WoW tidbits..
Thursday, September 16th, 2004 - 4:46pm
http://wow.gamona.de/index.php?seite=pp&pid=123
In English...on a German site..
and some clarifications..
http://www.worldofwarcraft.com/thread.aspx?fn=wow-general&t=307249&p=1#p...
Aint nothing new about the world order..it's been playing since the day they put George Washington on a quarter
85's face the truth you're too dumb.



Mmmm... Collector''s Edition...
<droooools>
XBox Live Gamertag: Warlockbert
I don''t know why, but the more I hear about WoW the less interested I become. It doesn''t really make sense, since I used to be the one trying to get all my friends interested in the game.
Graktar, Orc Hunter
I''m going to end up buying this I just know it...
xbox live: Lester King 17 | WoW: Pawley - Holy Paladin
I, for one, am super excited, especially after Stress Testing.
Anyone know whether the Collector''s Edition is something different than the pre-order uber edition (that''s like 79.99)?
XBox Live Gamertag: Warlockbert
Yet another clarification.
On the PvP servers, we will be enforcing that you can only make characters on the Horde or the Alliance.
On normal servers, you can freely make characters on either side.
-Eno
http://www.worldofwarcraft.com/thread.aspx?fn=wow-general&t=309032#Post3...
Seems like alot of the stuff said during that event is turning out not to be true.
Man, that sucks.
Hmmm, I could be level 20 the first few days knowing what I know now from the stress test. Not sure if this will be good or bad.
Xbox Live: Kooter06
I actually think thats great i mean since it''s a PVE server anyway what does it matter if you can make a toon on each side? At least then you can try out the other side without having to switch servers.
Just focus on one character and get him/her high enough to invade the other side to explore.
Speaking of which, can you learn other racial languages?? It would be cool if your dwarve can speak Orcish.
XBox Live: a7an
Already did that but your not thinking of alot of things =) You can''t explore the other sides cities you can''t do their quests. Not to mention their abilities etc.
Making it so you can have toons on each side is a bad idea. DAoC did it right and Blizzard should follow in their footsteps.
Xbox Live: Kooter06
Flux you do realize that is only for the PvE server right? They wont be allowing toons on both sides on the PvP servers so i ask again what does it matter?
Yep, sure do.
Scouting for battlegrounds to name one.
Xbox Live: Kooter06
I talked with some co-workers who are in the closed Beta and been there since Alpha.
According to him at higher levels the best way to get xp is to hunt in instanced dugeons and not quests. So although I am still concerned people will burn through the quests way faster than Blizzard can make them (especially with the easy leveling) it seems at higher levels to level you will want to hunt dungeons any way.
In the end though I think the speed of leveling will be a problem and not a bonus. In every game so far that leveling has been easy you end up with people at the max and getting tired of the same stuff rather fast. Perhaps WoW will over come this but is one of my concerns.
Compeling PvP will help people who are interested in that aspect of the game have other things to do but these games tend to in general attract a small PvP crowd. I am wondering though if Battle Net players will change that with this game too.
Should be interesting to see how this all works out.
Why don''t they utilize instancing in the lower levels. I''m becoming a big fan of instanced zones, especially after the newbie quests in WoW. Nothing worse than spawn camping, waiting for the quest mob to load, or people training stuff into you, or general idiots trying to hog zones, etc. I''m glad to hear there are instanced dungeons later in WoW.
Would you consider DAoC to have a small crowd?
Aint nothing new about the world order..it's been playing since the day they put George Washington on a quarter
85's face the truth you're too dumb.
http://www.myspace.com/armyofthepharaohs
I agree with you GG. I think people are going to hit high levels and want to go to battlegrounds all the time. While some people will leave, I think that if the pvp is engrossing it will keep people around a lot longer.
xbox live: Lester King 17 | WoW: Pawley - Holy Paladin
Yes and no GG.
DAoC is certainly a successful game no doubt.
On the other hand as total numbers go in the market it seems PvE games do better than PvP games. I like to see WoW break that mold and have a 500K subscription game with meaningful PvP (Lineage excluded). Just have to see if they can do it and with talk of a November release that seems like a big bill to hav meaningful balanced PvP and PvE also.
DAoC was built arround RvR where WoW does not seem to have that. I know they may add it but the majority of WoW certainly seems based arround PvE and not PvP.
WAY to early to speculate on various long term MMOG goals..
you should know better than anyone that WoW will have enough popularity to last the required 2-3 years to begin what I would expect a long and ardious balancing process and molding process.
Comparing EQ to day 1 release and EQ now after several years of balancing and design tweaking wouldnt make much sense.
What is WoW in Nov. and what is WoW in 2 years can be fairly different.
It appears that WoW is going to try and out PVE EQ and out RvR DAoC
We''ll see if ultimately they are successful.
I would not make a blanket statement that the majority of WoW is based around PVE and not PvP. That may be what you see now because they are reserving PvP for the end game but that may not be where they end up.
I''m curious on how many PVE vs PvP servers WoW launches with...
Aint nothing new about the world order..it's been playing since the day they put George Washington on a quarter
85's face the truth you're too dumb.
http://www.myspace.com/armyofthepharaohs
I am not speclating on long term because as you said these games never resemble what they looked like at launch.
I am talking about release and near term. I think developers always under estimate how fast people get the the end game. So you look at what currently seems to be in the game, compared to how fast people burn through content, and I wonder if they are going to be able to get a meaningful, balanced, PvP/RvR game done before there are people at the top starting to complain.
I think you are right WoW will certainly do fine and not flop. Blizzard has too many fans and the game is a solid PvE game at this point. I also think if WoW draws in a lot of the Diablo Battle Net group if could have a solid base of PvP fans.
As I said before I really hope they pull it off as a compeling PvP game to me adds a lot of longevity. I am just wary when it is added later because of all the ''balancing'' and the like that has generally followed.
As a side I think if I was Mythic I would think WoW may be a decent threat to DAoC as they do have as you said a player base interested in both PvP and PvE.
--edit--
Oh I also agree we will have to wait and see if they can pull it all off. Since this is Blizzard, even if not the Blizzard of old, I will give them the benifit of the doubt.
There is no way to prevent this.
All developers at a decent company working on a MMORPG realize that no matter how much content they start with in the beginning there will always be a 5-10% of their users that will blow through it in less than 30 days.
Its inevitable and there is zero you can do about it.
Exploits aside there were people over level 40 in the stress test and that was around 10 days.
You have to cater to the majority and not the minority. There will be enough content for the general population for Blizzard to add expansion and content.
Just look at EQ.. by week 3 there were allready level 50 necro''s
Aint nothing new about the world order..it's been playing since the day they put George Washington on a quarter
85's face the truth you're too dumb.
http://www.myspace.com/armyofthepharaohs
Rob Pardo on PvP:
http://rpgvault.ign.com/articles/548/548588p1.html
Ok, Battlegrounds are what really interest me for PvP. I hope that this is the ""simple"" version they are planning to implement for release. This is cool and all, but I''d like to see more. i.e. the ability on a point/resource/timed basis to hire/build NPC units (other than siege weapons) to use to attack the other town, ala WCIII. There are so many possibilities here. I''m interested to see how this pans out and how fun it will be. It''s just too bad they can''t get the full battlegrounds system in for release.
---
They had discussed this earlier. So, no getting teams together to play some RTSMMORGP.
[edit]
hmm.. I just realized that there is no mention of instanced battlegrounds
Am I actually hearing someone say they want their MMORPG to be a grind?
Actually in that Pardo ""interview"" article, on the page linked, it is made very clear that RVR is at the core of the game design. The PVE servers are not ""the vision.
The PVP/RVR was one of the 3 basic principles of the design of WoW.
A good source for numbers is http://pw1.netcom.com/~sirbruce/Subscriptions.html
The First chart is probably the one most will be interested in, MMOGs with 150,000+ subscribers.
As mentioned, the PvP was an integral part of the game design, one of the cornerstones. As such, and as it is actually GvG(group vs. group), then there is no way to compare class A to class B to determine balance, and I think it will be a very subjective matter.
Anyway, that interview/dev diary was a good read. Definitely recommended for anyone with RvR concerns regarding WoW.
"And my son, too, thinks everything is a launchpad, every bug a meal, and every sunny day a reason to take all your clothes off and roll around in the grass." - rabbit
Um, what?!?
Lineage with over 3 million subscribers?
Didn''t think there were THAT many people in Asia playing that game.
That''s crazy.
XBox Live Gamertag: Warlockbert
Just to clarify....
Not necessarily subscribers, but subscriptions. It''s subtle, and definitely not the difference between EQ''s 6 digit number and Lineage''s 7 digit one, but it''s one that can easily get forgotten.
An even bigger surprise, to me, was the fact that Final Fantasy XI edges out EQ, and that Lineage 2 even puts the best western efforts to shame.
The shapes of the curves is also interesting. The early games, UO and EQ, have relatively smooth, flat curves. The later games like DAoC, CoH, SWG are quite spiky. Of course, Lineage is an early game, yet has the spike.
Still, they''re just numbers, and anyone could make them say just about anything, but they are interesting to hem and haw about.
"And my son, too, thinks everything is a launchpad, every bug a meal, and every sunny day a reason to take all your clothes off and roll around in the grass." - rabbit
Yes I want a MMORPG to be ""grind"" as many call it and I have always had that sort of approach.
RPG to me is not about getting to some mystical max level then having the game start. That to me is a flawed idea. I play these games to watch my character grow and explore. I try not to focus on the expereince bar and just go out and have fun. Sure there are times I want to get the next level to get a cool spell or something but I am not in a rush to get to the top.
As for the PvP we all played a ton of these games and the jaded gamer in me is wary of a game that claims to have PvP as a cornerstone, is rumored to be releasing this year, and is just now introducing the battlegrounds. Toss in the fact talents are not all done and all the balancing (at group level) that will be required.
As I said this is Blizzard so I will give them the benifit of the doubt that they can pull this off but if SOE was feeding us this same line would you all be so quick to dismiss my concern?
I am guessing you would not and it is also the same reason why I am willing to give Blizzard the benifit of doubt in the first place, track record (although Blizzard has 0 MMORPG expereince it is Blizzard and they seem to produce quality products).
I excluded Lineage from my original post above when stating numbers because it was a huge success in Asia as we know but did not appeal to the European and North America market much at all.
I''ve been unable to login to my email (hotmail) all day. It''s driving me nutz.
...the hell?
Exteel: Farhunt
Steam: Varigear
That was pretty cool.
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Cyrana Mage 80 ~ Artesia Druid 72
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