durham, 1988



The loads between areas of the city were a real pain in the ass, on top of the rest of the ""game""
I hope their sales were sh*t and they can''t produce any more of this crap.
Certis beat me to it. - Elysium
I doubt it. Lots of crap sells and gets sequels of it made. How do you think Hollywood works these days?
"Men like sex, thus boobies! Oogaba!" - dejanzie
"If ads put your sanity to the test
come on down to Rat Boy's nest!
light up a stogie, and soon you'll see
how rock can be commercial-free!
'I'd hit it!'" - HP Lovesauce
Funny, I had that very same reaction after listening to Metallica''s St. Anger this weekend.
I started my own blog so when I feel the need to make an ass out of myself, I won't have as far to go.
I was floored when I saw Joystick 101''s review of it. I know that they want more articles, but... well, I think this quote sums it up: ""The game is a failure because it is not violent enough.""
Personally, I expect a bit more from Joystick 101''s screening process.
Chicago-Style Drunksaling
I learned about 4 albums ago to not listen to/buy metallica albums anymore. 100% boring, ""we''re in bed with RIAA"" garbage. Sad, really.
As for Postal 2, I found it kind of fun, when I wasn''t waiting forever for levels to load or getting frustrated by impossible missions (like trying to go into a police station and having the whole precinct shooting at you). I give it a C-.
I generated a virtual world in the toilet bowl this morning.
-- Podunk on the PS3's mystical, magical abilities
Well at least it wasnt heralded as a bastion of ""mature"" gaming like the oh so mature and adult BMX XXX was
Aint nothing new about the world order..it's been playing since the day they put George Washington on a quarter
85's face the truth you're too dumb.
http://www.myspace.com/armyofthepharaohs
And we all known how well BMX XXX turned out. A shame the very act of creating Postal 2 doesn''t count as a Dumbest Moment in Gaming.
"Men like sex, thus boobies! Oogaba!" - dejanzie
"If ads put your sanity to the test
come on down to Rat Boy's nest!
light up a stogie, and soon you'll see
how rock can be commercial-free!
'I'd hit it!'" - HP Lovesauce
I can''t believe this many of you actually even bothered to play it. I read one interview with the develpers about 5 months ago and decided right then I never wanted to play this piece of crap. Here is an excerpt from a brilliant interview with the CEO of Running With Scissors on gamershell.
PSN ID: Stric9
I''m proud to say, I never touched it.
"I think Elysium has the right of it" - Certis
Since I''ve been defending the game on EA, I feel obligated to defend it here.
I enjoyed the game, and I think it merits serious, dispassionate criticism. Off the cuff comments such as ""I''m proud to say, I never touched it"" don''t contribute very much to the discussion.
I found the game worked best as sort of a sandbox-style game, in the sense that it was more fun to play with the underlying gameplay systems that to simply perform the stated goals. In the later part of the game, watching the battles that would spontaneously arise was fascinating, particularly when the pedestrian population was maxed and there were a large supply of AI entities for the battles to feed on.
Also, I played around with the settings and discovered that it was possible to set up the game so that the decals never faded out. This, coupled with setting the body count to max value created some amazing scenes. For sheer spectacle, I''ve not yet seen any game match the aftermath of the battles with these settings. Being able to slowly wander through an area after a raging battle and look at every bloodstain and bullet hole was really compelling and immersive. I don''t think there has been any comparable experience since Bungie''s Myth games (curiously, a company that has stated that they build compelling gameplay out of the emergent phenomena of interacting systems such as physics and AI). Also interesting was the fact that various unpredictable things seemed to happen around the player, the player wasn''t the sole agent of change in the world.
I was also impressed with the level design. They were no where near as pretty and polished as most current high-budgets FPSs, but the basic layouts were interesting and they contained lots of things to look at and discover.
Between Postal 2 and 911 survivor (http://www.kinematic.org/911about.html), the whole ''freedom of media'' principle is something I can''t stop thinking about. I like to think that in a free country, folks should be able to use their creative juices in just about any way they see fit, and hope better ethics prevail when borderline material appears. Bear in mind- this is my opinion. I guess it''s that ''freedom of speech'' thing, or some such.
However...when do you draw the line? Seems to me in a ''civil'' society there must be some sort of shared ethical base, commonly agreed upon values. I recognize those will not necessarily be my complete set of values....but damn, I just do not see any redeeming value whatsoever in crap like this. None. I don''t care if the level design, AI, blah blah blah is technically impressive. I''m sure there are Klu Klux Klan handbooks that are printed on mighty nice paper with great typeface. It''s also worth pointing out that yes- these are games- but with the growing marketshare represented by ''interactive entertainment'', these are issues that will have to be dealt with. Games or not.
Again, just my opinions. In the wake of global unrest, terrorism, death, the palestinian issue (half my family tree is jewish), and two wars... makes a guy touchy. I don''t want to be so uptight. I know one persons trash is gold to another, yadda yadda. But I saw that 911 survivor bit today, and just plain snapped.
He's one of God's own prototypes. Some kind of mutant never considered for mass production. Too weird to live, and too rare to die.
I don''t see any value in RPG''s -- so what, you gain arbitrary level numbers by killing things, in order to... kill more things! Big deal. Graphics/AI can impress me, but as Gorey stated above, those can''t *make* a good game. Personally, I have no problem with games like Postal 2 or even 911 survivor. Who knows, maybe that game will even be done ""tastefully"" -- in either case I feel the creators have the right to make it without fear of harm.
I generated a virtual world in the toilet bowl this morning.
-- Podunk on the PS3's mystical, magical abilities
I''m glad you''re enjoying the game, polq. And it may be terrific fun, but I''ve absolutely no interest in providing coverage or money to developers who make the kind of statements that Stric9 posted...
I''m just not going to reward developers like that. Not them, not Acclaim with Dave Mirra. It''s not an objection to the violence (god knows I loved GTA 3). It''s an objection with the people who made it. I hope you can appreciate that position.
It wasn''t an offhanded remark. I really am proud to never have touched Postal 2. I have no intention of ever giving the game a fair shot.
"I think Elysium has the right of it" - Certis
I played the demo, and decided it was an inane title not worth my money.
For the first minute or so of play, I was entertained; I hadn''t read much about the game or Running With Scissors and thus didn''t have an opinion. But as I went on -- and I played the demo level several times -- I realized that Postal2 wasn''t intended to be a spoof or satire, but instead was just designed to be crude and disgusting for its own sake.
I started my own blog so when I feel the need to make an ass out of myself, I won't have as far to go.
Thanks for your reply Elysium. You''ve hit on what I see as one of the central problems in ""criticism"": how do you reconcile the artist with the art?
How do you feel about Roman Polanski movies?
My view of certain works of art has changed as I''ve found out more about the artist or observed certain themes in their work. Works that seemed powerful and disturbing became more unpleasant and distasteful as I found out more about the artist and saw more of their products.
I have a tolerance for what some people see as ""sick"" humor, within certain highly idiosyncratic limits. Still, I understand how you could have become alienated by the developers remarks. However, it''s worth considering whether those remarks are a posture, playing to or catering to a certain perceived audience, much as Andrew Dice Clay did some years back. It''s instructive to see what the RWS developers'' reactions were when real sickos started posting graphically violent images of real events on their forums.
Perhaps I''m too willing to see the good in people. Maybe I perceive ironic humor when really there is only cruelty.
I think it depends on how much the art reflects the artist. If Running With Scissors, despite their asinine views, had tried to create a significant piece of work, then I''d be more open to considering it. But on a larger sense, video games are fighting for their right to be considered socially valuable, and RWS has made a conscious effort to piss all over that. I''m not suggesting developers should compromise their creative visions to mitigate social concerns, but that RWS is simply cashing in on their ability to be shocking, at a time when it actually is the most damaging to the hobby. I don''t think this should be regulated or openly deterred, but rewarding RWS by buying into their pointlessly anarchist vision might steer gaming in a direction I''d prefer to not see it go, and so I make a buying decision. I make the personal decision not to support RWS because I don''t value the company, I don''t value their approach to developing, and I don''t value their product. Whether they are a posture or not isn''t a productive argument for me. For intent or not, they''ve very carefully cultivated their image.
I wasn''t a huge Roman Polanski fan anyway, so it''s not an issue. But, I am conscious of who my money rewards. If a fugitive pedophile released a movie, game, or book, I doubt seriously that I would buy it. I may be able to appreciate the art of it, but I don''t have to contribute to his lifestyle.
I think there are two levels to supporting questionable art in our society. I think there is the aesthetic, where a person can say, ""I appreciate the creative ability that went in to producing this image, film, game, etc."" And, I also think one can appreciate the artistic value and at the same time say, ""I won''t reward the artist, because I so strongly disagree with his position, his past, his criminal history.""
"I think Elysium has the right of it" - Certis
Very well put, Elysium. Wish I''d been that clear.
He's one of God's own prototypes. Some kind of mutant never considered for mass production. Too weird to live, and too rare to die.